فهرست منبع

Introduced a new Namer class, so the heightmap tiles' names can be generated independent from the terrain system.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7595 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
ant..om 14 سال پیش
والد
کامیت
b8d1073014

+ 16 - 8
engine/src/terrain/com/jme3/terrain/heightmap/ImageBasedHeightMapGrid.java

@@ -23,15 +23,22 @@ import jme3tools.converters.ImageToAwt;
  */
  */
 public class ImageBasedHeightMapGrid implements HeightMapGrid {
 public class ImageBasedHeightMapGrid implements HeightMapGrid {
 
 
-    private final String textureBase;
-    private final String textureExt;
     private final AssetManager assetManager;
     private final AssetManager assetManager;
+    private final Namer namer;
     private int size;
     private int size;
 
 
-    public ImageBasedHeightMapGrid(String textureBase, String textureExt, AssetManager assetManager) {
-        this.textureBase = textureBase;
-        this.textureExt = textureExt;
+    public ImageBasedHeightMapGrid(final String textureBase, final String textureExt, AssetManager assetManager) {
+        this(assetManager, new Namer() {
+
+            public String getName(int x, int y) {
+                return textureBase + "_" + x + "_" + y + "." + textureExt;
+            }
+        });
+    }
+
+    public ImageBasedHeightMapGrid(AssetManager assetManager, Namer namer) {
         this.assetManager = assetManager;
         this.assetManager = assetManager;
+        this.namer = namer;
     }
     }
 
 
     public HeightMap getHeightMapAt(Vector3f location) {
     public HeightMap getHeightMapAt(Vector3f location) {
@@ -40,14 +47,15 @@ public class ImageBasedHeightMapGrid implements HeightMapGrid {
         int z = (int) location.z;
         int z = (int) location.z;
         AbstractHeightMap heightmap = null;
         AbstractHeightMap heightmap = null;
         try {
         try {
-            Logger.getLogger(ImageBasedHeightMapGrid.class.getCanonicalName()).log(Level.INFO, "Loading heightmap from file: " + textureBase + "_" + x + "_" + z + "." + textureExt);
-            final InputStream stream = Thread.currentThread().getContextClassLoader().getResourceAsStream(textureBase + "_" + x + "_" + z + "." + textureExt);
+            String name = namer.getName(x, z);
+            Logger.getLogger(ImageBasedHeightMapGrid.class.getCanonicalName()).log(Level.INFO, "Loading heightmap from file: " + name);
+            final InputStream stream = Thread.currentThread().getContextClassLoader().getResourceAsStream(name);
             BufferedImage im = null;
             BufferedImage im = null;
             if (stream != null) {
             if (stream != null) {
                 im = ImageIO.read(stream);
                 im = ImageIO.read(stream);
             } else {
             } else {
                 im = new BufferedImage(size, size, BufferedImage.TYPE_USHORT_GRAY);
                 im = new BufferedImage(size, size, BufferedImage.TYPE_USHORT_GRAY);
-                Logger.getLogger(ImageBasedHeightMapGrid.class.getCanonicalName()).log(Level.INFO, "File: " + textureBase + "_" + x + "_" + z + "." + textureExt + " not found, loading zero heightmap instead");
+                Logger.getLogger(ImageBasedHeightMapGrid.class.getCanonicalName()).log(Level.WARNING, "File: " + name + " not found, loading zero heightmap instead");
             }
             }
             // CREATE HEIGHTMAP
             // CREATE HEIGHTMAP
             heightmap = new Grayscale16BitHeightMap(im);
             heightmap = new Grayscale16BitHeightMap(im);

+ 21 - 0
engine/src/terrain/com/jme3/terrain/heightmap/Namer.java

@@ -0,0 +1,21 @@
+/*
+ * To change this template, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package com.jme3.terrain.heightmap;
+
+/**
+ *
+ * @author Anthyon
+ */
+public interface Namer {
+
+    /**
+     * Gets a name for a heightmap tile given it's cell id
+     * @param x
+     * @param y
+     * @return
+     */
+    public String getName(int x, int y);
+
+}

+ 248 - 0
engine/src/test/jme3test/terrain/TerrainFractalGridTest.java

@@ -0,0 +1,248 @@
+package jme3test.terrain;
+
+import java.util.ArrayList;
+import java.util.List;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.app.state.ScreenshotAppState;
+import com.jme3.bullet.BulletAppState;
+import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
+import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
+import com.jme3.bullet.control.CharacterControl;
+import com.jme3.bullet.control.RigidBodyControl;
+import com.jme3.input.KeyInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.KeyTrigger;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector3f;
+import com.jme3.renderer.Camera;
+import com.jme3.terrain.geomipmap.TerrainGrid;
+import com.jme3.terrain.geomipmap.TerrainLodControl;
+import com.jme3.terrain.geomipmap.TerrainQuad;
+import com.jme3.terrain.heightmap.FractalHeightMapGrid;
+import com.jme3.terrain.heightmap.ImageBasedHeightMapGrid;
+import com.jme3.terrain.heightmap.Namer;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapMode;
+import org.novyon.noise.ShaderUtils;
+import org.novyon.noise.basis.FilteredBasis;
+import org.novyon.noise.filter.IterativeFilter;
+import org.novyon.noise.filter.OptimizedErode;
+import org.novyon.noise.filter.PerturbFilter;
+import org.novyon.noise.filter.SmoothFilter;
+import org.novyon.noise.fractal.FractalSum;
+import org.novyon.noise.modulator.NoiseModulator;
+
+public class TerrainFractalGridTest extends SimpleApplication {
+
+    private Material mat_terrain;
+    private TerrainQuad terrain;
+    private float grassScale = 64;
+    private float dirtScale = 16;
+    private float rockScale = 128;
+    private boolean usePhysics = true;
+
+    public static void main(final String[] args) {
+        TerrainFractalGridTest app = new TerrainFractalGridTest();
+        app.start();
+    }
+    private CharacterControl player3;
+    private FractalSum base;
+    private PerturbFilter perturb;
+    private OptimizedErode therm;
+    private SmoothFilter smooth;
+    private IterativeFilter iterate;
+
+    @Override
+    public void simpleInitApp() {
+        this.flyCam.setMoveSpeed(100f);
+        ScreenshotAppState state = new ScreenshotAppState();
+        this.stateManager.attach(state);
+
+        // TERRAIN TEXTURE material
+        this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
+
+        // Parameters to material:
+        // regionXColorMap: X = 1..4 the texture that should be appliad to state X
+        // regionX: a Vector3f containing the following information:
+        //      regionX.x: the start height of the region
+        //      regionX.y: the end height of the region
+        //      regionX.z: the texture scale for the region
+        //  it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
+        // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
+        // slopeTileFactor: the texture scale for slopes
+        // terrainSize: the total size of the terrain (used for scaling the texture)
+        // GRASS texture
+        Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
+        grass.setWrap(WrapMode.Repeat);
+        this.mat_terrain.setTexture("region1ColorMap", grass);
+        this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
+
+        // DIRT texture
+        Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
+        dirt.setWrap(WrapMode.Repeat);
+        this.mat_terrain.setTexture("region2ColorMap", dirt);
+        this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
+
+        // ROCK texture
+        Texture rock = this.assetManager.loadTexture("Textures/Terrain/grid/rock.jpg");
+        rock.setWrap(WrapMode.Repeat);
+        this.mat_terrain.setTexture("region3ColorMap", rock);
+        this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
+
+        this.mat_terrain.setTexture("slopeColorMap", rock);
+        this.mat_terrain.setFloat("slopeTileFactor", 32);
+
+        this.mat_terrain.setFloat("terrainSize", 513);
+
+        this.base = new FractalSum();
+        this.base.setRoughness(0.7f);
+        this.base.setFrequency(1.0f);
+        this.base.setAmplitude(1.0f);
+        this.base.setLacunarity(2.12f);
+        this.base.setOctaves(8);
+        this.base.setScale(0.02125f);
+        this.base.addModulator(new NoiseModulator() {
+
+            @Override
+            public float value(float... in) {
+                return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
+            }
+        });
+
+        FilteredBasis ground = new FilteredBasis(this.base);
+
+        this.perturb = new PerturbFilter();
+        this.perturb.setMagnitude(0.119f);
+
+        this.therm = new OptimizedErode();
+        this.therm.setRadius(5);
+        this.therm.setTalus(0.011f);
+
+        this.smooth = new SmoothFilter();
+        this.smooth.setRadius(1);
+        this.smooth.setEffect(0.7f);
+
+        this.iterate = new IterativeFilter();
+        this.iterate.addPreFilter(this.perturb);
+        this.iterate.addPostFilter(this.smooth);
+        this.iterate.setFilter(this.therm);
+        this.iterate.setIterations(1);
+
+        ground.addPreFilter(this.iterate);
+
+        this.terrain = new TerrainGrid("terrain", 65, 257, new FractalHeightMapGrid(ground, null, 256f));
+
+        this.terrain.setMaterial(this.mat_terrain);
+        this.terrain.setLocalTranslation(0, 0, 0);
+        this.terrain.setLocalScale(2f, 1f, 2f);
+        this.rootNode.attachChild(this.terrain);
+
+        List<Camera> cameras = new ArrayList<Camera>();
+        cameras.add(this.getCamera());
+        TerrainLodControl control = new TerrainLodControl(this.terrain, cameras);
+        this.terrain.addControl(control);
+
+        BulletAppState bulletAppState = new BulletAppState();
+        stateManager.attach(bulletAppState);
+
+
+        this.getCamera().setLocation(new Vector3f(0, 256, 0));
+
+        this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
+
+        if (usePhysics) {
+            RigidBodyControl body = new RigidBodyControl(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()), 0);
+            terrain.addControl(body);
+            bulletAppState.getPhysicsSpace().add(terrain);
+            CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
+            this.player3 = new CharacterControl(capsuleShape, 0.5f);
+            this.player3.setJumpSpeed(20);
+            this.player3.setFallSpeed(30);
+            this.player3.setGravity(30);
+
+            this.player3.setPhysicsLocation(new Vector3f(0, 256, 0));
+
+            bulletAppState.getPhysicsSpace().add(this.player3);
+        }
+        this.initKeys();
+    }
+
+    private void initKeys() {
+        // You can map one or several inputs to one named action
+        this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
+        this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
+        this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
+        this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
+        this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
+        this.inputManager.addListener(this.actionListener, "Lefts");
+        this.inputManager.addListener(this.actionListener, "Rights");
+        this.inputManager.addListener(this.actionListener, "Ups");
+        this.inputManager.addListener(this.actionListener, "Downs");
+        this.inputManager.addListener(this.actionListener, "Jumps");
+    }
+
+    private boolean left;
+    private boolean right;
+    private boolean up;
+    private boolean down;
+    private final ActionListener actionListener = new ActionListener() {
+
+        @Override
+        public void onAction(final String name, final boolean keyPressed, final float tpf) {
+            if (name.equals("Lefts")) {
+                if (keyPressed) {
+                    TerrainFractalGridTest.this.left = true;
+                } else {
+                    TerrainFractalGridTest.this.left = false;
+                }
+            } else if (name.equals("Rights")) {
+                if (keyPressed) {
+                    TerrainFractalGridTest.this.right = true;
+                } else {
+                    TerrainFractalGridTest.this.right = false;
+                }
+            } else if (name.equals("Ups")) {
+                if (keyPressed) {
+                    TerrainFractalGridTest.this.up = true;
+                } else {
+                    TerrainFractalGridTest.this.up = false;
+                }
+            } else if (name.equals("Downs")) {
+                if (keyPressed) {
+                    TerrainFractalGridTest.this.down = true;
+                } else {
+                    TerrainFractalGridTest.this.down = false;
+                }
+            } else if (name.equals("Jumps")) {
+                TerrainFractalGridTest.this.player3.jump();
+            }
+        }
+    };
+    private final Vector3f walkDirection = new Vector3f();
+
+    @Override
+    public void simpleUpdate(final float tpf) {
+        Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
+        Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
+        this.walkDirection.set(0, 0, 0);
+        if (this.left) {
+            this.walkDirection.addLocal(camLeft);
+        }
+        if (this.right) {
+            this.walkDirection.addLocal(camLeft.negate());
+        }
+        if (this.up) {
+            this.walkDirection.addLocal(camDir);
+        }
+        if (this.down) {
+            this.walkDirection.addLocal(camDir.negate());
+        }
+
+        if (usePhysics) {
+            this.player3.setWalkDirection(this.walkDirection);
+            this.cam.setLocation(this.player3.getPhysicsLocation());
+        }
+    }
+}

+ 8 - 3
engine/src/test/jme3test/terrain/TerrainGridTest.java

@@ -22,6 +22,7 @@ import com.jme3.terrain.geomipmap.TerrainLodControl;
 import com.jme3.terrain.geomipmap.TerrainQuad;
 import com.jme3.terrain.geomipmap.TerrainQuad;
 import com.jme3.terrain.heightmap.FractalHeightMapGrid;
 import com.jme3.terrain.heightmap.FractalHeightMapGrid;
 import com.jme3.terrain.heightmap.ImageBasedHeightMapGrid;
 import com.jme3.terrain.heightmap.ImageBasedHeightMapGrid;
+import com.jme3.terrain.heightmap.Namer;
 import com.jme3.texture.Texture;
 import com.jme3.texture.Texture;
 import com.jme3.texture.Texture.WrapMode;
 import com.jme3.texture.Texture.WrapMode;
 import org.novyon.noise.ShaderUtils;
 import org.novyon.noise.ShaderUtils;
@@ -131,7 +132,12 @@ public class TerrainGridTest extends SimpleApplication {
 
 
         ground.addPreFilter(this.iterate);
         ground.addPreFilter(this.iterate);
 
 
-        this.terrain = new TerrainGrid("terrain", 65, 257, new FractalHeightMapGrid(ground, null, 256f));
+        this.terrain = new TerrainGrid("terrain", 65, 1025, new ImageBasedHeightMapGrid(assetManager, new Namer() {
+
+            public String getName(int x, int y) {
+                return "Textures/Terrain/grid/mountains_" + (x * 512) + "_" + (y * 512) + ".png";
+            }
+        }));
 
 
         this.terrain.setMaterial(this.mat_terrain);
         this.terrain.setMaterial(this.mat_terrain);
         this.terrain.setLocalTranslation(0, 0, 0);
         this.terrain.setLocalTranslation(0, 0, 0);
@@ -175,14 +181,13 @@ public class TerrainGridTest extends SimpleApplication {
         this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
         this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
         this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
         this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
         this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
         this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
-        this.inputManager.addMapping("Gravity", new KeyTrigger(KeyInput.KEY_G));
         this.inputManager.addListener(this.actionListener, "Lefts");
         this.inputManager.addListener(this.actionListener, "Lefts");
         this.inputManager.addListener(this.actionListener, "Rights");
         this.inputManager.addListener(this.actionListener, "Rights");
         this.inputManager.addListener(this.actionListener, "Ups");
         this.inputManager.addListener(this.actionListener, "Ups");
         this.inputManager.addListener(this.actionListener, "Downs");
         this.inputManager.addListener(this.actionListener, "Downs");
         this.inputManager.addListener(this.actionListener, "Jumps");
         this.inputManager.addListener(this.actionListener, "Jumps");
-        this.inputManager.addListener(this.actionListener, "Gravity");
     }
     }
+
     private boolean left;
     private boolean left;
     private boolean right;
     private boolean right;
     private boolean up;
     private boolean up;