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@@ -0,0 +1,14 @@
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+#if _VERSION_ >= 150
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+out vec4 outFragColor;
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+# define texture1D texture
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+# define texture2D texture
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+# define texture3D texture
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+# define texture2DLod texture
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+# if defined VERTEX_SHADER
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+# define varying out
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+# define attribute in
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+# elif defined FRAGMENT_SHADER
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+# define varying in
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+# define gl_FragColor outFragColor
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+# endif
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+#endif
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