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Removed sdk folder leftovers after the merge with the PBR branch

Nehon 8 năm trước cách đây
mục cha
commit
ba2c0bbfa3

+ 0 - 131
sdk/jme3-core/src/com/jme3/gde/core/sceneexplorer/nodes/JmeLightProbe.java

@@ -1,131 +0,0 @@
-/*
- *  Copyright (c) 2009-2010 jMonkeyEngine
- *  All rights reserved.
- * 
- *  Redistribution and use in source and binary forms, with or without
- *  modification, are permitted provided that the following conditions are
- *  met:
- * 
- *  * Redistributions of source code must retain the above copyright
- *    notice, this list of conditions and the following disclaimer.
- * 
- *  * Redistributions in binary form must reproduce the above copyright
- *    notice, this list of conditions and the following disclaimer in the
- *    documentation and/or other materials provided with the distribution.
- * 
- *  * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *    may be used to endorse or promote products derived from this software
- *    without specific prior written permission.
- * 
- *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- *  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- *  TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- *  PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- *  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- *  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- *  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- *  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-package com.jme3.gde.core.sceneexplorer.nodes;
-
-import com.jme3.light.LightProbe;
-import com.jme3.math.Vector3f;
-import com.jme3.scene.Node;
-import com.jme3.scene.Spatial;
-import java.beans.PropertyEditor;
-import java.lang.reflect.InvocationTargetException;
-import org.openide.nodes.PropertySupport;
-import org.openide.nodes.Sheet;
-
-/**
- *
- * @author normenhansen
- */
[email protected](service=SceneExplorerNode.class)
-@SuppressWarnings({"unchecked", "rawtypes"})
-public class JmeLightProbe extends JmeLight{
-    protected LightProbe lightProbe;
-
-    public JmeLightProbe() {
-    }
-
-    public JmeLightProbe(Spatial spatial, LightProbe lightProbe) {
-        super(spatial, lightProbe);
-        this.lightProbe = lightProbe;
-        lookupContents.add(lightProbe);
-        setName("LightProbe");
-    }
-
-    @Override
-    protected Sheet createSheet() {
-        //TODO: multithreading..
-        Sheet sheet = super.createSheet();
-        Sheet.Set set = Sheet.createPropertiesSet();
-        set.setDisplayName("LightProbe");
-        set.setName(LightProbe.class.getName());
-        LightProbe obj = lightProbe;
-        if (obj == null) {
-            return sheet;
-        }
-
-        set.put(makeProperty(obj, Vector3f.class, "getPosition", "setPosition", "Position"));
-        set.put(makeEmbedProperty(obj.getBounds(), obj.getBounds().getClass(), float.class, "getRadius", "setRadius", "Radius"));
-        set.put(createButtonProperty());
-        sheet.put(set);
-        return sheet;
-
-    }
-
-    public LightProbe getLightProbe() {
-        return lightProbe;
-    }
-
-    @Override
-    public Class getExplorerObjectClass() {
-        return LightProbe.class;
-    }
-
-    @Override
-    public Class getExplorerNodeClass() {
-        return JmeLightProbe.class;
-    }
-    
-    protected void setModified(){
-        java.awt.EventQueue.invokeLater(new Runnable() {
-
-            @Override
-            public void run() {
-                fireSave(true);
-            }
-        });
-        
-    }
-
-     private Property createButtonProperty() {
-        return new PropertySupport.ReadWrite<Object>("update", Object.class, "Refresh maps", "Click here to refresh environment maps ") {
-            JmeLightProbeButtonProperty pe;
-
-            @Override
-            public Object getValue() throws IllegalAccessException, InvocationTargetException {
-                return "";
-            }
-
-            @Override
-            public PropertyEditor getPropertyEditor() {
-                if (pe == null) {
-                    pe = new JmeLightProbeButtonProperty(JmeLightProbe.this, (Node)getSpatial());
-                    pe.attachEnv(pe.env);
-                }
-                return pe;
-            }
-
-            @Override
-            public void setValue(Object t) throws IllegalAccessException, IllegalArgumentException, InvocationTargetException {
-            }
-        };
-    }
-}

+ 0 - 99
sdk/jme3-core/src/com/jme3/gde/core/sceneexplorer/nodes/JmeLightProbeButtonProperty.java

@@ -1,99 +0,0 @@
-package com.jme3.gde.core.sceneexplorer.nodes;
-
-import com.jme3.environment.EnvironmentCamera;
-import com.jme3.environment.LightProbeFactory;
-import com.jme3.environment.generation.JobProgressAdapter;
-import com.jme3.gde.core.scene.SceneApplication;
-import com.jme3.gde.core.scene.controller.SceneToolController;
-import com.jme3.gde.core.util.ButtonInplaceEditor;
-import com.jme3.light.LightProbe;
-import com.jme3.math.Vector3f;
-import com.jme3.scene.Node;
-import java.awt.Graphics;
-import java.awt.Rectangle;
-import java.awt.event.ActionEvent;
-import java.awt.event.ActionListener;
-import java.beans.PropertyEditorSupport;
-import java.util.concurrent.Callable;
-import org.netbeans.api.progress.ProgressHandle;
-import org.netbeans.api.progress.ProgressHandleFactory;
-import org.openide.explorer.propertysheet.ExPropertyEditor;
-import org.openide.explorer.propertysheet.InplaceEditor;
-import org.openide.explorer.propertysheet.PropertyEnv;
-
-/**
- *
- * @author Nehon
- */
-public class JmeLightProbeButtonProperty extends PropertyEditorSupport implements ExPropertyEditor, InplaceEditor.Factory {
-
-    JmeLightProbe probe;
-    Node node;
-
-    public JmeLightProbeButtonProperty(JmeLightProbe pe, Node node) {
-        super();
-        this.node = node;
-        this.probe = pe;
-    }
-    PropertyEnv env;
-
-    @Override
-    public void attachEnv(PropertyEnv env) {
-        this.env = env;
-        env.registerInplaceEditorFactory(this);
-    }
-    private ButtonInplaceEditor ed = null;
-
-    @Override
-    public InplaceEditor getInplaceEditor() {
-        if (ed == null) {
-            ed = new ButtonInplaceEditor("Refresh");
-            ed.addActionListener(new ActionListener() {
-
-                @Override
-                public void actionPerformed(ActionEvent e) {
-
-                    SceneApplication.getApplication().enqueue(new Callable<Object>() {
-
-                        @Override
-                        public Object call() throws Exception {
-
-                            EnvironmentCamera envCam = SceneApplication.getApplication().getStateManager().getState(EnvironmentCamera.class);
-                            SceneToolController toolController = SceneApplication.getApplication().getStateManager().getState(SceneToolController.class);
-                            if (toolController != null) {
-                                envCam.setPosition(toolController.getCursorLocation());
-                            } else {
-                                envCam.setPosition(new Vector3f(0, 0, 0));
-                            }
-                            LightProbeFactory.updateProbe(probe.getLightProbe(), envCam, node, new JmeLightProbeProgressHandler());
-
-                            probe.setModified();
-
-                            return null;
-                        }
-                    });
-                }
-            });
-        }
-        return ed;
-    }
-
-    @Override
-    public boolean isPaintable() {
-        return true;
-    }
-
-    @Override
-    public void paintValue(Graphics gfx, Rectangle box) {
-        if (ed == null) {
-            getInplaceEditor();
-        }
-        ed.setSize(box.width, box.height);
-        ed.doLayout();
-        Graphics g = gfx.create(box.x, box.y, box.width, box.height);
-        ed.setOpaque(false);
-        ed.paint(g);
-        g.dispose();
-        probe.refresh(false);
-    }
-}

+ 0 - 42
sdk/jme3-core/src/com/jme3/gde/core/sceneexplorer/nodes/JmeLightProbeProgressHandler.java

@@ -1,42 +0,0 @@
- 
-package com.jme3.gde.core.sceneexplorer.nodes;
-
-import com.jme3.environment.generation.JobProgressAdapter;
-import com.jme3.light.LightProbe;
-import org.netbeans.api.progress.ProgressHandle;
-import org.netbeans.api.progress.ProgressHandleFactory;
-
-/**
- *
- * @author Nehon
- */
-
-
-public class JmeLightProbeProgressHandler extends JobProgressAdapter<LightProbe> {
-    
-    int lastProgress;
-    
-    ProgressHandle handle = ProgressHandleFactory.createHandle("Generating environment maps");
-    
-    @Override
-    public void start() {
-        handle.start(100);
-    }
-    
-    @Override
-    public void progress(double value) {
-        lastProgress = (int) (value * 100);
-        handle.progress(lastProgress);
-    }
-    
-    @Override
-    public void step(String message) {
-        handle.progress(message, lastProgress);
-    }
-    
-    @Override
-    public void done(LightProbe t) {
-        handle.finish();
-    }
-    
-}

+ 0 - 57
sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/gizmo/light/LightGizmoControl.java

@@ -1,57 +0,0 @@
-/*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
-package com.jme3.gde.scenecomposer.gizmo.light;
-
-import com.jme3.light.Light;
-import com.jme3.math.Vector3f;
-import com.jme3.scene.control.BillboardControl;
-import java.lang.reflect.InvocationTargetException;
-import java.lang.reflect.Method;
-import org.openide.util.Exceptions;
-
-/**
- * Updates the marker's position whenever the light has moved. It is also a
- * BillboardControl, so this marker always faces the camera
- */
-public class LightGizmoControl extends BillboardControl {
-
-    private final Vector3f lastPos = new Vector3f();
-    private Vector3f lightPos;
-
-    LightGizmoControl(Light light) {
-        super();
-
-        try {
-            Method getPosition = light.getClass().getMethod("getPosition");
-            lightPos = (Vector3f) getPosition.invoke(light);
-        } catch (NoSuchMethodException ex) {
-            //light type doesn't have a get position method, silancing the exception
-        } catch (SecurityException ex) {
-            Exceptions.printStackTrace(ex);
-        } catch (IllegalAccessException ex) {
-            Exceptions.printStackTrace(ex);
-        } catch (IllegalArgumentException ex) {
-            Exceptions.printStackTrace(ex);
-        } catch (InvocationTargetException ex) {
-            Exceptions.printStackTrace(ex);
-        }
-
-    }
-
-    @Override
-    protected void controlUpdate(float f) {
-        super.controlUpdate(f);
-
-        if (!lightPos.equals(lastPos)) {
-            if (getSpatial() != null) {
-                lastPos.set(lightPos);
-                getSpatial().setLocalTranslation(lastPos);
-            }
-        }
-
-    }
-
-}

+ 0 - 68
sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/gizmo/light/LightGizmoFactory.java

@@ -1,68 +0,0 @@
-/*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
-package com.jme3.gde.scenecomposer.gizmo.light;
-
-import com.jme3.asset.AssetManager;
-import com.jme3.environment.util.BoundingSphereDebug;
-import com.jme3.gde.scenecomposer.gizmo.light.shape.ProbeRadiusShape;
-import com.jme3.light.Light;
-import com.jme3.light.LightProbe;
-import com.jme3.material.Material;
-import com.jme3.material.RenderState;
-import com.jme3.renderer.queue.RenderQueue;
-import com.jme3.scene.Geometry;
-import com.jme3.scene.Node;
-import com.jme3.scene.Spatial;
-import com.jme3.scene.control.BillboardControl;
-import com.jme3.scene.shape.Quad;
-import com.jme3.scene.shape.Sphere;
-import com.jme3.texture.Texture;
-
-/**
- * Handles the creation of the appropriate light gizmo according to the light type.
- * @author Nehon
- */
-public class LightGizmoFactory {
-     
-    public static Spatial createGizmo(AssetManager assetManager, Light light){
-        switch (light.getType()){
-            case Probe:
-                return createLightProbeGizmo(assetManager, light);
-            default:
-                return createDefaultGizmo(assetManager, light);                
-        }
-       
-    }
-    
-    private static Spatial createDefaultGizmo(AssetManager assetManager, Light light){
-        Quad q = new Quad(0.5f, 0.5f);
-        Geometry g =  new Geometry(light.getName(), q);   
-        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
-        Texture tex = assetManager.loadTexture("com/jme3/gde/scenecomposer/lightbulb32.png");
-        mat.setTexture("ColorMap", tex);
-        mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
-        g.setMaterial(mat);
-        g.addControl(new LightGizmoControl(light));
-        g.setQueueBucket(RenderQueue.Bucket.Transparent);
-        return g;
-    }
-    
-    private static Spatial createLightProbeGizmo(AssetManager assetManager, Light light){
-        Node debugNode = new Node("Environment debug Node");
-        Sphere s = new Sphere(16, 16, 0.5f);
-        Geometry debugGeom = new Geometry(light.getName(), s);
-        Material debugMaterial = new Material(assetManager, "Common/MatDefs/Misc/reflect.j3md");
-        debugGeom.setMaterial(debugMaterial);
-        Spatial debugBounds = ProbeRadiusShape.createShape(assetManager);
-        
-        debugNode.attachChild(debugGeom);
-        debugNode.attachChild(debugBounds);
-        debugNode.addControl(new LightProbeGizmoControl((LightProbe)light));
-        
-        return debugNode;        
-    }
-         
-}

+ 0 - 59
sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/gizmo/light/LightProbeGizmoControl.java

@@ -1,59 +0,0 @@
-/*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
-package com.jme3.gde.scenecomposer.gizmo.light;
-
-import com.jme3.bounding.BoundingSphere;
-import com.jme3.environment.util.LightsDebugState;
-import com.jme3.light.LightProbe;
-import com.jme3.material.Material;
-import com.jme3.math.Vector3f;
-import com.jme3.renderer.RenderManager;
-import com.jme3.renderer.ViewPort;
-import com.jme3.scene.Geometry;
-import com.jme3.scene.Node;
-import com.jme3.scene.control.AbstractControl;
-
-/**
- * Updates the marker's position whenever the light probe has moved. 
- * Also update the gizmo radius according to the probe radius.
- */
-public class LightProbeGizmoControl extends AbstractControl{
-
-    private final Vector3f lastPos = new Vector3f();
-    private final LightProbe lightProbe;
-
-    LightProbeGizmoControl(LightProbe light) {
-        lightProbe = light;
-
-    }
-
-    @Override
-    protected void controlUpdate(float f) {       
-
-        if (!lightProbe.getPosition().equals(lastPos)) {
-            if (getSpatial() != null) {
-                lastPos.set(lightProbe.getPosition());
-                getSpatial().setLocalTranslation(lastPos);
-            }
-        }
-          
-        Geometry probeGeom = (Geometry) ((Node) getSpatial()).getChild(0);
-        Material m = probeGeom.getMaterial();        
-        if (lightProbe.isReady()) {            
-            m.setTexture("CubeMap", lightProbe.getPrefilteredEnvMap());            
-        } 
-        Geometry probeRadius = (Geometry) ((Node) getSpatial()).getChild(1);
-        probeRadius.setLocalScale(((BoundingSphere) lightProbe.getBounds()).getRadius());
-        
-
-    }
-
-    @Override
-    protected void controlRender(RenderManager rm, ViewPort vp) {
-        
-    }
-
-}

+ 0 - 23
sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/gizmo/light/mat/dashed/Dashed.j3sn

@@ -1,23 +0,0 @@
-ShaderNodeDefinitions{ 
-    ShaderNodeDefinition Dashed {      
-        Type: Fragment
-
-        Shader GLSL100: com/jme3/gde/scenecomposer/gizmo/light/mat/dashed/Dashed100.frag
-        
-        Documentation{
-            Renders dashed lines            
-            @input vec2 texCoord The texture coordinates
-            @input float size the size of the dashes
-            @input vec4 inColor the color of the fragment so far
-            @outColor vec4 color the output color
-        }
-        Input {
-            vec2 texCoord
-            vec4 inColor
-            float size
-        }
-        Output {
-            vec4 outColor
-        }
-    }
-}

+ 0 - 11
sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/gizmo/light/mat/dashed/Dashed100.frag

@@ -1,11 +0,0 @@
-
-void main(){
-        //@input vec2 texCoord The texture coordinates
-    //@input float size the size of the dashes
-    //@output vec4 color the output color
-
-    //insert glsl code here
-    outColor = inColor;
-    outColor.a = step(1.0 - size, texCoord.x);
-    
-}

+ 0 - 37
sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/gizmo/light/mat/dashed/dashed.j3md

@@ -1,37 +0,0 @@
-MaterialDef Simple {
-    MaterialParameters {
-        Float DashSize
-    }
-    Technique {
-        WorldParameters {
-            WorldViewProjectionMatrix
-        }
-        VertexShaderNodes {
-            ShaderNode CommonVert {
-                Definition : CommonVert : Common/MatDefs/ShaderNodes/Common/CommonVert.j3sn
-                InputMappings {
-                    worldViewProjectionMatrix = WorldParam.WorldViewProjectionMatrix
-                    modelPosition = Global.position.xyz
-                    texCoord1 = Attr.inTexCoord
-                    vertColor = Attr.inColor
-                }
-                OutputMappings {
-                    Global.position = projPosition
-                }
-            }
-        }
-        FragmentShaderNodes {
-            ShaderNode Dashed {
-                Definition : Dashed : com/jme3/gde/scenecomposer/gizmo/light/mat/dashed/Dashed.j3sn
-                InputMappings {
-                    texCoord = CommonVert.texCoord1
-                    inColor = CommonVert.vertColor
-                    size = MatParam.DashSize
-                }
-                OutputMappings {
-                    Global.color = outColor
-                }
-            }
-        }
-    }
-}

+ 0 - 168
sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/gizmo/light/shape/ProbeRadiusShape.java

@@ -1,168 +0,0 @@
- /*
- * Copyright (c) 2009-2015 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.gde.scenecomposer.gizmo.light.shape;
-
-import com.jme3.asset.AssetManager;
-import com.jme3.material.Material;
-import com.jme3.material.RenderState;
-import com.jme3.math.ColorRGBA;
-import com.jme3.math.FastMath;
-import com.jme3.renderer.queue.RenderQueue;
-import com.jme3.scene.Geometry;
-import com.jme3.scene.Mesh;
-import com.jme3.scene.VertexBuffer.Type;
-import com.jme3.scene.control.BillboardControl;
-import com.jme3.util.BufferUtils;
-import java.nio.FloatBuffer;
-import java.nio.ShortBuffer;
-
-/**
- * 
- * A debuging shape for a BoundingSphere 
- * Consists of 3 axis aligned circles.
- * 
- * @author nehon
- */
-public class ProbeRadiusShape extends Mesh {
-
-    protected int vertCount;
-    protected int triCount;
-    protected int radialSamples = 256;
-    protected boolean useEvenSlices;
-    protected boolean interior;
-    /**
-     * the distance from the center point each point falls on
-     */
-    public float radius;
-
-    public float getRadius() {
-        return radius;
-    }
-
-    public ProbeRadiusShape() {
-        setGeometryData();
-        setIndexData();
-    }
-
-    /**
-     * builds the vertices based on the radius
-     */
-    private void setGeometryData() {
-        setMode(Mode.Lines);
-
-        FloatBuffer posBuf = BufferUtils.createVector3Buffer((radialSamples + 1));
-        FloatBuffer colBuf = BufferUtils.createFloatBuffer((radialSamples + 1) * 4);
-        FloatBuffer texBuf = BufferUtils.createVector2Buffer(radialSamples + 1);
-        
-
-        setBuffer(Type.Position, 3, posBuf);
-        setBuffer(Type.Color, 4, colBuf);
-        setBuffer(Type.TexCoord, 2, texBuf);
-
-        // generate geometry
-        float fInvRS = 1.0f / radialSamples;
-
-        // Generate points on the unit circle to be used in computing the mesh
-        // points on a sphere slice.
-        float[] afSin = new float[(radialSamples + 1)];
-        float[] afCos = new float[(radialSamples + 1)];
-        for (int iR = 0; iR < radialSamples; iR++) {
-            float fAngle = FastMath.TWO_PI * fInvRS * iR;
-            afCos[iR] = FastMath.cos(fAngle);
-            afSin[iR] = FastMath.sin(fAngle);
-        }
-        afSin[radialSamples] = afSin[0];
-        afCos[radialSamples] = afCos[0];
-
-        for (int iR = 0; iR <= radialSamples; iR++) {
-            posBuf.put(afCos[iR])
-                    .put(afSin[iR])
-                    .put(0);
-            colBuf.put(ColorRGBA.Orange.r)
-                    .put(ColorRGBA.Orange.g)
-                    .put(ColorRGBA.Orange.b)
-                    .put(ColorRGBA.Orange.a);
-            texBuf.put(iR % 2f)
-                    .put(iR % 2f);
-
-        }
-
-        updateBound();
-        setStatic();
-    }
-
-    /**
-     * sets the indices for rendering the sphere.
-     */
-    private void setIndexData() {
-        // allocate connectivity
-        int nbSegments = (radialSamples);// * 3;
-
-        ShortBuffer idxBuf = BufferUtils.createShortBuffer(2 * nbSegments);
-        setBuffer(Type.Index, 2, idxBuf);
-
-        int idx = 0;
-        int segDone = 0;
-        while (segDone < nbSegments) {
-            idxBuf.put((short) idx);
-            idxBuf.put((short) (idx + 1));
-            idx++;
-            segDone++;
-        }
-
-    }
-    
-
-    /**
-     * Convenience factory method that creates a debuging bounding sphere geometry
-     * @param assetManager the assetManager
-     * @return the bounding sphere debug geometry.
-     */
-    public static Geometry createShape(AssetManager assetManager) {
-        ProbeRadiusShape b = new ProbeRadiusShape();
-        Geometry geom = new Geometry("BoundingDebug", b);
-
-        Material mat = new Material(assetManager, "com/jme3/gde/scenecomposer/gizmo/light/mat/dashed/dashed.j3md");        
-        mat.getAdditionalRenderState().setWireframe(true);
-        mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
-        mat.getAdditionalRenderState().setDepthWrite(false);
-        mat.getAdditionalRenderState().setDepthTest(false);  
-        mat.setFloat("DashSize", 0.5f);
-        geom.setQueueBucket(RenderQueue.Bucket.Transparent);
-        geom.addControl(new BillboardControl());
-        
-        
-        geom.setMaterial(mat);
-        return geom;
-
-    }
-}