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- fix TestBoneRagdoll init order for native physics

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7341 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
nor..67 преди 14 години
родител
ревизия
ba6419f924
променени са 1 файла, в които са добавени 4 реда и са изтрити 4 реда
  1. 4 4
      engine/src/test/jme3test/bullet/TestBoneRagdoll.java

+ 4 - 4
engine/src/test/jme3test/bullet/TestBoneRagdoll.java

@@ -94,10 +94,6 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
         initCrossHairs();
         initMaterial();
 
-        bullet = new Sphere(32, 32, 1.0f, true, false);
-        bullet.setTextureMode(TextureMode.Projected);
-        bulletCollisionShape = new SphereCollisionShape(1.0f);
-
         cam.setLocation(new Vector3f(0.26924422f, 6.646658f, 22.265987f));
         cam.setRotation(new Quaternion(-2.302544E-4f, 0.99302495f, -0.117888905f, -0.0019395084f));
 
@@ -105,6 +101,10 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
         bulletAppState = new BulletAppState();
         bulletAppState.setEnabled(true);
         stateManager.attach(bulletAppState);
+        bullet = new Sphere(32, 32, 1.0f, true, false);
+        bullet.setTextureMode(TextureMode.Projected);
+        bulletCollisionShape = new SphereCollisionShape(1.0f);
+
         bulletAppState.getPhysicsSpace().enableDebug(assetManager);
         PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
         setupLight();