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+/*
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+ * Copyright (c) 2009-2021 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3test.effect;
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+
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+import com.jme3.vectoreffect.EaseVectorEffect;
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+import com.jme3.vectoreffect.VectorEffectManagerState;
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+import com.jme3.vectoreffect.SequencedVectorEffect;
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.light.PointLight;
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+import com.jme3.material.Material;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.Easing;
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+import com.jme3.math.FastMath;
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+import com.jme3.post.FilterPostProcessor;
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+import com.jme3.post.filters.BloomFilter;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.shape.Quad;
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+import com.jme3.scene.shape.Sphere;
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+import com.jme3.system.AppSettings;
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+import java.awt.DisplayMode;
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+import java.awt.GraphicsDevice;
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+import java.awt.GraphicsEnvironment;
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+
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+/**
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+ *
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+ * @author yaRnMcDonuts
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+ */
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+public class VectorEffectSimpleTest extends SimpleApplication {
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+
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+ private ColorRGBA colorToShift = new ColorRGBA(0.0f, 0.0f, 1.0f, 1.0f);
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+
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+ private VectorEffectManagerState vectorEffectManagerState;
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+
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+ public static void main(String[] args) {
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+ VectorEffectSimpleTest app = new VectorEffectSimpleTest();
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+ AppSettings settings = new AppSettings(true);
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+ app.setSettings(settings);
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+ app.start();
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+ }
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+
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+
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+ @Override
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+ public void simpleInitApp() {
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+ restart();
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+ flyCam.setMoveSpeed(10f);
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+
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+ vectorEffectManagerState = new VectorEffectManagerState();
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+ stateManager.attach(vectorEffectManagerState);
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+
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+ initBloom();
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+ initPbrRoom(13);
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+
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+ initLightAndEmissiveSphere();
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+
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+ //initiate VectorEffectManagerState
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+ vectorEffectManagerState = new VectorEffectManagerState();
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+ stateManager.attach(vectorEffectManagerState);
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+ vectorEffectManagerState.setEnabled(true);
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+
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+ //create gradient effect :
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+ SequencedVectorEffect colorGradientEffect = new SequencedVectorEffect(
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+ new EaseVectorEffect(colorToShift, ColorRGBA.Cyan, 0.75f),
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+ new EaseVectorEffect(colorToShift, ColorRGBA.Yellow, 0.75f),
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+ new EaseVectorEffect(colorToShift, ColorRGBA.Blue, 0.75f ),
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+ new EaseVectorEffect(colorToShift, ColorRGBA.Magenta, 0.75f),
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+ new EaseVectorEffect(colorToShift, ColorRGBA.Green, 0.75f),
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+ new EaseVectorEffect(colorToShift, ColorRGBA.Red, 0.75f)
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+ );
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+
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+ //create red flashing effect :
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+ SequencedVectorEffect blinkEffect = new SequencedVectorEffect(
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+ new EaseVectorEffect(colorToShift, ColorRGBA.Black, 0.25f, Easing.inOutQuad),
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+ new EaseVectorEffect(colorToShift, ColorRGBA.Red, 0.175f, Easing.outQuart)
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+ );
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+ blinkEffect.setRepeatNumberOfTimes(10);
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+
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+
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+ //put both effects into a looping SequencedVectorEffect
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+ SequencedVectorEffect finalLoopingEffect = new SequencedVectorEffect(colorGradientEffect, blinkEffect);
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+ finalLoopingEffect.setLooping(true);
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+
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+ //register the effect:
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+ vectorEffectManagerState.registerVectorEffect(finalLoopingEffect);
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+
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+ }
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+
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+ private void initBloom() {
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+
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+ FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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+ BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Scene);
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+ bloom.setBloomIntensity(5f);
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+ bloom.setExposurePower(4.5f);
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+ bloom.setExposureCutOff(0.2f);
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+ bloom.setBlurScale(2);
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+ fpp.addFilter(bloom);
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+ viewPort.addProcessor(fpp);
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+ }
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+
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+ private void initLightAndEmissiveSphere(){
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+
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+
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+ //make point light
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+ PointLight light = new PointLight();
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+ light.setRadius(10);
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+ colorToShift = light.getColor();
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+
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+ //make sphere with Emissive color
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+ Sphere sphereMesh = new Sphere(32, 32, 0.5f);
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+ Geometry glowingSphere = new Geometry("ShakingSphere", sphereMesh);
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+
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+ Material sphereMat = new Material(assetManager, "Common/MatDefs/Light/PBRLighting.j3md");
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+ sphereMat.setColor("BaseColor", ColorRGBA.DarkGray);
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+ sphereMat.setFloat("Roughness", 0.04f);
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+ sphereMat.setFloat("Metallic", 0.98f);
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+ sphereMat.setBoolean("UseVertexColor", false);
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+ glowingSphere.setMaterial(sphereMat);
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+
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+
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+ //assign the same colorToShift vector to both the light and emissive value (important not to clone)
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+ light.setColor(colorToShift);
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+ sphereMat.setColor("Emissive", colorToShift);
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+
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+
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+ rootNode.attachChild(glowingSphere);
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+ rootNode.addLight(light);
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+
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+
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+ }
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+
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+ public void initPbrRoom(float size) {
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+
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+
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+ float half = size * 0.5f;
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+
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+
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+ Material wallMat = new Material(assetManager, "Common/MatDefs/Light/PBRLighting.j3md");
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+
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+ wallMat.setColor("BaseColor", new ColorRGBA(1,1,1, 1f));
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+ wallMat.setFloat("Roughness", 0.12f);
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+ wallMat.setFloat("Metallic", 0.02f);
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+
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+ // Floor
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+ Geometry floor = new Geometry("Floor",
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+ new Quad(size, size));
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+ floor.setMaterial(wallMat);
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+ floor.rotate(-FastMath.HALF_PI, 0, 0);
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+ floor.setLocalTranslation(-half, -half, half);
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+ rootNode.attachChild(floor);
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+
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+ // Ceiling
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+ Geometry ceiling = new Geometry("Ceiling",
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+ new Quad(size, size));
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+ ceiling.setMaterial(wallMat);
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+ ceiling.rotate(FastMath.HALF_PI, 0, 0);
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+ ceiling.setLocalTranslation(-half, size-half, -half);
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+ rootNode.attachChild(ceiling);
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+
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+ // Back wall
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+ Geometry backWall = new Geometry("BackWall",
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+ new Quad(size, size));
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+ backWall.setMaterial(wallMat);
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+ backWall.setLocalTranslation(-half, -half, -half);
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+ rootNode.attachChild(backWall);
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+
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+ // Left wall
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+ Geometry leftWall = new Geometry("LeftWall",
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+ new Quad(size, size));
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+ leftWall.setMaterial(wallMat);
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+ leftWall.rotate(0, FastMath.HALF_PI, 0);
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+ leftWall.setLocalTranslation(-half, -half, half);
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+ rootNode.attachChild(leftWall);
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+
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+ // Right wall
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+ Geometry rightWall = new Geometry("RightWall",
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+ new Quad(size, size));
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+ rightWall.setMaterial(wallMat);
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+ rightWall.rotate(0, -FastMath.HALF_PI, 0);
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+ rightWall.setLocalTranslation(half, -half, -half);
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+ rootNode.attachChild(rightWall);
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+
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+ }
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+}
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