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@@ -72,7 +72,7 @@ public class SceneLoader implements AssetLoader {
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// Scene objects
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private Map<Long, FbxObject> allObjects = new HashMap<>(); // All supported FBX objects
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private Map<Long, FbxSkin> skinMap = new HashMap<>(); // Skin for bone clusters
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- private Map<Long, FbxObject> alayerMap = new HashMap<>(); // Amination layers
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+ private Map<Long, FbxObject> alayerMap = new HashMap<>(); // Animation layers
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public Map<Long, FbxNode> modelMap = new HashMap<>(); // Nodes
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private Map<Long, FbxNode> limbMap = new HashMap<>(); // Nodes that are actually bones
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private Map<Long, FbxBindPose> bindMap = new HashMap<>(); // Node bind poses
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@@ -309,7 +309,7 @@ public class SceneLoader implements AssetLoader {
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animList.add(layer.name, layer.name, 0, -1);
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}
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}
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- // Extract aminations
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+ // Extract animations
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HashMap<String, Animation> anims = new HashMap<String, Animation>();
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for(AnimInverval animInfo : animList.list) {
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float realLength = 0;
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