|
@@ -783,12 +783,22 @@ public class OGLESShaderRenderer implements Renderer {
|
|
id, source.getDefines()
|
|
id, source.getDefines()
|
|
+ source.getSource());
|
|
+ source.getSource());
|
|
} else {
|
|
} else {
|
|
|
|
+ String precision ="";
|
|
|
|
+ if (source.getType() == ShaderType.Fragment) {
|
|
|
|
+ precision = "precision mediump float;\n";
|
|
|
|
+ }
|
|
GLES20.glShaderSource(
|
|
GLES20.glShaderSource(
|
|
- id,
|
|
|
|
- "precision mediump float;\n"
|
|
|
|
- + source.getDefines()
|
|
|
|
|
|
+ id,
|
|
|
|
+ precision
|
|
|
|
+ +source.getDefines()
|
|
+ source.getSource());
|
|
+ source.getSource());
|
|
}
|
|
}
|
|
|
|
+// int range[] = new int[2];
|
|
|
|
+// int precision[] = new int[1];
|
|
|
|
+// GLES20.glGetShaderPrecisionFormat(GLES20.GL_VERTEX_SHADER, GLES20.GL_HIGH_FLOAT, range, 0, precision, 0);
|
|
|
|
+// System.out.println("PRECISION HIGH FLOAT VERTEX");
|
|
|
|
+// System.out.println("range "+range[0]+"," +range[1]);
|
|
|
|
+// System.out.println("precision "+precision[0]);
|
|
|
|
|
|
GLES20.glCompileShader(id);
|
|
GLES20.glCompileShader(id);
|
|
GLES20.glGetShaderiv(id, GLES20.GL_COMPILE_STATUS, intBuf1);
|
|
GLES20.glGetShaderiv(id, GLES20.GL_COMPILE_STATUS, intBuf1);
|