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@@ -1,6 +1,8 @@
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+#import "Common/ShaderLib/GLSLCompat.glsllib"
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#import "Common/ShaderLib/Instancing.glsllib"
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#import "Common/ShaderLib/Instancing.glsllib"
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#import "Common/ShaderLib/Skinning.glsllib"
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#import "Common/ShaderLib/Skinning.glsllib"
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+
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uniform vec4 m_BaseColor;
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uniform vec4 m_BaseColor;
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uniform vec4 g_AmbientLightColor;
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uniform vec4 g_AmbientLightColor;
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