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- change push() --> add() for physics collision events

Normen Hansen 11 vuotta sitten
vanhempi
commit
bf4a810272

+ 1 - 1
jme3-bullet/src/main/java/com/jme3/bullet/PhysicsSpace.java

@@ -333,7 +333,7 @@ public class PhysicsSpace {
 //    }
     private void addCollisionEvent_native(PhysicsCollisionObject node, PhysicsCollisionObject node1, long manifoldPointObjectId) {
 //        System.out.println("addCollisionEvent:"+node.getObjectId()+" "+ node1.getObjectId());
-        collisionEvents.push(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, manifoldPointObjectId));
+        collisionEvents.add(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, manifoldPointObjectId));
     }
 
     /**

+ 1 - 1
jme3-jbullet/src/main/java/com/jme3/bullet/PhysicsSpace.java

@@ -296,7 +296,7 @@ public class PhysicsSpace {
                     CollisionObject rBody1 = (CollisionObject) body1;
                     node = (PhysicsCollisionObject) rBody0.getUserPointer();
                     node1 = (PhysicsCollisionObject) rBody1.getUserPointer();
-                    collisionEvents.push(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, cp));
+                    collisionEvents.add(eventFactory.getEvent(PhysicsCollisionEvent.TYPE_PROCESSED, node, node1, cp));
                 }
                 return true;
             }