Ver Fonte

* Reverted normen's confusion
* TGA loader now properly fails on grayscale formats

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7848 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

sha..rd há 14 anos atrás
pai
commit
bf72c7975b

+ 169 - 168
engine/src/bullet/com/jme3/bullet/collision/shapes/GImpactCollisionShape.java

@@ -1,168 +1,169 @@
-/*
- * Copyright (c) 2009-2010 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.bullet.collision.shapes;
-
-import com.jme3.export.JmeExporter;
-import com.jme3.export.JmeImporter;
-import com.jme3.scene.Mesh;
-import com.jme3.bullet.util.NativeMeshUtil;
-import com.jme3.export.InputCapsule;
-import com.jme3.export.OutputCapsule;
-import com.jme3.scene.VertexBuffer.Type;
-import com.jme3.scene.mesh.IndexBuffer;
-import java.io.IOException;
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.nio.FloatBuffer;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-
-/**
- * Basic mesh collision shape
- * @author normenhansen
- */
-public class GImpactCollisionShape extends CollisionShape {
-
-//    protected Vector3f worldScale;
-    protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
-    protected ByteBuffer triangleIndexBase, vertexBase;
-    protected long meshId = 0;
-//    protected IndexedMesh bulletMesh;
-
-    public GImpactCollisionShape() {
-    }
-
-    /**
-     * creates a collision shape from the given Mesh
-     * @param mesh the Mesh to use
-     */
-    public GImpactCollisionShape(Mesh mesh) {
-        createCollisionMesh(mesh);
-    }
-
-    private void createCollisionMesh(Mesh mesh) {
-        triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder());
-        vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder());
-//        triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
-//        vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
-        numVertices = mesh.getVertexCount();
-        vertexStride = 12; //3 verts * 4 bytes per.
-        numTriangles = mesh.getTriangleCount();
-        triangleIndexStride = 12; //3 index entries * 4 bytes each.
-
-        IndexBuffer indices = mesh.getIndexBuffer();
-        FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
-        vertices.rewind();
-
-        int verticesLength = mesh.getVertexCount() * 3;
-        for (int i = 0; i < verticesLength; i++) {
-            float tempFloat = vertices.get();
-            vertexBase.putFloat(tempFloat);
-        }
-
-        int indicesLength = mesh.getTriangleCount() * 3;
-        for (int i = 0; i < indicesLength; i++) {
-            triangleIndexBase.putInt(indices.get(i));
-        }
-        vertices.rewind();
-        vertices.clear();
-
-        createShape();
-    }
-
-//    /**
-//     * creates a jme mesh from the collision shape, only needed for debugging
-//     */
-//    public Mesh createJmeMesh() {
-//        return Converter.convert(bulletMesh);
-//    }
-    public void write(JmeExporter ex) throws IOException {
-        super.write(ex);
-        OutputCapsule capsule = ex.getCapsule(this);
-//        capsule.write(worldScale, "worldScale", new Vector3f(1, 1, 1));
-        capsule.write(numVertices, "numVertices", 0);
-        capsule.write(numTriangles, "numTriangles", 0);
-        capsule.write(vertexStride, "vertexStride", 0);
-        capsule.write(triangleIndexStride, "triangleIndexStride", 0);
-
-        capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
-        capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
-    }
-
-    public void read(JmeImporter im) throws IOException {
-        super.read(im);
-        InputCapsule capsule = im.getCapsule(this);
-//        worldScale = (Vector3f) capsule.readSavable("worldScale", new Vector3f(1, 1, 1));
-        numVertices = capsule.readInt("numVertices", 0);
-        numTriangles = capsule.readInt("numTriangles", 0);
-        vertexStride = capsule.readInt("vertexStride", 0);
-        triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
-
-        triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
-        vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0]));
-        createShape();
-    }
-
-    protected void createShape() {
-//        bulletMesh = new IndexedMesh();
-//        bulletMesh.numVertices = numVertices;
-//        bulletMesh.numTriangles = numTriangles;
-//        bulletMesh.vertexStride = vertexStride;
-//        bulletMesh.triangleIndexStride = triangleIndexStride;
-//        bulletMesh.triangleIndexBase = triangleIndexBase;
-//        bulletMesh.vertexBase = vertexBase;
-//        bulletMesh.triangleIndexBase = triangleIndexBase;
-//        TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
-//        objectId = new GImpactMeshShape(tiv);
-//        objectId.setLocalScaling(Converter.convert(worldScale));
-//        ((GImpactMeshShape)objectId).updateBound();
-//        objectId.setLocalScaling(Converter.convert(getScale()));
-//        objectId.setMargin(margin);
-        meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
-        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
-        objectId = createShape(meshId);
-        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
-        setScale(scale);
-        setMargin(margin);
-    }
-
-    private native long createShape(long meshId);
-
-    @Override
-    protected void finalize() throws Throwable {
-        super.finalize();
-        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
-        finalizeNative(meshId);
-    }
-
-    private native void finalizeNative(long objectId);
-}
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.bullet.collision.shapes;
+
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.scene.Mesh;
+import com.jme3.bullet.util.NativeMeshUtil;
+import com.jme3.export.InputCapsule;
+import com.jme3.export.OutputCapsule;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.scene.mesh.IndexBuffer;
+import com.jme3.util.BufferUtils;
+import java.io.IOException;
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+/**
+ * Basic mesh collision shape
+ * @author normenhansen
+ */
+public class GImpactCollisionShape extends CollisionShape {
+
+//    protected Vector3f worldScale;
+    protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
+    protected ByteBuffer triangleIndexBase, vertexBase;
+    protected long meshId = 0;
+//    protected IndexedMesh bulletMesh;
+
+    public GImpactCollisionShape() {
+    }
+
+    /**
+     * creates a collision shape from the given Mesh
+     * @param mesh the Mesh to use
+     */
+    public GImpactCollisionShape(Mesh mesh) {
+        createCollisionMesh(mesh);
+    }
+
+    private void createCollisionMesh(Mesh mesh) {
+        triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
+        vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4); 
+//        triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
+//        vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
+        numVertices = mesh.getVertexCount();
+        vertexStride = 12; //3 verts * 4 bytes per.
+        numTriangles = mesh.getTriangleCount();
+        triangleIndexStride = 12; //3 index entries * 4 bytes each.
+
+        IndexBuffer indices = mesh.getIndexBuffer();
+        FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
+        vertices.rewind();
+
+        int verticesLength = mesh.getVertexCount() * 3;
+        for (int i = 0; i < verticesLength; i++) {
+            float tempFloat = vertices.get();
+            vertexBase.putFloat(tempFloat);
+        }
+
+        int indicesLength = mesh.getTriangleCount() * 3;
+        for (int i = 0; i < indicesLength; i++) {
+            triangleIndexBase.putInt(indices.get(i));
+        }
+        vertices.rewind();
+        vertices.clear();
+
+        createShape();
+    }
+
+//    /**
+//     * creates a jme mesh from the collision shape, only needed for debugging
+//     */
+//    public Mesh createJmeMesh() {
+//        return Converter.convert(bulletMesh);
+//    }
+    public void write(JmeExporter ex) throws IOException {
+        super.write(ex);
+        OutputCapsule capsule = ex.getCapsule(this);
+//        capsule.write(worldScale, "worldScale", new Vector3f(1, 1, 1));
+        capsule.write(numVertices, "numVertices", 0);
+        capsule.write(numTriangles, "numTriangles", 0);
+        capsule.write(vertexStride, "vertexStride", 0);
+        capsule.write(triangleIndexStride, "triangleIndexStride", 0);
+
+        capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
+        capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
+    }
+
+    public void read(JmeImporter im) throws IOException {
+        super.read(im);
+        InputCapsule capsule = im.getCapsule(this);
+//        worldScale = (Vector3f) capsule.readSavable("worldScale", new Vector3f(1, 1, 1));
+        numVertices = capsule.readInt("numVertices", 0);
+        numTriangles = capsule.readInt("numTriangles", 0);
+        vertexStride = capsule.readInt("vertexStride", 0);
+        triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
+
+        triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
+        vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0]));
+        createShape();
+    }
+
+    protected void createShape() {
+//        bulletMesh = new IndexedMesh();
+//        bulletMesh.numVertices = numVertices;
+//        bulletMesh.numTriangles = numTriangles;
+//        bulletMesh.vertexStride = vertexStride;
+//        bulletMesh.triangleIndexStride = triangleIndexStride;
+//        bulletMesh.triangleIndexBase = triangleIndexBase;
+//        bulletMesh.vertexBase = vertexBase;
+//        bulletMesh.triangleIndexBase = triangleIndexBase;
+//        TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
+//        objectId = new GImpactMeshShape(tiv);
+//        objectId.setLocalScaling(Converter.convert(worldScale));
+//        ((GImpactMeshShape)objectId).updateBound();
+//        objectId.setLocalScaling(Converter.convert(getScale()));
+//        objectId.setMargin(margin);
+        meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
+        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
+        objectId = createShape(meshId);
+        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
+        setScale(scale);
+        setMargin(margin);
+    }
+
+    private native long createShape(long meshId);
+
+    @Override
+    protected void finalize() throws Throwable {
+        super.finalize();
+        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
+        finalizeNative(meshId);
+    }
+
+    private native void finalizeNative(long objectId);
+}

+ 146 - 145
engine/src/bullet/com/jme3/bullet/collision/shapes/HeightfieldCollisionShape.java

@@ -1,145 +1,146 @@
-/*
- * To change this template, choose Tools | Templates
- * and open the template in the editor.
- */
-package com.jme3.bullet.collision.shapes;
-
-import com.jme3.export.InputCapsule;
-import com.jme3.export.JmeExporter;
-import com.jme3.export.JmeImporter;
-import com.jme3.export.OutputCapsule;
-import com.jme3.math.FastMath;
-import com.jme3.math.Vector3f;
-import com.jme3.scene.Mesh;
-import java.io.IOException;
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-
-/**
- * Uses Bullet Physics Heightfield terrain collision system. This is MUCH faster
- * than using a regular mesh.
- * There are a couple tricks though:
- *	-No rotation or translation is supported.
- *	-The collision bbox must be centered around 0,0,0 with the height above and below the y-axis being
- *	equal on either side. If not, the whole collision box is shifted vertically and things don't collide
- *	as they should.
- * 
- * @author Brent Owens
- */
-public class HeightfieldCollisionShape extends CollisionShape {
-
-    protected int heightStickWidth;
-    protected int heightStickLength;
-    protected float[] heightfieldData;
-    protected float heightScale;
-    protected float minHeight;
-    protected float maxHeight;
-    protected int upAxis;
-    protected boolean flipQuadEdges;
-    protected ByteBuffer bbuf;
-//    protected FloatBuffer fbuf;
-
-    public HeightfieldCollisionShape() {
-    }
-
-    public HeightfieldCollisionShape(float[] heightmap) {
-        createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ);
-    }
-
-    public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) {
-        createCollisionHeightfield(heightmap, scale);
-    }
-
-    protected void createCollisionHeightfield(float[] heightmap, Vector3f worldScale) {
-        this.scale = worldScale;
-        this.heightScale = 1;//don't change away from 1, we use worldScale instead to scale
-
-        this.heightfieldData = heightmap;
-
-        float min = heightfieldData[0];
-        float max = heightfieldData[0];
-        // calculate min and max height
-        for (int i = 0; i < heightfieldData.length; i++) {
-            if (heightfieldData[i] < min) {
-                min = heightfieldData[i];
-            }
-            if (heightfieldData[i] > max) {
-                max = heightfieldData[i];
-            }
-        }
-        // we need to center the terrain collision box at 0,0,0 for BulletPhysics. And to do that we need to set the
-        // min and max height to be equal on either side of the y axis, otherwise it gets shifted and collision is incorrect.
-        if (max < 0) {
-            max = -min;
-        } else {
-            if (Math.abs(max) > Math.abs(min)) {
-                min = -max;
-            } else {
-                max = -min;
-            }
-        }
-        this.minHeight = min;
-        this.maxHeight = max;
-
-        this.upAxis = 1;
-        this.flipQuadEdges = false;
-
-        heightStickWidth = (int) FastMath.sqrt(heightfieldData.length);
-        heightStickLength = heightStickWidth;
-
-
-        createShape();
-    }
-
-    protected void createShape() {
-        bbuf = ByteBuffer.allocateDirect(heightfieldData.length * 4).order(ByteOrder.nativeOrder());
-//        fbuf = bbuf.asFloatBuffer();//FloatBuffer.wrap(heightfieldData);
-//        fbuf.rewind();
-//        fbuf.put(heightfieldData);
-        for (int i = 0; i < heightfieldData.length; i++) {
-            float f = heightfieldData[i];
-            bbuf.putFloat(f);
-        }
-//        fbuf.rewind();
-        objectId = createShape(heightStickWidth, heightStickLength, bbuf, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges);
-        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
-        setScale(scale);
-        setMargin(margin);
-    }
-
-    private native long createShape(int heightStickWidth, int heightStickLength, ByteBuffer heightfieldData, float heightScale, float minHeight, float maxHeight, int upAxis, boolean flipQuadEdges);
-
-    public Mesh createJmeMesh() {
-        //TODO return Converter.convert(bulletMesh);
-        return null;
-    }
-
-    public void write(JmeExporter ex) throws IOException {
-        super.write(ex);
-        OutputCapsule capsule = ex.getCapsule(this);
-        capsule.write(heightStickWidth, "heightStickWidth", 0);
-        capsule.write(heightStickLength, "heightStickLength", 0);
-        capsule.write(heightScale, "heightScale", 0);
-        capsule.write(minHeight, "minHeight", 0);
-        capsule.write(maxHeight, "maxHeight", 0);
-        capsule.write(upAxis, "upAxis", 1);
-        capsule.write(heightfieldData, "heightfieldData", new float[0]);
-        capsule.write(flipQuadEdges, "flipQuadEdges", false);
-    }
-
-    public void read(JmeImporter im) throws IOException {
-        super.read(im);
-        InputCapsule capsule = im.getCapsule(this);
-        heightStickWidth = capsule.readInt("heightStickWidth", 0);
-        heightStickLength = capsule.readInt("heightStickLength", 0);
-        heightScale = capsule.readFloat("heightScale", 0);
-        minHeight = capsule.readFloat("minHeight", 0);
-        maxHeight = capsule.readFloat("maxHeight", 0);
-        upAxis = capsule.readInt("upAxis", 1);
-        heightfieldData = capsule.readFloatArray("heightfieldData", new float[0]);
-        flipQuadEdges = capsule.readBoolean("flipQuadEdges", false);
-        createShape();
-    }
-}
+/*
+ * To change this template, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package com.jme3.bullet.collision.shapes;
+
+import com.jme3.export.InputCapsule;
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.export.OutputCapsule;
+import com.jme3.math.FastMath;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Mesh;
+import com.jme3.util.BufferUtils;
+import java.io.IOException;
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+/**
+ * Uses Bullet Physics Heightfield terrain collision system. This is MUCH faster
+ * than using a regular mesh.
+ * There are a couple tricks though:
+ *	-No rotation or translation is supported.
+ *	-The collision bbox must be centered around 0,0,0 with the height above and below the y-axis being
+ *	equal on either side. If not, the whole collision box is shifted vertically and things don't collide
+ *	as they should.
+ * 
+ * @author Brent Owens
+ */
+public class HeightfieldCollisionShape extends CollisionShape {
+
+    protected int heightStickWidth;
+    protected int heightStickLength;
+    protected float[] heightfieldData;
+    protected float heightScale;
+    protected float minHeight;
+    protected float maxHeight;
+    protected int upAxis;
+    protected boolean flipQuadEdges;
+    protected ByteBuffer bbuf;
+//    protected FloatBuffer fbuf;
+
+    public HeightfieldCollisionShape() {
+    }
+
+    public HeightfieldCollisionShape(float[] heightmap) {
+        createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ);
+    }
+
+    public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) {
+        createCollisionHeightfield(heightmap, scale);
+    }
+
+    protected void createCollisionHeightfield(float[] heightmap, Vector3f worldScale) {
+        this.scale = worldScale;
+        this.heightScale = 1;//don't change away from 1, we use worldScale instead to scale
+
+        this.heightfieldData = heightmap;
+
+        float min = heightfieldData[0];
+        float max = heightfieldData[0];
+        // calculate min and max height
+        for (int i = 0; i < heightfieldData.length; i++) {
+            if (heightfieldData[i] < min) {
+                min = heightfieldData[i];
+            }
+            if (heightfieldData[i] > max) {
+                max = heightfieldData[i];
+            }
+        }
+        // we need to center the terrain collision box at 0,0,0 for BulletPhysics. And to do that we need to set the
+        // min and max height to be equal on either side of the y axis, otherwise it gets shifted and collision is incorrect.
+        if (max < 0) {
+            max = -min;
+        } else {
+            if (Math.abs(max) > Math.abs(min)) {
+                min = -max;
+            } else {
+                max = -min;
+            }
+        }
+        this.minHeight = min;
+        this.maxHeight = max;
+
+        this.upAxis = 1;
+        this.flipQuadEdges = false;
+
+        heightStickWidth = (int) FastMath.sqrt(heightfieldData.length);
+        heightStickLength = heightStickWidth;
+
+
+        createShape();
+    }
+
+    protected void createShape() {
+        bbuf = BufferUtils.createByteBuffer(heightfieldData.length * 4); 
+//        fbuf = bbuf.asFloatBuffer();//FloatBuffer.wrap(heightfieldData);
+//        fbuf.rewind();
+//        fbuf.put(heightfieldData);
+        for (int i = 0; i < heightfieldData.length; i++) {
+            float f = heightfieldData[i];
+            bbuf.putFloat(f);
+        }
+//        fbuf.rewind();
+        objectId = createShape(heightStickWidth, heightStickLength, bbuf, heightScale, minHeight, maxHeight, upAxis, flipQuadEdges);
+        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
+        setScale(scale);
+        setMargin(margin);
+    }
+
+    private native long createShape(int heightStickWidth, int heightStickLength, ByteBuffer heightfieldData, float heightScale, float minHeight, float maxHeight, int upAxis, boolean flipQuadEdges);
+
+    public Mesh createJmeMesh() {
+        //TODO return Converter.convert(bulletMesh);
+        return null;
+    }
+
+    public void write(JmeExporter ex) throws IOException {
+        super.write(ex);
+        OutputCapsule capsule = ex.getCapsule(this);
+        capsule.write(heightStickWidth, "heightStickWidth", 0);
+        capsule.write(heightStickLength, "heightStickLength", 0);
+        capsule.write(heightScale, "heightScale", 0);
+        capsule.write(minHeight, "minHeight", 0);
+        capsule.write(maxHeight, "maxHeight", 0);
+        capsule.write(upAxis, "upAxis", 1);
+        capsule.write(heightfieldData, "heightfieldData", new float[0]);
+        capsule.write(flipQuadEdges, "flipQuadEdges", false);
+    }
+
+    public void read(JmeImporter im) throws IOException {
+        super.read(im);
+        InputCapsule capsule = im.getCapsule(this);
+        heightStickWidth = capsule.readInt("heightStickWidth", 0);
+        heightStickLength = capsule.readInt("heightStickLength", 0);
+        heightScale = capsule.readFloat("heightScale", 0);
+        minHeight = capsule.readFloat("minHeight", 0);
+        maxHeight = capsule.readFloat("maxHeight", 0);
+        upAxis = capsule.readInt("upAxis", 1);
+        heightfieldData = capsule.readFloatArray("heightfieldData", new float[0]);
+        flipQuadEdges = capsule.readBoolean("flipQuadEdges", false);
+        createShape();
+    }
+}

+ 99 - 98
engine/src/bullet/com/jme3/bullet/collision/shapes/HullCollisionShape.java

@@ -1,98 +1,99 @@
-package com.jme3.bullet.collision.shapes;
-
-import java.nio.FloatBuffer;
-import com.jme3.export.InputCapsule;
-import com.jme3.export.JmeExporter;
-import com.jme3.export.JmeImporter;
-import com.jme3.export.OutputCapsule;
-import com.jme3.scene.Mesh;
-import com.jme3.scene.VertexBuffer.Type;
-import java.io.IOException;
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-
-public class HullCollisionShape extends CollisionShape {
-
-    private float[] points;
-//    protected FloatBuffer fbuf;
-
-    public HullCollisionShape() {
-    }
-
-    public HullCollisionShape(Mesh mesh) {
-        this.points = getPoints(mesh);
-        createShape();
-    }
-
-    public HullCollisionShape(float[] points) {
-        this.points = points;
-        createShape();
-    }
-
-    @Override
-    public void write(JmeExporter ex) throws IOException {
-        super.write(ex);
-
-        OutputCapsule capsule = ex.getCapsule(this);
-        capsule.write(points, "points", null);
-    }
-
-    @Override
-    public void read(JmeImporter im) throws IOException {
-        super.read(im);
-        InputCapsule capsule = im.getCapsule(this);
-
-        // for backwards compatability
-        Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null);
-        if (mesh != null) {
-            this.points = getPoints(mesh);
-        } else {
-            this.points = capsule.readFloatArray("points", null);
-
-        }
-//        fbuf = ByteBuffer.allocateDirect(points.length * 4).asFloatBuffer();
-//        fbuf.put(points);
-//        fbuf = FloatBuffer.wrap(points).order(ByteOrder.nativeOrder()).asFloatBuffer();
-        createShape();
-    }
-
-    protected void createShape() {
-//        ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>();
-//        for (int i = 0; i < points.length; i += 3) {
-//            pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2]));
-//        }
-//        objectId = new ConvexHullShape(pointList);
-//        objectId.setLocalScaling(Converter.convert(getScale()));
-//        objectId.setMargin(margin);
-        ByteBuffer bbuf=ByteBuffer.allocateDirect(points.length * 4).order(ByteOrder.nativeOrder());
-//        fbuf = bbuf.asFloatBuffer();
-//        fbuf.rewind();
-//        fbuf.put(points);
-        for (int i = 0; i < points.length; i++) {
-            float f = points[i];
-            bbuf.putFloat(f);
-        }
-        bbuf.rewind();
-        objectId = createShape(bbuf);
-        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
-        setScale(scale);
-        setMargin(margin);
-    }
-
-    private native long createShape(ByteBuffer points);
-
-    protected float[] getPoints(Mesh mesh) {
-        FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
-        vertices.rewind();
-        int components = mesh.getVertexCount() * 3;
-        float[] pointsArray = new float[components];
-        for (int i = 0; i < components; i += 3) {
-            pointsArray[i] = vertices.get();
-            pointsArray[i + 1] = vertices.get();
-            pointsArray[i + 2] = vertices.get();
-        }
-        return pointsArray;
-    }
-}
+package com.jme3.bullet.collision.shapes;
+
+import java.nio.FloatBuffer;
+import com.jme3.export.InputCapsule;
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.export.OutputCapsule;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.util.BufferUtils;
+import java.io.IOException;
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+public class HullCollisionShape extends CollisionShape {
+
+    private float[] points;
+//    protected FloatBuffer fbuf;
+
+    public HullCollisionShape() {
+    }
+
+    public HullCollisionShape(Mesh mesh) {
+        this.points = getPoints(mesh);
+        createShape();
+    }
+
+    public HullCollisionShape(float[] points) {
+        this.points = points;
+        createShape();
+    }
+
+    @Override
+    public void write(JmeExporter ex) throws IOException {
+        super.write(ex);
+
+        OutputCapsule capsule = ex.getCapsule(this);
+        capsule.write(points, "points", null);
+    }
+
+    @Override
+    public void read(JmeImporter im) throws IOException {
+        super.read(im);
+        InputCapsule capsule = im.getCapsule(this);
+
+        // for backwards compatability
+        Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null);
+        if (mesh != null) {
+            this.points = getPoints(mesh);
+        } else {
+            this.points = capsule.readFloatArray("points", null);
+
+        }
+//        fbuf = ByteBuffer.allocateDirect(points.length * 4).asFloatBuffer();
+//        fbuf.put(points);
+//        fbuf = FloatBuffer.wrap(points).order(ByteOrder.nativeOrder()).asFloatBuffer();
+        createShape();
+    }
+
+    protected void createShape() {
+//        ObjectArrayList<Vector3f> pointList = new ObjectArrayList<Vector3f>();
+//        for (int i = 0; i < points.length; i += 3) {
+//            pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2]));
+//        }
+//        objectId = new ConvexHullShape(pointList);
+//        objectId.setLocalScaling(Converter.convert(getScale()));
+//        objectId.setMargin(margin);
+        ByteBuffer bbuf=BufferUtils.createByteBuffer(points.length * 4); 
+//        fbuf = bbuf.asFloatBuffer();
+//        fbuf.rewind();
+//        fbuf.put(points);
+        for (int i = 0; i < points.length; i++) {
+            float f = points[i];
+            bbuf.putFloat(f);
+        }
+        bbuf.rewind();
+        objectId = createShape(bbuf);
+        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
+        setScale(scale);
+        setMargin(margin);
+    }
+
+    private native long createShape(ByteBuffer points);
+
+    protected float[] getPoints(Mesh mesh) {
+        FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
+        vertices.rewind();
+        int components = mesh.getVertexCount() * 3;
+        float[] pointsArray = new float[components];
+        for (int i = 0; i < components; i += 3) {
+            pointsArray[i] = vertices.get();
+            pointsArray[i + 1] = vertices.get();
+            pointsArray[i + 2] = vertices.get();
+        }
+        return pointsArray;
+    }
+}

+ 161 - 160
engine/src/bullet/com/jme3/bullet/collision/shapes/MeshCollisionShape.java

@@ -1,160 +1,161 @@
-/*
- * Copyright (c) 2009-2010 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.bullet.collision.shapes;
-
-import com.jme3.bullet.util.NativeMeshUtil;
-import com.jme3.export.JmeExporter;
-import com.jme3.export.JmeImporter;
-import com.jme3.scene.Mesh;
-import com.jme3.export.InputCapsule;
-import com.jme3.export.OutputCapsule;
-import com.jme3.scene.VertexBuffer.Type;
-import com.jme3.scene.mesh.IndexBuffer;
-import java.io.IOException;
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.nio.FloatBuffer;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-
-/**
- * Basic mesh collision shape
- * @author normenhansen
- */
-public class MeshCollisionShape extends CollisionShape {
-
-    protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
-    protected ByteBuffer triangleIndexBase, vertexBase;
-    protected long meshId = 0;
-
-    public MeshCollisionShape() {
-    }
-
-    /**
-     * creates a collision shape from the given TriMesh
-     * @param mesh the TriMesh to use
-     */
-    public MeshCollisionShape(Mesh mesh) {
-        createCollisionMesh(mesh);
-    }
-
-    private void createCollisionMesh(Mesh mesh) {
-        triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder());
-        vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder());
-        numVertices = mesh.getVertexCount();
-        vertexStride = 12; //3 verts * 4 bytes per.
-        numTriangles = mesh.getTriangleCount();
-        triangleIndexStride = 12; //3 index entries * 4 bytes each.
-
-        IndexBuffer indices = mesh.getIndexBuffer();
-        FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
-        vertices.rewind();
-
-        int verticesLength = mesh.getVertexCount() * 3;
-        for (int i = 0; i < verticesLength; i++) {
-            float tempFloat = vertices.get();
-            vertexBase.putFloat(tempFloat);
-        }
-
-        int indicesLength = mesh.getTriangleCount() * 3;
-        for (int i = 0; i < indicesLength; i++) {
-            triangleIndexBase.putInt(indices.get(i));
-        }
-        vertices.rewind();
-        vertices.clear();
-
-        createShape();
-    }
-
-    /**
-     * creates a jme mesh from the collision shape, only needed for debugging
-     */
-//    public Mesh createJmeMesh(){
-//        return Converter.convert(bulletMesh);
-//    }
-    public void write(JmeExporter ex) throws IOException {
-        super.write(ex);
-        OutputCapsule capsule = ex.getCapsule(this);
-        capsule.write(numVertices, "numVertices", 0);
-        capsule.write(numTriangles, "numTriangles", 0);
-        capsule.write(vertexStride, "vertexStride", 0);
-        capsule.write(triangleIndexStride, "triangleIndexStride", 0);
-
-        capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
-        capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
-    }
-
-    public void read(JmeImporter im) throws IOException {
-        super.read(im);
-        InputCapsule capsule = im.getCapsule(this);
-        numVertices = capsule.readInt("numVertices", 0);
-        numTriangles = capsule.readInt("numTriangles", 0);
-        vertexStride = capsule.readInt("vertexStride", 0);
-        triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
-
-        triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
-        vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])).order(ByteOrder.nativeOrder());
-        createShape();
-    }
-
-    protected void createShape() {
-//        bulletMesh = new IndexedMesh();
-//        bulletMesh.numVertices = numVertices;
-//        bulletMesh.numTriangles = numTriangles;
-//        bulletMesh.vertexStride = vertexStride;
-//        bulletMesh.triangleIndexStride = triangleIndexStride;
-//        bulletMesh.triangleIndexBase = triangleIndexBase;
-//        bulletMesh.vertexBase = vertexBase;
-//        bulletMesh.triangleIndexBase = triangleIndexBase;
-//        TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
-//        objectId = new BvhTriangleMeshShape(tiv, true);
-//        objectId.setLocalScaling(Converter.convert(getScale()));
-//        objectId.setMargin(margin);
-        meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
-        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
-        objectId = createShape(meshId);
-        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
-        setScale(scale);
-        setMargin(margin);
-    }
-
-    private native long createShape(long meshId);
-
-    @Override
-    protected void finalize() throws Throwable {
-        super.finalize();
-        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
-        finalizeNative(meshId);
-    }
-
-    private native void finalizeNative(long objectId);
-}
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.bullet.collision.shapes;
+
+import com.jme3.bullet.util.NativeMeshUtil;
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.scene.Mesh;
+import com.jme3.export.InputCapsule;
+import com.jme3.export.OutputCapsule;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.scene.mesh.IndexBuffer;
+import com.jme3.util.BufferUtils;
+import java.io.IOException;
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+/**
+ * Basic mesh collision shape
+ * @author normenhansen
+ */
+public class MeshCollisionShape extends CollisionShape {
+
+    protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
+    protected ByteBuffer triangleIndexBase, vertexBase;
+    protected long meshId = 0;
+
+    public MeshCollisionShape() {
+    }
+
+    /**
+     * creates a collision shape from the given TriMesh
+     * @param mesh the TriMesh to use
+     */
+    public MeshCollisionShape(Mesh mesh) {
+        createCollisionMesh(mesh);
+    }
+
+    private void createCollisionMesh(Mesh mesh) {
+        triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
+        vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
+        numVertices = mesh.getVertexCount();
+        vertexStride = 12; //3 verts * 4 bytes per.
+        numTriangles = mesh.getTriangleCount();
+        triangleIndexStride = 12; //3 index entries * 4 bytes each.
+
+        IndexBuffer indices = mesh.getIndexBuffer();
+        FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
+        vertices.rewind();
+
+        int verticesLength = mesh.getVertexCount() * 3;
+        for (int i = 0; i < verticesLength; i++) {
+            float tempFloat = vertices.get();
+            vertexBase.putFloat(tempFloat);
+        }
+
+        int indicesLength = mesh.getTriangleCount() * 3;
+        for (int i = 0; i < indicesLength; i++) {
+            triangleIndexBase.putInt(indices.get(i));
+        }
+        vertices.rewind();
+        vertices.clear();
+
+        createShape();
+    }
+
+    /**
+     * creates a jme mesh from the collision shape, only needed for debugging
+     */
+//    public Mesh createJmeMesh(){
+//        return Converter.convert(bulletMesh);
+//    }
+    public void write(JmeExporter ex) throws IOException {
+        super.write(ex);
+        OutputCapsule capsule = ex.getCapsule(this);
+        capsule.write(numVertices, "numVertices", 0);
+        capsule.write(numTriangles, "numTriangles", 0);
+        capsule.write(vertexStride, "vertexStride", 0);
+        capsule.write(triangleIndexStride, "triangleIndexStride", 0);
+
+        capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
+        capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
+    }
+
+    public void read(JmeImporter im) throws IOException {
+        super.read(im);
+        InputCapsule capsule = im.getCapsule(this);
+        numVertices = capsule.readInt("numVertices", 0);
+        numTriangles = capsule.readInt("numTriangles", 0);
+        vertexStride = capsule.readInt("vertexStride", 0);
+        triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
+
+        triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
+        vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])).order(ByteOrder.nativeOrder());
+        createShape();
+    }
+
+    protected void createShape() {
+//        bulletMesh = new IndexedMesh();
+//        bulletMesh.numVertices = numVertices;
+//        bulletMesh.numTriangles = numTriangles;
+//        bulletMesh.vertexStride = vertexStride;
+//        bulletMesh.triangleIndexStride = triangleIndexStride;
+//        bulletMesh.triangleIndexBase = triangleIndexBase;
+//        bulletMesh.vertexBase = vertexBase;
+//        bulletMesh.triangleIndexBase = triangleIndexBase;
+//        TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
+//        objectId = new BvhTriangleMeshShape(tiv, true);
+//        objectId.setLocalScaling(Converter.convert(getScale()));
+//        objectId.setMargin(margin);
+        meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
+        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
+        objectId = createShape(meshId);
+        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
+        setScale(scale);
+        setMargin(margin);
+    }
+
+    private native long createShape(long meshId);
+
+    @Override
+    protected void finalize() throws Throwable {
+        super.finalize();
+        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
+        finalizeNative(meshId);
+    }
+
+    private native void finalizeNative(long objectId);
+}

+ 77 - 77
engine/src/bullet/com/jme3/bullet/util/NativeMeshUtil.java

@@ -1,77 +1,77 @@
-/*
- * Copyright (c) 2009-2010 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.bullet.util;
-
-import com.jme3.scene.Mesh;
-import com.jme3.scene.VertexBuffer.Type;
-import com.jme3.scene.mesh.IndexBuffer;
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.nio.FloatBuffer;
-
-/**
- *
- * @author normenhansen
- */
-public class NativeMeshUtil {
-    
-    public static long getTriangleIndexVertexArray(Mesh mesh){
-        ByteBuffer triangleIndexBase = ByteBuffer.allocateDirect(mesh.getTriangleCount() * 3 * 4).order(ByteOrder.nativeOrder());
-        ByteBuffer vertexBase = ByteBuffer.allocateDirect(mesh.getVertexCount() * 3 * 4).order(ByteOrder.nativeOrder());
-        int numVertices = mesh.getVertexCount();
-        int vertexStride = 12; //3 verts * 4 bytes per.
-        int numTriangles = mesh.getTriangleCount();
-        int triangleIndexStride = 12; //3 index entries * 4 bytes each.
-
-        IndexBuffer indices = mesh.getIndicesAsList();
-        FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
-        vertices.rewind();
-
-        int verticesLength = mesh.getVertexCount() * 3;
-        for (int i = 0; i < verticesLength; i++) {
-            float tempFloat = vertices.get();
-            vertexBase.putFloat(tempFloat);
-        }
-
-        int indicesLength = mesh.getTriangleCount() * 3;
-        for (int i = 0; i < indicesLength; i++) {
-            triangleIndexBase.putInt(indices.get(i));
-        }
-        vertices.rewind();
-        vertices.clear();
-
-        return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
-    }
-    
-    public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride);
-    
-}
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.bullet.util;
+
+import com.jme3.scene.Mesh;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.scene.mesh.IndexBuffer;
+import com.jme3.util.BufferUtils;
+import java.nio.ByteBuffer;
+import java.nio.FloatBuffer;
+
+/**
+ *
+ * @author normenhansen
+ */
+public class NativeMeshUtil {
+    
+    public static long getTriangleIndexVertexArray(Mesh mesh){
+        ByteBuffer triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
+        ByteBuffer vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
+        int numVertices = mesh.getVertexCount();
+        int vertexStride = 12; //3 verts * 4 bytes per.
+        int numTriangles = mesh.getTriangleCount();
+        int triangleIndexStride = 12; //3 index entries * 4 bytes each.
+
+        IndexBuffer indices = mesh.getIndicesAsList();
+        FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
+        vertices.rewind();
+
+        int verticesLength = mesh.getVertexCount() * 3;
+        for (int i = 0; i < verticesLength; i++) {
+            float tempFloat = vertices.get();
+            vertexBase.putFloat(tempFloat);
+        }
+
+        int indicesLength = mesh.getTriangleCount() * 3;
+        for (int i = 0; i < indicesLength; i++) {
+            triangleIndexBase.putInt(indices.get(i));
+        }
+        vertices.rewind();
+        vertices.clear();
+
+        return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
+    }
+    
+    public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride);
+    
+}

+ 4 - 2
engine/src/core-plugins/com/jme3/texture/plugins/TGALoader.java

@@ -85,7 +85,7 @@ public final class TGALoader implements AssetLoader {
         boolean flip = ((TextureKey)info.getKey()).isFlipY();
         boolean flip = ((TextureKey)info.getKey()).isFlipY();
         InputStream in = info.openStream();
         InputStream in = info.openStream();
         Image img = load(in, flip);
         Image img = load(in, flip);
-//        in.close();
+        in.close();
         return img;
         return img;
     }
     }
 
 
@@ -189,7 +189,7 @@ public final class TGALoader implements AssetLoader {
         
         
         
         
         // Allocate image data array
         // Allocate image data array
-        Format format = null;
+        Format format;
         byte[] rawData = null;
         byte[] rawData = null;
         int dl;
         int dl;
         if (pixelDepth == 32) {
         if (pixelDepth == 32) {
@@ -442,6 +442,8 @@ public final class TGALoader implements AssetLoader {
             }
             }
 
 
             format = dl == 4 ? Format.RGBA8 : Format.RGB8;
             format = dl == 4 ? Format.RGBA8 : Format.RGB8;
+        } else {
+            throw new IOException("Grayscale TGA not supported");
         }
         }