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Bugfix: issue #631 (MeshCollisionShape constructor requires a triangle mesh) in trunk

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11095 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
sgold 11 年之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      engine/src/bullet-common/com/jme3/bullet/util/CollisionShapeFactory.java

+ 1 - 1
engine/src/bullet-common/com/jme3/bullet/util/CollisionShapeFactory.java

@@ -210,7 +210,7 @@ public class CollisionShapeFactory {
     private static MeshCollisionShape createSingleMeshShape(Geometry geom, Spatial parent) {
         Mesh mesh = geom.getMesh();
         Transform trans = getTransform(geom, parent);
-        if (mesh != null) {
+        if (mesh != null && mesh.getMode() == Mesh.Mode.Triangles) {
             MeshCollisionShape mColl = new MeshCollisionShape(mesh);
             mColl.setScale(trans.getScale());
             return mColl;