|
|
@@ -40,6 +40,7 @@ import com.jme3.scene.Spatial;
|
|
|
import com.jme3.bullet.PhysicsSpace;
|
|
|
import com.jme3.bullet.collision.PhysicsCollisionObject;
|
|
|
import com.jme3.bullet.collision.shapes.CollisionShape;
|
|
|
+import com.jme3.bullet.collision.shapes.MeshCollisionShape;
|
|
|
import com.jme3.bullet.joints.PhysicsJoint;
|
|
|
import com.jme3.bullet.objects.infos.RigidBodyMotionState;
|
|
|
import com.jme3.bullet.util.Converter;
|
|
|
@@ -100,6 +101,9 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
|
|
|
*/
|
|
|
protected void rebuildRigidBody() {
|
|
|
boolean removed = false;
|
|
|
+ if(collisionShape instanceof MeshCollisionShape && mass != 0){
|
|
|
+ throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
|
|
|
+ }
|
|
|
if (rBody != null) {
|
|
|
if (rBody.isInWorld()) {
|
|
|
PhysicsSpace.getPhysicsSpace().remove(this);
|
|
|
@@ -316,6 +320,9 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
|
|
|
*/
|
|
|
public void setMass(float mass) {
|
|
|
this.mass = mass;
|
|
|
+ if(collisionShape instanceof MeshCollisionShape && mass != 0){
|
|
|
+ throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
|
|
|
+ }
|
|
|
if (collisionShape != null) {
|
|
|
collisionShape.calculateLocalInertia(mass, localInertia);
|
|
|
}
|
|
|
@@ -516,6 +523,9 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
|
|
|
|
|
|
public void setCollisionShape(CollisionShape collisionShape) {
|
|
|
super.setCollisionShape(collisionShape);
|
|
|
+ if(collisionShape instanceof MeshCollisionShape && mass!=0){
|
|
|
+ throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
|
|
|
+ }
|
|
|
if (rBody == null) {
|
|
|
rebuildRigidBody();
|
|
|
} else {
|