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@@ -29,6 +29,7 @@
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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+
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package com.jme3.shader;
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import com.jme3.export.JmeExporter;
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@@ -41,7 +42,6 @@ import com.jme3.math.Matrix4f;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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-import com.jme3.math.Vector4f;
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import com.jme3.util.BufferUtils;
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import java.io.IOException;
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import java.nio.FloatBuffer;
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@@ -50,77 +50,81 @@ public class Uniform extends ShaderVariable {
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private static final Integer ZERO_INT = Integer.valueOf(0);
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private static final Float ZERO_FLT = Float.valueOf(0);
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- private static final FloatBuffer ZERO_BUF = BufferUtils.createFloatBuffer(4 * 4);
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+ private static final FloatBuffer ZERO_BUF = BufferUtils.createFloatBuffer(4*4);
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+
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/**
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* Currently set value of the uniform.
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*/
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protected Object value = null;
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protected FloatBuffer multiData = null;
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+
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/**
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* Type of uniform
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*/
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protected VarType varType;
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+
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/**
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* Binding to a renderer value, or null if user-defined uniform
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*/
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protected UniformBinding binding;
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+
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protected boolean setByCurrentMaterial = false;
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// protected Object lastChanger = null;
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@Override
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- public void write(JmeExporter ex) throws IOException {
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+ public void write(JmeExporter ex) throws IOException{
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super.write(ex);
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OutputCapsule oc = ex.getCapsule(this);
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oc.write(varType, "varType", null);
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oc.write(binding, "binding", null);
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- switch (varType) {
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+ switch (varType){
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case Boolean:
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- oc.write(((Boolean) value).booleanValue(), "valueBoolean", false);
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+ oc.write( ((Boolean)value).booleanValue(), "valueBoolean", false );
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break;
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case Float:
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- oc.write(((Float) value).floatValue(), "valueFloat", 0);
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+ oc.write( ((Float)value).floatValue(), "valueFloat", 0);
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break;
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case FloatArray:
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- oc.write((FloatBuffer) value, "valueFloatArray", null);
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+ oc.write( (FloatBuffer)value, "valueFloatArray", null);
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break;
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case Int:
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- oc.write(((Integer) value).intValue(), "valueInt", 0);
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+ oc.write( ((Integer)value).intValue(), "valueInt", 0);
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break;
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case Matrix3:
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- oc.write((Matrix3f) value, "valueMatrix3", null);
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+ oc.write( (Matrix3f)value, "valueMatrix3", null);
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break;
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case Matrix3Array:
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case Matrix4Array:
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case Vector2Array:
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throw new UnsupportedOperationException("Come again?");
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case Matrix4:
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- oc.write((Matrix4f) value, "valueMatrix4", null);
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+ oc.write( (Matrix4f)value, "valueMatrix4", null);
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break;
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case Vector2:
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- oc.write((Vector2f) value, "valueVector2", null);
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+ oc.write( (Vector2f)value, "valueVector2", null);
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break;
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case Vector3:
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- oc.write((Vector3f) value, "valueVector3", null);
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+ oc.write( (Vector3f)value, "valueVector3", null);
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break;
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case Vector3Array:
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- oc.write((FloatBuffer) value, "valueVector3Array", null);
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+ oc.write( (FloatBuffer)value, "valueVector3Array", null);
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break;
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case Vector4:
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- oc.write((ColorRGBA) value, "valueVector4", null);
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+ oc.write( (ColorRGBA)value, "valueVector4", null);
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break;
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case Vector4Array:
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- oc.write((FloatBuffer) value, "valueVector4Array", null);
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+ oc.write( (FloatBuffer)value, "valueVector4Array", null);
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break;
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}
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}
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@Override
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- public void read(JmeImporter im) throws IOException {
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+ public void read(JmeImporter im) throws IOException{
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super.read(im);
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InputCapsule ic = im.getCapsule(this);
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varType = ic.readEnum("varType", VarType.class, null);
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binding = ic.readEnum("binding", UniformBinding.class, null);
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- switch (varType) {
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+ switch (varType){
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case Boolean:
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value = ic.readBoolean("valueBoolean", false);
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break;
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@@ -160,17 +164,17 @@ public class Uniform extends ShaderVariable {
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}
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@Override
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- public String toString() {
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+ public String toString(){
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StringBuilder sb = new StringBuilder();
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- if (name != null) {
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+ if (name != null){
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sb.append("Uniform[name=");
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sb.append(name);
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- if (varType != null) {
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+ if (varType != null){
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sb.append(", type=");
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sb.append(varType);
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sb.append(", value=");
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sb.append(value);
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- } else {
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+ }else{
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sb.append(", value=<not set>");
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}
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}
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@@ -178,11 +182,11 @@ public class Uniform extends ShaderVariable {
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return sb.toString();
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}
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- public void setBinding(UniformBinding binding) {
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+ public void setBinding(UniformBinding binding){
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this.binding = binding;
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}
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- public UniformBinding getBinding() {
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+ public UniformBinding getBinding(){
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return binding;
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}
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@@ -190,7 +194,7 @@ public class Uniform extends ShaderVariable {
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return varType;
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}
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- public Object getValue() {
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+ public Object getValue(){
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return value;
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}
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@@ -198,7 +202,7 @@ public class Uniform extends ShaderVariable {
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return setByCurrentMaterial;
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}
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- public void clearSetByCurrentMaterial() {
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+ public void clearSetByCurrentMaterial(){
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setByCurrentMaterial = false;
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}
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@@ -209,15 +213,16 @@ public class Uniform extends ShaderVariable {
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// public Object getLastChanger(){
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// return lastChanger;
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// }
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- public void clearValue() {
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+
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+ public void clearValue(){
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updateNeeded = true;
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- if (multiData != null) {
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+ if (multiData != null){
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ZERO_BUF.clear();
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multiData.clear();
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- while (multiData.remaining() > 0) {
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- ZERO_BUF.limit(Math.min(multiData.remaining(), 16));
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+ while (multiData.remaining() > 0){
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+ ZERO_BUF.limit( Math.min(multiData.remaining(), 16) );
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multiData.put(ZERO_BUF);
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}
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@@ -226,11 +231,10 @@ public class Uniform extends ShaderVariable {
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return;
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}
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- if (varType == null) {
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+ if (varType == null)
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return;
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- }
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- switch (varType) {
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+ switch (varType){
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case Int:
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this.value = ZERO_INT;
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break;
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@@ -238,153 +242,140 @@ public class Uniform extends ShaderVariable {
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this.value = Boolean.FALSE;
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break;
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case Float:
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- this.value = ZERO_FLT;
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+ this.value = ZERO_FLT;
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break;
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case Vector2:
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- ((Vector2f) this.value).set(Vector2f.ZERO);
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+ this.value = Vector2f.ZERO;
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break;
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case Vector3:
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- ((Vector3f) this.value).set(Vector3f.ZERO);
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+ this.value = Vector3f.ZERO;
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break;
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case Vector4:
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- if (this.value instanceof ColorRGBA) {
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- ((ColorRGBA) this.value).set(ColorRGBA.BlackNoAlpha);
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- } else if (this.value instanceof Quaternion) {
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- ((Quaternion) this.value).set(Quaternion.ZERO);
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- } else {
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- ((Vector4f) this.value).set(Vector4f.ZERO);
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+ if (this.value instanceof ColorRGBA){
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+ this.value = ColorRGBA.BlackNoAlpha;
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+ }else{
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+ this.value = Quaternion.ZERO;
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}
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break;
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default:
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break; // won't happen because those are either textures
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- // or multidata types
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+ // or multidata types
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}
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}
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- public void setValue(VarType type, Object value) {
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- if (location == -1) {
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+ public void setValue(VarType type, Object value){
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+ if (location == -1)
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return;
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- }
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- if (varType != null && varType != type) {
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- throw new IllegalArgumentException("Expected a " + varType.name() + " value!");
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- }
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+ if (varType != null && varType != type)
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+ throw new IllegalArgumentException("Expected a "+varType.name()+" value!");
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- if (value == null) {
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+ if (value == null)
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throw new NullPointerException();
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- }
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setByCurrentMaterial = true;
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- switch (type) {
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+ switch (type){
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case Matrix3:
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Matrix3f m3 = (Matrix3f) value;
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- if (multiData == null) {
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+ if (multiData == null)
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multiData = BufferUtils.createFloatBuffer(9);
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- }
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-
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+
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m3.fillFloatBuffer(multiData, true);
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multiData.clear();
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break;
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case Matrix4:
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Matrix4f m4 = (Matrix4f) value;
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- if (multiData == null) {
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+ if (multiData == null)
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multiData = BufferUtils.createFloatBuffer(16);
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- }
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-
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+
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m4.fillFloatBuffer(multiData, true);
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multiData.clear();
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break;
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case FloatArray:
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float[] fa = (float[]) value;
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- if (multiData == null) {
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+ if (multiData == null){
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multiData = BufferUtils.createFloatBuffer(fa);
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- } else {
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+ }else{
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multiData = BufferUtils.ensureLargeEnough(multiData, fa.length);
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}
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-
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+
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multiData.put(fa);
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multiData.clear();
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break;
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case Vector2Array:
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Vector2f[] v2a = (Vector2f[]) value;
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- if (multiData == null) {
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+ if (multiData == null){
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multiData = BufferUtils.createFloatBuffer(v2a);
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, v2a.length * 2);
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}
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- for (int i = 0; i < v2a.length; i++) {
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+ for (int i = 0; i < v2a.length; i++)
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BufferUtils.setInBuffer(v2a[i], multiData, i);
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- }
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-
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+
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multiData.clear();
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break;
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case Vector3Array:
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Vector3f[] v3a = (Vector3f[]) value;
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- if (multiData == null) {
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+ if (multiData == null){
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multiData = BufferUtils.createFloatBuffer(v3a);
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- } else {
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+ } else{
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multiData = BufferUtils.ensureLargeEnough(multiData, v3a.length * 3);
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}
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-
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- for (int i = 0; i < v3a.length; i++) {
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+
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+ for (int i = 0; i < v3a.length; i++)
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BufferUtils.setInBuffer(v3a[i], multiData, i);
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- }
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multiData.clear();
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break;
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case Vector4Array:
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Quaternion[] v4a = (Quaternion[]) value;
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- if (multiData == null) {
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+ if (multiData == null){
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multiData = BufferUtils.createFloatBuffer(v4a);
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} else {
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multiData = BufferUtils.ensureLargeEnough(multiData, v4a.length * 4);
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}
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-
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- for (int i = 0; i < v4a.length; i++) {
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+
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+ for (int i = 0; i < v4a.length; i++)
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BufferUtils.setInBuffer(v4a[i], multiData, i);
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- }
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multiData.clear();
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break;
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case Matrix3Array:
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Matrix3f[] m3a = (Matrix3f[]) value;
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- if (multiData == null) {
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+ if (multiData == null)
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multiData = BufferUtils.createFloatBuffer(m3a.length * 9);
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- } else {
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+ else{
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multiData = BufferUtils.ensureLargeEnough(multiData, m3a.length * 9);
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}
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- for (int i = 0; i < m3a.length; i++) {
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+ for (int i = 0; i < m3a.length; i++)
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m3a[i].fillFloatBuffer(multiData, true);
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- }
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-
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+
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multiData.clear();
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break;
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case Matrix4Array:
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Matrix4f[] m4a = (Matrix4f[]) value;
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- if (multiData == null) {
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+ if (multiData == null)
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multiData = BufferUtils.createFloatBuffer(m4a.length * 16);
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- } else {
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+ else{
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multiData = BufferUtils.ensureLargeEnough(multiData, m4a.length * 16);
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}
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- for (int i = 0; i < m4a.length; i++) {
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+ for (int i = 0; i < m4a.length; i++)
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m4a[i].fillFloatBuffer(multiData, true);
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- }
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-
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+
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multiData.clear();
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break;
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// Only use check if equals optimization for primitive values
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case Int:
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case Float:
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case Boolean:
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- if (this.value != null && this.value.equals(value)) {
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+ if (this.value != null && this.value.equals(value))
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return;
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- }
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this.value = value;
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break;
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@@ -393,21 +384,19 @@ public class Uniform extends ShaderVariable {
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break;
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}
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- if (multiData != null) {
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+ if (multiData != null)
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this.value = multiData;
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- }
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-
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+
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varType = type;
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updateNeeded = true;
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}
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- public void setVector4Length(int length) {
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- if (location == -1) {
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+ public void setVector4Length(int length){
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+ if (location == -1)
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return;
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- }
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FloatBuffer fb = (FloatBuffer) value;
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- if (fb == null || fb.capacity() < length) {
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+ if (fb == null || fb.capacity() < length){
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value = BufferUtils.createFloatBuffer(length * 4);
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}
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@@ -416,14 +405,12 @@ public class Uniform extends ShaderVariable {
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setByCurrentMaterial = true;
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}
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- public void setVector4InArray(float x, float y, float z, float w, int index) {
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- if (location == -1) {
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+ public void setVector4InArray(float x, float y, float z, float w, int index){
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+ if (location == -1)
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return;
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- }
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- if (varType != null && varType != VarType.Vector4Array) {
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- throw new IllegalArgumentException("Expected a " + varType.name() + " value!");
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- }
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+ if (varType != null && varType != VarType.Vector4Array)
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+ throw new IllegalArgumentException("Expected a "+varType.name()+" value!");
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FloatBuffer fb = (FloatBuffer) value;
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fb.position(index * 4);
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@@ -432,18 +419,19 @@ public class Uniform extends ShaderVariable {
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updateNeeded = true;
|
|
|
setByCurrentMaterial = true;
|
|
|
}
|
|
|
-
|
|
|
- public boolean isUpdateNeeded() {
|
|
|
+
|
|
|
+ public boolean isUpdateNeeded(){
|
|
|
return updateNeeded;
|
|
|
}
|
|
|
|
|
|
- public void clearUpdateNeeded() {
|
|
|
+ public void clearUpdateNeeded(){
|
|
|
updateNeeded = false;
|
|
|
}
|
|
|
|
|
|
- public void reset() {
|
|
|
+ public void reset(){
|
|
|
setByCurrentMaterial = false;
|
|
|
location = -2;
|
|
|
updateNeeded = true;
|
|
|
}
|
|
|
+
|
|
|
}
|