|
@@ -93,7 +93,7 @@ public class PreShadowArrayRenderer implements SceneProcessor {
|
|
|
points[i] = new Vector3f();
|
|
|
}
|
|
|
|
|
|
- prePassRenderState.setFaceCullMode(RenderState.FaceCullMode.Front);
|
|
|
+ prePassRenderState.setFaceCullMode(RenderState.FaceCullMode.Back);
|
|
|
prePassRenderState.setColorWrite(false);
|
|
|
prePassRenderState.setDepthWrite(true);
|
|
|
prePassRenderState.setDepthTest(true);
|
|
@@ -134,7 +134,7 @@ public class PreShadowArrayRenderer implements SceneProcessor {
|
|
|
public void addLight(Light light) {
|
|
|
if (array.getImage() == null) {
|
|
|
array.setImage(new Image(
|
|
|
- Format.Depth32F,
|
|
|
+ Format.Depth16,
|
|
|
textureSize,
|
|
|
textureSize,
|
|
|
0,
|