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@@ -4,19 +4,17 @@ uniform vec4 m_Color;
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attribute vec3 inPosition;
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#ifdef VERTEX_COLOR
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-attribute vec4 inColor;
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+ attribute vec4 inColor;
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#endif
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#ifdef TEXTURE
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-attribute vec2 inTexCoord;
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-varying vec2 texCoord;
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+ attribute vec2 inTexCoord;
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+ varying vec2 texCoord;
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#endif
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varying vec4 color;
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void main() {
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- //vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
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- //gl_Position = vec4(pos, 0.0, 1.0);
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gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
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#ifdef TEXTURE
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texCoord = inTexCoord;
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