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- Bone : Attached Node transforsm are now correctly updated when using setUserTransformWorld

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8830 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
rem..om 14 năm trước cách đây
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c4d3e7ea6f
1 tập tin đã thay đổi với 6 bổ sung0 xóa
  1. 6 0
      engine/src/core/com/jme3/animation/Bone.java

+ 6 - 0
engine/src/core/com/jme3/animation/Bone.java

@@ -469,6 +469,12 @@ public final class Bone implements Savable {
         // TODO: add scale here ???
         worldPos.set(translation);
         worldRot.set(rotation);
+        
+        //if there is an attached Node we need to set it's local transforms too.
+        if(attachNode != null){
+            attachNode.setLocalTranslation(translation);
+            attachNode.setLocalRotation(rotation);
+        }
     }
 
     /**