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@@ -28,7 +28,7 @@ MaterialDef PBR Lighting {
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Texture2D RoughnessMap -LINEAR
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Texture2D RoughnessMap -LINEAR
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//Metallic and Roughness are packed respectively in the b and g channel of a single map
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//Metallic and Roughness are packed respectively in the b and g channel of a single map
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- // r: unspecified
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+ // r: AO (if AoPackedInMRMap is true)
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// g: Roughness
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// g: Roughness
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// b: Metallic
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// b: Metallic
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Texture2D MetallicRoughnessMap -LINEAR
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Texture2D MetallicRoughnessMap -LINEAR
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