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@@ -104,6 +104,8 @@ MaterialDef PBR Lighting {
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//For Vertex Color
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Boolean UseVertexColor
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+
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+ Boolean BackfaceShadows : false
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}
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Technique {
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@@ -170,7 +172,7 @@ MaterialDef PBR Lighting {
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}
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- Technique PostShadow15{
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+ Technique PostShadow{
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VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
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FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
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@@ -193,6 +195,7 @@ MaterialDef PBR Lighting {
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POINTLIGHT : LightViewProjectionMatrix5
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NUM_BONES : NumberOfBones
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INSTANCING : UseInstancing
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+ BACKFACE_SHADOWS: BackfaceShadows
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}
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ForcedRenderState {
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@@ -224,6 +227,7 @@ MaterialDef PBR Lighting {
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POINTLIGHT : LightViewProjectionMatrix5
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NUM_BONES : NumberOfBones
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INSTANCING : UseInstancing
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+ BACKFACE_SHADOWS: BackfaceShadows
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}
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ForcedRenderState {
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