2
0
Эх сурвалжийг харах

correct more typographical errors in comments

Stephen Gold 7 жил өмнө
parent
commit
c87af1c2aa

+ 2 - 2
jme3-bullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -44,7 +44,7 @@ import java.util.logging.Logger;
 
 /**
  * <i>From bullet manual:</i><br>
- * To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
+ * To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm.
  * It is a special point to point constraint that adds cone and twist axis limits.
  * The x-axis serves as twist axis.
  * @author normenhansen

+ 2 - 2
jme3-bullet/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -265,7 +265,7 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
 //    }
     /**
      * Sets the node to kinematic mode. in this mode the node is not affected by physics
-     * but affects other physics objects. Iits kinetic force is calculated by the amount
+     * but affects other physics objects. Its kinetic force is calculated by the amount
      * of movement it is exposed to and its weight.
      * @param kinematic
      */

+ 2 - 2
jme3-jbullet/src/main/java/com/jme3/bullet/joints/ConeJoint.java

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -45,7 +45,7 @@ import java.io.IOException;
 
 /**
  * <i>From bullet manual:</i><br>
- * To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
+ * To create ragdolls, the cone twist constraint is very useful for limbs like the upper arm.
  * It is a special point to point constraint that adds cone and twist axis limits.
  * The x-axis serves as twist axis.
  * @author normenhansen