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Correct the previous PR a bit
* Support 1D and 3D texture coordinates specified by ogre exporter as well as 2D

shadowislord %!s(int64=10) %!d(string=hai) anos
pai
achega
c8a2a7260e

+ 5 - 1
jme3-plugins/src/ogre/java/com/jme3/scene/plugins/ogre/MeshLoader.java

@@ -429,7 +429,11 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
 
         int texCoords = parseInt(attribs.getValue("texture_coords"), 0);
         for (int i = 0; i < texCoords; i++) {
-            int dims = parseInt(attribs.getValue("texture_coord_dimensions_" + i).replaceAll("float2", "2"), 2);
+            String dimsStr = attribs.getValue("texture_coord_dimensions_" + i);
+            if (dimsStr.startsWith("float")) {
+                dimsStr = dimsStr.substring("float".length());
+            }
+            int dims = parseInt(dimsStr, 2);
             if (dims < 1 || dims > 4) {
                 throw new SAXException("Texture coord dimensions must be 1 <= dims <= 4");
             }