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@@ -161,16 +161,16 @@ public class IGLESShaderRenderer implements Renderer {
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}
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*/
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-// if (state.isDepthTest() && !context.depthTestEnabled) {
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-// JmeIosGLES.glEnable(JmeIosGLES.GL_DEPTH_TEST);
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-// JmeIosGLES.glDepthFunc(convertTestFunction(context.depthFunc));
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-// JmeIosGLES.checkGLError();
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-// context.depthTestEnabled = true;
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-// } else if (!state.isDepthTest() && context.depthTestEnabled) {
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-// JmeIosGLES.glDisable(JmeIosGLES.GL_DEPTH_TEST);
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-// JmeIosGLES.checkGLError();
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-// context.depthTestEnabled = false;
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-// }
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+ if (state.isDepthTest() && !context.depthTestEnabled) {
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+ JmeIosGLES.glEnable(JmeIosGLES.GL_DEPTH_TEST);
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+ JmeIosGLES.glDepthFunc(convertTestFunction(context.depthFunc));
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+ JmeIosGLES.checkGLError();
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+ context.depthTestEnabled = true;
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+ } else if (!state.isDepthTest() && context.depthTestEnabled) {
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+ JmeIosGLES.glDisable(JmeIosGLES.GL_DEPTH_TEST);
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+ JmeIosGLES.checkGLError();
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+ context.depthTestEnabled = false;
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+ }
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// if (state.getDepthFunc() != context.depthFunc) {
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// JmeIosGLES.glDepthFunc(convertTestFunction(state.getDepthFunc()));
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// context.depthFunc = state.getDepthFunc();
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