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@@ -1,428 +1,428 @@
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-package jme3tools.optimize;
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-
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-import com.jme3.material.Material;
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-import com.jme3.math.Matrix4f;
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-import com.jme3.math.Transform;
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-import com.jme3.math.Vector3f;
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-import com.jme3.scene.Mesh.Mode;
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-import com.jme3.scene.*;
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-import com.jme3.scene.VertexBuffer.Format;
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-import com.jme3.scene.VertexBuffer.Type;
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-import com.jme3.scene.VertexBuffer.Usage;
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-import com.jme3.scene.mesh.IndexBuffer;
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-import com.jme3.util.BufferUtils;
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-import com.jme3.util.IntMap.Entry;
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-import java.nio.Buffer;
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-import java.nio.FloatBuffer;
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-import java.nio.ShortBuffer;
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-import java.util.*;
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-import java.util.logging.Logger;
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-
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-public class GeometryBatchFactory {
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-
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- private static final Logger logger = Logger.getLogger(GeometryBatchFactory.class.getName());
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-
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- private static void doTransformVerts(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
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- Vector3f pos = new Vector3f();
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-
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- // offset is given in element units
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- // convert to be in component units
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- offset *= 3;
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-
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- for (int i = 0; i < inBuf.capacity() / 3; i++) {
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- pos.x = inBuf.get(i * 3 + 0);
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- pos.y = inBuf.get(i * 3 + 1);
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- pos.z = inBuf.get(i * 3 + 2);
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-
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- transform.mult(pos, pos);
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-
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- outBuf.put(offset + i * 3 + 0, pos.x);
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- outBuf.put(offset + i * 3 + 1, pos.y);
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- outBuf.put(offset + i * 3 + 2, pos.z);
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- }
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- }
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-
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- private static void doTransformNorms(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
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- Vector3f norm = new Vector3f();
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-
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- // offset is given in element units
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- // convert to be in component units
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- offset *= 3;
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-
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- for (int i = 0; i < inBuf.capacity() / 3; i++) {
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- norm.x = inBuf.get(i * 3 + 0);
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- norm.y = inBuf.get(i * 3 + 1);
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- norm.z = inBuf.get(i * 3 + 2);
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-
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- transform.multNormal(norm, norm);
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-
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- outBuf.put(offset + i * 3 + 0, norm.x);
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- outBuf.put(offset + i * 3 + 1, norm.y);
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- outBuf.put(offset + i * 3 + 2, norm.z);
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- }
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- }
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-
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- private static void doTransformTangents(FloatBuffer inBuf, int offset, int components, FloatBuffer outBuf, Matrix4f transform) {
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- Vector3f tan = new Vector3f();
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-
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- // offset is given in element units
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- // convert to be in component units
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- offset *= components;
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-
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- for (int i = 0; i < inBuf.capacity() / components; i++) {
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- tan.x = inBuf.get(i * components + 0);
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- tan.y = inBuf.get(i * components + 1);
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- tan.z = inBuf.get(i * components + 2);
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-
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- transform.multNormal(tan, tan);
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-
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- outBuf.put(offset + i * components + 0, tan.x);
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- outBuf.put(offset + i * components + 1, tan.y);
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- outBuf.put(offset + i * components + 2, tan.z);
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-
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- if (components == 4) {
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- outBuf.put(offset + i * components + 3, inBuf.get(i * components + 3));
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- }
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- }
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- }
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-
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- /**
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- * Merges all geometries in the collection into
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- * the output mesh. Creates a new material using the TextureAtlas.
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- *
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- * @param geometries
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- * @param outMesh
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- */
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- public static void mergeGeometries(Collection<Geometry> geometries, Mesh outMesh) {
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- int[] compsForBuf = new int[VertexBuffer.Type.values().length];
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- Format[] formatForBuf = new Format[compsForBuf.length];
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-
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- int totalVerts = 0;
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- int totalTris = 0;
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- int totalLodLevels = 0;
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-
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- Mode mode = null;
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- for (Geometry geom : geometries) {
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- totalVerts += geom.getVertexCount();
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- totalTris += geom.getTriangleCount();
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- totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
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-
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- Mode listMode;
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- int components;
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- switch (geom.getMesh().getMode()) {
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- case Points:
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- listMode = Mode.Points;
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- components = 1;
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- break;
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- case LineLoop:
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- case LineStrip:
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- case Lines:
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- listMode = Mode.Lines;
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- components = 2;
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- break;
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- case TriangleFan:
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- case TriangleStrip:
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- case Triangles:
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- listMode = Mode.Triangles;
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- components = 3;
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- break;
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- default:
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- throw new UnsupportedOperationException();
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- }
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-
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- for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
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- compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
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- formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
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- }
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-
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- if (mode != null && mode != listMode) {
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- throw new UnsupportedOperationException("Cannot combine different"
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- + " primitive types: " + mode + " != " + listMode);
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- }
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- mode = listMode;
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- compsForBuf[Type.Index.ordinal()] = components;
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- }
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-
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- outMesh.setMode(mode);
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- if (totalVerts >= 65536) {
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- // make sure we create an UnsignedInt buffer so
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- // we can fit all of the meshes
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- formatForBuf[Type.Index.ordinal()] = Format.UnsignedInt;
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- } else {
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- formatForBuf[Type.Index.ordinal()] = Format.UnsignedShort;
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- }
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-
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- // generate output buffers based on retrieved info
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- for (int i = 0; i < compsForBuf.length; i++) {
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- if (compsForBuf[i] == 0) {
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- continue;
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- }
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-
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- Buffer data;
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- if (i == Type.Index.ordinal()) {
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- data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
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- } else {
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- data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
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- }
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-
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- VertexBuffer vb = new VertexBuffer(Type.values()[i]);
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- vb.setupData(Usage.Static, compsForBuf[i], formatForBuf[i], data);
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- outMesh.setBuffer(vb);
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- }
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-
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- int globalVertIndex = 0;
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- int globalTriIndex = 0;
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-
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- for (Geometry geom : geometries) {
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- Mesh inMesh = geom.getMesh();
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- geom.computeWorldMatrix();
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- Matrix4f worldMatrix = geom.getWorldMatrix();
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-
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- int geomVertCount = inMesh.getVertexCount();
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- int geomTriCount = inMesh.getTriangleCount();
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-
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- for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
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- VertexBuffer inBuf = inMesh.getBuffer(Type.values()[bufType]);
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- VertexBuffer outBuf = outMesh.getBuffer(Type.values()[bufType]);
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-
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- if (inBuf == null || outBuf == null) {
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- continue;
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- }
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-
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- if (Type.Index.ordinal() == bufType) {
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- int components = compsForBuf[bufType];
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-
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- IndexBuffer inIdx = inMesh.getIndicesAsList();
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- IndexBuffer outIdx = outMesh.getIndexBuffer();
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-
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- for (int tri = 0; tri < geomTriCount; tri++) {
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- for (int comp = 0; comp < components; comp++) {
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- int idx = inIdx.get(tri * components + comp) + globalVertIndex;
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- outIdx.put((globalTriIndex + tri) * components + comp, idx);
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- }
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- }
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- } else if (Type.Position.ordinal() == bufType) {
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- FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
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- FloatBuffer outPos = (FloatBuffer) outBuf.getData();
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- doTransformVerts(inPos, globalVertIndex, outPos, worldMatrix);
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- } else if (Type.Normal.ordinal() == bufType) {
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- FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
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- FloatBuffer outPos = (FloatBuffer) outBuf.getData();
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- doTransformNorms(inPos, globalVertIndex, outPos, worldMatrix);
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- } else if (Type.Tangent.ordinal() == bufType) {
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- FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
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- FloatBuffer outPos = (FloatBuffer) outBuf.getData();
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- int components = inBuf.getNumComponents();
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- doTransformTangents(inPos, globalVertIndex, components, outPos, worldMatrix);
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- } else {
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- inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
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- }
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- }
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-
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- globalVertIndex += geomVertCount;
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- globalTriIndex += geomTriCount;
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- }
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- }
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-
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- public static void makeLods(Collection<Geometry> geometries, Mesh outMesh) {
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- int lodLevels = 0;
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- int[] lodSize = null;
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- int index = 0;
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- for (Geometry g : geometries) {
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- if (lodLevels == 0) {
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- lodLevels = g.getMesh().getNumLodLevels();
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- }
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- if (lodSize == null) {
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- lodSize = new int[lodLevels];
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- }
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- for (int i = 0; i < lodLevels; i++) {
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- lodSize[i] += g.getMesh().getLodLevel(i).getData().capacity();
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- //if( i == 0) System.out.println(index + " " +lodSize[i]);
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- }
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- index++;
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- }
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- int[][] lodData = new int[lodLevels][];
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- for (int i = 0; i < lodLevels; i++) {
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- lodData[i] = new int[lodSize[i]];
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- }
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- VertexBuffer[] lods = new VertexBuffer[lodLevels];
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- int bufferPos[] = new int[lodLevels];
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- //int index = 0;
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- int numOfVertices = 0;
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- int curGeom = 0;
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- for (Geometry g : geometries) {
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- if (numOfVertices == 0) {
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- numOfVertices = g.getVertexCount();
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- }
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- for (int i = 0; i < lodLevels; i++) {
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- ShortBuffer buffer = (ShortBuffer) g.getMesh().getLodLevel(i).getDataReadOnly();
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- //System.out.println("buffer: " + buffer.capacity() + " limit: " + lodSize[i] + " " + index);
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- for (int j = 0; j < buffer.capacity(); j++) {
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- lodData[i][bufferPos[i] + j] = buffer.get() + numOfVertices * curGeom;
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- //bufferPos[i]++;
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- }
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- bufferPos[i] += buffer.capacity();
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- }
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- curGeom++;
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- }
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- for (int i = 0; i < lodLevels; i++) {
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- lods[i] = new VertexBuffer(Type.Index);
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- lods[i].setupData(Usage.Dynamic, 1, Format.UnsignedInt, BufferUtils.createIntBuffer(lodData[i]));
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- }
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- System.out.println(lods.length);
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- outMesh.setLodLevels(lods);
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- }
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-
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- public static List<Geometry> makeBatches(Collection<Geometry> geometries) {
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- return makeBatches(geometries, false);
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- }
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-
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- /**
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- * Batches a collection of Geometries so that all with the same material get combined.
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- * @param geometries The Geometries to combine
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- * @return A List of newly created Geometries, each with a distinct material
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- */
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- public static List<Geometry> makeBatches(Collection<Geometry> geometries, boolean useLods) {
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- ArrayList<Geometry> retVal = new ArrayList<Geometry>();
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- HashMap<Material, List<Geometry>> matToGeom = new HashMap<Material, List<Geometry>>();
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-
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- for (Geometry geom : geometries) {
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- List<Geometry> outList = matToGeom.get(geom.getMaterial());
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- if (outList == null) {
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- //trying to compare materials with the contentEquals method
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- for (Material mat : matToGeom.keySet()) {
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- if (geom.getMaterial().dynamicHashCode() == mat.dynamicHashCode()) {
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- outList = matToGeom.get(mat);
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- }
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- }
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- }
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- if (outList == null) {
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- outList = new ArrayList<Geometry>();
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- matToGeom.put(geom.getMaterial(), outList);
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|
- }
|
|
|
|
|
- outList.add(geom);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- int batchNum = 0;
|
|
|
|
|
- for (Map.Entry<Material, List<Geometry>> entry : matToGeom.entrySet()) {
|
|
|
|
|
- Material mat = entry.getKey();
|
|
|
|
|
- List<Geometry> geomsForMat = entry.getValue();
|
|
|
|
|
- Mesh mesh = new Mesh();
|
|
|
|
|
- mergeGeometries(geomsForMat, mesh);
|
|
|
|
|
- // lods
|
|
|
|
|
- if (useLods) {
|
|
|
|
|
- makeLods(geomsForMat, mesh);
|
|
|
|
|
- }
|
|
|
|
|
- mesh.updateCounts();
|
|
|
|
|
- mesh.updateBound();
|
|
|
|
|
-
|
|
|
|
|
- Geometry out = new Geometry("batch[" + (batchNum++) + "]", mesh);
|
|
|
|
|
- out.setMaterial(mat);
|
|
|
|
|
- retVal.add(out);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- return retVal;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- public static void gatherGeoms(Spatial scene, List<Geometry> geoms) {
|
|
|
|
|
- if (scene instanceof Node) {
|
|
|
|
|
- Node node = (Node) scene;
|
|
|
|
|
- for (Spatial child : node.getChildren()) {
|
|
|
|
|
- gatherGeoms(child, geoms);
|
|
|
|
|
- }
|
|
|
|
|
- } else if (scene instanceof Geometry) {
|
|
|
|
|
- geoms.add((Geometry) scene);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- /**
|
|
|
|
|
- * Optimizes a scene by combining Geometry with the same material.
|
|
|
|
|
- * All Geometries found in the scene are detached from their parent and
|
|
|
|
|
- * a new Node containing the optimized Geometries is attached.
|
|
|
|
|
- * @param scene The scene to optimize
|
|
|
|
|
- * @return The newly created optimized geometries attached to a node
|
|
|
|
|
- */
|
|
|
|
|
- public static Spatial optimize(Node scene) {
|
|
|
|
|
- return optimize(scene, false);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- /**
|
|
|
|
|
- * Optimizes a scene by combining Geometry with the same material.
|
|
|
|
|
- * All Geometries found in the scene are detached from their parent and
|
|
|
|
|
- * a new Node containing the optimized Geometries is attached.
|
|
|
|
|
- * @param scene The scene to optimize
|
|
|
|
|
- * @param useLods true if you want the resulting geometry to keep lod information
|
|
|
|
|
- * @return The newly created optimized geometries attached to a node
|
|
|
|
|
- */
|
|
|
|
|
- public static Node optimize(Node scene, boolean useLods) {
|
|
|
|
|
- ArrayList<Geometry> geoms = new ArrayList<Geometry>();
|
|
|
|
|
-
|
|
|
|
|
- gatherGeoms(scene, geoms);
|
|
|
|
|
-
|
|
|
|
|
- List<Geometry> batchedGeoms = makeBatches(geoms, useLods);
|
|
|
|
|
- for (Geometry geom : batchedGeoms) {
|
|
|
|
|
- scene.attachChild(geom);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- for (Iterator<Geometry> it = geoms.iterator(); it.hasNext();) {
|
|
|
|
|
- Geometry geometry = it.next();
|
|
|
|
|
- geometry.removeFromParent();
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // Since the scene is returned unaltered the transform must be reset
|
|
|
|
|
- scene.setLocalTransform(Transform.IDENTITY);
|
|
|
|
|
-
|
|
|
|
|
- return scene;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- public static void printMesh(Mesh mesh) {
|
|
|
|
|
- for (int bufType = 0; bufType < Type.values().length; bufType++) {
|
|
|
|
|
- VertexBuffer outBuf = mesh.getBuffer(Type.values()[bufType]);
|
|
|
|
|
- if (outBuf == null) {
|
|
|
|
|
- continue;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- System.out.println(outBuf.getBufferType() + ": ");
|
|
|
|
|
- for (int vert = 0; vert < outBuf.getNumElements(); vert++) {
|
|
|
|
|
- String str = "[";
|
|
|
|
|
- for (int comp = 0; comp < outBuf.getNumComponents(); comp++) {
|
|
|
|
|
- Object val = outBuf.getElementComponent(vert, comp);
|
|
|
|
|
- outBuf.setElementComponent(vert, comp, val);
|
|
|
|
|
- val = outBuf.getElementComponent(vert, comp);
|
|
|
|
|
- str += val;
|
|
|
|
|
- if (comp != outBuf.getNumComponents() - 1) {
|
|
|
|
|
- str += ", ";
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- str += "]";
|
|
|
|
|
- System.out.println(str);
|
|
|
|
|
- }
|
|
|
|
|
- System.out.println("------");
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- public static void main(String[] args) {
|
|
|
|
|
- Mesh mesh = new Mesh();
|
|
|
|
|
- mesh.setBuffer(Type.Position, 3, new float[]{
|
|
|
|
|
- 0, 0, 0,
|
|
|
|
|
- 1, 0, 0,
|
|
|
|
|
- 1, 1, 0,
|
|
|
|
|
- 0, 1, 0
|
|
|
|
|
- });
|
|
|
|
|
- mesh.setBuffer(Type.Index, 2, new short[]{
|
|
|
|
|
- 0, 1,
|
|
|
|
|
- 1, 2,
|
|
|
|
|
- 2, 3,
|
|
|
|
|
- 3, 0
|
|
|
|
|
- });
|
|
|
|
|
-
|
|
|
|
|
- Geometry g1 = new Geometry("g1", mesh);
|
|
|
|
|
-
|
|
|
|
|
- ArrayList<Geometry> geoms = new ArrayList<Geometry>();
|
|
|
|
|
- geoms.add(g1);
|
|
|
|
|
-
|
|
|
|
|
- Mesh outMesh = new Mesh();
|
|
|
|
|
- mergeGeometries(geoms, outMesh);
|
|
|
|
|
- printMesh(outMesh);
|
|
|
|
|
- }
|
|
|
|
|
-}
|
|
|
|
|
|
|
+package jme3tools.optimize;
|
|
|
|
|
+
|
|
|
|
|
+import com.jme3.material.Material;
|
|
|
|
|
+import com.jme3.math.Matrix4f;
|
|
|
|
|
+import com.jme3.math.Transform;
|
|
|
|
|
+import com.jme3.math.Vector3f;
|
|
|
|
|
+import com.jme3.scene.Mesh.Mode;
|
|
|
|
|
+import com.jme3.scene.*;
|
|
|
|
|
+import com.jme3.scene.VertexBuffer.Format;
|
|
|
|
|
+import com.jme3.scene.VertexBuffer.Type;
|
|
|
|
|
+import com.jme3.scene.VertexBuffer.Usage;
|
|
|
|
|
+import com.jme3.scene.mesh.IndexBuffer;
|
|
|
|
|
+import com.jme3.util.BufferUtils;
|
|
|
|
|
+import com.jme3.util.IntMap.Entry;
|
|
|
|
|
+import java.nio.Buffer;
|
|
|
|
|
+import java.nio.FloatBuffer;
|
|
|
|
|
+import java.nio.ShortBuffer;
|
|
|
|
|
+import java.util.*;
|
|
|
|
|
+import java.util.logging.Logger;
|
|
|
|
|
+
|
|
|
|
|
+public class GeometryBatchFactory {
|
|
|
|
|
+
|
|
|
|
|
+ private static final Logger logger = Logger.getLogger(GeometryBatchFactory.class.getName());
|
|
|
|
|
+
|
|
|
|
|
+ private static void doTransformVerts(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
|
|
|
|
|
+ Vector3f pos = new Vector3f();
|
|
|
|
|
+
|
|
|
|
|
+ // offset is given in element units
|
|
|
|
|
+ // convert to be in component units
|
|
|
|
|
+ offset *= 3;
|
|
|
|
|
+
|
|
|
|
|
+ for (int i = 0; i < inBuf.capacity() / 3; i++) {
|
|
|
|
|
+ pos.x = inBuf.get(i * 3 + 0);
|
|
|
|
|
+ pos.y = inBuf.get(i * 3 + 1);
|
|
|
|
|
+ pos.z = inBuf.get(i * 3 + 2);
|
|
|
|
|
+
|
|
|
|
|
+ transform.mult(pos, pos);
|
|
|
|
|
+
|
|
|
|
|
+ outBuf.put(offset + i * 3 + 0, pos.x);
|
|
|
|
|
+ outBuf.put(offset + i * 3 + 1, pos.y);
|
|
|
|
|
+ outBuf.put(offset + i * 3 + 2, pos.z);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private static void doTransformNorms(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
|
|
|
|
|
+ Vector3f norm = new Vector3f();
|
|
|
|
|
+
|
|
|
|
|
+ // offset is given in element units
|
|
|
|
|
+ // convert to be in component units
|
|
|
|
|
+ offset *= 3;
|
|
|
|
|
+
|
|
|
|
|
+ for (int i = 0; i < inBuf.capacity() / 3; i++) {
|
|
|
|
|
+ norm.x = inBuf.get(i * 3 + 0);
|
|
|
|
|
+ norm.y = inBuf.get(i * 3 + 1);
|
|
|
|
|
+ norm.z = inBuf.get(i * 3 + 2);
|
|
|
|
|
+
|
|
|
|
|
+ transform.multNormal(norm, norm);
|
|
|
|
|
+
|
|
|
|
|
+ outBuf.put(offset + i * 3 + 0, norm.x);
|
|
|
|
|
+ outBuf.put(offset + i * 3 + 1, norm.y);
|
|
|
|
|
+ outBuf.put(offset + i * 3 + 2, norm.z);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ private static void doTransformTangents(FloatBuffer inBuf, int offset, int components, FloatBuffer outBuf, Matrix4f transform) {
|
|
|
|
|
+ Vector3f tan = new Vector3f();
|
|
|
|
|
+
|
|
|
|
|
+ // offset is given in element units
|
|
|
|
|
+ // convert to be in component units
|
|
|
|
|
+ offset *= components;
|
|
|
|
|
+
|
|
|
|
|
+ for (int i = 0; i < inBuf.capacity() / components; i++) {
|
|
|
|
|
+ tan.x = inBuf.get(i * components + 0);
|
|
|
|
|
+ tan.y = inBuf.get(i * components + 1);
|
|
|
|
|
+ tan.z = inBuf.get(i * components + 2);
|
|
|
|
|
+
|
|
|
|
|
+ transform.multNormal(tan, tan);
|
|
|
|
|
+
|
|
|
|
|
+ outBuf.put(offset + i * components + 0, tan.x);
|
|
|
|
|
+ outBuf.put(offset + i * components + 1, tan.y);
|
|
|
|
|
+ outBuf.put(offset + i * components + 2, tan.z);
|
|
|
|
|
+
|
|
|
|
|
+ if (components == 4) {
|
|
|
|
|
+ outBuf.put(offset + i * components + 3, inBuf.get(i * components + 3));
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Merges all geometries in the collection into
|
|
|
|
|
+ * the output mesh. Creates a new material using the TextureAtlas.
|
|
|
|
|
+ *
|
|
|
|
|
+ * @param geometries
|
|
|
|
|
+ * @param outMesh
|
|
|
|
|
+ */
|
|
|
|
|
+ public static void mergeGeometries(Collection<Geometry> geometries, Mesh outMesh) {
|
|
|
|
|
+ int[] compsForBuf = new int[VertexBuffer.Type.values().length];
|
|
|
|
|
+ Format[] formatForBuf = new Format[compsForBuf.length];
|
|
|
|
|
+
|
|
|
|
|
+ int totalVerts = 0;
|
|
|
|
|
+ int totalTris = 0;
|
|
|
|
|
+ int totalLodLevels = 0;
|
|
|
|
|
+
|
|
|
|
|
+ Mode mode = null;
|
|
|
|
|
+ for (Geometry geom : geometries) {
|
|
|
|
|
+ totalVerts += geom.getVertexCount();
|
|
|
|
|
+ totalTris += geom.getTriangleCount();
|
|
|
|
|
+ totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
|
|
|
|
|
+
|
|
|
|
|
+ Mode listMode;
|
|
|
|
|
+ int components;
|
|
|
|
|
+ switch (geom.getMesh().getMode()) {
|
|
|
|
|
+ case Points:
|
|
|
|
|
+ listMode = Mode.Points;
|
|
|
|
|
+ components = 1;
|
|
|
|
|
+ break;
|
|
|
|
|
+ case LineLoop:
|
|
|
|
|
+ case LineStrip:
|
|
|
|
|
+ case Lines:
|
|
|
|
|
+ listMode = Mode.Lines;
|
|
|
|
|
+ components = 2;
|
|
|
|
|
+ break;
|
|
|
|
|
+ case TriangleFan:
|
|
|
|
|
+ case TriangleStrip:
|
|
|
|
|
+ case Triangles:
|
|
|
|
|
+ listMode = Mode.Triangles;
|
|
|
|
|
+ components = 3;
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ throw new UnsupportedOperationException();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
|
|
|
|
|
+ compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
|
|
|
|
|
+ formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (mode != null && mode != listMode) {
|
|
|
|
|
+ throw new UnsupportedOperationException("Cannot combine different"
|
|
|
|
|
+ + " primitive types: " + mode + " != " + listMode);
|
|
|
|
|
+ }
|
|
|
|
|
+ mode = listMode;
|
|
|
|
|
+ compsForBuf[Type.Index.ordinal()] = components;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ outMesh.setMode(mode);
|
|
|
|
|
+ if (totalVerts >= 65536) {
|
|
|
|
|
+ // make sure we create an UnsignedInt buffer so
|
|
|
|
|
+ // we can fit all of the meshes
|
|
|
|
|
+ formatForBuf[Type.Index.ordinal()] = Format.UnsignedInt;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ formatForBuf[Type.Index.ordinal()] = Format.UnsignedShort;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // generate output buffers based on retrieved info
|
|
|
|
|
+ for (int i = 0; i < compsForBuf.length; i++) {
|
|
|
|
|
+ if (compsForBuf[i] == 0) {
|
|
|
|
|
+ continue;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ Buffer data;
|
|
|
|
|
+ if (i == Type.Index.ordinal()) {
|
|
|
|
|
+ data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ VertexBuffer vb = new VertexBuffer(Type.values()[i]);
|
|
|
|
|
+ vb.setupData(Usage.Static, compsForBuf[i], formatForBuf[i], data);
|
|
|
|
|
+ outMesh.setBuffer(vb);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ int globalVertIndex = 0;
|
|
|
|
|
+ int globalTriIndex = 0;
|
|
|
|
|
+
|
|
|
|
|
+ for (Geometry geom : geometries) {
|
|
|
|
|
+ Mesh inMesh = geom.getMesh();
|
|
|
|
|
+ geom.computeWorldMatrix();
|
|
|
|
|
+ Matrix4f worldMatrix = geom.getWorldMatrix();
|
|
|
|
|
+
|
|
|
|
|
+ int geomVertCount = inMesh.getVertexCount();
|
|
|
|
|
+ int geomTriCount = inMesh.getTriangleCount();
|
|
|
|
|
+
|
|
|
|
|
+ for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
|
|
|
|
|
+ VertexBuffer inBuf = inMesh.getBuffer(Type.values()[bufType]);
|
|
|
|
|
+ VertexBuffer outBuf = outMesh.getBuffer(Type.values()[bufType]);
|
|
|
|
|
+
|
|
|
|
|
+ if (inBuf == null || outBuf == null) {
|
|
|
|
|
+ continue;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (Type.Index.ordinal() == bufType) {
|
|
|
|
|
+ int components = compsForBuf[bufType];
|
|
|
|
|
+
|
|
|
|
|
+ IndexBuffer inIdx = inMesh.getIndicesAsList();
|
|
|
|
|
+ IndexBuffer outIdx = outMesh.getIndexBuffer();
|
|
|
|
|
+
|
|
|
|
|
+ for (int tri = 0; tri < geomTriCount; tri++) {
|
|
|
|
|
+ for (int comp = 0; comp < components; comp++) {
|
|
|
|
|
+ int idx = inIdx.get(tri * components + comp) + globalVertIndex;
|
|
|
|
|
+ outIdx.put((globalTriIndex + tri) * components + comp, idx);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if (Type.Position.ordinal() == bufType) {
|
|
|
|
|
+ FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
|
|
|
|
|
+ FloatBuffer outPos = (FloatBuffer) outBuf.getData();
|
|
|
|
|
+ doTransformVerts(inPos, globalVertIndex, outPos, worldMatrix);
|
|
|
|
|
+ } else if (Type.Normal.ordinal() == bufType) {
|
|
|
|
|
+ FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
|
|
|
|
|
+ FloatBuffer outPos = (FloatBuffer) outBuf.getData();
|
|
|
|
|
+ doTransformNorms(inPos, globalVertIndex, outPos, worldMatrix);
|
|
|
|
|
+ } else if (Type.Tangent.ordinal() == bufType) {
|
|
|
|
|
+ FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
|
|
|
|
|
+ FloatBuffer outPos = (FloatBuffer) outBuf.getData();
|
|
|
|
|
+ int components = inBuf.getNumComponents();
|
|
|
|
|
+ doTransformTangents(inPos, globalVertIndex, components, outPos, worldMatrix);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ globalVertIndex += geomVertCount;
|
|
|
|
|
+ globalTriIndex += geomTriCount;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ public static void makeLods(Collection<Geometry> geometries, Mesh outMesh) {
|
|
|
|
|
+ int lodLevels = 0;
|
|
|
|
|
+ int[] lodSize = null;
|
|
|
|
|
+ int index = 0;
|
|
|
|
|
+ for (Geometry g : geometries) {
|
|
|
|
|
+ if (lodLevels == 0) {
|
|
|
|
|
+ lodLevels = g.getMesh().getNumLodLevels();
|
|
|
|
|
+ }
|
|
|
|
|
+ if (lodSize == null) {
|
|
|
|
|
+ lodSize = new int[lodLevels];
|
|
|
|
|
+ }
|
|
|
|
|
+ for (int i = 0; i < lodLevels; i++) {
|
|
|
|
|
+ lodSize[i] += g.getMesh().getLodLevel(i).getData().capacity();
|
|
|
|
|
+ //if( i == 0) System.out.println(index + " " +lodSize[i]);
|
|
|
|
|
+ }
|
|
|
|
|
+ index++;
|
|
|
|
|
+ }
|
|
|
|
|
+ int[][] lodData = new int[lodLevels][];
|
|
|
|
|
+ for (int i = 0; i < lodLevels; i++) {
|
|
|
|
|
+ lodData[i] = new int[lodSize[i]];
|
|
|
|
|
+ }
|
|
|
|
|
+ VertexBuffer[] lods = new VertexBuffer[lodLevels];
|
|
|
|
|
+ int bufferPos[] = new int[lodLevels];
|
|
|
|
|
+ //int index = 0;
|
|
|
|
|
+ int numOfVertices = 0;
|
|
|
|
|
+ int curGeom = 0;
|
|
|
|
|
+ for (Geometry g : geometries) {
|
|
|
|
|
+ if (numOfVertices == 0) {
|
|
|
|
|
+ numOfVertices = g.getVertexCount();
|
|
|
|
|
+ }
|
|
|
|
|
+ for (int i = 0; i < lodLevels; i++) {
|
|
|
|
|
+ ShortBuffer buffer = (ShortBuffer) g.getMesh().getLodLevel(i).getDataReadOnly();
|
|
|
|
|
+ //System.out.println("buffer: " + buffer.capacity() + " limit: " + lodSize[i] + " " + index);
|
|
|
|
|
+ for (int j = 0; j < buffer.capacity(); j++) {
|
|
|
|
|
+ lodData[i][bufferPos[i] + j] = buffer.get() + numOfVertices * curGeom;
|
|
|
|
|
+ //bufferPos[i]++;
|
|
|
|
|
+ }
|
|
|
|
|
+ bufferPos[i] += buffer.capacity();
|
|
|
|
|
+ }
|
|
|
|
|
+ curGeom++;
|
|
|
|
|
+ }
|
|
|
|
|
+ for (int i = 0; i < lodLevels; i++) {
|
|
|
|
|
+ lods[i] = new VertexBuffer(Type.Index);
|
|
|
|
|
+ lods[i].setupData(Usage.Dynamic, 1, Format.UnsignedInt, BufferUtils.createIntBuffer(lodData[i]));
|
|
|
|
|
+ }
|
|
|
|
|
+ System.out.println(lods.length);
|
|
|
|
|
+ outMesh.setLodLevels(lods);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ public static List<Geometry> makeBatches(Collection<Geometry> geometries) {
|
|
|
|
|
+ return makeBatches(geometries, false);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Batches a collection of Geometries so that all with the same material get combined.
|
|
|
|
|
+ * @param geometries The Geometries to combine
|
|
|
|
|
+ * @return A List of newly created Geometries, each with a distinct material
|
|
|
|
|
+ */
|
|
|
|
|
+ public static List<Geometry> makeBatches(Collection<Geometry> geometries, boolean useLods) {
|
|
|
|
|
+ ArrayList<Geometry> retVal = new ArrayList<Geometry>();
|
|
|
|
|
+ HashMap<Material, List<Geometry>> matToGeom = new HashMap<Material, List<Geometry>>();
|
|
|
|
|
+
|
|
|
|
|
+ for (Geometry geom : geometries) {
|
|
|
|
|
+ List<Geometry> outList = matToGeom.get(geom.getMaterial());
|
|
|
|
|
+ if (outList == null) {
|
|
|
|
|
+ //trying to compare materials with the contentEquals method
|
|
|
|
|
+ for (Material mat : matToGeom.keySet()) {
|
|
|
|
|
+ if (geom.getMaterial().dynamicEquals(mat)){
|
|
|
|
|
+ outList = matToGeom.get(mat);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ if (outList == null) {
|
|
|
|
|
+ outList = new ArrayList<Geometry>();
|
|
|
|
|
+ matToGeom.put(geom.getMaterial(), outList);
|
|
|
|
|
+ }
|
|
|
|
|
+ outList.add(geom);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ int batchNum = 0;
|
|
|
|
|
+ for (Map.Entry<Material, List<Geometry>> entry : matToGeom.entrySet()) {
|
|
|
|
|
+ Material mat = entry.getKey();
|
|
|
|
|
+ List<Geometry> geomsForMat = entry.getValue();
|
|
|
|
|
+ Mesh mesh = new Mesh();
|
|
|
|
|
+ mergeGeometries(geomsForMat, mesh);
|
|
|
|
|
+ // lods
|
|
|
|
|
+ if (useLods) {
|
|
|
|
|
+ makeLods(geomsForMat, mesh);
|
|
|
|
|
+ }
|
|
|
|
|
+ mesh.updateCounts();
|
|
|
|
|
+ mesh.updateBound();
|
|
|
|
|
+
|
|
|
|
|
+ Geometry out = new Geometry("batch[" + (batchNum++) + "]", mesh);
|
|
|
|
|
+ out.setMaterial(mat);
|
|
|
|
|
+ retVal.add(out);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return retVal;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ public static void gatherGeoms(Spatial scene, List<Geometry> geoms) {
|
|
|
|
|
+ if (scene instanceof Node) {
|
|
|
|
|
+ Node node = (Node) scene;
|
|
|
|
|
+ for (Spatial child : node.getChildren()) {
|
|
|
|
|
+ gatherGeoms(child, geoms);
|
|
|
|
|
+ }
|
|
|
|
|
+ } else if (scene instanceof Geometry) {
|
|
|
|
|
+ geoms.add((Geometry) scene);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Optimizes a scene by combining Geometry with the same material.
|
|
|
|
|
+ * All Geometries found in the scene are detached from their parent and
|
|
|
|
|
+ * a new Node containing the optimized Geometries is attached.
|
|
|
|
|
+ * @param scene The scene to optimize
|
|
|
|
|
+ * @return The newly created optimized geometries attached to a node
|
|
|
|
|
+ */
|
|
|
|
|
+ public static Spatial optimize(Node scene) {
|
|
|
|
|
+ return optimize(scene, false);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Optimizes a scene by combining Geometry with the same material.
|
|
|
|
|
+ * All Geometries found in the scene are detached from their parent and
|
|
|
|
|
+ * a new Node containing the optimized Geometries is attached.
|
|
|
|
|
+ * @param scene The scene to optimize
|
|
|
|
|
+ * @param useLods true if you want the resulting geometry to keep lod information
|
|
|
|
|
+ * @return The newly created optimized geometries attached to a node
|
|
|
|
|
+ */
|
|
|
|
|
+ public static Node optimize(Node scene, boolean useLods) {
|
|
|
|
|
+ ArrayList<Geometry> geoms = new ArrayList<Geometry>();
|
|
|
|
|
+
|
|
|
|
|
+ gatherGeoms(scene, geoms);
|
|
|
|
|
+
|
|
|
|
|
+ List<Geometry> batchedGeoms = makeBatches(geoms, useLods);
|
|
|
|
|
+ for (Geometry geom : batchedGeoms) {
|
|
|
|
|
+ scene.attachChild(geom);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ for (Iterator<Geometry> it = geoms.iterator(); it.hasNext();) {
|
|
|
|
|
+ Geometry geometry = it.next();
|
|
|
|
|
+ geometry.removeFromParent();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // Since the scene is returned unaltered the transform must be reset
|
|
|
|
|
+ scene.setLocalTransform(Transform.IDENTITY);
|
|
|
|
|
+
|
|
|
|
|
+ return scene;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ public static void printMesh(Mesh mesh) {
|
|
|
|
|
+ for (int bufType = 0; bufType < Type.values().length; bufType++) {
|
|
|
|
|
+ VertexBuffer outBuf = mesh.getBuffer(Type.values()[bufType]);
|
|
|
|
|
+ if (outBuf == null) {
|
|
|
|
|
+ continue;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ System.out.println(outBuf.getBufferType() + ": ");
|
|
|
|
|
+ for (int vert = 0; vert < outBuf.getNumElements(); vert++) {
|
|
|
|
|
+ String str = "[";
|
|
|
|
|
+ for (int comp = 0; comp < outBuf.getNumComponents(); comp++) {
|
|
|
|
|
+ Object val = outBuf.getElementComponent(vert, comp);
|
|
|
|
|
+ outBuf.setElementComponent(vert, comp, val);
|
|
|
|
|
+ val = outBuf.getElementComponent(vert, comp);
|
|
|
|
|
+ str += val;
|
|
|
|
|
+ if (comp != outBuf.getNumComponents() - 1) {
|
|
|
|
|
+ str += ", ";
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ str += "]";
|
|
|
|
|
+ System.out.println(str);
|
|
|
|
|
+ }
|
|
|
|
|
+ System.out.println("------");
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ public static void main(String[] args) {
|
|
|
|
|
+ Mesh mesh = new Mesh();
|
|
|
|
|
+ mesh.setBuffer(Type.Position, 3, new float[]{
|
|
|
|
|
+ 0, 0, 0,
|
|
|
|
|
+ 1, 0, 0,
|
|
|
|
|
+ 1, 1, 0,
|
|
|
|
|
+ 0, 1, 0
|
|
|
|
|
+ });
|
|
|
|
|
+ mesh.setBuffer(Type.Index, 2, new short[]{
|
|
|
|
|
+ 0, 1,
|
|
|
|
|
+ 1, 2,
|
|
|
|
|
+ 2, 3,
|
|
|
|
|
+ 3, 0
|
|
|
|
|
+ });
|
|
|
|
|
+
|
|
|
|
|
+ Geometry g1 = new Geometry("g1", mesh);
|
|
|
|
|
+
|
|
|
|
|
+ ArrayList<Geometry> geoms = new ArrayList<Geometry>();
|
|
|
|
|
+ geoms.add(g1);
|
|
|
|
|
+
|
|
|
|
|
+ Mesh outMesh = new Mesh();
|
|
|
|
|
+ mergeGeometries(geoms, outMesh);
|
|
|
|
|
+ printMesh(outMesh);
|
|
|
|
|
+ }
|
|
|
|
|
+}
|