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@@ -79,7 +79,7 @@ public class TextureGeneratorMusgrave extends TextureGenerator {
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for (int j = -halfH; j < halfH; ++j) {
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texvec[1] = hDelta * j / noisesize;
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for (int k = -halfD; k < halfD; ++k) {
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- texvec[2] = dDelta * k;
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+ texvec[2] = dDelta * k / noisesize;
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switch (stype) {
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case NoiseGenerator.TEX_MFRACTAL:
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case NoiseGenerator.TEX_FBM:
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