瀏覽代碼

Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader.

Nehon 9 年之前
父節點
當前提交
cd70630502
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.frag

+ 1 - 1
jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.frag

@@ -1,6 +1,6 @@
+#import "Common/ShaderLib/PBR.glsllib"
 #import "Common/ShaderLib/GLSLCompat.glsllib"
 #import "Common/ShaderLib/Parallax.glsllib"
-#import "Common/ShaderLib/PBR.glsllib"
 #import "Common/ShaderLib/Lighting.glsllib"