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jme3-examples/src/main/java/jme3test/post/TestBloomAlphaThreshold.java

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-/*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-package jme3test.post;
-
-import com.jme3.app.SimpleApplication;
-import com.jme3.input.KeyInput;
-import com.jme3.input.controls.ActionListener;
-import com.jme3.input.controls.KeyTrigger;
-import com.jme3.light.DirectionalLight;
-import com.jme3.material.Material;
-import com.jme3.math.ColorRGBA;
-import com.jme3.math.Quaternion;
-import com.jme3.math.Vector3f;
-import com.jme3.post.FilterPostProcessor;
-import com.jme3.post.filters.BloomFilter;
-import com.jme3.post.filters.BloomFilter.GlowMode;
-import com.jme3.renderer.queue.RenderQueue.ShadowMode;
-import com.jme3.scene.Geometry;
-import com.jme3.scene.Spatial;
-import com.jme3.scene.debug.WireFrustum;
-import com.jme3.scene.shape.Box;
-import com.jme3.util.SkyFactory;
-
-public class TestBloomAlphaThreshold extends SimpleApplication
-{
-
-	float angle;
-	Spatial lightMdl;
-	Spatial teapot;
-	Geometry frustumMdl;
-	WireFrustum frustum;
-	boolean active = true;
-	FilterPostProcessor fpp;
-
-	public static void main(String[] args)
-	{
-		TestBloomAlphaThreshold app = new TestBloomAlphaThreshold();
-		app.start();
-	}
-
-	@Override
-	public void simpleInitApp()
-	{
-		// put the camera in a bad position
-		cam.setLocation(new Vector3f(-2.336393f, 11.91392f, -10));
-		cam.setRotation(new Quaternion(0.23602544f, 0.11321983f, -0.027698677f, 0.96473104f));
-		// cam.setFrustumFar(1000);
-
-		Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
-
-		mat.setFloat("Shininess", 15f);
-		mat.setBoolean("UseMaterialColors", true);
-		mat.setColor("Ambient", ColorRGBA.Yellow.mult(0.2f));
-		mat.setColor("Diffuse", ColorRGBA.Yellow.mult(0.2f));
-		mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f));
-		mat.setColor("GlowColor", ColorRGBA.Green);
-
-		Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
-		matSoil.setFloat("Shininess", 15f);
-		matSoil.setBoolean("UseMaterialColors", true);
-		matSoil.setColor("Ambient", ColorRGBA.Gray);
-		matSoil.setColor("Diffuse", ColorRGBA.Black);
-		matSoil.setColor("Specular", ColorRGBA.Gray);
-
-		teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
-		teapot.setLocalTranslation(0, 0, 10);
-
-		teapot.setMaterial(mat);
-		teapot.setShadowMode(ShadowMode.CastAndReceive);
-		teapot.setLocalScale(10.0f);
-		rootNode.attachChild(teapot);
-
-		Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
-		soil.setMaterial(matSoil);
-		soil.setShadowMode(ShadowMode.CastAndReceive);
-		rootNode.attachChild(soil);
-
-		Material matBox = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
-		matBox.setTexture("ColorMap", assetManager.loadTexture("Textures/glass.dds"));
-		matBox.setFloat("AlphaDiscardThreshold", 0.5f);
-
-		Geometry box = new Geometry("box", new Box(new Vector3f(-3.5f, 10, -2), 2, 2, 2));
-		box.setMaterial(matBox);
-		// box.setShadowMode(ShadowMode.CastAndReceive);
-		rootNode.attachChild(box);
-
-		DirectionalLight light = new DirectionalLight();
-		light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
-		light.setColor(ColorRGBA.White.mult(1.5f));
-		rootNode.addLight(light);
-
-		// load sky
-		Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false);
-		sky.setCullHint(Spatial.CullHint.Never);
-		rootNode.attachChild(sky);
-
-		fpp = new FilterPostProcessor(assetManager);
-		int numSamples = getContext().getSettings().getSamples();
-		if (numSamples > 0)
-		{
-			fpp.setNumSamples(numSamples);
-		}
-
-		BloomFilter bloom = new BloomFilter(GlowMode.Objects);
-		bloom.setDownSamplingFactor(2);
-		bloom.setBlurScale(1.37f);
-		bloom.setExposurePower(3.30f);
-		bloom.setExposureCutOff(0.2f);
-		bloom.setBloomIntensity(2.45f);
-		BloomUI ui = new BloomUI(inputManager, bloom);
-
-		viewPort.addProcessor(fpp);
-		fpp.addFilter(bloom);
-		initInputs();
-
-	}
-
-	private void initInputs()
-	{
-		inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
-
-		ActionListener acl = new ActionListener()
-		{
-
-			@Override
-			public void onAction(String name, boolean keyPressed, float tpf)
-			{
-				if (name.equals("toggle") && keyPressed)
-				{
-					if (active)
-					{
-						active = false;
-						viewPort.removeProcessor(fpp);
-					}
-					else
-					{
-						active = true;
-						viewPort.addProcessor(fpp);
-					}
-				}
-			}
-		};
-
-		inputManager.addListener(acl, "toggle");
-
-	}
-
-}

BIN
jme3-testdata/src/main/resources/Textures/glass.dds