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- apply some defaults to blender loader texture key when loading from file

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8226 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
nor..67 14 年之前
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cea09e02ed
共有 1 個文件被更改,包括 4 次插入1 次删除
  1. 4 1
      engine/src/blender/com/jme3/scene/plugins/blender/textures/TextureHelper.java

+ 4 - 1
engine/src/blender/com/jme3/scene/plugins/blender/textures/TextureHelper.java

@@ -734,7 +734,10 @@ public class TextureHelper extends AbstractBlenderHelper {
 		//now try to locate the asset
 		for(String assetName : assetNames) {
 			try {
-				result = assetManager.loadTexture(new TextureKey(assetName));
+                TextureKey key = new TextureKey(assetName);
+                key.setGenerateMips(true);
+                key.setAsCube(false);
+				result = assetManager.loadTexture(key);
 				break;//if no exception is thrown then accept the located asset and break the loop
 			} catch(AssetNotFoundException e) {
 				LOGGER.fine(e.getLocalizedMessage());