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+/*
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+ * Copyright (c) 2024 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package com.jme3.anim;
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+
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+import com.jme3.scene.Spatial;
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+
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+/**
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+ * Mask that excludes joints from participating in the layer
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+ * if a higher layer is using those joints in an animation.
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+ *
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+ * @author codex
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+ */
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+public class SingleLayerInfluenceMask extends ArmatureMask {
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+
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+ private final String layer;
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+ private final AnimComposer anim;
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+ private final SkinningControl skin;
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+ private boolean checkUpperLayers = true;
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+
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+ /**
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+ * @param layer The layer this mask is targeted for. It is important
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+ * that this match the name of the layer this mask is (or will be) part of. You
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+ * can use {@link makeLayer} to ensure this.
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+ * @param spatial Spatial containing necessary controls ({@link AnimComposer} and {@link SkinningControl})
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+ */
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+ public SingleLayerInfluenceMask(String layer, Spatial spatial) {
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+ super();
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+ this.layer = layer;
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+ anim = spatial.getControl(AnimComposer.class);
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+ skin = spatial.getControl(SkinningControl.class);
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+ }
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+ /**
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+ * @param layer The layer this mask is targeted for. It is important
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+ * that this match the name of the layer this mask is (or will be) part of. You
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+ * can use {@link makeLayer} to ensure this.
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+ * @param anim anim composer this mask is assigned to
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+ * @param skin skinning control complimenting the anim composer.
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+ */
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+ public SingleLayerInfluenceMask(String layer, AnimComposer anim, SkinningControl skin) {
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+ super();
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+ this.layer = layer;
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+ this.anim = anim;
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+ this.skin = skin;
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+ }
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+
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+ /**
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+ * Makes a layer from this mask.
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+ */
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+ public void makeLayer() {
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+ anim.makeLayer(layer, this);
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+ }
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+
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+ /**
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+ * Adds all joints to this mask.
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+ * @return this.instance
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+ */
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+ public SingleLayerInfluenceMask addAll() {
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+ for (Joint j : skin.getArmature().getJointList()) {
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+ super.addBones(skin.getArmature(), j.getName());
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+ }
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+ return this;
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+ }
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+
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+ /**
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+ * Adds the given joint and all its children to this mask.
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+ * @param joint
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+ * @return this instance
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+ */
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+ public SingleLayerInfluenceMask addFromJoint(String joint) {
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+ super.addFromJoint(skin.getArmature(), joint);
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+ return this;
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+ }
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+
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+ /**
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+ * Adds the given joints to this mask.
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+ * @param joints
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+ * @return this instance
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+ */
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+ public SingleLayerInfluenceMask addJoints(String... joints) {
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+ super.addBones(skin.getArmature(), joints);
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+ return this;
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+ }
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+
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+ /**
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+ * Makes this mask check if each joint is being used by a higher layer
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+ * before it uses them.
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+ * <p>Not checking is more efficient, but checking can avoid some
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+ * interpolation issues between layers. Default=true
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+ * @param check
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+ * @return this instance
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+ */
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+ public SingleLayerInfluenceMask setCheckUpperLayers(boolean check) {
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+ checkUpperLayers = check;
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+ return this;
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+ }
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+
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+ /**
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+ * Get the layer this mask is targeted for.
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+ * <p>It is extremely important that this value match the actual layer
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+ * this is included in, because checking upper layers may not work if
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+ * they are different.
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+ * @return target layer
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+ */
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+ public String getTargetLayer() {
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+ return layer;
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+ }
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+
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+ /**
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+ * Get the {@link AnimComposer} this mask is for.
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+ * @return anim composer
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+ */
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+ public AnimComposer getAnimComposer() {
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+ return anim;
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+ }
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+
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+ /**
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+ * Get the {@link SkinningControl} this mask is for.
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+ * @return skinning control
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+ */
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+ public SkinningControl getSkinningControl() {
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+ return skin;
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+ }
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+
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+ /**
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+ * Returns true if this mask is checking upper layers for joint use.
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+ * @return
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+ */
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+ public boolean isCheckUpperLayers() {
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+ return checkUpperLayers;
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+ }
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+
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+ @Override
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+ public boolean contains(Object target) {
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+ return simpleContains(target) && (!checkUpperLayers || !isAffectedByUpperLayers(target));
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+ }
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+
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+ private boolean simpleContains(Object target) {
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+ return super.contains(target);
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+ }
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+
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+ private boolean isAffectedByUpperLayers(Object target) {
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+ boolean higher = false;
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+ for (String name : anim.getLayerNames()) {
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+ if (name.equals(layer)) {
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+ higher = true;
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+ continue;
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+ }
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+ if (!higher) {
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+ continue;
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+ }
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+ AnimLayer lyr = anim.getLayer(name);
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+ // if there is no action playing, no joints are used, so we can skip
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+ if (lyr.getCurrentAction() == null) continue;
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+ if (lyr.getMask() instanceof SingleLayerInfluenceMask) {
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+ // dodge some needless recursion by calling a simpler method
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+ if (((SingleLayerInfluenceMask)lyr.getMask()).simpleContains(target)) {
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+ return true;
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+ }
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+ }
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+ else if (lyr.getMask().contains(target)) {
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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+ /**
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+ * Creates an {@code SingleLayerInfluenceMask} for all joints.
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+ * @param layer layer the returned mask is, or will be, be assigned to
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+ * @param spatial spatial containing anim composer and skinning control
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+ * @return new mask
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+ */
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+ public static SingleLayerInfluenceMask all(String layer, Spatial spatial) {
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+ return new SingleLayerInfluenceMask(layer, spatial).addAll();
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+ }
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+
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+ /**
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+ * Creates an {@code SingleLayerInfluenceMask} for all joints.
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+ * @param layer layer the returned mask is, or will be, assigned to
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+ * @param anim anim composer
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+ * @param skin skinning control
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+ * @return new mask
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+ */
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+ public static SingleLayerInfluenceMask all(String layer, AnimComposer anim, SkinningControl skin) {
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+ return new SingleLayerInfluenceMask(layer, anim, skin).addAll();
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+ }
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+
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+}
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+
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