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+/*
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+ * Copyright (c) 2018 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package com.jme3.bullet.collision;
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+
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+/**
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+ * Named collision flags for a {@link PhysicsCollisionObject}. Values must agree
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+ * with those in BulletCollision/CollisionDispatch/btCollisionObject.h
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+ *
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+ * @author Stephen Gold [email protected]
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+ * @see PhysicsCollisionObject#getCollisionFlags(long)
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+ */
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+public class CollisionFlag {
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+ /**
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+ * flag for a static object
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+ */
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+ final public static int STATIC_OBJECT = 0x1;
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+ /**
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+ * flag for a kinematic object
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+ */
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+ final public static int KINEMATIC_OBJECT = 0x2;
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+ /**
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+ * flag for an object with no contact response, such as a PhysicsGhostObject
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+ */
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+ final public static int NO_CONTACT_RESPONSE = 0x4;
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+ /**
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+ * flag to enable a custom material callback for per-triangle
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+ * friction/restitution (not used by JME)
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+ */
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+ final public static int CUSTOM_MATERIAL_CALLBACK = 0x8;
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+ /**
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+ * flag for a character object, such as a PhysicsCharacter
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+ */
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+ final public static int CHARACTER_OBJECT = 0x10;
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+ /**
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+ * flag to disable debug visualization (not used by JME)
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+ */
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+ final public static int DISABLE_VISUALIZE_OBJECT = 0x20;
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+ /**
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+ * flag to disable parallel/SPU processing (not used by JME)
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+ */
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+ final public static int DISABLE_SPU_COLLISION_PROCESSING = 0x40;
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+ /**
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+ * flag not used by JME
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+ */
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+ final public static int HAS_CONTACT_STIFFNESS_DAMPING = 0x80;
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+ /**
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+ * flag not used by JME
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+ */
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+ final public static int HAS_CUSTOM_DEBUG_RENDERING_COLOR = 0x100;
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+ /**
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+ * flag not used by JME
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+ */
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+ final public static int HAS_FRICTION_ANCHOR = 0x200;
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+ /**
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+ * flag not used by JME
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+ */
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+ final public static int HAS_COLLISION_SOUND_TRIGGER = 0x400;
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+}
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