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GLRenderer: use #version 100 for GLSL ES shaders

Kirill Vainer 10 tahun lalu
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melakukan
d32226db10

+ 3 - 0
jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@@ -1066,6 +1066,9 @@ public class GLRenderer implements Renderer {
                 stringBuf.append("\n");
             } else {
                 if (gles2) {
+                    // request GLSL ES (1.00) when compiling under GLES2.
+                    stringBuf.append("#version 100\n");
+                    
                     if (source.getType() == ShaderType.Fragment) {
                         // GLES2 requires precision qualifier.
                         stringBuf.append("precision mediump float;\n");