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+/*
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+ * Copyright (c) 2009-2010 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+package com.jme3.input.event;
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+
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+import com.jme3.input.event.InputEvent;
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+import com.jme3.math.Vector2f;
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+
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+/**
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+ * <code>TouchEvent</code> represents a single event from multi-touch input devices
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+ * @author larynx
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+ *
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+ */
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+public class TouchEvent extends InputEvent
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+{
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+ public static enum Type
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+ {
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+ /**
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+ * Touch down event, fields: posX, posY
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+ */
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+ DOWN,
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+
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+ /**
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+ * Move/Drag event, fields: posX, posY, deltaX, deltaY
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+ */
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+ MOVE,
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+
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+ /**
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+ * Touch up event, fields: posX, posY
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+ */
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+ UP,
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+
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+ /**
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+ * Virtual keyboard or hardware key event down, fields: keyCode, characters
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+ */
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+ KEY_DOWN,
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+
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+ /**
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+ * Virtual keyboard or hardware key event up, fields: keyCode, characters
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+ */
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+ KEY_UP,
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+
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+ // Single finger gestures
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+ FLING,
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+ TAP,
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+ DOUBLETAP,
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+ LONGPRESSED,
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+
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+ // Two finger scale events
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+ /**
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+ * Two finger scale event start, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
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+ */
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+ SCALE_START,
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+ /**
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+ * Two finger scale event, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
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+ */
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+ SCALE_MOVE,
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+ /**
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+ * Two finger scale event end, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
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+ */
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+ SCALE_END,
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+
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+ /**
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+ * Scroll event
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+ */
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+ SCROLL,
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+
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+ /**
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+ * The user has performed a down MotionEvent and not performed a move or up yet. This event is commonly used to provide visual feedback to the user to let them know that their action has been recognized i.e. highlight an element.
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+ */
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+ SHOWPRESS,
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+
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+ // Others
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+ OUTSIDE,
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+ IDLE}
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+
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+ private Type type = Type.IDLE;
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+
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+
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+ private int pointerId;
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+ private float posX;
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+ private float posY;
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+ private float deltaX;
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+ private float deltaY;
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+
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+ // Used only with KEY* events
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+ private int keyCode;
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+ private String characters;
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+
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+ // Used only with SCALE* events
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+ private float scaleFactor;
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+ private float scaleSpan;
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+
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+
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+ public TouchEvent()
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+ {
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+ set(Type.IDLE, 0f, 0f, 0f, 0f);
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+ }
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+ public TouchEvent(Type type, float x, float y, float deltax, float deltay)
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+ {
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+ set(type, x, y, deltax, deltay);
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+ }
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+
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+ public void set(Type type)
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+ {
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+ this.type = type;
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+ this.posX = 0f;
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+ this.posY = 0f;
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+ this.deltaX = 0f;
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+ this.deltaY = 0f;
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+ }
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+
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+ public void set(Type type, float x, float y, float deltax, float deltay)
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+ {
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+ this.type = type;
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+ this.posX = x;
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+ this.posY = y;
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+ this.deltaX = deltax;
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+ this.deltaY = deltay;
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+ }
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+
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+
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+ public Type getType()
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+ {
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+ return type;
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+ }
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+
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+ public float getX()
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+ {
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+ return posX;
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+ }
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+
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+ public float getY()
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+ {
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+ return posY;
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+ }
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+
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+ public float getDeltaX()
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+ {
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+ return deltaX;
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+ }
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+
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+ public float getDeltaY()
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+ {
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+ return deltaY;
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+ }
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+
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+ public Vector2f getDelta()
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+ {
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+ return new Vector2f(deltaX,deltaY);
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+ }
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+
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+ public int getPointerId()
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+ {
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+ return pointerId;
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+ }
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+
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+ public void setPointerId(int pointerId)
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+ {
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+ this.pointerId = pointerId;
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+ }
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+
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+ public int getKeyCode()
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+ {
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+ return keyCode;
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+ }
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+
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+ public void setKeyCode(int keyCode)
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+ {
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+ this.keyCode = keyCode;
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+ }
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+
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+ public String getCharacters()
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+ {
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+ return characters;
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+ }
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+
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+ public void setCharacters(String characters)
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+ {
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+ this.characters = characters;
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+ }
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+
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+ public float getScaleFactor()
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+ {
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+ return scaleFactor;
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+ }
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+
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+ public void setScaleFactor(float scaleFactor)
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+ {
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+ this.scaleFactor = scaleFactor;
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+ }
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+
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+ public float getScaleSpan()
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+ {
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+ return scaleSpan;
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+ }
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+
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+ public void setScaleSpan(float scaleSpan)
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+ {
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+ this.scaleSpan = scaleSpan;
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+ }
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+}
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