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@@ -501,7 +501,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
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}
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}
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}
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}
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- if (numSamples <= 1 || !caps.contains(Caps.OpenGL32)) {
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+ if (numSamples <= 1 || !caps.contains(Caps.OpenGL32) || !caps.contains(Caps.FrameBufferMultisample)) {
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renderFrameBuffer = new FrameBuffer(width, height, 1);
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renderFrameBuffer = new FrameBuffer(width, height, 1);
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renderFrameBuffer.setDepthTarget(FrameBufferTarget.newTarget(depthFormat));
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renderFrameBuffer.setDepthTarget(FrameBufferTarget.newTarget(depthFormat));
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filterTexture = new Texture2D(width, height, fbFormat);
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filterTexture = new Texture2D(width, height, fbFormat);
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