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Renamed AnimationHelper to AnimationFactory

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8958 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
rem..om 14 lat temu
rodzic
commit
d6124d3489

+ 3 - 3
engine/src/core/com/jme3/animation/AnimationHelper.java → engine/src/core/com/jme3/animation/AnimationFactory.java

@@ -52,7 +52,7 @@ import com.jme3.math.Vector3f;
  * 
  * @author Nehon
  */
-public class AnimationHelper {
+public class AnimationFactory {
 
     /**
      * step for splitting rotation that have a n ange above PI/2
@@ -150,7 +150,7 @@ public class AnimationHelper {
      * @param duration the desired duration for the resulting animation
      * @param name the name of the resulting animation
      */
-    public AnimationHelper(float duration, String name) {
+    public AnimationFactory(float duration, String name) {
         this(duration, name, 30);
     }
 
@@ -160,7 +160,7 @@ public class AnimationHelper {
      * @param name the name of the resulting animation
      * @param fps the number of frames per second for this animation (default is 30)
      */
-    public AnimationHelper(float duration, String name, int fps) {
+    public AnimationFactory(float duration, String name, int fps) {
         this.name = name;
         this.duration = duration;
         this.fps = fps;

+ 18 - 18
engine/src/test/jme3test/animation/TestCinematic.java

@@ -32,7 +32,7 @@
 package jme3test.animation;
 
 import com.jme3.animation.AnimControl;
-import com.jme3.animation.AnimationHelper;
+import com.jme3.animation.AnimationFactory;
 import com.jme3.animation.LoopMode;
 import com.jme3.app.SimpleApplication;
 import com.jme3.cinematic.Cinematic;
@@ -106,30 +106,30 @@ public class TestCinematic extends SimpleApplication {
         stateManager.attach(cinematic);
 
         createCameraMotion();
-        
+
         //creating spatial animation for the teapot
-        AnimationHelper helper = new AnimationHelper(20, "teapotAnim");
-        helper.addTimeTranslation(0, new Vector3f(10, 0, 10)); 
-        helper.addTimeTranslation(20, new Vector3f(10, 0, -10));
-        helper.addTimeScale(10, new Vector3f(4, 4, 4));
-        helper.addTimeScale(20, new Vector3f(1, 1, 1));
-        helper.addTimeRotation(20, new Quaternion().fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y));
+        AnimationFactory factory = new AnimationFactory(20, "teapotAnim");
+        factory.addTimeTranslation(0, new Vector3f(10, 0, 10));
+        factory.addTimeTranslation(20, new Vector3f(10, 0, -10));
+        factory.addTimeScale(10, new Vector3f(4, 4, 4));
+        factory.addTimeScale(20, new Vector3f(1, 1, 1));
+        factory.addTimeRotationAngles(20, 0, 4 * FastMath.TWO_PI, 0);
         AnimControl control = new AnimControl();
-        control.addAnim(helper.buildAnimation());
+        control.addAnim(factory.buildAnimation());
         teapot.addControl(control);
-        
+
         //fade in
-        cinematic.addCinematicEvent(0, new FadeEvent(true));             
-        cinematic.activateCamera(0, "aroundCam");
-        cinematic.addCinematicEvent(0,  new AnimationTrack(teapot, "teapotAnim", LoopMode.DontLoop));
+        cinematic.addCinematicEvent(0, new FadeEvent(true));
+       // cinematic.activateCamera(0, "aroundCam");
+        cinematic.addCinematicEvent(0, new AnimationTrack(teapot, "teapotAnim", LoopMode.DontLoop));
         cinematic.addCinematicEvent(0, cameraMotionTrack);
         cinematic.addCinematicEvent(0, new SoundTrack("Sound/Environment/Nature.ogg", LoopMode.Loop));
         cinematic.addCinematicEvent(3f, new SoundTrack("Sound/Effects/kick.wav"));
         cinematic.addCinematicEvent(3, new SubtitleTrack(nifty, "start", 3, "jMonkey engine really kicks A..."));
         cinematic.addCinematicEvent(5.1f, new SoundTrack("Sound/Effects/Beep.ogg", 1));
         cinematic.addCinematicEvent(2, new AnimationTrack(model, "Walk", LoopMode.Loop));
-        cinematic.activateCamera(6, "topView");
-        cinematic.activateCamera(10, "aroundCam");
+        cinematic.activateCamera(0, "topView");
+      //  cinematic.activateCamera(10, "aroundCam");
 
         //fade out
         cinematic.addCinematicEvent(19, new FadeEvent(false));
@@ -184,7 +184,7 @@ public class TestCinematic extends SimpleApplication {
 
         CameraNode camNode = cinematic.bindCamera("topView", cam);
         camNode.setLocalTranslation(new Vector3f(0, 50, 0));
-        camNode.lookAt(model.getLocalTranslation(), Vector3f.UNIT_Y);
+        camNode.lookAt(teapot.getLocalTranslation(), Vector3f.UNIT_Y);
 
         CameraNode camNode2 = cinematic.bindCamera("aroundCam", cam);
         path = new MotionPath();
@@ -282,7 +282,7 @@ public class TestCinematic extends SimpleApplication {
     private class FadeEvent extends AbstractCinematicEvent {
 
         boolean in = true;
-        float value = 0;        
+        float value = 0;
 
         public FadeEvent(boolean in) {
             super(1);
@@ -292,7 +292,7 @@ public class TestCinematic extends SimpleApplication {
 
         @Override
         public void onPlay() {
-            
+
             fade.setDuration(1f / cinematic.getSpeed());
             if (in) {
                 fade.fadeIn();

+ 12 - 12
engine/src/test/jme3test/model/anim/TestAnimationHelper.java → engine/src/test/jme3test/model/anim/TestAnimationFactory.java

@@ -1,7 +1,7 @@
 package jme3test.model.anim;
 
 import com.jme3.animation.AnimControl;
-import com.jme3.animation.AnimationHelper;
+import com.jme3.animation.AnimationFactory;
 import com.jme3.app.SimpleApplication;
 import com.jme3.light.AmbientLight;
 import com.jme3.light.DirectionalLight;
@@ -13,7 +13,7 @@ import com.jme3.scene.Node;
 import com.jme3.scene.shape.Box;
 import com.jme3.util.TangentBinormalGenerator;
 
-public class TestAnimationHelper extends SimpleApplication {
+public class TestAnimationFactory extends SimpleApplication {
 
     public static void main(String[] args) {
         TestSpatialAnim app = new TestSpatialAnim();
@@ -48,32 +48,32 @@ public class TestAnimationHelper extends SimpleApplication {
 
         //creating quite complex animation witht the AnimationHelper
         // animation of 6 seconds named "anim" and with 25 frames per second
-        AnimationHelper animationHelper = new AnimationHelper(6, "anim", 25);
+        AnimationFactory animationFactory = new AnimationFactory(6, "anim", 25);
         
         //creating a translation keyFrame at time = 3 with a translation on the x axis of 5 WU        
-        animationHelper.addTimeTranslation(3, new Vector3f(5, 0, 0));
+        animationFactory.addTimeTranslation(3, new Vector3f(5, 0, 0));
         //reseting the translation to the start position at time = 6
-        animationHelper.addTimeTranslation(6, new Vector3f(0, 0, 0));
+        animationFactory.addTimeTranslation(6, new Vector3f(0, 0, 0));
 
         //Creating a scale keyFrame at time = 2 with the unit scale.
-        animationHelper.addTimeScale(2, new Vector3f(1, 1, 1));
+        animationFactory.addTimeScale(2, new Vector3f(1, 1, 1));
         //Creating a scale keyFrame at time = 4 scaling to 1.5
-        animationHelper.addTimeScale(4, new Vector3f(1.5f, 1.5f, 1.5f));
+        animationFactory.addTimeScale(4, new Vector3f(1.5f, 1.5f, 1.5f));
         //reseting the scale to the start value at time = 5
-        animationHelper.addTimeScale(5, new Vector3f(1, 1, 1));
+        animationFactory.addTimeScale(5, new Vector3f(1, 1, 1));
 
         
         //Creating a rotation keyFrame at time = 0.5 of quarter PI around the Z axis
-        animationHelper.addTimeRotation(0.5f,new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Z));
+        animationFactory.addTimeRotation(0.5f,new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Z));
         //rotating back to initial rotation value at time = 1
-        animationHelper.addTimeRotation(1,Quaternion.IDENTITY);
+        animationFactory.addTimeRotation(1,Quaternion.IDENTITY);
         //Creating a rotation keyFrame at time = 2. Note that i used the Euler angle version because the angle is higher than PI
         //this should result in a complete revolution of the spatial around the x axis in 1 second (from 1 to 2)
-        animationHelper.addTimeRotationAngles(2, FastMath.TWO_PI,0, 0);
+        animationFactory.addTimeRotationAngles(2, FastMath.TWO_PI,0, 0);
 
 
         AnimControl control = new AnimControl();
-        control.addAnim(animationHelper.buildAnimation());
+        control.addAnim(animationFactory.buildAnimation());
 
         model.addControl(control);