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+/*
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+ * Copyright (c) 2023 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package com.jme3.util;
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+
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.Mesh;
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+import com.jme3.scene.VertexBuffer;
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+import com.jme3.util.mikktspace.MikktspaceTangentGenerator;
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+import java.nio.FloatBuffer;
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+import org.junit.Assert;
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+import org.junit.Test;
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+
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+/**
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+ * Verifies that tangents can be generated without an index buffer. This was
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+ * issue #1909 at GitHub.
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+ *
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+ * @author Stephen Gold
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+ */
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+public class TestIssue1909 {
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+ /**
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+ * Tests MikktspaceTangentGenerator.generate() without index buffers.
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+ */
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+ @Test
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+ public void testIssue1909() {
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+ /*
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+ * Generate normals, texture coordinates, and vertex positions
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+ * for a large square in the X-Z plane.
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+ */
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+ FloatBuffer normals = BufferUtils.createFloatBuffer(
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+ 0f, 1f, 0f,
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+ 0f, 1f, 0f,
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+ 0f, 1f, 0f,
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+ 0f, 1f, 0f,
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+ 0f, 1f, 0f,
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+ 0f, 1f, 0f
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+ );
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+ float uvDiameter = 5f;
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+ FloatBuffer uvs = BufferUtils.createFloatBuffer(
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+ uvDiameter, uvDiameter,
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+ 0f, 0f,
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+ uvDiameter, 0f,
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+ uvDiameter, uvDiameter,
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+ 0f, uvDiameter,
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+ 0f, 0f
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+ );
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+ float posRadius = 500f;
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+ FloatBuffer positions = BufferUtils.createFloatBuffer(
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+ +posRadius, 0f, +posRadius,
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+ -posRadius, 0f, -posRadius,
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+ -posRadius, 0f, +posRadius,
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+ +posRadius, 0f, +posRadius,
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+ +posRadius, 0f, -posRadius,
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+ -posRadius, 0f, -posRadius
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+ );
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+ Mesh mesh = new Mesh();
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+ int numAxes = 3;
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+ mesh.setBuffer(VertexBuffer.Type.Normal, numAxes, normals);
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+ mesh.setBuffer(VertexBuffer.Type.Position, numAxes, positions);
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+ mesh.setBuffer(VertexBuffer.Type.TexCoord, 2, uvs);
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+ mesh.updateBound();
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+
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+ Geometry testGeometry = new Geometry("testGeometry", mesh);
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+ MikktspaceTangentGenerator.generate(testGeometry);
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+
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+ VertexBuffer tangents = mesh.getBuffer(VertexBuffer.Type.Tangent);
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+ Assert.assertNotNull(tangents);
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+ }
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+}
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