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vec2 classicParallaxOffset(sampler2D parallaxMap, vec3 vViewDir,vec2 texCoord,float parallaxScale){
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vec2 classicParallaxOffset(sampler2D parallaxMap, vec3 vViewDir,vec2 texCoord,float parallaxScale){
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h = texture2D(parallaxMap, texCoord).a;
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h = texture2D(parallaxMap, texCoord).a;
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