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Applied javadoc patch to SkyFactory from sgold

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10901 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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  1. 298 245
      engine/src/core/com/jme3/util/SkyFactory.java

+ 298 - 245
engine/src/core/com/jme3/util/SkyFactory.java

@@ -1,245 +1,298 @@
-/*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.util;
-
-import com.jme3.asset.AssetManager;
-import com.jme3.asset.TextureKey;
-import com.jme3.bounding.BoundingSphere;
-import com.jme3.material.Material;
-import com.jme3.math.Vector3f;
-import com.jme3.renderer.queue.RenderQueue.Bucket;
-import com.jme3.scene.Geometry;
-import com.jme3.scene.Spatial;
-import com.jme3.scene.shape.Sphere;
-import com.jme3.texture.Image;
-import com.jme3.texture.Image.Format;
-import com.jme3.texture.Texture;
-import com.jme3.texture.TextureCubeMap;
-import java.nio.ByteBuffer;
-import java.util.ArrayList;
-
-/**
- * <code>SkyFactory</code> is used to create jME {@link Spatial}s that can
- * be attached to the scene to display a sky image in the background.
- * 
- * @author Kirill Vainer
- */
-public class SkyFactory {
-
-    /**
-     * Creates a sky using the given texture (cubemap or spheremap). 
-     * 
-     * @param assetManager The asset manager to use to load materials
-     * @param texture Texture to use for the sky
-     * @param normalScale The normal scale is multiplied by the 3D normal
-     * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply 
-     * and transformation to the normal.
-     * @param sphereMap The way the texture is used
-     * depends on this value:<br>
-     * <ul>
-     * <li>true: Its a Texture2D with the pixels arranged for  
-     * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li>
-     * <li>false: Its either a TextureCubeMap or Texture2D. If its a Texture2D
-     * then the image is taken from it and is inserted into a TextureCubeMap</li>
-     * </ul>
-     * @return A spatial representing the sky
-     */
-    public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap) {
-        return createSky(assetManager, texture, normalScale, sphereMap, 10);
-    }
-
-    /**
-     * Creates a sky using the given texture (cubemap or spheremap). 
-     * 
-     * @param assetManager The asset manager to use to load materials
-     * @param texture Texture to use for the sky
-     * @param normalScale The normal scale is multiplied by the 3D normal
-     * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply 
-     * and transformation to the normal.
-     * @param sphereMap The way the texture is used
-     * depends on this value:<br>
-     * <ul>
-     * <li>true: Its a Texture2D with the pixels arranged for  
-     * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li>
-     * <li>false: Its either a TextureCubeMap or Texture2D. If its a Texture2D
-     * then the image is taken from it and is inserted into a TextureCubeMap</li>
-     * </ul>
-     * @param sphereRadius If specified, this will be the sky sphere's radius.
-     * This should be the camera's near plane for optimal quality.
-     * @return A spatial representing the sky
-     */
-    public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap, int sphereRadius) {
-        if (texture == null) {
-            throw new IllegalArgumentException("texture cannot be null");
-        }
-        final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
-
-        Geometry sky = new Geometry("Sky", sphereMesh);
-        sky.setQueueBucket(Bucket.Sky);
-        sky.setCullHint(Spatial.CullHint.Never);
-        sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
-
-        Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
-
-        skyMat.setVector3("NormalScale", normalScale);
-        if (sphereMap) {
-            skyMat.setBoolean("SphereMap", sphereMap);
-        } else if (!(texture instanceof TextureCubeMap)) {
-            // make sure its a cubemap
-            Image img = texture.getImage();
-            texture = new TextureCubeMap();
-            texture.setImage(img);
-        }
-        skyMat.setTexture("Texture", texture);
-        sky.setMaterial(skyMat);
-
-        return sky;
-    }
-
-    private static void checkImage(Image image) {
-//        if (image.getDepth() != 1)
-//            throw new IllegalArgumentException("3D/Array images not allowed");
-
-        if (image.getWidth() != image.getHeight()) {
-            throw new IllegalArgumentException("Image width and height must be the same");
-        }
-
-        if (image.getMultiSamples() != 1) {
-            throw new IllegalArgumentException("Multisample textures not allowed");
-        }
-    }
-
-    private static void checkImagesForCubeMap(Image... images) {
-        if (images.length == 1) {
-            return;
-        }
-
-        Format fmt = images[0].getFormat();
-        int width = images[0].getWidth();
-        int height = images[0].getHeight();
-        
-        ByteBuffer data = images[0].getData(0);
-        int size = data != null ? data.capacity() : 0;
-
-        checkImage(images[0]);
-
-        for (int i = 1; i < images.length; i++) {
-            Image image = images[i];
-            checkImage(images[i]);
-            if (image.getFormat() != fmt) {
-                throw new IllegalArgumentException("Images must have same format");
-            }
-            if (image.getWidth() != width || image.getHeight() != height)  {
-                throw new IllegalArgumentException("Images must have same resolution");
-            }
-            ByteBuffer data2 = image.getData(0);
-            if (data2 != null){
-                if (data2.capacity() != size) {
-                    throw new IllegalArgumentException("Images must have same size");
-                }
-            }
-        }
-    }
-
-    public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale) {
-        return createSky(assetManager, west, east, north, south, up, down, normalScale, 10);
-    }
-
-    public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius) {
-        final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
-        Geometry sky = new Geometry("Sky", sphereMesh);
-        sky.setQueueBucket(Bucket.Sky);
-        sky.setCullHint(Spatial.CullHint.Never);
-        sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
-
-        Image westImg = west.getImage();
-        Image eastImg = east.getImage();
-        Image northImg = north.getImage();
-        Image southImg = south.getImage();
-        Image upImg = up.getImage();
-        Image downImg = down.getImage();
-
-        checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg);
-
-        Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null);
-
-        cubeImage.addData(westImg.getData(0));
-        cubeImage.addData(eastImg.getData(0));
-
-        cubeImage.addData(downImg.getData(0));
-        cubeImage.addData(upImg.getData(0));
-
-        cubeImage.addData(southImg.getData(0));
-        cubeImage.addData(northImg.getData(0));
-        
-        if (westImg.getEfficentData() != null){
-            // also consilidate efficient data
-            ArrayList<Object> efficientData = new ArrayList<Object>(6);
-            efficientData.add(westImg.getEfficentData());
-            efficientData.add(eastImg.getEfficentData());
-            efficientData.add(downImg.getEfficentData());
-            efficientData.add(upImg.getEfficentData());
-            efficientData.add(southImg.getEfficentData());
-            efficientData.add(northImg.getEfficentData());
-            cubeImage.setEfficentData(efficientData);
-        }
-
-        TextureCubeMap cubeMap = new TextureCubeMap(cubeImage);
-        cubeMap.setAnisotropicFilter(0);
-        cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
-        cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
-        cubeMap.setWrap(Texture.WrapMode.EdgeClamp);
-
-        Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
-        skyMat.setTexture("Texture", cubeMap);
-        skyMat.setVector3("NormalScale", normalScale);
-        sky.setMaterial(skyMat);
-
-        return sky;
-    }
-
-    public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) {
-        return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ);
-    }
-
-    public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) {
-        return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap);
-    }
-
-    public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) {
-        TextureKey key = new TextureKey(textureName, true);
-        key.setGenerateMips(true);
-        key.setAsCube(!sphereMap);
-        Texture tex = assetManager.loadTexture(key);
-        return createSky(assetManager, tex, sphereMap);
-    }
-}
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.util;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.asset.TextureKey;
+import com.jme3.bounding.BoundingSphere;
+import com.jme3.material.Material;
+import com.jme3.math.Vector3f;
+import com.jme3.renderer.queue.RenderQueue.Bucket;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Spatial;
+import com.jme3.scene.shape.Sphere;
+import com.jme3.texture.Image;
+import com.jme3.texture.Image.Format;
+import com.jme3.texture.Texture;
+import com.jme3.texture.TextureCubeMap;
+import java.nio.ByteBuffer;
+import java.util.ArrayList;
+
+/**
+ * <code>SkyFactory</code> is used to create jME {@link Spatial}s that can
+ * be attached to the scene to display a sky image in the background.
+ * 
+ * @author Kirill Vainer
+ */
+public class SkyFactory {
+
+    /**
+     * Create a sky with radius=10 using the given cubemap or spheremap texture.
+     *
+     * For the sky to be visible, its radius must fall between the near and far
+     * planes of the camera's frustrum.
+     *
+     * @param assetManager from which to load materials
+     * @param texture to use
+     * @param normalScale The normal scale is multiplied by the 3D normal to get
+     * a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
+     * transformation to the normal.
+     * @param sphereMap determines how the texture is used:<br>
+     * <ul>
+     * <li>true: The texture is a Texture2D with the pixels arranged for
+     * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere
+     * mapping</a>.</li>
+     * <li>false: The texture is either a TextureCubeMap or Texture2D. If it is
+     * a Texture2D then the image is taken from it and is inserted into a
+     * TextureCubeMap</li>
+     * </ul>
+     * @return a new spatial representing the sky, ready to be attached to the
+     * scene graph
+     */
+    public static Spatial createSky(AssetManager assetManager, Texture texture,
+            Vector3f normalScale, boolean sphereMap) {
+        return createSky(assetManager, texture, normalScale, sphereMap, 10);
+    }
+
+    /**
+     * Create a sky using the given cubemap or spheremap texture.
+     *
+     * @param assetManager from which to load materials
+     * @param texture to use
+     * @param normalScale The normal scale is multiplied by the 3D normal to get
+     * a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
+     * transformation to the normal.
+     * @param sphereMap determines how the texture is used:<br>
+     * <ul>
+     * <li>true: The texture is a Texture2D with the pixels arranged for
+     * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere
+     * mapping</a>.</li>
+     * <li>false: The texture is either a TextureCubeMap or Texture2D. If it is
+     * a Texture2D then the image is taken from it and is inserted into a
+     * TextureCubeMap</li>
+     * </ul>
+     * @param sphereRadius the sky sphere's radius: for the sky to be visible,
+     * its radius must fall between the near and far planes of the camera's
+     * frustrum
+     * @return a new spatial representing the sky, ready to be attached to the
+     * scene graph
+     */
+    public static Spatial createSky(AssetManager assetManager, Texture texture,
+            Vector3f normalScale, boolean sphereMap, int sphereRadius) {
+        if (texture == null) {
+            throw new IllegalArgumentException("texture cannot be null");
+        }
+        final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
+
+        Geometry sky = new Geometry("Sky", sphereMesh);
+        sky.setQueueBucket(Bucket.Sky);
+        sky.setCullHint(Spatial.CullHint.Never);
+        sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
+
+        Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
+
+        skyMat.setVector3("NormalScale", normalScale);
+        if (sphereMap) {
+            skyMat.setBoolean("SphereMap", sphereMap);
+        } else if (!(texture instanceof TextureCubeMap)) {
+            // make sure its a cubemap
+            Image img = texture.getImage();
+            texture = new TextureCubeMap();
+            texture.setImage(img);
+        }
+        skyMat.setTexture("Texture", texture);
+        sky.setMaterial(skyMat);
+
+        return sky;
+    }
+
+    private static void checkImage(Image image) {
+//        if (image.getDepth() != 1)
+//            throw new IllegalArgumentException("3D/Array images not allowed");
+
+        if (image.getWidth() != image.getHeight()) {
+            throw new IllegalArgumentException("Image width and height must be the same");
+        }
+
+        if (image.getMultiSamples() != 1) {
+            throw new IllegalArgumentException("Multisample textures not allowed");
+        }
+    }
+
+    private static void checkImagesForCubeMap(Image... images) {
+        if (images.length == 1) {
+            return;
+        }
+
+        Format fmt = images[0].getFormat();
+        int width = images[0].getWidth();
+        int height = images[0].getHeight();
+        
+        ByteBuffer data = images[0].getData(0);
+        int size = data != null ? data.capacity() : 0;
+
+        checkImage(images[0]);
+
+        for (int i = 1; i < images.length; i++) {
+            Image image = images[i];
+            checkImage(images[i]);
+            if (image.getFormat() != fmt) {
+                throw new IllegalArgumentException("Images must have same format");
+            }
+            if (image.getWidth() != width || image.getHeight() != height)  {
+                throw new IllegalArgumentException("Images must have same resolution");
+            }
+            ByteBuffer data2 = image.getData(0);
+            if (data2 != null){
+                if (data2.capacity() != size) {
+                    throw new IllegalArgumentException("Images must have same size");
+                }
+            }
+        }
+    }
+
+    /**
+     * Create a cube-mapped sky with radius=10 using six textures.
+     *
+     * For the sky to be visible, its radius must fall between the near and far
+     * planes of the camera's frustrum.
+     *
+     * @param assetManager from which to load materials
+     * @param west texture for the western face of the cube
+     * @param east texture for the eastern face of the cube
+     * @param north texture for the northern face of the cube
+     * @param south texture for the southern face of the cube
+     * @param up texture for the top face of the cube
+     * @param down texture for the bottom face of the cube
+     * @param normalScale The normal scale is multiplied by the 3D normal to get
+     * a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
+     * transformation to the normal.
+     * @return a new spatial representing the sky, ready to be attached to the
+     * scene graph
+     */
+    public static Spatial createSky(AssetManager assetManager, Texture west,
+            Texture east, Texture north, Texture south, Texture up,
+            Texture down, Vector3f normalScale) {
+        return createSky(assetManager, west, east, north, south, up, down,
+                normalScale, 10);
+    }
+
+    /**
+     * Create a cube-mapped sky using six textures.
+     *
+     * @param assetManager from which to load materials
+     * @param west texture for the western face of the cube
+     * @param east texture for the eastern face of the cube
+     * @param north texture for the northern face of the cube
+     * @param south texture for the southern face of the cube
+     * @param up texture for the top face of the cube
+     * @param down texture for the bottom face of the cube
+     * @param normalScale The normal scale is multiplied by the 3D normal to get
+     * a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
+     * transformation to the normal.
+     * @param sphereRadius the sky sphere's radius: for the sky to be visible,
+     * its radius must fall between the near and far planes of the camera's
+     * frustrum
+     * @return a new spatial representing the sky, ready to be attached to the
+     * scene graph
+     */
+    public static Spatial createSky(AssetManager assetManager, Texture west,
+            Texture east, Texture north, Texture south, Texture up,
+            Texture down, Vector3f normalScale, float sphereRadius) {
+        final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
+        Geometry sky = new Geometry("Sky", sphereMesh);
+        sky.setQueueBucket(Bucket.Sky);
+        sky.setCullHint(Spatial.CullHint.Never);
+        sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
+
+        Image westImg = west.getImage();
+        Image eastImg = east.getImage();
+        Image northImg = north.getImage();
+        Image southImg = south.getImage();
+        Image upImg = up.getImage();
+        Image downImg = down.getImage();
+
+        checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg);
+
+        Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null);
+
+        cubeImage.addData(westImg.getData(0));
+        cubeImage.addData(eastImg.getData(0));
+
+        cubeImage.addData(downImg.getData(0));
+        cubeImage.addData(upImg.getData(0));
+
+        cubeImage.addData(southImg.getData(0));
+        cubeImage.addData(northImg.getData(0));
+        
+        if (westImg.getEfficentData() != null){
+            // also consilidate efficient data
+            ArrayList<Object> efficientData = new ArrayList<Object>(6);
+            efficientData.add(westImg.getEfficentData());
+            efficientData.add(eastImg.getEfficentData());
+            efficientData.add(downImg.getEfficentData());
+            efficientData.add(upImg.getEfficentData());
+            efficientData.add(southImg.getEfficentData());
+            efficientData.add(northImg.getEfficentData());
+            cubeImage.setEfficentData(efficientData);
+        }
+
+        TextureCubeMap cubeMap = new TextureCubeMap(cubeImage);
+        cubeMap.setAnisotropicFilter(0);
+        cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
+        cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
+        cubeMap.setWrap(Texture.WrapMode.EdgeClamp);
+
+        Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
+        skyMat.setTexture("Texture", cubeMap);
+        skyMat.setVector3("NormalScale", normalScale);
+        sky.setMaterial(skyMat);
+
+        return sky;
+    }
+
+    public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) {
+        return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ);
+    }
+
+    public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) {
+        return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap);
+    }
+
+    public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) {
+        TextureKey key = new TextureKey(textureName, true);
+        key.setGenerateMips(true);
+        key.setAsCube(!sphereMap);
+        Texture tex = assetManager.loadTexture(key);
+        return createSky(assetManager, tex, sphereMap);
+    }
+}