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@@ -9,9 +9,9 @@ void main() {
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vec4 texVal = texture2D(m_Texture, texCoord);
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texVal = pow(texVal, vec4(m_Gamma));
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- texVal = texVal * m_NumColors;
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+ texVal = texVal * vec4(m_NumColors);
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texVal = floor(texVal);
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- texVal = texVal / m_NumColors;
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+ texVal = texVal / vec4(m_NumColors);
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texVal = pow(texVal, vec4(1.0/m_Gamma));
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gl_FragColor = mix(texture2D(m_Texture, texCoord), texVal, m_Strength);
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