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FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures

Nehon há 10 anos atrás
pai
commit
d7b0292590

+ 3 - 3
jme3-core/src/main/java/com/jme3/post/FilterPostProcessor.java

@@ -300,7 +300,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
     public void postFrame(FrameBuffer out) {
 
         FrameBuffer sceneBuffer = renderFrameBuffer;
-        if (renderFrameBufferMS != null && !renderer.getCaps().contains(Caps.OpenGL31)) {
+        if (renderFrameBufferMS != null && !renderer.getCaps().contains(Caps.OpenGL32)) {
             renderer.copyFrameBuffer(renderFrameBufferMS, renderFrameBuffer, true);
         } else if (renderFrameBufferMS != null) {
             sceneBuffer = renderFrameBufferMS;
@@ -443,7 +443,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
         //antialiasing on filters only supported in opengl 3 due to depth read problem
         if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample)) {
             renderFrameBufferMS = new FrameBuffer(width, height, numSamples);
-            if (caps.contains(Caps.OpenGL31)) {
+            if (caps.contains(Caps.OpenGL32)) {
                 Texture2D msColor = new Texture2D(width, height, numSamples, fbFormat);
                 Texture2D msDepth = new Texture2D(width, height, numSamples, Format.Depth);
                 renderFrameBufferMS.setDepthTexture(msDepth);
@@ -456,7 +456,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
             }
         }
 
-        if (numSamples <= 1 || !caps.contains(Caps.OpenGL31)) {
+        if (numSamples <= 1 || !caps.contains(Caps.OpenGL32)) {
             renderFrameBuffer = new FrameBuffer(width, height, 1);
             renderFrameBuffer.setDepthBuffer(Format.Depth);
             filterTexture = new Texture2D(width, height, fbFormat);