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jme3-core: convert tabs to spaces

Stephen Gold 3 years ago
parent
commit
d83d7a40d3

+ 8 - 8
jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@@ -640,15 +640,15 @@ public final class GLRenderer implements Renderer {
             }
         }
 
-	IntBuffer tmp = BufferUtils.createIntBuffer(16);
-	gl.glGetInteger(GL.GL_FRAMEBUFFER_BINDING, tmp);
-	tmp.rewind();
-	int fbOnLoad = tmp.get();
-	if(fbOnLoad > 0)
-	{
+        IntBuffer tmp = BufferUtils.createIntBuffer(16);
+        gl.glGetInteger(GL.GL_FRAMEBUFFER_BINDING, tmp);
+        tmp.rewind();
+        int fbOnLoad = tmp.get();
+        if(fbOnLoad > 0)
+        {
             // Overriding default FB to fbOnLoad. Mostly iOS fix for scene processors and filters
-	    defaultFBO = fbOnLoad;
-	}
+            defaultFBO = fbOnLoad;
+        }
     }
 
     @Override

+ 2 - 2
jme3-core/src/main/java/com/jme3/texture/FrameBuffer.java

@@ -275,8 +275,8 @@ public class FrameBuffer extends NativeObject {
         if (colorBufs.isEmpty())
             return null;
         if (colorBufIndex<0 || colorBufIndex>=colorBufs.size()) {
-			return colorBufs.get(0);
-		}
+            return colorBufs.get(0);
+        }
         return colorBufs.get(colorBufIndex);
     }
 

+ 1 - 1
jme3-core/src/main/java/com/jme3/util/TangentBinormalGenerator.java

@@ -273,7 +273,7 @@ public class TangentBinormalGenerator {
     //add another splitRotated boolean 
     private static List<VertexData> splitVertices(Mesh mesh, List<VertexData> vertexData, boolean splitMirorred) {
         
-    	int nbVertices = mesh.getBuffer(Type.Position).getNumElements();
+        int nbVertices = mesh.getBuffer(Type.Position).getNumElements();
         List<VertexData> newVertices = new ArrayList<>();
         Map<Integer, Integer> indexMap = new HashMap<>();
         FloatBuffer normalBuffer = mesh.getFloatBuffer(Type.Normal);