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Update AdvancedPBRTerrain.j3md

Ryan McDonough 7 月之前
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d8c8ce1f28
共有 1 個文件被更改,包括 4 次插入4 次删除
  1. 4 4
      jme3-terrain/src/main/resources/Common/MatDefs/Terrain/AdvancedPBRTerrain.j3md

+ 4 - 4
jme3-terrain/src/main/resources/Common/MatDefs/Terrain/AdvancedPBRTerrain.j3md

@@ -10,7 +10,7 @@ MaterialDef AdvancedPBRTerrain {
 
         Boolean BrightenIndoorShadows  //set true if shadows are enabled and indoor areas without full sun exposure are too dark compared to when shadows are turned off in settings
 
-        Boolean FirstLayerAsTransparency
+        Boolean UseFirstLayerAsTransparency
   
         TextureArray AlbedoTextureArray
         TextureArray NormalParallaxTextureArray -LINEAR
@@ -187,12 +187,12 @@ MaterialDef AdvancedPBRTerrain {
  // debug the final value of the selected layer as a color output            
         Int DebugValuesMode
             // Layers:
-            //   0 - albedo (un-shaded)
+            //   0 - albedo (unshaded)
             //   1 - normals
             //   2 - roughness
             //   3 - metallic
             //   4 - ao
-            //   5  - emissive
+            //   5 - emissive
             //   6 - exposure
             //   7 - alpha
 
@@ -305,7 +305,7 @@ MaterialDef AdvancedPBRTerrain {
             STATIC_SUN_EXPOSURE : StaticSunIntensity
             BRIGHTEN_INDOOR_SHADOWS : BrightenIndoorShadows
 
-            USE_FIRST_LAYER_AS_TRANSPARENCY : FirstLayerAsTransparency;
+            USE_FIRST_LAYER_AS_TRANSPARENCY : UseFirstLayerAsTransparency;
 
             SPECULAR_AA : UseSpecularAA
             SPECULAR_AA_SCREEN_SPACE_VARIANCE : SpecularAASigma