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@@ -10,7 +10,7 @@ MaterialDef AdvancedPBRTerrain {
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Boolean BrightenIndoorShadows //set true if shadows are enabled and indoor areas without full sun exposure are too dark compared to when shadows are turned off in settings
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- Boolean FirstLayerAsTransparency
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+ Boolean UseFirstLayerAsTransparency
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TextureArray AlbedoTextureArray
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TextureArray NormalParallaxTextureArray -LINEAR
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@@ -187,12 +187,12 @@ MaterialDef AdvancedPBRTerrain {
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// debug the final value of the selected layer as a color output
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Int DebugValuesMode
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// Layers:
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- // 0 - albedo (un-shaded)
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+ // 0 - albedo (unshaded)
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// 1 - normals
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// 2 - roughness
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// 3 - metallic
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// 4 - ao
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- // 5 - emissive
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+ // 5 - emissive
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// 6 - exposure
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// 7 - alpha
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@@ -305,7 +305,7 @@ MaterialDef AdvancedPBRTerrain {
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STATIC_SUN_EXPOSURE : StaticSunIntensity
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BRIGHTEN_INDOOR_SHADOWS : BrightenIndoorShadows
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- USE_FIRST_LAYER_AS_TRANSPARENCY : FirstLayerAsTransparency;
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+ USE_FIRST_LAYER_AS_TRANSPARENCY : UseFirstLayerAsTransparency;
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SPECULAR_AA : UseSpecularAA
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SPECULAR_AA_SCREEN_SPACE_VARIANCE : SpecularAASigma
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