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GL: add missing GL_MAX* constants

Kirill Vainer hace 9 años
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commit
d8cda6d23a
Se han modificado 1 ficheros con 302 adiciones y 221 borrados
  1. 302 221
      jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java

+ 302 - 221
jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java

@@ -45,225 +45,306 @@ import java.nio.ShortBuffer;
  */
 public interface GL {
 
-	public static final int GL_ALPHA = 0x1906;
-	public static final int GL_ALWAYS = 0x207;
-	public static final int GL_ARRAY_BUFFER = 0x8892;
-	public static final int GL_BACK = 0x405;
-	public static final int GL_BLEND = 0xBE2;
-	public static final int GL_BYTE = 0x1400;
-	public static final int GL_CLAMP_TO_EDGE = 0x812F;
-	public static final int GL_COLOR_BUFFER_BIT = 0x4000;
-	public static final int GL_COMPILE_STATUS = 0x8B81;
-	public static final int GL_CULL_FACE = 0xB44;
-	public static final int GL_DECR = 0x1E03;
-	public static final int GL_DECR_WRAP = 0x8508;
-	public static final int GL_DEPTH_BUFFER_BIT = 0x100;
-	public static final int GL_DEPTH_COMPONENT = 0x1902;
-	public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
-	public static final int GL_DEPTH_TEST = 0xB71;
-	public static final int GL_DOUBLE = 0x140A;
-	public static final int GL_DST_COLOR = 0x306;
-	public static final int GL_DYNAMIC_DRAW = 0x88E8;
-	public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
-	public static final int GL_EQUAL = 0x202;
-	public static final int GL_EXTENSIONS = 0x1F03;
-	public static final int GL_FALSE = 0x0;
-	public static final int GL_FLOAT = 0x1406;
-	public static final int GL_FRAGMENT_SHADER = 0x8B30;
-	public static final int GL_FRONT = 0x404;
-	public static final int GL_FRONT_AND_BACK = 0x408;
-	public static final int GL_GEQUAL = 0x206;
-	public static final int GL_GREATER = 0x204;
-        public static final int GL_GREEN = 0x1904;
-	public static final int GL_INCR = 0x1E02;
-	public static final int GL_INCR_WRAP = 0x8507;
-	public static final int GL_INFO_LOG_LENGTH = 0x8B84;
-	public static final int GL_INT = 0x1404;
-        public static final int GL_INVALID_ENUM = 0x500;
-        public static final int GL_INVALID_VALUE = 0x501;
-        public static final int GL_INVALID_OPERATION = 0x502;
-	public static final int GL_INVERT = 0x150A;
-	public static final int GL_KEEP = 0x1E00;
-	public static final int GL_LEQUAL = 0x203;
-	public static final int GL_LESS = 0x201;
-	public static final int GL_LINEAR = 0x2601;
-	public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
-	public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
-	public static final int GL_LINES = 0x1;
-	public static final int GL_LINE_LOOP = 0x2;
-	public static final int GL_LINE_STRIP = 0x3;
-	public static final int GL_LINK_STATUS = 0x8B82;
-	public static final int GL_LUMINANCE = 0x1909;
-	public static final int GL_LUMINANCE_ALPHA = 0x190A;
-	public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
-	public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
-	public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
-	public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
-	public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
-	public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS  = 0x8B4A;
-	public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
-	public static final int GL_MIRRORED_REPEAT = 0x8370;
-	public static final int GL_NEAREST = 0x2600;
-	public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
-	public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
-	public static final int GL_NEVER = 0x200;
-        public static final int GL_NO_ERROR = 0x0;
-	public static final int GL_NONE = 0x0;
-	public static final int GL_NOTEQUAL = 0x205;
-	public static final int GL_ONE = 0x1;
-	public static final int GL_ONE_MINUS_DST_COLOR = 0x307;
-	public static final int GL_ONE_MINUS_SRC_ALPHA = 0x303;
-	public static final int GL_ONE_MINUS_SRC_COLOR = 0x301;
-        public static final int GL_OUT_OF_MEMORY = 0x505;
-	public static final int GL_POINTS = 0x0;
-	public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
-        public static final int GL_RED = 0x1903;
-        public static final int GL_RENDERER = 0x1F01;
-	public static final int GL_REPEAT = 0x2901;
-	public static final int GL_REPLACE = 0x1E01;
-	public static final int GL_RGB = 0x1907;
-        public static final int GL_RGB565 = 0x8D62;
-        public static final int GL_RGB5_A1 = 0x8057;
-	public static final int GL_RGBA = 0x1908;
-        public static final int GL_RGBA4 = 0x8056;
-	public static final int GL_SCISSOR_TEST = 0xC11;
-	public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
-	public static final int GL_SHORT = 0x1402;
-	public static final int GL_SRC_ALPHA = 0x302;
-	public static final int GL_SRC_COLOR = 0x300;
-	public static final int GL_STATIC_DRAW = 0x88E4;
-	public static final int GL_STENCIL_BUFFER_BIT = 0x400;
-	public static final int GL_STENCIL_TEST = 0xB90;
-	public static final int GL_STREAM_DRAW = 0x88E0;
-        public static final int GL_STREAM_READ = 0x88E1;
-	public static final int GL_TEXTURE = 0x1702;
-	public static final int GL_TEXTURE0 = 0x84C0;
-        public static final int GL_TEXTURE1 = 0x84C1;
-        public static final int GL_TEXTURE2 = 0x84C2;
-        public static final int GL_TEXTURE3 = 0x84C3;
-        public static final int GL_TEXTURE4 = 0x84C4;
-        public static final int GL_TEXTURE5 = 0x84C5;
-        public static final int GL_TEXTURE6 = 0x84C6;
-        public static final int GL_TEXTURE7 = 0x84C7;
-        public static final int GL_TEXTURE8 = 0x84C8;
-        public static final int GL_TEXTURE9 = 0x84C9;
-        public static final int GL_TEXTURE10 = 0x84CA;
-        public static final int GL_TEXTURE11 = 0x84CB;
-        public static final int GL_TEXTURE12 = 0x84CC;
-        public static final int GL_TEXTURE13 = 0x84CD;
-        public static final int GL_TEXTURE14 = 0x84CE;
-        public static final int GL_TEXTURE15 = 0x84CF;
-	public static final int GL_TEXTURE_2D = 0xDE1;
-	public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
-	public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
-        public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
-        public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
-        public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
-        public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
-        public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
-        public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
-	public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
-	public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
-	public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
-	public static final int GL_TEXTURE_WRAP_S = 0x2802;
-	public static final int GL_TEXTURE_WRAP_T = 0x2803;
-	public static final int GL_TRIANGLES = 0x4;
-	public static final int GL_TRIANGLE_FAN = 0x6;
-	public static final int GL_TRIANGLE_STRIP = 0x5;
-	public static final int GL_TRUE = 0x1;
-	public static final int GL_UNPACK_ALIGNMENT = 0xCF5;
-	public static final int GL_UNSIGNED_BYTE = 0x1401;
-	public static final int GL_UNSIGNED_INT = 0x1405;
-	public static final int GL_UNSIGNED_SHORT = 0x1403;
-        public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
-	public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
-        public static final int GL_VENDOR = 0x1F00;
-	public static final int GL_VERSION = 0x1F02;
-	public static final int GL_VERTEX_SHADER = 0x8B31;
-	public static final int GL_ZERO = 0x0;
-
-        public void resetStats();
-        
-	public void glActiveTexture(int texture);
-	public void glAttachShader(int program, int shader);
-	public void glBindBuffer(int target, int buffer);
-	public void glBindTexture(int target, int texture);
-	public void glBlendFunc(int sfactor, int dfactor);
-        public void glBufferData(int target, long data_size, int usage);
-	public void glBufferData(int target, FloatBuffer data, int usage);
-	public void glBufferData(int target, ShortBuffer data, int usage);
-	public void glBufferData(int target, ByteBuffer data, int usage);
-	public void glBufferSubData(int target, long offset, FloatBuffer data);
-	public void glBufferSubData(int target, long offset, ShortBuffer data);
-	public void glBufferSubData(int target, long offset, ByteBuffer data);
-	public void glClear(int mask);
-	public void glClearColor(float red, float green, float blue, float alpha);
-	public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
-	public void glCompileShader(int shader);
-	public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data);
-	public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data);
-	public int glCreateProgram();
-	public int glCreateShader(int shaderType);
-	public void glCullFace(int mode);
-	public void glDeleteBuffers(IntBuffer buffers);
-	public void glDeleteProgram(int program);
-	public void glDeleteShader(int shader);
-	public void glDeleteTextures(IntBuffer textures);
-	public void glDepthFunc(int func);
-	public void glDepthMask(boolean flag);
-	public void glDepthRange(double nearVal, double farVal);
-	public void glDetachShader(int program, int shader);
-	public void glDisable(int cap);
-	public void glDisableVertexAttribArray(int index);
-	public void glDrawArrays(int mode, int first, int count);
-        
-	public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices); /// GL2+
-	public void glEnable(int cap);
-	public void glEnableVertexAttribArray(int index);
-	public void glGenBuffers(IntBuffer buffers);
-	public void glGenTextures(IntBuffer textures);
-	public int glGetAttribLocation(int program, String name);
-	public void glGetBoolean(int pname, ByteBuffer params);
-        public void glGetBufferSubData(int target, long offset, ByteBuffer data);
-        public int glGetError();
-	public void glGetInteger(int pname, IntBuffer params);
-	public void glGetProgram(int program, int pname, IntBuffer params);
-	public String glGetProgramInfoLog(int program, int maxSize);
-	public void glGetShader(int shader, int pname, IntBuffer params);
-	public String glGetShaderInfoLog(int shader, int maxSize);
-	public String glGetString(int name);
-	public int glGetUniformLocation(int program, String name);
-	public boolean glIsEnabled(int cap);
-	public void glLineWidth(float width);
-	public void glLinkProgram(int program);
-	public void glPixelStorei(int pname, int param);
-	public void glPolygonOffset(float factor, float units);
-	public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data);
-        public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset);
-	public void glScissor(int x, int y, int width, int height);
-	public void glShaderSource(int shader, String[] string, IntBuffer length);
-	public void glStencilFuncSeparate(int face, int func, int ref, int mask);
-	public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass);
-	public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data);
-	public void glTexParameterf(int target, int pname, float param);
-	public void glTexParameteri(int target, int pname, int param);
-	public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data);
-	public void glUniform1(int location, FloatBuffer value);
-	public void glUniform1(int location, IntBuffer value);
-	public void glUniform1f(int location, float v0);
-	public void glUniform1i(int location, int v0);
-	public void glUniform2(int location, IntBuffer value);
-	public void glUniform2(int location, FloatBuffer value);
-	public void glUniform2f(int location, float v0, float v1);
-	public void glUniform3(int location, IntBuffer value);
-	public void glUniform3(int location, FloatBuffer value);
-	public void glUniform3f(int location, float v0, float v1, float v2);
-	public void glUniform4(int location, FloatBuffer value);
-	public void glUniform4(int location, IntBuffer value);
-	public void glUniform4f(int location, float v0, float v1, float v2, float v3);
-	public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value);
-	public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value);
-	public void glUseProgram(int program);
-	public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer);
-	public void glViewport(int x, int y, int width, int height);
+    public static final int GL_ALPHA = 0x1906;
+    public static final int GL_ALWAYS = 0x207;
+    public static final int GL_ARRAY_BUFFER = 0x8892;
+    public static final int GL_BACK = 0x405;
+    public static final int GL_BLEND = 0xBE2;
+    public static final int GL_BYTE = 0x1400;
+    public static final int GL_CLAMP_TO_EDGE = 0x812F;
+    public static final int GL_COLOR_BUFFER_BIT = 0x4000;
+    public static final int GL_COMPILE_STATUS = 0x8B81;
+    public static final int GL_CULL_FACE = 0xB44;
+    public static final int GL_DECR = 0x1E03;
+    public static final int GL_DECR_WRAP = 0x8508;
+    public static final int GL_DEPTH_BUFFER_BIT = 0x100;
+    public static final int GL_DEPTH_COMPONENT = 0x1902;
+    public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
+    public static final int GL_DEPTH_TEST = 0xB71;
+    public static final int GL_DOUBLE = 0x140A;
+    public static final int GL_DST_COLOR = 0x306;
+    public static final int GL_DYNAMIC_DRAW = 0x88E8;
+    public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
+    public static final int GL_EQUAL = 0x202;
+    public static final int GL_EXTENSIONS = 0x1F03;
+    public static final int GL_FALSE = 0x0;
+    public static final int GL_FLOAT = 0x1406;
+    public static final int GL_FRAGMENT_SHADER = 0x8B30;
+    public static final int GL_FRONT = 0x404;
+    public static final int GL_FRONT_AND_BACK = 0x408;
+    public static final int GL_GEQUAL = 0x206;
+    public static final int GL_GREATER = 0x204;
+    public static final int GL_GREEN = 0x1904;
+    public static final int GL_INCR = 0x1E02;
+    public static final int GL_INCR_WRAP = 0x8507;
+    public static final int GL_INFO_LOG_LENGTH = 0x8B84;
+    public static final int GL_INT = 0x1404;
+    public static final int GL_INVALID_ENUM = 0x500;
+    public static final int GL_INVALID_VALUE = 0x501;
+    public static final int GL_INVALID_OPERATION = 0x502;
+    public static final int GL_INVERT = 0x150A;
+    public static final int GL_KEEP = 0x1E00;
+    public static final int GL_LEQUAL = 0x203;
+    public static final int GL_LESS = 0x201;
+    public static final int GL_LINEAR = 0x2601;
+    public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
+    public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
+    public static final int GL_LINES = 0x1;
+    public static final int GL_LINE_LOOP = 0x2;
+    public static final int GL_LINE_STRIP = 0x3;
+    public static final int GL_LINK_STATUS = 0x8B82;
+    public static final int GL_LUMINANCE = 0x1909;
+    public static final int GL_LUMINANCE_ALPHA = 0x190A;
+    public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
+    public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
+    public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
+    public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
+    public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
+    public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
+    public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
+    public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
+    public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
+    public static final int GL_MIRRORED_REPEAT = 0x8370;
+    public static final int GL_NEAREST = 0x2600;
+    public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
+    public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
+    public static final int GL_NEVER = 0x200;
+    public static final int GL_NO_ERROR = 0x0;
+    public static final int GL_NONE = 0x0;
+    public static final int GL_NOTEQUAL = 0x205;
+    public static final int GL_ONE = 0x1;
+    public static final int GL_ONE_MINUS_DST_COLOR = 0x307;
+    public static final int GL_ONE_MINUS_SRC_ALPHA = 0x303;
+    public static final int GL_ONE_MINUS_SRC_COLOR = 0x301;
+    public static final int GL_OUT_OF_MEMORY = 0x505;
+    public static final int GL_POINTS = 0x0;
+    public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
+    public static final int GL_RED = 0x1903;
+    public static final int GL_RENDERER = 0x1F01;
+    public static final int GL_REPEAT = 0x2901;
+    public static final int GL_REPLACE = 0x1E01;
+    public static final int GL_RGB = 0x1907;
+    public static final int GL_RGB565 = 0x8D62;
+    public static final int GL_RGB5_A1 = 0x8057;
+    public static final int GL_RGBA = 0x1908;
+    public static final int GL_RGBA4 = 0x8056;
+    public static final int GL_SCISSOR_TEST = 0xC11;
+    public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
+    public static final int GL_SHORT = 0x1402;
+    public static final int GL_SRC_ALPHA = 0x302;
+    public static final int GL_SRC_COLOR = 0x300;
+    public static final int GL_STATIC_DRAW = 0x88E4;
+    public static final int GL_STENCIL_BUFFER_BIT = 0x400;
+    public static final int GL_STENCIL_TEST = 0xB90;
+    public static final int GL_STREAM_DRAW = 0x88E0;
+    public static final int GL_STREAM_READ = 0x88E1;
+    public static final int GL_TEXTURE = 0x1702;
+    public static final int GL_TEXTURE0 = 0x84C0;
+    public static final int GL_TEXTURE1 = 0x84C1;
+    public static final int GL_TEXTURE2 = 0x84C2;
+    public static final int GL_TEXTURE3 = 0x84C3;
+    public static final int GL_TEXTURE4 = 0x84C4;
+    public static final int GL_TEXTURE5 = 0x84C5;
+    public static final int GL_TEXTURE6 = 0x84C6;
+    public static final int GL_TEXTURE7 = 0x84C7;
+    public static final int GL_TEXTURE8 = 0x84C8;
+    public static final int GL_TEXTURE9 = 0x84C9;
+    public static final int GL_TEXTURE10 = 0x84CA;
+    public static final int GL_TEXTURE11 = 0x84CB;
+    public static final int GL_TEXTURE12 = 0x84CC;
+    public static final int GL_TEXTURE13 = 0x84CD;
+    public static final int GL_TEXTURE14 = 0x84CE;
+    public static final int GL_TEXTURE15 = 0x84CF;
+    public static final int GL_TEXTURE_2D = 0xDE1;
+    public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
+    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
+    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
+    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
+    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
+    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
+    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
+    public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
+    public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
+    public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
+    public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
+    public static final int GL_TEXTURE_WRAP_S = 0x2802;
+    public static final int GL_TEXTURE_WRAP_T = 0x2803;
+    public static final int GL_TRIANGLES = 0x4;
+    public static final int GL_TRIANGLE_FAN = 0x6;
+    public static final int GL_TRIANGLE_STRIP = 0x5;
+    public static final int GL_TRUE = 0x1;
+    public static final int GL_UNPACK_ALIGNMENT = 0xCF5;
+    public static final int GL_UNSIGNED_BYTE = 0x1401;
+    public static final int GL_UNSIGNED_INT = 0x1405;
+    public static final int GL_UNSIGNED_SHORT = 0x1403;
+    public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
+    public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
+    public static final int GL_VENDOR = 0x1F00;
+    public static final int GL_VERSION = 0x1F02;
+    public static final int GL_VERTEX_SHADER = 0x8B31;
+    public static final int GL_ZERO = 0x0;
+
+    public void resetStats();
+
+    public void glActiveTexture(int texture);
+
+    public void glAttachShader(int program, int shader);
+
+    public void glBindBuffer(int target, int buffer);
+
+    public void glBindTexture(int target, int texture);
+
+    public void glBlendFunc(int sfactor, int dfactor);
+
+    public void glBufferData(int target, long data_size, int usage);
+
+    public void glBufferData(int target, FloatBuffer data, int usage);
+
+    public void glBufferData(int target, ShortBuffer data, int usage);
+
+    public void glBufferData(int target, ByteBuffer data, int usage);
+
+    public void glBufferSubData(int target, long offset, FloatBuffer data);
+
+    public void glBufferSubData(int target, long offset, ShortBuffer data);
+
+    public void glBufferSubData(int target, long offset, ByteBuffer data);
+
+    public void glClear(int mask);
+
+    public void glClearColor(float red, float green, float blue, float alpha);
+
+    public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
+
+    public void glCompileShader(int shader);
+
+    public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data);
+
+    public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data);
+
+    public int glCreateProgram();
+
+    public int glCreateShader(int shaderType);
+
+    public void glCullFace(int mode);
+
+    public void glDeleteBuffers(IntBuffer buffers);
+
+    public void glDeleteProgram(int program);
+
+    public void glDeleteShader(int shader);
+
+    public void glDeleteTextures(IntBuffer textures);
+
+    public void glDepthFunc(int func);
+
+    public void glDepthMask(boolean flag);
+
+    public void glDepthRange(double nearVal, double farVal);
+
+    public void glDetachShader(int program, int shader);
+
+    public void glDisable(int cap);
+
+    public void glDisableVertexAttribArray(int index);
+
+    public void glDrawArrays(int mode, int first, int count);
+
+    public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices); /// GL2+
+
+    public void glEnable(int cap);
+
+    public void glEnableVertexAttribArray(int index);
+
+    public void glGenBuffers(IntBuffer buffers);
+
+    public void glGenTextures(IntBuffer textures);
+
+    public int glGetAttribLocation(int program, String name);
+
+    public void glGetBoolean(int pname, ByteBuffer params);
+
+    public void glGetBufferSubData(int target, long offset, ByteBuffer data);
+
+    public int glGetError();
+
+    public void glGetInteger(int pname, IntBuffer params);
+
+    public void glGetProgram(int program, int pname, IntBuffer params);
+
+    public String glGetProgramInfoLog(int program, int maxSize);
+
+    public void glGetShader(int shader, int pname, IntBuffer params);
+
+    public String glGetShaderInfoLog(int shader, int maxSize);
+
+    public String glGetString(int name);
+
+    public int glGetUniformLocation(int program, String name);
+
+    public boolean glIsEnabled(int cap);
+
+    public void glLineWidth(float width);
+
+    public void glLinkProgram(int program);
+
+    public void glPixelStorei(int pname, int param);
+
+    public void glPolygonOffset(float factor, float units);
+
+    public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data);
+
+    public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset);
+
+    public void glScissor(int x, int y, int width, int height);
+
+    public void glShaderSource(int shader, String[] string, IntBuffer length);
+
+    public void glStencilFuncSeparate(int face, int func, int ref, int mask);
+
+    public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass);
+
+    public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data);
+
+    public void glTexParameterf(int target, int pname, float param);
+
+    public void glTexParameteri(int target, int pname, int param);
+
+    public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data);
+
+    public void glUniform1(int location, FloatBuffer value);
+
+    public void glUniform1(int location, IntBuffer value);
+
+    public void glUniform1f(int location, float v0);
+
+    public void glUniform1i(int location, int v0);
+
+    public void glUniform2(int location, IntBuffer value);
+
+    public void glUniform2(int location, FloatBuffer value);
+
+    public void glUniform2f(int location, float v0, float v1);
+
+    public void glUniform3(int location, IntBuffer value);
+
+    public void glUniform3(int location, FloatBuffer value);
+
+    public void glUniform3f(int location, float v0, float v1, float v2);
+
+    public void glUniform4(int location, FloatBuffer value);
+
+    public void glUniform4(int location, IntBuffer value);
+
+    public void glUniform4f(int location, float v0, float v1, float v2, float v3);
+
+    public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value);
+
+    public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value);
+
+    public void glUseProgram(int program);
+
+    public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer);
+
+    public void glViewport(int x, int y, int width, int height);
 }