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@@ -62,15 +62,25 @@ import java.util.logging.Logger;
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* freely chosen "map names". The textures are automatically placed on the atlas map and the
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* image data is stored in a byte array for each map name. Later each map can be retrieved as
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* a Texture to be used further in materials.</p>
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+ * <p>The first map name used is the "master map" that defines a new location on the atlas. Secondary
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+ * textures (other map names) have to reference one texture of the master map whose position is used
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+ * to position the texture on the secondary map. This is necessary as textures share texture coordinates
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+ * and thus need to be placed at the same location on both maps.<br/>
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+ * The helper methods that work with geometries handle the DiffuseMap or ColorMap as the master map and
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+ * additionally handle NormalMap and SpecularMap as secondary maps.</p>
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* <p>The texture asset key name for each tile as well as its location inside the atlas is stored
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- * and a texture with an existing key name is not added more than once to the atlas. You can access
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- * the information for each texture or geometries texture via helper methods.</p>
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- * <p>For each texture name you can also adapt a set of texture coordinates of a mesh or geometry
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+ * and a texture with an existing key name is never added more than once to the atlas. You can access
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+ * the information for each texture or geometry texture via helper methods.</p>
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+ * <p>For each texture name you can also change the texture coordinates of a mesh or geometry
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* to point at the new locations of the texture inside the atlas if the geometries texture
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* exists inside the atlas.</p>
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- * <p>Note that models that use texture coordinates out of the 0-1 range (repeating/wrapping textures)
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+ * <p>Note that models that use texture coordinates outside the 0-1 range (repeating/wrapping textures)
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* will not work correctly as their new coordinates leak into other parts of the atlas and thus display
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* other textures instead of repeating the texture.</p>
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+ * <p>Also note that textures are not scaled and the atlas needs to be large enough to hold all textures.
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+ * All methods that allow adding textures return false if the texture could not be added due to the
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+ * atlas being full. Furthermore secondary textures (normal, spcular maps etc. have to be the same size
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+ * as the main DiffuseMap texture.</p>
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*
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* <p><b>Usage examples</b></p>
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* Create one geometry out of several geometries that are loaded from a j3o file:
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@@ -107,6 +117,7 @@ public class TextureAtlas {
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private Format format = Format.ABGR8;
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private Node root;
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private Map<String, TextureAtlasTile> locationMap;
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+ private Map<String, String> mapNameMap;
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private String rootMapName;
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public TextureAtlas(int width, int height) {
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@@ -114,6 +125,7 @@ public class TextureAtlas {
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this.atlasHeight = height;
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root = new Node(0, 0, width, height);
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locationMap = new TreeMap<String, TextureAtlasTile>();
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+ mapNameMap = new HashMap<String, String>();
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}
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/**
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@@ -219,15 +231,23 @@ public class TextureAtlas {
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}
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TextureAtlasTile location = locationMap.get(name);
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if (location != null) {
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- locationMap.put(name, location);
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- return true;
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+ //have location for texture
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+ if (!mapName.equals(mapNameMap.get(name))) {
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+ logger.log(Level.WARNING, "Same texture " + name + " is used in different maps! (" + mapName + " and " + mapNameMap.get(name) + "). Location will be based on location in " + mapNameMap.get(name) + "!");
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+ drawImage(image, location.getX(), location.getY(), mapName);
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+ return true;
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+ } else {
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+ return true;
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+ }
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} else if (sourceTextureName == null) {
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+ //need to make new tile
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Node node = root.insert(image);
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if (node == null) {
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return false;
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}
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location = node.location;
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} else {
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+ //got old tile to align to
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location = locationMap.get(sourceTextureName);
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if (location == null) {
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throw new IllegalStateException("Cannot find master map texture for " + name + ".");
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@@ -235,6 +255,7 @@ public class TextureAtlas {
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throw new IllegalStateException(mapName + " " + name + " does not fit " + rootMapName + " tile size. Make sure all textures (diffuse, normal, specular) for one model are the same size.");
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}
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}
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+ mapNameMap.put(name, mapName);
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locationMap.put(name, location);
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drawImage(image, location.getX(), location.getY(), mapName);
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return true;
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