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@@ -11,6 +11,10 @@ MaterialDef Unshaded {
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Texture2D GlowMap
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Texture2D GlowMap
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// The glow color of the object
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// The glow color of the object
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Color GlowColor
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Color GlowColor
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+
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+ // For hardware skinning
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+ Int NumberOfBones
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+ Matrix4Array BoneMatrices
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}
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}
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Technique {
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Technique {
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@@ -27,6 +31,7 @@ MaterialDef Unshaded {
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HAS_LIGHTMAP : LightMap
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HAS_LIGHTMAP : LightMap
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HAS_VERTEXCOLOR : VertexColor
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HAS_VERTEXCOLOR : VertexColor
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HAS_COLOR : Color
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HAS_COLOR : Color
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+ NUM_BONES : NumberOfBones
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}
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}
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}
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}
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@@ -62,6 +67,7 @@ MaterialDef Unshaded {
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NEED_TEXCOORD1
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NEED_TEXCOORD1
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HAS_GLOWMAP : GlowMap
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HAS_GLOWMAP : GlowMap
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HAS_GLOWCOLOR : GlowColor
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HAS_GLOWCOLOR : GlowColor
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+ NUM_BONES : NumberOfBones
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}
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}
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}
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}
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}
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}
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