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@@ -64,11 +64,12 @@ public abstract class Filter implements Savable {
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private String name;
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- protected Pass defaultPass;
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- protected List<Pass> postRenderPasses;
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+ protected Filter.Pass defaultPass;
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+ protected List<Filter.Pass> postRenderPasses;
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protected Material material;
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protected boolean enabled = true;
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protected FilterPostProcessor processor;
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+ protected boolean debug;
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public Filter(String name) {
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this.name = name;
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@@ -234,7 +235,7 @@ public abstract class Filter implements Savable {
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*/
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protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
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// cleanup(renderManager.getRenderer());
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- defaultPass = new Pass();
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+ defaultPass = new Filter.Pass();
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defaultPass.init(renderManager.getRenderer(), w, h, getDefaultPassTextureFormat(), getDefaultPassDepthFormat());
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initFilter(manager, renderManager, vp, w, h);
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}
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@@ -249,8 +250,8 @@ public abstract class Filter implements Savable {
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defaultPass.cleanup(r);
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}
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if (postRenderPasses != null) {
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- for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) {
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- Pass pass = it.next();
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+ for (Iterator<Filter.Pass> it = postRenderPasses.iterator(); it.hasNext();) {
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+ Filter.Pass pass = it.next();
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pass.cleanup(r);
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}
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}
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@@ -411,7 +412,7 @@ public abstract class Filter implements Savable {
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* returns the list of the postRender passes
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* @return
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*/
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- protected List<Pass> getPostRenderPasses() {
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+ protected List<Filter.Pass> getPostRenderPasses() {
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return postRenderPasses;
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}
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@@ -442,4 +443,37 @@ public abstract class Filter implements Savable {
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protected void setProcessor(FilterPostProcessor proc) {
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processor = proc;
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}
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+
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+ /**
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+ * return true if this filter is in debug mode
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+ * @return
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+ */
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+ public boolean isDisplayDebug() {
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+ return debug;
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+ }
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+
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+ /**
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+ * set to true if you want this filtre in debig mode.
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+ * The method displayDebug will be called by the FilterPostProcessor after
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+ * the filter has been rendered.allowing you to output anything.
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+ * @param displayDebug
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+ */
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+ public void setDisplayDebug(boolean displayDebug) {
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+ this.debug = displayDebug;
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+ }
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+
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+ /**
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+ * internal use only
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+ */
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+ protected void outputdebug(){
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+ if(debug){
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+ displayDebug();
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+ }
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+ }
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+
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+ /**
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+ * override this method if you want to diplay some debugging info on screen.
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+ */
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+ protected void displayDebug(){
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}
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+}
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