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@@ -1,2468 +1,2468 @@
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-/*
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- * Copyright (c) 2009-2010 jMonkeyEngine
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- * All rights reserved.
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- *
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- * Redistribution and use in source and binary forms, with or without
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- * modification, are permitted provided that the following conditions are
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- * met:
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- *
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- * * Redistributions of source code must retain the above copyright
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- * notice, this list of conditions and the following disclaimer.
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- *
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- * * Redistributions in binary form must reproduce the above copyright
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- * notice, this list of conditions and the following disclaimer in the
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- * documentation and/or other materials provided with the distribution.
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- *
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- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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- * may be used to endorse or promote products derived from this software
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- * without specific prior written permission.
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- *
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- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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- */
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-package com.jme3.renderer.lwjgl;
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-
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-import com.jme3.light.LightList;
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-import com.jme3.material.RenderState;
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-import com.jme3.material.RenderState.StencilOperation;
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-import com.jme3.material.RenderState.TestFunction;
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-import com.jme3.math.*;
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-import com.jme3.renderer.*;
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-import com.jme3.scene.Mesh;
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-import com.jme3.scene.Mesh.Mode;
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-import com.jme3.scene.VertexBuffer;
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-import com.jme3.scene.VertexBuffer.Format;
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-import com.jme3.scene.VertexBuffer.Type;
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-import com.jme3.scene.VertexBuffer.Usage;
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-import com.jme3.shader.Attribute;
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-import com.jme3.shader.Shader;
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-import com.jme3.shader.Shader.ShaderSource;
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-import com.jme3.shader.Shader.ShaderType;
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-import com.jme3.shader.Uniform;
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-import com.jme3.texture.FrameBuffer;
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-import com.jme3.texture.FrameBuffer.RenderBuffer;
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-import com.jme3.texture.Image;
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-import com.jme3.texture.Texture;
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-import com.jme3.texture.Texture.WrapAxis;
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-import com.jme3.util.BufferUtils;
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-import com.jme3.util.IntMap;
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-import com.jme3.util.IntMap.Entry;
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-import com.jme3.util.ListMap;
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-import com.jme3.util.NativeObjectManager;
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-import com.jme3.util.SafeArrayList;
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-import java.nio.*;
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-import java.util.EnumSet;
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-import java.util.List;
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-import java.util.logging.Level;
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-import java.util.logging.Logger;
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-import jme3tools.converters.MipMapGenerator;
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-import static org.lwjgl.opengl.ARBTextureMultisample.*;
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-import static org.lwjgl.opengl.EXTFramebufferBlit.*;
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-import static org.lwjgl.opengl.EXTFramebufferMultisample.*;
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-import static org.lwjgl.opengl.EXTFramebufferObject.*;
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-import static org.lwjgl.opengl.GL11.*;
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-import static org.lwjgl.opengl.GL12.*;
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-import static org.lwjgl.opengl.GL13.*;
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-import static org.lwjgl.opengl.GL14.*;
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-import static org.lwjgl.opengl.GL15.*;
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-import static org.lwjgl.opengl.GL20.*;
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-import org.lwjgl.opengl.*;
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-//import static org.lwjgl.opengl.ARBDrawInstanced.*;
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-
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-public class LwjglRenderer implements Renderer {
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-
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- private static final Logger logger = Logger.getLogger(LwjglRenderer.class.getName());
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- private static final boolean VALIDATE_SHADER = false;
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- private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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- private final StringBuilder stringBuf = new StringBuilder(250);
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- private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
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- private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
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- private final RenderContext context = new RenderContext();
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- private final NativeObjectManager objManager = new NativeObjectManager();
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- private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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- // current state
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- private Shader boundShader;
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- private int initialDrawBuf, initialReadBuf;
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- private int glslVer;
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- private int vertexTextureUnits;
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- private int fragTextureUnits;
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- private int vertexUniforms;
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- private int fragUniforms;
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- private int vertexAttribs;
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- private int maxFBOSamples;
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- private int maxFBOAttachs;
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- private int maxMRTFBOAttachs;
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- private int maxRBSize;
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- private int maxTexSize;
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- private int maxCubeTexSize;
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- private int maxVertCount;
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- private int maxTriCount;
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- private int maxColorTexSamples;
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- private int maxDepthTexSamples;
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- private boolean tdc;
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- private FrameBuffer lastFb = null;
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- private FrameBuffer mainFbOverride = null;
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- private final Statistics statistics = new Statistics();
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- private int vpX, vpY, vpW, vpH;
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- private int clipX, clipY, clipW, clipH;
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-
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- public LwjglRenderer() {
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- }
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-
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- protected void updateNameBuffer() {
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- int len = stringBuf.length();
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-
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- nameBuf.position(0);
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- nameBuf.limit(len);
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- for (int i = 0; i < len; i++) {
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- nameBuf.put((byte) stringBuf.charAt(i));
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- }
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-
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- nameBuf.rewind();
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- }
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-
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- public Statistics getStatistics() {
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- return statistics;
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- }
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-
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- public EnumSet<Caps> getCaps() {
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- return caps;
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- }
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-
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- @SuppressWarnings("fallthrough")
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- public void initialize() {
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- ContextCapabilities ctxCaps = GLContext.getCapabilities();
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- if (ctxCaps.OpenGL20) {
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- caps.add(Caps.OpenGL20);
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- if (ctxCaps.OpenGL21) {
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- caps.add(Caps.OpenGL21);
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- if (ctxCaps.OpenGL30) {
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- caps.add(Caps.OpenGL30);
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- if (ctxCaps.OpenGL31) {
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- caps.add(Caps.OpenGL31);
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- if (ctxCaps.OpenGL32) {
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- caps.add(Caps.OpenGL32);
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- }
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- }
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- }
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- }
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- }
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-
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- String versionStr = null;
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- if (ctxCaps.OpenGL20) {
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- versionStr = glGetString(GL_SHADING_LANGUAGE_VERSION);
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- }
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- if (versionStr == null || versionStr.equals("")) {
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- glslVer = -1;
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- throw new UnsupportedOperationException("GLSL and OpenGL2 is "
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- + "required for the LWJGL "
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- + "renderer!");
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- }
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-
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- // Fix issue in TestRenderToMemory when GL_FRONT is the main
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- // buffer being used.
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- initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
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- initialReadBuf = glGetInteger(GL_READ_BUFFER);
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-
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- // XXX: This has to be GL_BACK for canvas on Mac
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- // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
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- // change this value later on ...
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-// initialDrawBuf = GL_BACK;
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-// initialReadBuf = GL_BACK;
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-
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- int spaceIdx = versionStr.indexOf(" ");
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- if (spaceIdx >= 1) {
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- versionStr = versionStr.substring(0, spaceIdx);
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- }
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-
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- float version = Float.parseFloat(versionStr);
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- glslVer = (int) (version * 100);
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-
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- switch (glslVer) {
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- default:
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- if (glslVer < 400) {
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- break;
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- }
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-
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- // so that future OpenGL revisions wont break jme3
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-
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- // fall through intentional
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- case 400:
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- case 330:
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- case 150:
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- caps.add(Caps.GLSL150);
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- case 140:
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- caps.add(Caps.GLSL140);
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- case 130:
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- caps.add(Caps.GLSL130);
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- case 120:
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- caps.add(Caps.GLSL120);
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- case 110:
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- caps.add(Caps.GLSL110);
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- case 100:
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- caps.add(Caps.GLSL100);
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- break;
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- }
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-
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- if (!caps.contains(Caps.GLSL100)) {
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- logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported.");
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- caps.add(Caps.GLSL100);
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- }
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-
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- glGetInteger(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
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- vertexTextureUnits = intBuf16.get(0);
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- logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits);
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- if (vertexTextureUnits > 0) {
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- caps.add(Caps.VertexTextureFetch);
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- }
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-
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- glGetInteger(GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
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- fragTextureUnits = intBuf16.get(0);
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- logger.log(Level.FINER, "Texture Units: {0}", fragTextureUnits);
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-
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- glGetInteger(GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
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- vertexUniforms = intBuf16.get(0);
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- logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
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-
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- glGetInteger(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
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- fragUniforms = intBuf16.get(0);
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- logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
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-
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- glGetInteger(GL_MAX_VERTEX_ATTRIBS, intBuf16);
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- vertexAttribs = intBuf16.get(0);
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- logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs);
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-
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- glGetInteger(GL_SUBPIXEL_BITS, intBuf16);
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- int subpixelBits = intBuf16.get(0);
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- logger.log(Level.FINER, "Subpixel Bits: {0}", subpixelBits);
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-
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- glGetInteger(GL_MAX_ELEMENTS_VERTICES, intBuf16);
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- maxVertCount = intBuf16.get(0);
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- logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
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-
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- glGetInteger(GL_MAX_ELEMENTS_INDICES, intBuf16);
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- maxTriCount = intBuf16.get(0);
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- logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
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-
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- glGetInteger(GL_MAX_TEXTURE_SIZE, intBuf16);
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- maxTexSize = intBuf16.get(0);
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- logger.log(Level.FINER, "Maximum Texture Resolution: {0}", maxTexSize);
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-
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- glGetInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
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- maxCubeTexSize = intBuf16.get(0);
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- logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
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-
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- if (ctxCaps.GL_ARB_color_buffer_float) {
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- // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
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- if (ctxCaps.GL_ARB_half_float_pixel) {
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- caps.add(Caps.FloatColorBuffer);
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- }
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- }
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-
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- if (ctxCaps.GL_ARB_depth_buffer_float) {
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- caps.add(Caps.FloatDepthBuffer);
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- }
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-
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- if (ctxCaps.GL_ARB_draw_instanced) {
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- caps.add(Caps.MeshInstancing);
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- }
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-
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- if (ctxCaps.GL_ARB_fragment_program) {
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- caps.add(Caps.ARBprogram);
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- }
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-
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- if (ctxCaps.GL_ARB_texture_buffer_object) {
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- caps.add(Caps.TextureBuffer);
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- }
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-
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- if (ctxCaps.GL_ARB_texture_float) {
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- if (ctxCaps.GL_ARB_half_float_pixel) {
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- caps.add(Caps.FloatTexture);
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- }
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- }
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-
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- if (ctxCaps.GL_ARB_vertex_array_object) {
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- caps.add(Caps.VertexBufferArray);
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- }
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-
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- if (ctxCaps.GL_ARB_texture_non_power_of_two) {
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- caps.add(Caps.NonPowerOfTwoTextures);
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- } else {
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- logger.log(Level.WARNING, "Your graphics card does not "
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- + "support non-power-of-2 textures. "
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- + "Some features might not work.");
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- }
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-
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- boolean latc = ctxCaps.GL_EXT_texture_compression_latc;
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- boolean atdc = ctxCaps.GL_ATI_texture_compression_3dc;
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- if (latc || atdc) {
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- caps.add(Caps.TextureCompressionLATC);
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- if (atdc && !latc) {
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- tdc = true;
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- }
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- }
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-
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- if (ctxCaps.GL_EXT_packed_float) {
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- caps.add(Caps.PackedFloatColorBuffer);
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- if (ctxCaps.GL_ARB_half_float_pixel) {
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- // because textures are usually uploaded as RGB16F
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- // need half-float pixel
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- caps.add(Caps.PackedFloatTexture);
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- }
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- }
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-
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- if (ctxCaps.GL_EXT_texture_array) {
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- caps.add(Caps.TextureArray);
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- }
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-
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- if (ctxCaps.GL_EXT_texture_shared_exponent) {
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- caps.add(Caps.SharedExponentTexture);
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- }
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-
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- if (ctxCaps.GL_EXT_framebuffer_object) {
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- caps.add(Caps.FrameBuffer);
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-
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- glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
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- maxRBSize = intBuf16.get(0);
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|
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- logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
|
|
|
|
-
|
|
|
|
- glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
|
|
|
|
- maxFBOAttachs = intBuf16.get(0);
|
|
|
|
- logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
|
|
|
|
-
|
|
|
|
- if (ctxCaps.GL_EXT_framebuffer_multisample) {
|
|
|
|
- caps.add(Caps.FrameBufferMultisample);
|
|
|
|
-
|
|
|
|
- glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
|
|
|
|
- maxFBOSamples = intBuf16.get(0);
|
|
|
|
- logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (ctxCaps.GL_ARB_texture_multisample) {
|
|
|
|
- caps.add(Caps.TextureMultisample);
|
|
|
|
-
|
|
|
|
- glGetInteger(GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16);
|
|
|
|
- maxColorTexSamples = intBuf16.get(0);
|
|
|
|
- logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples);
|
|
|
|
-
|
|
|
|
- glGetInteger(GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16);
|
|
|
|
- maxDepthTexSamples = intBuf16.get(0);
|
|
|
|
- logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (ctxCaps.GL_ARB_draw_buffers) {
|
|
|
|
- caps.add(Caps.FrameBufferMRT);
|
|
|
|
- glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
|
|
|
|
- maxMRTFBOAttachs = intBuf16.get(0);
|
|
|
|
- logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (ctxCaps.GL_ARB_multisample) {
|
|
|
|
- glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
|
|
|
|
- boolean available = intBuf16.get(0) != 0;
|
|
|
|
- glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
|
|
|
|
- int samples = intBuf16.get(0);
|
|
|
|
- logger.log(Level.FINER, "Samples: {0}", samples);
|
|
|
|
- boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
|
|
|
|
- if (samples > 0 && available && !enabled) {
|
|
|
|
- glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- logger.log(Level.INFO, "Caps: {0}", caps);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void invalidateState() {
|
|
|
|
- context.reset();
|
|
|
|
- boundShader = null;
|
|
|
|
- lastFb = null;
|
|
|
|
-
|
|
|
|
- initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
|
|
|
|
- initialReadBuf = glGetInteger(GL_READ_BUFFER);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void resetGLObjects() {
|
|
|
|
- logger.log(Level.INFO, "Reseting objects and invalidating state");
|
|
|
|
- objManager.resetObjects();
|
|
|
|
- statistics.clearMemory();
|
|
|
|
- invalidateState();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void cleanup() {
|
|
|
|
- logger.log(Level.INFO, "Deleting objects and invalidating state");
|
|
|
|
- objManager.deleteAllObjects(this);
|
|
|
|
- statistics.clearMemory();
|
|
|
|
- invalidateState();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private void checkCap(Caps cap) {
|
|
|
|
- if (!caps.contains(cap)) {
|
|
|
|
- throw new UnsupportedOperationException("Required capability missing: " + cap.name());
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /*********************************************************************\
|
|
|
|
- |* Render State *|
|
|
|
|
- \*********************************************************************/
|
|
|
|
- public void setDepthRange(float start, float end) {
|
|
|
|
- glDepthRange(start, end);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void clearBuffers(boolean color, boolean depth, boolean stencil) {
|
|
|
|
- int bits = 0;
|
|
|
|
- if (color) {
|
|
|
|
- //See explanations of the depth below, we must enable color write to be able to clear the color buffer
|
|
|
|
- if (context.colorWriteEnabled == false) {
|
|
|
|
- glColorMask(true, true, true, true);
|
|
|
|
- context.colorWriteEnabled = true;
|
|
|
|
- }
|
|
|
|
- bits = GL_COLOR_BUFFER_BIT;
|
|
|
|
- }
|
|
|
|
- if (depth) {
|
|
|
|
-
|
|
|
|
- //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
|
|
|
|
- //here s some link on openl board
|
|
|
|
- //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
|
|
|
|
- //if depth clear is requested, we enable the depthMask
|
|
|
|
- if (context.depthWriteEnabled == false) {
|
|
|
|
- glDepthMask(true);
|
|
|
|
- context.depthWriteEnabled = true;
|
|
|
|
- }
|
|
|
|
- bits |= GL_DEPTH_BUFFER_BIT;
|
|
|
|
- }
|
|
|
|
- if (stencil) {
|
|
|
|
- bits |= GL_STENCIL_BUFFER_BIT;
|
|
|
|
- }
|
|
|
|
- if (bits != 0) {
|
|
|
|
- glClear(bits);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void setBackgroundColor(ColorRGBA color) {
|
|
|
|
- glClearColor(color.r, color.g, color.b, color.a);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void setAlphaToCoverage(boolean value) {
|
|
|
|
- if (value) {
|
|
|
|
- glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
|
|
|
|
- } else {
|
|
|
|
- glDisable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void applyRenderState(RenderState state) {
|
|
|
|
- if (state.isWireframe() && !context.wireframe) {
|
|
|
|
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
|
|
- context.wireframe = true;
|
|
|
|
- } else if (!state.isWireframe() && context.wireframe) {
|
|
|
|
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
- context.wireframe = false;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (state.isDepthTest() && !context.depthTestEnabled) {
|
|
|
|
- glEnable(GL_DEPTH_TEST);
|
|
|
|
- glDepthFunc(GL_LEQUAL);
|
|
|
|
- context.depthTestEnabled = true;
|
|
|
|
- } else if (!state.isDepthTest() && context.depthTestEnabled) {
|
|
|
|
- glDisable(GL_DEPTH_TEST);
|
|
|
|
- context.depthTestEnabled = false;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (state.isAlphaTest() && !context.alphaTestEnabled) {
|
|
|
|
- glEnable(GL_ALPHA_TEST);
|
|
|
|
- glAlphaFunc(GL_GREATER, state.getAlphaFallOff());
|
|
|
|
- context.alphaTestEnabled = true;
|
|
|
|
- } else if (!state.isAlphaTest() && context.alphaTestEnabled) {
|
|
|
|
- glDisable(GL_ALPHA_TEST);
|
|
|
|
- context.alphaTestEnabled = false;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (state.isDepthWrite() && !context.depthWriteEnabled) {
|
|
|
|
- glDepthMask(true);
|
|
|
|
- context.depthWriteEnabled = true;
|
|
|
|
- } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
|
|
|
|
- glDepthMask(false);
|
|
|
|
- context.depthWriteEnabled = false;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (state.isColorWrite() && !context.colorWriteEnabled) {
|
|
|
|
- glColorMask(true, true, true, true);
|
|
|
|
- context.colorWriteEnabled = true;
|
|
|
|
- } else if (!state.isColorWrite() && context.colorWriteEnabled) {
|
|
|
|
- glColorMask(false, false, false, false);
|
|
|
|
- context.colorWriteEnabled = false;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (state.isPointSprite() && !context.pointSprite) {
|
|
|
|
- // Only enable/disable sprite
|
|
|
|
- if (context.boundTextures[0] != null){
|
|
|
|
- if (context.boundTextureUnit != 0){
|
|
|
|
- glActiveTexture(GL_TEXTURE0);
|
|
|
|
- context.boundTextureUnit = 0;
|
|
|
|
- }
|
|
|
|
- glEnable(GL_POINT_SPRITE);
|
|
|
|
- glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
|
|
- }
|
|
|
|
- context.pointSprite = true;
|
|
|
|
- } else if (!state.isPointSprite() && context.pointSprite) {
|
|
|
|
- if (context.boundTextures[0] != null){
|
|
|
|
- if (context.boundTextureUnit != 0){
|
|
|
|
- glActiveTexture(GL_TEXTURE0);
|
|
|
|
- context.boundTextureUnit = 0;
|
|
|
|
- }
|
|
|
|
- glDisable(GL_POINT_SPRITE);
|
|
|
|
- glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
|
|
- context.pointSprite = false;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (state.isPolyOffset()) {
|
|
|
|
- if (!context.polyOffsetEnabled) {
|
|
|
|
- glEnable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
- glPolygonOffset(state.getPolyOffsetFactor(),
|
|
|
|
- state.getPolyOffsetUnits());
|
|
|
|
- context.polyOffsetEnabled = true;
|
|
|
|
- context.polyOffsetFactor = state.getPolyOffsetFactor();
|
|
|
|
- context.polyOffsetUnits = state.getPolyOffsetUnits();
|
|
|
|
- } else {
|
|
|
|
- if (state.getPolyOffsetFactor() != context.polyOffsetFactor
|
|
|
|
- || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
|
|
|
|
- glPolygonOffset(state.getPolyOffsetFactor(),
|
|
|
|
- state.getPolyOffsetUnits());
|
|
|
|
- context.polyOffsetFactor = state.getPolyOffsetFactor();
|
|
|
|
- context.polyOffsetUnits = state.getPolyOffsetUnits();
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- if (context.polyOffsetEnabled) {
|
|
|
|
- glDisable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
- context.polyOffsetEnabled = false;
|
|
|
|
- context.polyOffsetFactor = 0;
|
|
|
|
- context.polyOffsetUnits = 0;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (state.getFaceCullMode() != context.cullMode) {
|
|
|
|
- if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
|
|
|
|
- glDisable(GL_CULL_FACE);
|
|
|
|
- } else {
|
|
|
|
- glEnable(GL_CULL_FACE);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- switch (state.getFaceCullMode()) {
|
|
|
|
- case Off:
|
|
|
|
- break;
|
|
|
|
- case Back:
|
|
|
|
- glCullFace(GL_BACK);
|
|
|
|
- break;
|
|
|
|
- case Front:
|
|
|
|
- glCullFace(GL_FRONT);
|
|
|
|
- break;
|
|
|
|
- case FrontAndBack:
|
|
|
|
- glCullFace(GL_FRONT_AND_BACK);
|
|
|
|
- break;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unrecognized face cull mode: "
|
|
|
|
- + state.getFaceCullMode());
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- context.cullMode = state.getFaceCullMode();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (state.getBlendMode() != context.blendMode) {
|
|
|
|
- if (state.getBlendMode() == RenderState.BlendMode.Off) {
|
|
|
|
- glDisable(GL_BLEND);
|
|
|
|
- } else {
|
|
|
|
- glEnable(GL_BLEND);
|
|
|
|
- switch (state.getBlendMode()) {
|
|
|
|
- case Off:
|
|
|
|
- break;
|
|
|
|
- case Additive:
|
|
|
|
- glBlendFunc(GL_ONE, GL_ONE);
|
|
|
|
- break;
|
|
|
|
- case AlphaAdditive:
|
|
|
|
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
|
|
- break;
|
|
|
|
- case Color:
|
|
|
|
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
|
|
|
- break;
|
|
|
|
- case Alpha:
|
|
|
|
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
- break;
|
|
|
|
- case PremultAlpha:
|
|
|
|
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
- break;
|
|
|
|
- case Modulate:
|
|
|
|
- glBlendFunc(GL_DST_COLOR, GL_ZERO);
|
|
|
|
- break;
|
|
|
|
- case ModulateX2:
|
|
|
|
- glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
|
|
|
|
- break;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unrecognized blend mode: "
|
|
|
|
- + state.getBlendMode());
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- context.blendMode = state.getBlendMode();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (context.stencilTest != state.isStencilTest()
|
|
|
|
- || context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
|
|
|
|
- || context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
|
|
|
|
- || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
|
|
|
|
- || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
|
|
|
|
- || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
|
|
|
|
- || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
|
|
|
|
- || context.frontStencilFunction != state.getFrontStencilFunction()
|
|
|
|
- || context.backStencilFunction != state.getBackStencilFunction()) {
|
|
|
|
-
|
|
|
|
- context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know
|
|
|
|
- context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
|
|
|
|
- context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
|
|
|
|
- context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
|
|
|
|
- context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
|
|
|
|
- context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
|
|
|
|
- context.frontStencilFunction = state.getFrontStencilFunction();
|
|
|
|
- context.backStencilFunction = state.getBackStencilFunction();
|
|
|
|
-
|
|
|
|
- if (state.isStencilTest()) {
|
|
|
|
- glEnable(GL_STENCIL_TEST);
|
|
|
|
- glStencilOpSeparate(GL_FRONT,
|
|
|
|
- convertStencilOperation(state.getFrontStencilStencilFailOperation()),
|
|
|
|
- convertStencilOperation(state.getFrontStencilDepthFailOperation()),
|
|
|
|
- convertStencilOperation(state.getFrontStencilDepthPassOperation()));
|
|
|
|
- glStencilOpSeparate(GL_BACK,
|
|
|
|
- convertStencilOperation(state.getBackStencilStencilFailOperation()),
|
|
|
|
- convertStencilOperation(state.getBackStencilDepthFailOperation()),
|
|
|
|
- convertStencilOperation(state.getBackStencilDepthPassOperation()));
|
|
|
|
- glStencilFuncSeparate(GL_FRONT,
|
|
|
|
- convertTestFunction(state.getFrontStencilFunction()),
|
|
|
|
- 0, Integer.MAX_VALUE);
|
|
|
|
- glStencilFuncSeparate(GL_BACK,
|
|
|
|
- convertTestFunction(state.getBackStencilFunction()),
|
|
|
|
- 0, Integer.MAX_VALUE);
|
|
|
|
- } else {
|
|
|
|
- glDisable(GL_STENCIL_TEST);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private int convertStencilOperation(StencilOperation stencilOp) {
|
|
|
|
- switch (stencilOp) {
|
|
|
|
- case Keep:
|
|
|
|
- return GL_KEEP;
|
|
|
|
- case Zero:
|
|
|
|
- return GL_ZERO;
|
|
|
|
- case Replace:
|
|
|
|
- return GL_REPLACE;
|
|
|
|
- case Increment:
|
|
|
|
- return GL_INCR;
|
|
|
|
- case IncrementWrap:
|
|
|
|
- return GL_INCR_WRAP;
|
|
|
|
- case Decrement:
|
|
|
|
- return GL_DECR;
|
|
|
|
- case DecrementWrap:
|
|
|
|
- return GL_DECR_WRAP;
|
|
|
|
- case Invert:
|
|
|
|
- return GL_INVERT;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private int convertTestFunction(TestFunction testFunc) {
|
|
|
|
- switch (testFunc) {
|
|
|
|
- case Never:
|
|
|
|
- return GL_NEVER;
|
|
|
|
- case Less:
|
|
|
|
- return GL_LESS;
|
|
|
|
- case LessOrEqual:
|
|
|
|
- return GL_LEQUAL;
|
|
|
|
- case Greater:
|
|
|
|
- return GL_GREATER;
|
|
|
|
- case GreaterOrEqual:
|
|
|
|
- return GL_GEQUAL;
|
|
|
|
- case Equal:
|
|
|
|
- return GL_EQUAL;
|
|
|
|
- case NotEqual:
|
|
|
|
- return GL_NOTEQUAL;
|
|
|
|
- case Always:
|
|
|
|
- return GL_ALWAYS;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /*********************************************************************\
|
|
|
|
- |* Camera and World transforms *|
|
|
|
|
- \*********************************************************************/
|
|
|
|
- public void setViewPort(int x, int y, int w, int h) {
|
|
|
|
- if (x != vpX || vpY != y || vpW != w || vpH != h) {
|
|
|
|
- glViewport(x, y, w, h);
|
|
|
|
- vpX = x;
|
|
|
|
- vpY = y;
|
|
|
|
- vpW = w;
|
|
|
|
- vpH = h;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void setClipRect(int x, int y, int width, int height) {
|
|
|
|
- if (!context.clipRectEnabled) {
|
|
|
|
- glEnable(GL_SCISSOR_TEST);
|
|
|
|
- context.clipRectEnabled = true;
|
|
|
|
- }
|
|
|
|
- if (clipX != x || clipY != y || clipW != width || clipH != height) {
|
|
|
|
- glScissor(x, y, width, height);
|
|
|
|
- clipX = x;
|
|
|
|
- clipY = y;
|
|
|
|
- clipW = width;
|
|
|
|
- clipH = height;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void clearClipRect() {
|
|
|
|
- if (context.clipRectEnabled) {
|
|
|
|
- glDisable(GL_SCISSOR_TEST);
|
|
|
|
- context.clipRectEnabled = false;
|
|
|
|
-
|
|
|
|
- clipX = 0;
|
|
|
|
- clipY = 0;
|
|
|
|
- clipW = 0;
|
|
|
|
- clipH = 0;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void onFrame() {
|
|
|
|
- objManager.deleteUnused(this);
|
|
|
|
-// statistics.clearFrame();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void setWorldMatrix(Matrix4f worldMatrix) {
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /*********************************************************************\
|
|
|
|
- |* Shaders *|
|
|
|
|
- \*********************************************************************/
|
|
|
|
- protected void updateUniformLocation(Shader shader, Uniform uniform) {
|
|
|
|
- stringBuf.setLength(0);
|
|
|
|
- stringBuf.append(uniform.getName()).append('\0');
|
|
|
|
- updateNameBuffer();
|
|
|
|
- int loc = glGetUniformLocation(shader.getId(), nameBuf);
|
|
|
|
- if (loc < 0) {
|
|
|
|
- uniform.setLocation(-1);
|
|
|
|
- // uniform is not declared in shader
|
|
|
|
- logger.log(Level.INFO, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()});
|
|
|
|
- } else {
|
|
|
|
- uniform.setLocation(loc);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- protected void bindProgram(Shader shader){
|
|
|
|
- int shaderId = shader.getId();
|
|
|
|
- if (context.boundShaderProgram != shaderId) {
|
|
|
|
- glUseProgram(shaderId);
|
|
|
|
- statistics.onShaderUse(shader, true);
|
|
|
|
- boundShader = shader;
|
|
|
|
- context.boundShaderProgram = shaderId;
|
|
|
|
- } else {
|
|
|
|
- statistics.onShaderUse(shader, false);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- protected void updateUniform(Shader shader, Uniform uniform) {
|
|
|
|
- int shaderId = shader.getId();
|
|
|
|
-
|
|
|
|
- assert uniform.getName() != null;
|
|
|
|
- assert shader.getId() > 0;
|
|
|
|
-
|
|
|
|
- bindProgram(shader);
|
|
|
|
-
|
|
|
|
- int loc = uniform.getLocation();
|
|
|
|
- if (loc == -1) {
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (loc == -2) {
|
|
|
|
- // get uniform location
|
|
|
|
- updateUniformLocation(shader, uniform);
|
|
|
|
- if (uniform.getLocation() == -1) {
|
|
|
|
- // not declared, ignore
|
|
|
|
- uniform.clearUpdateNeeded();
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- loc = uniform.getLocation();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (uniform.getVarType() == null) {
|
|
|
|
- return; // value not set yet..
|
|
|
|
- }
|
|
|
|
- statistics.onUniformSet();
|
|
|
|
-
|
|
|
|
- uniform.clearUpdateNeeded();
|
|
|
|
- FloatBuffer fb;
|
|
|
|
- switch (uniform.getVarType()) {
|
|
|
|
- case Float:
|
|
|
|
- Float f = (Float) uniform.getValue();
|
|
|
|
- glUniform1f(loc, f.floatValue());
|
|
|
|
- break;
|
|
|
|
- case Vector2:
|
|
|
|
- Vector2f v2 = (Vector2f) uniform.getValue();
|
|
|
|
- glUniform2f(loc, v2.getX(), v2.getY());
|
|
|
|
- break;
|
|
|
|
- case Vector3:
|
|
|
|
- Vector3f v3 = (Vector3f) uniform.getValue();
|
|
|
|
- glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
|
|
|
|
- break;
|
|
|
|
- case Vector4:
|
|
|
|
- Object val = uniform.getValue();
|
|
|
|
- if (val instanceof ColorRGBA) {
|
|
|
|
- ColorRGBA c = (ColorRGBA) val;
|
|
|
|
- glUniform4f(loc, c.r, c.g, c.b, c.a);
|
|
|
|
- } else if (val instanceof Vector4f) {
|
|
|
|
- Vector4f c = (Vector4f) val;
|
|
|
|
- glUniform4f(loc, c.x, c.y, c.z, c.w);
|
|
|
|
- } else {
|
|
|
|
- Quaternion c = (Quaternion) uniform.getValue();
|
|
|
|
- glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
|
|
|
|
- }
|
|
|
|
- break;
|
|
|
|
- case Boolean:
|
|
|
|
- Boolean b = (Boolean) uniform.getValue();
|
|
|
|
- glUniform1i(loc, b.booleanValue() ? GL_TRUE : GL_FALSE);
|
|
|
|
- break;
|
|
|
|
- case Matrix3:
|
|
|
|
- fb = (FloatBuffer) uniform.getValue();
|
|
|
|
- assert fb.remaining() == 9;
|
|
|
|
- glUniformMatrix3(loc, false, fb);
|
|
|
|
- break;
|
|
|
|
- case Matrix4:
|
|
|
|
- fb = (FloatBuffer) uniform.getValue();
|
|
|
|
- assert fb.remaining() == 16;
|
|
|
|
- glUniformMatrix4(loc, false, fb);
|
|
|
|
- break;
|
|
|
|
- case FloatArray:
|
|
|
|
- fb = (FloatBuffer) uniform.getValue();
|
|
|
|
- glUniform1(loc, fb);
|
|
|
|
- break;
|
|
|
|
- case Vector2Array:
|
|
|
|
- fb = (FloatBuffer) uniform.getValue();
|
|
|
|
- glUniform2(loc, fb);
|
|
|
|
- break;
|
|
|
|
- case Vector3Array:
|
|
|
|
- fb = (FloatBuffer) uniform.getValue();
|
|
|
|
- glUniform3(loc, fb);
|
|
|
|
- break;
|
|
|
|
- case Vector4Array:
|
|
|
|
- fb = (FloatBuffer) uniform.getValue();
|
|
|
|
- glUniform4(loc, fb);
|
|
|
|
- break;
|
|
|
|
- case Matrix4Array:
|
|
|
|
- fb = (FloatBuffer) uniform.getValue();
|
|
|
|
- glUniformMatrix4(loc, false, fb);
|
|
|
|
- break;
|
|
|
|
- case Int:
|
|
|
|
- Integer i = (Integer) uniform.getValue();
|
|
|
|
- glUniform1i(loc, i.intValue());
|
|
|
|
- break;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- protected void updateShaderUniforms(Shader shader) {
|
|
|
|
- ListMap<String, Uniform> uniforms = shader.getUniformMap();
|
|
|
|
-// for (Uniform uniform : shader.getUniforms()){
|
|
|
|
- for (int i = 0; i < uniforms.size(); i++) {
|
|
|
|
- Uniform uniform = uniforms.getValue(i);
|
|
|
|
- if (uniform.isUpdateNeeded()) {
|
|
|
|
- updateUniform(shader, uniform);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- protected void resetUniformLocations(Shader shader) {
|
|
|
|
- ListMap<String, Uniform> uniforms = shader.getUniformMap();
|
|
|
|
-// for (Uniform uniform : shader.getUniforms()){
|
|
|
|
- for (int i = 0; i < uniforms.size(); i++) {
|
|
|
|
- Uniform uniform = uniforms.getValue(i);
|
|
|
|
- uniform.reset(); // e.g check location again
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /*
|
|
|
|
- * (Non-javadoc)
|
|
|
|
- * Only used for fixed-function. Ignored.
|
|
|
|
- */
|
|
|
|
- public void setLighting(LightList list) {
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public int convertShaderType(ShaderType type) {
|
|
|
|
- switch (type) {
|
|
|
|
- case Fragment:
|
|
|
|
- return GL_FRAGMENT_SHADER;
|
|
|
|
- case Vertex:
|
|
|
|
- return GL_VERTEX_SHADER;
|
|
|
|
-// case Geometry:
|
|
|
|
-// return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unrecognized shader type.");
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void updateShaderSourceData(ShaderSource source, String language) {
|
|
|
|
- int id = source.getId();
|
|
|
|
- if (id == -1) {
|
|
|
|
- // create id
|
|
|
|
- id = glCreateShader(convertShaderType(source.getType()));
|
|
|
|
- if (id <= 0) {
|
|
|
|
- throw new RendererException("Invalid ID received when trying to create shader.");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- source.setId(id);
|
|
|
|
- }else{
|
|
|
|
- throw new RendererException("Cannot recompile shader source");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // upload shader source
|
|
|
|
- // merge the defines and source code
|
|
|
|
-
|
|
|
|
- stringBuf.setLength(0);
|
|
|
|
- if (language.startsWith("GLSL")) {
|
|
|
|
- int version = Integer.parseInt(language.substring(4));
|
|
|
|
- if (version > 100) {
|
|
|
|
- stringBuf.append("#version ");
|
|
|
|
- stringBuf.append(language.substring(4));
|
|
|
|
- if (version >= 150) {
|
|
|
|
- stringBuf.append(" core");
|
|
|
|
- }
|
|
|
|
- stringBuf.append("\n");
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- updateNameBuffer();
|
|
|
|
-
|
|
|
|
- byte[] definesCodeData = source.getDefines().getBytes();
|
|
|
|
- byte[] sourceCodeData = source.getSource().getBytes();
|
|
|
|
- ByteBuffer codeBuf = BufferUtils.createByteBuffer(nameBuf.limit()
|
|
|
|
- + definesCodeData.length
|
|
|
|
- + sourceCodeData.length);
|
|
|
|
- codeBuf.put(nameBuf);
|
|
|
|
- codeBuf.put(definesCodeData);
|
|
|
|
- codeBuf.put(sourceCodeData);
|
|
|
|
- codeBuf.flip();
|
|
|
|
-
|
|
|
|
- glShaderSource(id, codeBuf);
|
|
|
|
- glCompileShader(id);
|
|
|
|
-
|
|
|
|
- glGetShader(id, GL_COMPILE_STATUS, intBuf1);
|
|
|
|
-
|
|
|
|
- boolean compiledOK = intBuf1.get(0) == GL_TRUE;
|
|
|
|
- String infoLog = null;
|
|
|
|
-
|
|
|
|
- if (VALIDATE_SHADER || !compiledOK) {
|
|
|
|
- // even if compile succeeded, check
|
|
|
|
- // log for warnings
|
|
|
|
- glGetShader(id, GL_INFO_LOG_LENGTH, intBuf1);
|
|
|
|
- int length = intBuf1.get(0);
|
|
|
|
- if (length > 3) {
|
|
|
|
- // get infos
|
|
|
|
- ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
|
|
|
|
- glGetShaderInfoLog(id, null, logBuf);
|
|
|
|
- byte[] logBytes = new byte[length];
|
|
|
|
- logBuf.get(logBytes, 0, length);
|
|
|
|
- // convert to string, etc
|
|
|
|
- infoLog = new String(logBytes);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (compiledOK) {
|
|
|
|
- if (infoLog != null) {
|
|
|
|
- logger.log(Level.INFO, "{0} compile success\n{1}",
|
|
|
|
- new Object[]{source.getName(), infoLog});
|
|
|
|
- } else {
|
|
|
|
- logger.log(Level.FINE, "{0} compile success", source.getName());
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- logger.log(Level.WARNING, "Bad compile of:\n{0}{1}",
|
|
|
|
- new Object[]{source.getDefines(), source.getSource()});
|
|
|
|
- if (infoLog != null) {
|
|
|
|
- throw new RendererException("compile error in:" + source + " error:" + infoLog);
|
|
|
|
- } else {
|
|
|
|
- throw new RendererException("compile error in:" + source + " error: <not provided>");
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- source.clearUpdateNeeded();
|
|
|
|
- // only usable if compiled
|
|
|
|
- source.setUsable(compiledOK);
|
|
|
|
- if (!compiledOK) {
|
|
|
|
- // make sure to dispose id cause all program's
|
|
|
|
- // shaders will be cleared later.
|
|
|
|
- glDeleteShader(id);
|
|
|
|
- } else {
|
|
|
|
- // register for cleanup since the ID is usable
|
|
|
|
- // NOTE: From now on cleanup is handled
|
|
|
|
- // by the parent shader object so no need
|
|
|
|
- // to register.
|
|
|
|
- //objManager.registerForCleanup(source);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void updateShaderData(Shader shader) {
|
|
|
|
- int id = shader.getId();
|
|
|
|
- boolean needRegister = false;
|
|
|
|
- if (id == -1) {
|
|
|
|
- // create program
|
|
|
|
- id = glCreateProgram();
|
|
|
|
- if (id <= 0) {
|
|
|
|
- throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program.");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- shader.setId(id);
|
|
|
|
- needRegister = true;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- for (ShaderSource source : shader.getSources()) {
|
|
|
|
- if (source.isUpdateNeeded()) {
|
|
|
|
- updateShaderSourceData(source, shader.getLanguage());
|
|
|
|
- // shader has been compiled here
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (!source.isUsable()) {
|
|
|
|
- // it's useless.. just forget about everything..
|
|
|
|
- shader.setUsable(false);
|
|
|
|
- shader.clearUpdateNeeded();
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- glAttachShader(id, source.getId());
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (caps.contains(Caps.OpenGL30)) {
|
|
|
|
- // Check if GLSL version is 1.5 for shader
|
|
|
|
- GL30.glBindFragDataLocation(id, 0, "outFragColor");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // link shaders to program
|
|
|
|
- glLinkProgram(id);
|
|
|
|
- glGetProgram(id, GL_LINK_STATUS, intBuf1);
|
|
|
|
- boolean linkOK = intBuf1.get(0) == GL_TRUE;
|
|
|
|
- String infoLog = null;
|
|
|
|
-
|
|
|
|
- if (VALIDATE_SHADER || !linkOK) {
|
|
|
|
- glGetProgram(id, GL_INFO_LOG_LENGTH, intBuf1);
|
|
|
|
- int length = intBuf1.get(0);
|
|
|
|
- if (length > 3) {
|
|
|
|
- // get infos
|
|
|
|
- ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
|
|
|
|
- glGetProgramInfoLog(id, null, logBuf);
|
|
|
|
-
|
|
|
|
- // convert to string, etc
|
|
|
|
- byte[] logBytes = new byte[length];
|
|
|
|
- logBuf.get(logBytes, 0, length);
|
|
|
|
- infoLog = new String(logBytes);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (linkOK) {
|
|
|
|
- if (infoLog != null) {
|
|
|
|
- logger.log(Level.INFO, "shader link success. \n{0}", infoLog);
|
|
|
|
- } else {
|
|
|
|
- logger.fine("shader link success");
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- if (infoLog != null) {
|
|
|
|
- throw new RendererException("Shader link failure, shader:" + shader + " info:" + infoLog);
|
|
|
|
- } else {
|
|
|
|
- throw new RendererException("Shader link failure, shader:" + shader + " info: <not provided>");
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- shader.clearUpdateNeeded();
|
|
|
|
- if (!linkOK) {
|
|
|
|
- // failure.. forget about everything
|
|
|
|
- shader.resetSources();
|
|
|
|
- shader.setUsable(false);
|
|
|
|
- deleteShader(shader);
|
|
|
|
- } else {
|
|
|
|
- shader.setUsable(true);
|
|
|
|
- if (needRegister) {
|
|
|
|
- objManager.registerForCleanup(shader);
|
|
|
|
- statistics.onNewShader();
|
|
|
|
- } else {
|
|
|
|
- // OpenGL spec: uniform locations may change after re-link
|
|
|
|
- resetUniformLocations(shader);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void setShader(Shader shader) {
|
|
|
|
- if (shader == null) {
|
|
|
|
- throw new IllegalArgumentException("shader cannot be null");
|
|
|
|
-// if (context.boundShaderProgram > 0) {
|
|
|
|
-// glUseProgram(0);
|
|
|
|
-// statistics.onShaderUse(null, true);
|
|
|
|
-// context.boundShaderProgram = 0;
|
|
|
|
-// boundShader = null;
|
|
|
|
-// }
|
|
|
|
- } else {
|
|
|
|
- if (shader.isUpdateNeeded()) {
|
|
|
|
- updateShaderData(shader);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // NOTE: might want to check if any of the
|
|
|
|
- // sources need an update?
|
|
|
|
-
|
|
|
|
- if (!shader.isUsable()) {
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- assert shader.getId() > 0;
|
|
|
|
-
|
|
|
|
- updateShaderUniforms(shader);
|
|
|
|
- bindProgram(shader);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void deleteShaderSource(ShaderSource source) {
|
|
|
|
- if (source.getId() < 0) {
|
|
|
|
- logger.warning("Shader source is not uploaded to GPU, cannot delete.");
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- source.setUsable(false);
|
|
|
|
- source.clearUpdateNeeded();
|
|
|
|
- glDeleteShader(source.getId());
|
|
|
|
- source.resetObject();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void deleteShader(Shader shader) {
|
|
|
|
- if (shader.getId() == -1) {
|
|
|
|
- logger.warning("Shader is not uploaded to GPU, cannot delete.");
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- for (ShaderSource source : shader.getSources()) {
|
|
|
|
- if (source.getId() != -1) {
|
|
|
|
- glDetachShader(shader.getId(), source.getId());
|
|
|
|
- deleteShaderSource(source);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // kill all references so sources can be collected
|
|
|
|
- // if needed.
|
|
|
|
- shader.resetSources();
|
|
|
|
- glDeleteProgram(shader.getId());
|
|
|
|
-
|
|
|
|
- statistics.onDeleteShader();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /*********************************************************************\
|
|
|
|
- |* Framebuffers *|
|
|
|
|
- \*********************************************************************/
|
|
|
|
- public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
|
|
|
|
- copyFrameBuffer(src, dst, true);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
|
|
|
|
- if (GLContext.getCapabilities().GL_EXT_framebuffer_blit) {
|
|
|
|
- int srcW = 0;
|
|
|
|
- int srcH = 0;
|
|
|
|
- int dstW = 0;
|
|
|
|
- int dstH = 0;
|
|
|
|
- int prevFBO = context.boundFBO;
|
|
|
|
-
|
|
|
|
- if (src != null && src.isUpdateNeeded()) {
|
|
|
|
- updateFrameBuffer(src);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (dst != null && dst.isUpdateNeeded()) {
|
|
|
|
- updateFrameBuffer(dst);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (src == null) {
|
|
|
|
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
|
|
|
|
-// srcW = viewWidth;
|
|
|
|
-// srcH = viewHeight;
|
|
|
|
- } else {
|
|
|
|
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, src.getId());
|
|
|
|
- srcW = src.getWidth();
|
|
|
|
- srcH = src.getHeight();
|
|
|
|
- }
|
|
|
|
- if (dst == null) {
|
|
|
|
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
|
|
|
|
-// dstW = viewWidth;
|
|
|
|
-// dstH = viewHeight;
|
|
|
|
- } else {
|
|
|
|
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, dst.getId());
|
|
|
|
- dstW = dst.getWidth();
|
|
|
|
- dstH = dst.getHeight();
|
|
|
|
- }
|
|
|
|
- int mask = GL_COLOR_BUFFER_BIT;
|
|
|
|
- if (copyDepth) {
|
|
|
|
- mask |= GL_DEPTH_BUFFER_BIT;
|
|
|
|
- }
|
|
|
|
- glBlitFramebufferEXT(0, 0, srcW, srcH,
|
|
|
|
- 0, 0, dstW, dstH, mask,
|
|
|
|
- GL_NEAREST);
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, prevFBO);
|
|
|
|
- try {
|
|
|
|
- checkFrameBufferError();
|
|
|
|
- } catch (IllegalStateException ex) {
|
|
|
|
- logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
|
|
|
|
- logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
|
|
|
|
- throw ex;
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- throw new RendererException("EXT_framebuffer_blit required.");
|
|
|
|
- // TODO: support non-blit copies?
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private String getTargetBufferName(int buffer){
|
|
|
|
- switch (buffer){
|
|
|
|
- case GL_NONE: return "NONE";
|
|
|
|
- case GL_FRONT: return "GL_FRONT";
|
|
|
|
- case GL_BACK: return "GL_BACK";
|
|
|
|
- default:
|
|
|
|
- if ( buffer >= GL_COLOR_ATTACHMENT0_EXT
|
|
|
|
- && buffer <= GL_COLOR_ATTACHMENT15_EXT){
|
|
|
|
- return "GL_COLOR_ATTACHMENT" +
|
|
|
|
- (buffer - GL_COLOR_ATTACHMENT0_EXT);
|
|
|
|
- }else{
|
|
|
|
- return "UNKNOWN? " + buffer;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name){
|
|
|
|
- System.out.println("== Renderbuffer " + name + " ==");
|
|
|
|
- System.out.println("RB ID: " + rb.getId());
|
|
|
|
- System.out.println("Is proper? " + glIsRenderbufferEXT(rb.getId()));
|
|
|
|
-
|
|
|
|
- int attachment = convertAttachmentSlot(rb.getSlot());
|
|
|
|
-
|
|
|
|
- int type = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
|
|
|
|
- attachment,
|
|
|
|
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT);
|
|
|
|
-
|
|
|
|
- int rbName = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
|
|
|
|
- attachment,
|
|
|
|
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT);
|
|
|
|
-
|
|
|
|
- switch (type){
|
|
|
|
- case GL_NONE:
|
|
|
|
- System.out.println("Type: None");
|
|
|
|
- return; // note: return from method as other queries will be invalid
|
|
|
|
- case GL_TEXTURE:
|
|
|
|
- System.out.println("Type: Texture");
|
|
|
|
- break;
|
|
|
|
- case GL_RENDERBUFFER_EXT:
|
|
|
|
- System.out.println("Type: Buffer");
|
|
|
|
- System.out.println("RB ID: " + rbName);
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private void printRealFrameBufferInfo(FrameBuffer fb) {
|
|
|
|
- boolean doubleBuffer = glGetBoolean(GL_DOUBLEBUFFER);
|
|
|
|
- String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
|
|
|
|
- String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
|
|
|
|
-
|
|
|
|
- int fbId = fb.getId();
|
|
|
|
- int curDrawBinding = glGetInteger(ARBFramebufferObject.GL_DRAW_FRAMEBUFFER_BINDING);
|
|
|
|
- int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
|
|
|
|
-
|
|
|
|
- System.out.println("=== OpenGL FBO State ===");
|
|
|
|
- System.out.println("Context doublebuffered? " + doubleBuffer);
|
|
|
|
- System.out.println("FBO ID: " + fbId);
|
|
|
|
- System.out.println("Is proper? " + glIsFramebufferEXT(fbId));
|
|
|
|
- System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
|
|
|
|
- System.out.println("Is bound to read? " + (fbId == curReadBinding));
|
|
|
|
- System.out.println("Draw buffer: " + drawBuf);
|
|
|
|
- System.out.println("Read buffer: " + readBuf);
|
|
|
|
-
|
|
|
|
- if (context.boundFBO != fbId){
|
|
|
|
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbId);
|
|
|
|
- context.boundFBO = fbId;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (fb.getDepthBuffer() != null){
|
|
|
|
- printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
|
|
|
|
- }
|
|
|
|
- for (int i = 0; i < fb.getNumColorBuffers(); i++){
|
|
|
|
- printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private void checkFrameBufferError() {
|
|
|
|
- int status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
|
|
|
- switch (status) {
|
|
|
|
- case GL_FRAMEBUFFER_COMPLETE_EXT:
|
|
|
|
- break;
|
|
|
|
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
|
|
|
|
- //Choose different formats
|
|
|
|
- throw new IllegalStateException("Framebuffer object format is "
|
|
|
|
- + "unsupported by the video hardware.");
|
|
|
|
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
|
|
|
|
- throw new IllegalStateException("Framebuffer has erronous attachment.");
|
|
|
|
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
|
|
|
|
- throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
|
|
|
|
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
|
|
|
|
- throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
|
|
|
|
- case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
|
|
|
|
- throw new IllegalStateException("Framebuffer attachments must have same formats.");
|
|
|
|
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
|
|
|
|
- throw new IllegalStateException("Incomplete draw buffer.");
|
|
|
|
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
|
|
|
|
- throw new IllegalStateException("Incomplete read buffer.");
|
|
|
|
- case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
|
|
|
|
- throw new IllegalStateException("Incomplete multisample buffer.");
|
|
|
|
- default:
|
|
|
|
- //Programming error; will fail on all hardware
|
|
|
|
- throw new IllegalStateException("Some video driver error "
|
|
|
|
- + "or programming error occured. "
|
|
|
|
- + "Framebuffer object status is invalid. ");
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
|
|
|
- int id = rb.getId();
|
|
|
|
- if (id == -1) {
|
|
|
|
- glGenRenderbuffersEXT(intBuf1);
|
|
|
|
- id = intBuf1.get(0);
|
|
|
|
- rb.setId(id);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (context.boundRB != id) {
|
|
|
|
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, id);
|
|
|
|
- context.boundRB = id;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
|
|
|
|
- throw new RendererException("Resolution " + fb.getWidth()
|
|
|
|
- + ":" + fb.getHeight() + " is not supported.");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- TextureUtil.checkFormatSupported(rb.getFormat());
|
|
|
|
-
|
|
|
|
- if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
|
|
|
|
- int samples = fb.getSamples();
|
|
|
|
- if (maxFBOSamples < samples) {
|
|
|
|
- samples = maxFBOSamples;
|
|
|
|
- }
|
|
|
|
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
|
|
|
|
- samples,
|
|
|
|
- TextureUtil.convertTextureFormat(rb.getFormat()),
|
|
|
|
- fb.getWidth(),
|
|
|
|
- fb.getHeight());
|
|
|
|
- } else {
|
|
|
|
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
|
|
|
|
- TextureUtil.convertTextureFormat(rb.getFormat()),
|
|
|
|
- fb.getWidth(),
|
|
|
|
- fb.getHeight());
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private int convertAttachmentSlot(int attachmentSlot) {
|
|
|
|
- // can also add support for stencil here
|
|
|
|
- if (attachmentSlot == -100) {
|
|
|
|
- return GL_DEPTH_ATTACHMENT_EXT;
|
|
|
|
- } else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
|
|
|
- throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- return GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
|
|
|
|
- Texture tex = rb.getTexture();
|
|
|
|
- Image image = tex.getImage();
|
|
|
|
- if (image.isUpdateNeeded()) {
|
|
|
|
- updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels(), 0);
|
|
|
|
-
|
|
|
|
- // NOTE: For depth textures, sets nearest/no-mips mode
|
|
|
|
- // Required to fix "framebuffer unsupported"
|
|
|
|
- // for old NVIDIA drivers!
|
|
|
|
- setupTextureParams(tex);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
|
|
|
|
- convertAttachmentSlot(rb.getSlot()),
|
|
|
|
- convertTextureType(tex.getType(), image.getMultiSamples()),
|
|
|
|
- image.getId(),
|
|
|
|
- 0);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
|
|
|
|
- boolean needAttach;
|
|
|
|
- if (rb.getTexture() == null) {
|
|
|
|
- // if it hasn't been created yet, then attach is required.
|
|
|
|
- needAttach = rb.getId() == -1;
|
|
|
|
- updateRenderBuffer(fb, rb);
|
|
|
|
- } else {
|
|
|
|
- needAttach = false;
|
|
|
|
- updateRenderTexture(fb, rb);
|
|
|
|
- }
|
|
|
|
- if (needAttach) {
|
|
|
|
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
|
|
|
|
- convertAttachmentSlot(rb.getSlot()),
|
|
|
|
- GL_RENDERBUFFER_EXT,
|
|
|
|
- rb.getId());
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void updateFrameBuffer(FrameBuffer fb) {
|
|
|
|
- int id = fb.getId();
|
|
|
|
- if (id == -1) {
|
|
|
|
- // create FBO
|
|
|
|
- glGenFramebuffersEXT(intBuf1);
|
|
|
|
- id = intBuf1.get(0);
|
|
|
|
- fb.setId(id);
|
|
|
|
- objManager.registerForCleanup(fb);
|
|
|
|
-
|
|
|
|
- statistics.onNewFrameBuffer();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (context.boundFBO != id) {
|
|
|
|
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
|
|
|
|
- // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
|
|
|
|
- context.boundDrawBuf = 0;
|
|
|
|
- context.boundFBO = id;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
|
|
|
|
- if (depthBuf != null) {
|
|
|
|
- updateFrameBufferAttachment(fb, depthBuf);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- for (int i = 0; i < fb.getNumColorBuffers(); i++) {
|
|
|
|
- FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
|
|
|
|
- updateFrameBufferAttachment(fb, colorBuf);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- fb.clearUpdateNeeded();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) {
|
|
|
|
- if (fb.getSamples() <= 1) {
|
|
|
|
- throw new IllegalArgumentException("Framebuffer must be multisampled");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- setFrameBuffer(fb);
|
|
|
|
-
|
|
|
|
- Vector2f[] samplePositions = new Vector2f[fb.getSamples()];
|
|
|
|
- FloatBuffer samplePos = BufferUtils.createFloatBuffer(2);
|
|
|
|
- for (int i = 0; i < samplePositions.length; i++) {
|
|
|
|
- glGetMultisample(GL_SAMPLE_POSITION, i, samplePos);
|
|
|
|
- samplePos.clear();
|
|
|
|
- samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f,
|
|
|
|
- samplePos.get(1) - 0.5f);
|
|
|
|
- }
|
|
|
|
- return samplePositions;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void setMainFrameBufferOverride(FrameBuffer fb){
|
|
|
|
- mainFbOverride = fb;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void setFrameBuffer(FrameBuffer fb) {
|
|
|
|
- if (fb == null && mainFbOverride != null){
|
|
|
|
- fb = mainFbOverride;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (lastFb == fb) {
|
|
|
|
- if (fb == null || !fb.isUpdateNeeded()){
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // generate mipmaps for last FB if needed
|
|
|
|
- if (lastFb != null) {
|
|
|
|
- for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
|
|
|
|
- RenderBuffer rb = lastFb.getColorBuffer(i);
|
|
|
|
- Texture tex = rb.getTexture();
|
|
|
|
- if (tex != null
|
|
|
|
- && tex.getMinFilter().usesMipMapLevels()) {
|
|
|
|
- setTexture(0, rb.getTexture());
|
|
|
|
-
|
|
|
|
- int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples());
|
|
|
|
- glEnable(textureType);
|
|
|
|
- glGenerateMipmapEXT(textureType);
|
|
|
|
- glDisable(textureType);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (fb == null) {
|
|
|
|
- // unbind any fbos
|
|
|
|
- if (context.boundFBO != 0) {
|
|
|
|
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
- statistics.onFrameBufferUse(null, true);
|
|
|
|
-
|
|
|
|
- context.boundFBO = 0;
|
|
|
|
- }
|
|
|
|
- // select back buffer
|
|
|
|
- if (context.boundDrawBuf != -1) {
|
|
|
|
- glDrawBuffer(initialDrawBuf);
|
|
|
|
- context.boundDrawBuf = -1;
|
|
|
|
- }
|
|
|
|
- if (context.boundReadBuf != -1) {
|
|
|
|
- glReadBuffer(initialReadBuf);
|
|
|
|
- context.boundReadBuf = -1;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- lastFb = null;
|
|
|
|
- } else {
|
|
|
|
- if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null){
|
|
|
|
- throw new IllegalArgumentException("The framebuffer: " + fb +
|
|
|
|
- "\nDoesn't have any color/depth buffers");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (fb.isUpdateNeeded()) {
|
|
|
|
- updateFrameBuffer(fb);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (context.boundFBO != fb.getId()) {
|
|
|
|
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb.getId());
|
|
|
|
- statistics.onFrameBufferUse(fb, true);
|
|
|
|
-
|
|
|
|
- // update viewport to reflect framebuffer's resolution
|
|
|
|
- setViewPort(0, 0, fb.getWidth(), fb.getHeight());
|
|
|
|
-
|
|
|
|
- context.boundFBO = fb.getId();
|
|
|
|
- } else {
|
|
|
|
- statistics.onFrameBufferUse(fb, false);
|
|
|
|
- }
|
|
|
|
- if (fb.getNumColorBuffers() == 0) {
|
|
|
|
- // make sure to select NONE as draw buf
|
|
|
|
- // no color buffer attached. select NONE
|
|
|
|
- if (context.boundDrawBuf != -2) {
|
|
|
|
- glDrawBuffer(GL_NONE);
|
|
|
|
- context.boundDrawBuf = -2;
|
|
|
|
- }
|
|
|
|
- if (context.boundReadBuf != -2) {
|
|
|
|
- glReadBuffer(GL_NONE);
|
|
|
|
- context.boundReadBuf = -2;
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- if (fb.isMultiTarget()) {
|
|
|
|
- if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
|
|
|
|
- throw new RendererException("Framebuffer has more"
|
|
|
|
- + " targets than are supported"
|
|
|
|
- + " on the system!");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
|
|
|
|
- intBuf16.clear();
|
|
|
|
- for (int i = 0; i < fb.getNumColorBuffers(); i++) {
|
|
|
|
- intBuf16.put(GL_COLOR_ATTACHMENT0_EXT + i);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- intBuf16.flip();
|
|
|
|
- glDrawBuffers(intBuf16);
|
|
|
|
- context.boundDrawBuf = 100 + fb.getNumColorBuffers();
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
|
|
|
|
- // select this draw buffer
|
|
|
|
- if (context.boundDrawBuf != rb.getSlot()) {
|
|
|
|
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
|
|
|
|
- context.boundDrawBuf = rb.getSlot();
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- assert fb.getId() >= 0;
|
|
|
|
- assert context.boundFBO == fb.getId();
|
|
|
|
-
|
|
|
|
- lastFb = fb;
|
|
|
|
-
|
|
|
|
- try {
|
|
|
|
- checkFrameBufferError();
|
|
|
|
- } catch (IllegalStateException ex) {
|
|
|
|
- logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
|
|
|
|
- printRealFrameBufferInfo(fb);
|
|
|
|
- throw ex;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
|
|
|
- if (fb != null) {
|
|
|
|
- RenderBuffer rb = fb.getColorBuffer();
|
|
|
|
- if (rb == null) {
|
|
|
|
- throw new IllegalArgumentException("Specified framebuffer"
|
|
|
|
- + " does not have a colorbuffer");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- setFrameBuffer(fb);
|
|
|
|
- if (context.boundReadBuf != rb.getSlot()) {
|
|
|
|
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
|
|
|
|
- context.boundReadBuf = rb.getSlot();
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- setFrameBuffer(null);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- glReadPixels(vpX, vpY, vpW, vpH, /*GL_RGBA*/ GL_BGRA, GL_UNSIGNED_BYTE, byteBuf);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
|
|
|
- intBuf1.put(0, rb.getId());
|
|
|
|
- glDeleteRenderbuffersEXT(intBuf1);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void deleteFrameBuffer(FrameBuffer fb) {
|
|
|
|
- if (fb.getId() != -1) {
|
|
|
|
- if (context.boundFBO == fb.getId()) {
|
|
|
|
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
- context.boundFBO = 0;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (fb.getDepthBuffer() != null) {
|
|
|
|
- deleteRenderBuffer(fb, fb.getDepthBuffer());
|
|
|
|
- }
|
|
|
|
- if (fb.getColorBuffer() != null) {
|
|
|
|
- deleteRenderBuffer(fb, fb.getColorBuffer());
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- intBuf1.put(0, fb.getId());
|
|
|
|
- glDeleteFramebuffersEXT(intBuf1);
|
|
|
|
- fb.resetObject();
|
|
|
|
-
|
|
|
|
- statistics.onDeleteFrameBuffer();
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /*********************************************************************\
|
|
|
|
- |* Textures *|
|
|
|
|
- \*********************************************************************/
|
|
|
|
- private int convertTextureType(Texture.Type type, int samples) {
|
|
|
|
- switch (type) {
|
|
|
|
- case TwoDimensional:
|
|
|
|
- if (samples > 1) {
|
|
|
|
- return ARBTextureMultisample.GL_TEXTURE_2D_MULTISAMPLE;
|
|
|
|
- } else {
|
|
|
|
- return GL_TEXTURE_2D;
|
|
|
|
- }
|
|
|
|
- case TwoDimensionalArray:
|
|
|
|
- if (samples > 1) {
|
|
|
|
- return ARBTextureMultisample.GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
|
|
|
|
- } else {
|
|
|
|
- return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
|
|
|
|
- }
|
|
|
|
- case ThreeDimensional:
|
|
|
|
- return GL_TEXTURE_3D;
|
|
|
|
- case CubeMap:
|
|
|
|
- return GL_TEXTURE_CUBE_MAP;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unknown texture type: " + type);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private int convertMagFilter(Texture.MagFilter filter) {
|
|
|
|
- switch (filter) {
|
|
|
|
- case Bilinear:
|
|
|
|
- return GL_LINEAR;
|
|
|
|
- case Nearest:
|
|
|
|
- return GL_NEAREST;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unknown mag filter: " + filter);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private int convertMinFilter(Texture.MinFilter filter) {
|
|
|
|
- switch (filter) {
|
|
|
|
- case Trilinear:
|
|
|
|
- return GL_LINEAR_MIPMAP_LINEAR;
|
|
|
|
- case BilinearNearestMipMap:
|
|
|
|
- return GL_LINEAR_MIPMAP_NEAREST;
|
|
|
|
- case NearestLinearMipMap:
|
|
|
|
- return GL_NEAREST_MIPMAP_LINEAR;
|
|
|
|
- case NearestNearestMipMap:
|
|
|
|
- return GL_NEAREST_MIPMAP_NEAREST;
|
|
|
|
- case BilinearNoMipMaps:
|
|
|
|
- return GL_LINEAR;
|
|
|
|
- case NearestNoMipMaps:
|
|
|
|
- return GL_NEAREST;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unknown min filter: " + filter);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private int convertWrapMode(Texture.WrapMode mode) {
|
|
|
|
- switch (mode) {
|
|
|
|
- case BorderClamp:
|
|
|
|
- return GL_CLAMP_TO_BORDER;
|
|
|
|
- case Clamp:
|
|
|
|
- return GL_CLAMP;
|
|
|
|
- case EdgeClamp:
|
|
|
|
- return GL_CLAMP_TO_EDGE;
|
|
|
|
- case Repeat:
|
|
|
|
- return GL_REPEAT;
|
|
|
|
- case MirroredRepeat:
|
|
|
|
- return GL_MIRRORED_REPEAT;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- @SuppressWarnings("fallthrough")
|
|
|
|
- private void setupTextureParams(Texture tex) {
|
|
|
|
- Image image = tex.getImage();
|
|
|
|
- int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1);
|
|
|
|
-
|
|
|
|
- // filter things
|
|
|
|
- int minFilter = convertMinFilter(tex.getMinFilter());
|
|
|
|
- int magFilter = convertMagFilter(tex.getMagFilter());
|
|
|
|
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter);
|
|
|
|
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter);
|
|
|
|
-
|
|
|
|
- if (tex.getAnisotropicFilter() > 1) {
|
|
|
|
- if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic) {
|
|
|
|
- glTexParameterf(target,
|
|
|
|
- EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
|
|
- tex.getAnisotropicFilter());
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (context.pointSprite) {
|
|
|
|
- return; // Attempt to fix glTexParameter crash for some ATI GPUs
|
|
|
|
- }
|
|
|
|
- // repeat modes
|
|
|
|
- switch (tex.getType()) {
|
|
|
|
- case ThreeDimensional:
|
|
|
|
- case CubeMap: // cubemaps use 3D coords
|
|
|
|
- glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
|
|
|
|
- case TwoDimensional:
|
|
|
|
- case TwoDimensionalArray:
|
|
|
|
- glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
|
|
|
|
- // fall down here is intentional..
|
|
|
|
-// case OneDimensional:
|
|
|
|
- glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
|
|
|
|
- break;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // R to Texture compare mode
|
|
|
|
- if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
|
|
|
|
- glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
|
|
|
|
- glTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
|
|
|
|
- if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
|
|
|
|
- glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_GEQUAL);
|
|
|
|
- } else {
|
|
|
|
- glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void updateTexImageData(Image img, Texture.Type type, boolean mips, int unit) {
|
|
|
|
- int texId = img.getId();
|
|
|
|
- if (texId == -1) {
|
|
|
|
- // create texture
|
|
|
|
- glGenTextures(intBuf1);
|
|
|
|
- texId = intBuf1.get(0);
|
|
|
|
- img.setId(texId);
|
|
|
|
- objManager.registerForCleanup(img);
|
|
|
|
-
|
|
|
|
- statistics.onNewTexture();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // bind texture
|
|
|
|
- int target = convertTextureType(type, img.getMultiSamples());
|
|
|
|
- if (context.boundTextureUnit != unit) {
|
|
|
|
- glActiveTexture(GL_TEXTURE0 + unit);
|
|
|
|
- context.boundTextureUnit = unit;
|
|
|
|
- }
|
|
|
|
- if (context.boundTextures[unit] != img) {
|
|
|
|
- glBindTexture(target, texId);
|
|
|
|
- context.boundTextures[unit] = img;
|
|
|
|
-
|
|
|
|
- statistics.onTextureUse(img, true);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (!img.hasMipmaps() && mips) {
|
|
|
|
- // No pregenerated mips available,
|
|
|
|
- // generate from base level if required
|
|
|
|
- if (!GLContext.getCapabilities().OpenGL30) {
|
|
|
|
- glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
-// glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0 );
|
|
|
|
- if (img.getMipMapSizes() != null) {
|
|
|
|
- glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- int imageSamples = img.getMultiSamples();
|
|
|
|
- if (imageSamples > 1) {
|
|
|
|
- if (img.getFormat().isDepthFormat()) {
|
|
|
|
- img.setMultiSamples(Math.min(maxDepthTexSamples, imageSamples));
|
|
|
|
- } else {
|
|
|
|
- img.setMultiSamples(Math.min(maxColorTexSamples, imageSamples));
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Yes, some OpenGL2 cards (GeForce 5) still dont support NPOT.
|
|
|
|
- if (!GLContext.getCapabilities().GL_ARB_texture_non_power_of_two) {
|
|
|
|
- if (img.getWidth() != 0 && img.getHeight() != 0) {
|
|
|
|
- if (!FastMath.isPowerOfTwo(img.getWidth())
|
|
|
|
- || !FastMath.isPowerOfTwo(img.getHeight())) {
|
|
|
|
- if (img.getData(0) == null) {
|
|
|
|
- throw new RendererException("non-power-of-2 framebuffer textures are not supported by the video hardware");
|
|
|
|
- } else {
|
|
|
|
- MipMapGenerator.resizeToPowerOf2(img);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Check if graphics card doesn't support multisample textures
|
|
|
|
- if (!GLContext.getCapabilities().GL_ARB_texture_multisample) {
|
|
|
|
- if (img.getMultiSamples() > 1) {
|
|
|
|
- throw new RendererException("Multisample textures not supported by graphics hardware");
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (target == GL_TEXTURE_CUBE_MAP) {
|
|
|
|
- List<ByteBuffer> data = img.getData();
|
|
|
|
- if (data.size() != 6) {
|
|
|
|
- logger.log(Level.WARNING, "Invalid texture: {0}\n"
|
|
|
|
- + "Cubemap textures must contain 6 data units.", img);
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- for (int i = 0; i < 6; i++) {
|
|
|
|
- TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc);
|
|
|
|
- }
|
|
|
|
- } else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT) {
|
|
|
|
- List<ByteBuffer> data = img.getData();
|
|
|
|
- // -1 index specifies prepare data for 2D Array
|
|
|
|
- TextureUtil.uploadTexture(img, target, -1, 0, tdc);
|
|
|
|
- for (int i = 0; i < data.size(); i++) {
|
|
|
|
- // upload each slice of 2D array in turn
|
|
|
|
- // this time with the appropriate index
|
|
|
|
- TextureUtil.uploadTexture(img, target, i, 0, tdc);
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- TextureUtil.uploadTexture(img, target, 0, 0, tdc);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (img.getMultiSamples() != imageSamples) {
|
|
|
|
- img.setMultiSamples(imageSamples);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (GLContext.getCapabilities().OpenGL30) {
|
|
|
|
- if (!img.hasMipmaps() && mips && img.getData() != null) {
|
|
|
|
- // XXX: Required for ATI
|
|
|
|
- glEnable(target);
|
|
|
|
- glGenerateMipmapEXT(target);
|
|
|
|
- glDisable(target);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- img.clearUpdateNeeded();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void setTexture(int unit, Texture tex) {
|
|
|
|
- Image image = tex.getImage();
|
|
|
|
- if (image.isUpdateNeeded()) {
|
|
|
|
- updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels(), unit);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- int texId = image.getId();
|
|
|
|
- assert texId != -1;
|
|
|
|
-
|
|
|
|
- Image[] textures = context.boundTextures;
|
|
|
|
-
|
|
|
|
- int type = convertTextureType(tex.getType(), image.getMultiSamples());
|
|
|
|
-// if (!context.textureIndexList.moveToNew(unit)) {
|
|
|
|
-// if (context.boundTextureUnit != unit){
|
|
|
|
-// glActiveTexture(GL_TEXTURE0 + unit);
|
|
|
|
-// context.boundTextureUnit = unit;
|
|
|
|
-// }
|
|
|
|
-// glEnable(type);
|
|
|
|
-// }
|
|
|
|
-
|
|
|
|
- if (context.boundTextureUnit != unit) {
|
|
|
|
- glActiveTexture(GL_TEXTURE0 + unit);
|
|
|
|
- context.boundTextureUnit = unit;
|
|
|
|
- }
|
|
|
|
- if (textures[unit] != image) {
|
|
|
|
- glBindTexture(type, texId);
|
|
|
|
- textures[unit] = image;
|
|
|
|
-
|
|
|
|
- statistics.onTextureUse(image, true);
|
|
|
|
- } else {
|
|
|
|
- statistics.onTextureUse(image, false);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- setupTextureParams(tex);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void clearTextureUnits() {
|
|
|
|
-// IDList textureList = context.textureIndexList;
|
|
|
|
-// Image[] textures = context.boundTextures;
|
|
|
|
-// for (int i = 0; i < textureList.oldLen; i++) {
|
|
|
|
-// int idx = textureList.oldList[i];
|
|
|
|
-// if (context.boundTextureUnit != idx){
|
|
|
|
-// glActiveTexture(GL_TEXTURE0 + idx);
|
|
|
|
-// context.boundTextureUnit = idx;
|
|
|
|
-// }
|
|
|
|
-// glDisable(convertTextureType(textures[idx].getType()));
|
|
|
|
-// textures[idx] = null;
|
|
|
|
-// }
|
|
|
|
-// context.textureIndexList.copyNewToOld();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void deleteImage(Image image) {
|
|
|
|
- int texId = image.getId();
|
|
|
|
- if (texId != -1) {
|
|
|
|
- intBuf1.put(0, texId);
|
|
|
|
- intBuf1.position(0).limit(1);
|
|
|
|
- glDeleteTextures(intBuf1);
|
|
|
|
- image.resetObject();
|
|
|
|
-
|
|
|
|
- statistics.onDeleteTexture();
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /*********************************************************************\
|
|
|
|
- |* Vertex Buffers and Attributes *|
|
|
|
|
- \*********************************************************************/
|
|
|
|
- private int convertUsage(Usage usage) {
|
|
|
|
- switch (usage) {
|
|
|
|
- case Static:
|
|
|
|
- return GL_STATIC_DRAW;
|
|
|
|
- case Dynamic:
|
|
|
|
- return GL_DYNAMIC_DRAW;
|
|
|
|
- case Stream:
|
|
|
|
- return GL_STREAM_DRAW;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unknown usage type.");
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private int convertFormat(Format format) {
|
|
|
|
- switch (format) {
|
|
|
|
- case Byte:
|
|
|
|
- return GL_BYTE;
|
|
|
|
- case UnsignedByte:
|
|
|
|
- return GL_UNSIGNED_BYTE;
|
|
|
|
- case Short:
|
|
|
|
- return GL_SHORT;
|
|
|
|
- case UnsignedShort:
|
|
|
|
- return GL_UNSIGNED_SHORT;
|
|
|
|
- case Int:
|
|
|
|
- return GL_INT;
|
|
|
|
- case UnsignedInt:
|
|
|
|
- return GL_UNSIGNED_INT;
|
|
|
|
- case Half:
|
|
|
|
- return NVHalfFloat.GL_HALF_FLOAT_NV;
|
|
|
|
-// return ARBHalfFloatVertex.GL_HALF_FLOAT;
|
|
|
|
- case Float:
|
|
|
|
- return GL_FLOAT;
|
|
|
|
- case Double:
|
|
|
|
- return GL_DOUBLE;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unknown buffer format.");
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void updateBufferData(VertexBuffer vb) {
|
|
|
|
- int bufId = vb.getId();
|
|
|
|
- boolean created = false;
|
|
|
|
- if (bufId == -1) {
|
|
|
|
- // create buffer
|
|
|
|
- glGenBuffers(intBuf1);
|
|
|
|
- bufId = intBuf1.get(0);
|
|
|
|
- vb.setId(bufId);
|
|
|
|
- objManager.registerForCleanup(vb);
|
|
|
|
-
|
|
|
|
- //statistics.onNewVertexBuffer();
|
|
|
|
-
|
|
|
|
- created = true;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // bind buffer
|
|
|
|
- int target;
|
|
|
|
- if (vb.getBufferType() == VertexBuffer.Type.Index) {
|
|
|
|
- target = GL_ELEMENT_ARRAY_BUFFER;
|
|
|
|
- if (context.boundElementArrayVBO != bufId) {
|
|
|
|
- glBindBuffer(target, bufId);
|
|
|
|
- context.boundElementArrayVBO = bufId;
|
|
|
|
- //statistics.onVertexBufferUse(vb, true);
|
|
|
|
- }else{
|
|
|
|
- //statistics.onVertexBufferUse(vb, false);
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- target = GL_ARRAY_BUFFER;
|
|
|
|
- if (context.boundArrayVBO != bufId) {
|
|
|
|
- glBindBuffer(target, bufId);
|
|
|
|
- context.boundArrayVBO = bufId;
|
|
|
|
- //statistics.onVertexBufferUse(vb, true);
|
|
|
|
- }else{
|
|
|
|
- //statistics.onVertexBufferUse(vb, false);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- int usage = convertUsage(vb.getUsage());
|
|
|
|
- vb.getData().rewind();
|
|
|
|
-
|
|
|
|
- if (created || vb.hasDataSizeChanged()) {
|
|
|
|
- // upload data based on format
|
|
|
|
- switch (vb.getFormat()) {
|
|
|
|
- case Byte:
|
|
|
|
- case UnsignedByte:
|
|
|
|
- glBufferData(target, (ByteBuffer) vb.getData(), usage);
|
|
|
|
- break;
|
|
|
|
- // case Half:
|
|
|
|
- case Short:
|
|
|
|
- case UnsignedShort:
|
|
|
|
- glBufferData(target, (ShortBuffer) vb.getData(), usage);
|
|
|
|
- break;
|
|
|
|
- case Int:
|
|
|
|
- case UnsignedInt:
|
|
|
|
- glBufferData(target, (IntBuffer) vb.getData(), usage);
|
|
|
|
- break;
|
|
|
|
- case Float:
|
|
|
|
- glBufferData(target, (FloatBuffer) vb.getData(), usage);
|
|
|
|
- break;
|
|
|
|
- case Double:
|
|
|
|
- glBufferData(target, (DoubleBuffer) vb.getData(), usage);
|
|
|
|
- break;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unknown buffer format.");
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- switch (vb.getFormat()) {
|
|
|
|
- case Byte:
|
|
|
|
- case UnsignedByte:
|
|
|
|
- glBufferSubData(target, 0, (ByteBuffer) vb.getData());
|
|
|
|
- break;
|
|
|
|
- case Short:
|
|
|
|
- case UnsignedShort:
|
|
|
|
- glBufferSubData(target, 0, (ShortBuffer) vb.getData());
|
|
|
|
- break;
|
|
|
|
- case Int:
|
|
|
|
- case UnsignedInt:
|
|
|
|
- glBufferSubData(target, 0, (IntBuffer) vb.getData());
|
|
|
|
- break;
|
|
|
|
- case Float:
|
|
|
|
- glBufferSubData(target, 0, (FloatBuffer) vb.getData());
|
|
|
|
- break;
|
|
|
|
- case Double:
|
|
|
|
- glBufferSubData(target, 0, (DoubleBuffer) vb.getData());
|
|
|
|
- break;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unknown buffer format.");
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-// }else{
|
|
|
|
-// if (created || vb.hasDataSizeChanged()){
|
|
|
|
-// glBufferData(target, vb.getData().capacity() * vb.getFormat().getComponentSize(), usage);
|
|
|
|
-// }
|
|
|
|
-//
|
|
|
|
-// ByteBuffer buf = glMapBuffer(target,
|
|
|
|
-// GL_WRITE_ONLY,
|
|
|
|
-// vb.getMappedData());
|
|
|
|
-//
|
|
|
|
-// if (buf != vb.getMappedData()){
|
|
|
|
-// buf = buf.order(ByteOrder.nativeOrder());
|
|
|
|
-// vb.setMappedData(buf);
|
|
|
|
-// }
|
|
|
|
-//
|
|
|
|
-// buf.clear();
|
|
|
|
-//
|
|
|
|
-// switch (vb.getFormat()){
|
|
|
|
-// case Byte:
|
|
|
|
-// case UnsignedByte:
|
|
|
|
-// buf.put( (ByteBuffer) vb.getData() );
|
|
|
|
-// break;
|
|
|
|
-// case Short:
|
|
|
|
-// case UnsignedShort:
|
|
|
|
-// buf.asShortBuffer().put( (ShortBuffer) vb.getData() );
|
|
|
|
-// break;
|
|
|
|
-// case Int:
|
|
|
|
-// case UnsignedInt:
|
|
|
|
-// buf.asIntBuffer().put( (IntBuffer) vb.getData() );
|
|
|
|
-// break;
|
|
|
|
-// case Float:
|
|
|
|
-// buf.asFloatBuffer().put( (FloatBuffer) vb.getData() );
|
|
|
|
-// break;
|
|
|
|
-// case Double:
|
|
|
|
-// break;
|
|
|
|
-// default:
|
|
|
|
-// throw new RuntimeException("Unknown buffer format.");
|
|
|
|
-// }
|
|
|
|
-//
|
|
|
|
-// glUnmapBuffer(target);
|
|
|
|
-// }
|
|
|
|
-
|
|
|
|
- vb.clearUpdateNeeded();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void deleteBuffer(VertexBuffer vb) {
|
|
|
|
- int bufId = vb.getId();
|
|
|
|
- if (bufId != -1) {
|
|
|
|
- // delete buffer
|
|
|
|
- intBuf1.put(0, bufId);
|
|
|
|
- intBuf1.position(0).limit(1);
|
|
|
|
- glDeleteBuffers(intBuf1);
|
|
|
|
- vb.resetObject();
|
|
|
|
-
|
|
|
|
- //statistics.onDeleteVertexBuffer();
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void clearVertexAttribs() {
|
|
|
|
- IDList attribList = context.attribIndexList;
|
|
|
|
- for (int i = 0; i < attribList.oldLen; i++) {
|
|
|
|
- int idx = attribList.oldList[i];
|
|
|
|
- glDisableVertexAttribArray(idx);
|
|
|
|
- context.boundAttribs[idx] = null;
|
|
|
|
- }
|
|
|
|
- context.attribIndexList.copyNewToOld();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
|
|
|
|
- if (vb.getBufferType() == VertexBuffer.Type.Index) {
|
|
|
|
- throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- int programId = context.boundShaderProgram;
|
|
|
|
- if (programId > 0) {
|
|
|
|
- Attribute attrib = boundShader.getAttribute(vb.getBufferType());
|
|
|
|
- int loc = attrib.getLocation();
|
|
|
|
- if (loc == -1) {
|
|
|
|
- return; // not defined
|
|
|
|
- }
|
|
|
|
- if (loc == -2) {
|
|
|
|
- stringBuf.setLength(0);
|
|
|
|
- stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
|
|
|
|
- updateNameBuffer();
|
|
|
|
- loc = glGetAttribLocation(programId, nameBuf);
|
|
|
|
-
|
|
|
|
- // not really the name of it in the shader (inPosition\0) but
|
|
|
|
- // the internal name of the enum (Position).
|
|
|
|
- if (loc < 0) {
|
|
|
|
- attrib.setLocation(-1);
|
|
|
|
- return; // not available in shader.
|
|
|
|
- } else {
|
|
|
|
- attrib.setLocation(loc);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (vb.isUpdateNeeded() && idb == null) {
|
|
|
|
- updateBufferData(vb);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- VertexBuffer[] attribs = context.boundAttribs;
|
|
|
|
- if (!context.attribIndexList.moveToNew(loc)) {
|
|
|
|
- glEnableVertexAttribArray(loc);
|
|
|
|
- //System.out.println("Enabled ATTRIB IDX: "+loc);
|
|
|
|
- }
|
|
|
|
- if (attribs[loc] != vb) {
|
|
|
|
- // NOTE: Use id from interleaved buffer if specified
|
|
|
|
- int bufId = idb != null ? idb.getId() : vb.getId();
|
|
|
|
- assert bufId != -1;
|
|
|
|
- if (context.boundArrayVBO != bufId) {
|
|
|
|
- glBindBuffer(GL_ARRAY_BUFFER, bufId);
|
|
|
|
- context.boundArrayVBO = bufId;
|
|
|
|
- //statistics.onVertexBufferUse(vb, true);
|
|
|
|
- }else{
|
|
|
|
- //statistics.onVertexBufferUse(vb, false);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- glVertexAttribPointer(loc,
|
|
|
|
- vb.getNumComponents(),
|
|
|
|
- convertFormat(vb.getFormat()),
|
|
|
|
- vb.isNormalized(),
|
|
|
|
- vb.getStride(),
|
|
|
|
- vb.getOffset());
|
|
|
|
-
|
|
|
|
- attribs[loc] = vb;
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- throw new IllegalStateException("Cannot render mesh without shader bound");
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void setVertexAttrib(VertexBuffer vb) {
|
|
|
|
- setVertexAttrib(vb, null);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
|
|
|
|
- if (count > 1) {
|
|
|
|
- ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
|
|
|
|
- vertCount, count);
|
|
|
|
- } else {
|
|
|
|
- glDrawArrays(convertElementMode(mode), 0, vertCount);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
|
|
|
|
- if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
|
|
|
|
- throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (indexBuf.isUpdateNeeded()) {
|
|
|
|
- updateBufferData(indexBuf);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- int bufId = indexBuf.getId();
|
|
|
|
- assert bufId != -1;
|
|
|
|
-
|
|
|
|
- if (context.boundElementArrayVBO != bufId) {
|
|
|
|
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufId);
|
|
|
|
- context.boundElementArrayVBO = bufId;
|
|
|
|
- //statistics.onVertexBufferUse(indexBuf, true);
|
|
|
|
- }else{
|
|
|
|
- //statistics.onVertexBufferUse(indexBuf, true);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- int vertCount = mesh.getVertexCount();
|
|
|
|
- boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
|
|
|
|
-
|
|
|
|
- if (mesh.getMode() == Mode.Hybrid) {
|
|
|
|
- int[] modeStart = mesh.getModeStart();
|
|
|
|
- int[] elementLengths = mesh.getElementLengths();
|
|
|
|
-
|
|
|
|
- int elMode = convertElementMode(Mode.Triangles);
|
|
|
|
- int fmt = convertFormat(indexBuf.getFormat());
|
|
|
|
- int elSize = indexBuf.getFormat().getComponentSize();
|
|
|
|
- int listStart = modeStart[0];
|
|
|
|
- int stripStart = modeStart[1];
|
|
|
|
- int fanStart = modeStart[2];
|
|
|
|
- int curOffset = 0;
|
|
|
|
- for (int i = 0; i < elementLengths.length; i++) {
|
|
|
|
- if (i == stripStart) {
|
|
|
|
- elMode = convertElementMode(Mode.TriangleStrip);
|
|
|
|
- } else if (i == fanStart) {
|
|
|
|
- elMode = convertElementMode(Mode.TriangleStrip);
|
|
|
|
- }
|
|
|
|
- int elementLength = elementLengths[i];
|
|
|
|
-
|
|
|
|
- if (useInstancing) {
|
|
|
|
- ARBDrawInstanced.glDrawElementsInstancedARB(elMode,
|
|
|
|
- elementLength,
|
|
|
|
- fmt,
|
|
|
|
- curOffset,
|
|
|
|
- count);
|
|
|
|
- } else {
|
|
|
|
- glDrawRangeElements(elMode,
|
|
|
|
- 0,
|
|
|
|
- vertCount,
|
|
|
|
- elementLength,
|
|
|
|
- fmt,
|
|
|
|
- curOffset);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- curOffset += elementLength * elSize;
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- if (useInstancing) {
|
|
|
|
- ARBDrawInstanced.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
|
|
|
|
- indexBuf.getData().limit(),
|
|
|
|
- convertFormat(indexBuf.getFormat()),
|
|
|
|
- 0,
|
|
|
|
- count);
|
|
|
|
- } else {
|
|
|
|
- glDrawRangeElements(convertElementMode(mesh.getMode()),
|
|
|
|
- 0,
|
|
|
|
- vertCount,
|
|
|
|
- indexBuf.getData().limit(),
|
|
|
|
- convertFormat(indexBuf.getFormat()),
|
|
|
|
- 0);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /*********************************************************************\
|
|
|
|
- |* Render Calls *|
|
|
|
|
- \*********************************************************************/
|
|
|
|
- public int convertElementMode(Mesh.Mode mode) {
|
|
|
|
- switch (mode) {
|
|
|
|
- case Points:
|
|
|
|
- return GL_POINTS;
|
|
|
|
- case Lines:
|
|
|
|
- return GL_LINES;
|
|
|
|
- case LineLoop:
|
|
|
|
- return GL_LINE_LOOP;
|
|
|
|
- case LineStrip:
|
|
|
|
- return GL_LINE_STRIP;
|
|
|
|
- case Triangles:
|
|
|
|
- return GL_TRIANGLES;
|
|
|
|
- case TriangleFan:
|
|
|
|
- return GL_TRIANGLE_FAN;
|
|
|
|
- case TriangleStrip:
|
|
|
|
- return GL_TRIANGLE_STRIP;
|
|
|
|
- default:
|
|
|
|
- throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void updateVertexArray(Mesh mesh) {
|
|
|
|
- int id = mesh.getId();
|
|
|
|
- if (id == -1) {
|
|
|
|
- IntBuffer temp = intBuf1;
|
|
|
|
- ARBVertexArrayObject.glGenVertexArrays(temp);
|
|
|
|
- id = temp.get(0);
|
|
|
|
- mesh.setId(id);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (context.boundVertexArray != id) {
|
|
|
|
- ARBVertexArrayObject.glBindVertexArray(id);
|
|
|
|
- context.boundVertexArray = id;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
|
|
|
- if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
|
|
|
- updateBufferData(interleavedData);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- IntMap<VertexBuffer> buffers = mesh.getBuffers();
|
|
|
|
- for (Entry<VertexBuffer> entry : buffers) {
|
|
|
|
- VertexBuffer vb = entry.getValue();
|
|
|
|
-
|
|
|
|
- if (vb.getBufferType() == Type.InterleavedData
|
|
|
|
- || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
|
|
|
- || vb.getBufferType() == Type.Index) {
|
|
|
|
- continue;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (vb.getStride() == 0) {
|
|
|
|
- // not interleaved
|
|
|
|
- setVertexAttrib(vb);
|
|
|
|
- } else {
|
|
|
|
- // interleaved
|
|
|
|
- setVertexAttrib(vb, interleavedData);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
|
|
|
|
- if (mesh.getId() == -1){
|
|
|
|
- updateVertexArray(mesh);
|
|
|
|
- }else{
|
|
|
|
- // TODO: Check if it was updated
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (context.boundVertexArray != mesh.getId()) {
|
|
|
|
- ARBVertexArrayObject.glBindVertexArray(mesh.getId());
|
|
|
|
- context.boundVertexArray = mesh.getId();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
-// IntMap<VertexBuffer> buffers = mesh.getBuffers();
|
|
|
|
- VertexBuffer indices = null;
|
|
|
|
- if (mesh.getNumLodLevels() > 0) {
|
|
|
|
- indices = mesh.getLodLevel(lod);
|
|
|
|
- } else {
|
|
|
|
- indices = mesh.getBuffer(Type.Index);
|
|
|
|
- }
|
|
|
|
- if (indices != null) {
|
|
|
|
- drawTriangleList(indices, mesh, count);
|
|
|
|
- } else {
|
|
|
|
- drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
|
|
|
|
- }
|
|
|
|
- clearVertexAttribs();
|
|
|
|
- clearTextureUnits();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private void renderMeshDefault(Mesh mesh, int lod, int count) {
|
|
|
|
- VertexBuffer indices = null;
|
|
|
|
-
|
|
|
|
- VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
|
|
|
- if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
|
|
|
- updateBufferData(interleavedData);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
-// IntMap<VertexBuffer> buffers = mesh.getBuffers();
|
|
|
|
- SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
|
|
|
|
-
|
|
|
|
- if (mesh.getNumLodLevels() > 0) {
|
|
|
|
- indices = mesh.getLodLevel(lod);
|
|
|
|
- } else {
|
|
|
|
- indices = mesh.getBuffer(Type.Index);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
-// for (Entry<VertexBuffer> entry : buffers) {
|
|
|
|
-// VertexBuffer vb = entry.getValue();
|
|
|
|
- for (VertexBuffer vb : mesh.getBufferList().getArray()){
|
|
|
|
- if (vb.getBufferType() == Type.InterleavedData
|
|
|
|
- || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
|
|
|
- || vb.getBufferType() == Type.Index) {
|
|
|
|
- continue;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (vb.getStride() == 0) {
|
|
|
|
- // not interleaved
|
|
|
|
- setVertexAttrib(vb);
|
|
|
|
- } else {
|
|
|
|
- // interleaved
|
|
|
|
- setVertexAttrib(vb, interleavedData);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (indices != null) {
|
|
|
|
- drawTriangleList(indices, mesh, count);
|
|
|
|
- } else {
|
|
|
|
- drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
|
|
|
|
- }
|
|
|
|
- clearVertexAttribs();
|
|
|
|
- clearTextureUnits();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public void renderMesh(Mesh mesh, int lod, int count) {
|
|
|
|
- if (mesh.getVertexCount() == 0) {
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (context.pointSprite && mesh.getMode() != Mode.Points){
|
|
|
|
- // XXX: Hack, disable point sprite mode if mesh not in point mode
|
|
|
|
- if (context.boundTextures[0] != null){
|
|
|
|
- if (context.boundTextureUnit != 0){
|
|
|
|
- glActiveTexture(GL_TEXTURE0);
|
|
|
|
- context.boundTextureUnit = 0;
|
|
|
|
- }
|
|
|
|
- glDisable(GL_POINT_SPRITE);
|
|
|
|
- glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
|
|
- context.pointSprite = false;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (context.pointSize != mesh.getPointSize()) {
|
|
|
|
- glPointSize(mesh.getPointSize());
|
|
|
|
- context.pointSize = mesh.getPointSize();
|
|
|
|
- }
|
|
|
|
- if (context.lineWidth != mesh.getLineWidth()) {
|
|
|
|
- glLineWidth(mesh.getLineWidth());
|
|
|
|
- context.lineWidth = mesh.getLineWidth();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- statistics.onMeshDrawn(mesh, lod);
|
|
|
|
-// if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
|
|
|
|
-// renderMeshVertexArray(mesh, lod, count);
|
|
|
|
-// }else{
|
|
|
|
- renderMeshDefault(mesh, lod, count);
|
|
|
|
-// }
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
|
|
+/*
|
|
|
|
+ * Copyright (c) 2009-2010 jMonkeyEngine
|
|
|
|
+ * All rights reserved.
|
|
|
|
+ *
|
|
|
|
+ * Redistribution and use in source and binary forms, with or without
|
|
|
|
+ * modification, are permitted provided that the following conditions are
|
|
|
|
+ * met:
|
|
|
|
+ *
|
|
|
|
+ * * Redistributions of source code must retain the above copyright
|
|
|
|
+ * notice, this list of conditions and the following disclaimer.
|
|
|
|
+ *
|
|
|
|
+ * * Redistributions in binary form must reproduce the above copyright
|
|
|
|
+ * notice, this list of conditions and the following disclaimer in the
|
|
|
|
+ * documentation and/or other materials provided with the distribution.
|
|
|
|
+ *
|
|
|
|
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
|
|
+ * may be used to endorse or promote products derived from this software
|
|
|
|
+ * without specific prior written permission.
|
|
|
|
+ *
|
|
|
|
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
|
|
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
|
|
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
|
|
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package com.jme3.renderer.lwjgl;
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+
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+import com.jme3.light.LightList;
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+import com.jme3.material.RenderState;
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+import com.jme3.material.RenderState.StencilOperation;
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+import com.jme3.material.RenderState.TestFunction;
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+import com.jme3.math.*;
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+import com.jme3.renderer.*;
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+import com.jme3.scene.Mesh;
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+import com.jme3.scene.Mesh.Mode;
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+import com.jme3.scene.VertexBuffer;
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+import com.jme3.scene.VertexBuffer.Format;
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+import com.jme3.scene.VertexBuffer.Type;
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+import com.jme3.scene.VertexBuffer.Usage;
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+import com.jme3.shader.Attribute;
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+import com.jme3.shader.Shader;
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+import com.jme3.shader.Shader.ShaderSource;
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+import com.jme3.shader.Shader.ShaderType;
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+import com.jme3.shader.Uniform;
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+import com.jme3.texture.FrameBuffer;
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+import com.jme3.texture.FrameBuffer.RenderBuffer;
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+import com.jme3.texture.Image;
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+import com.jme3.texture.Texture;
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+import com.jme3.texture.Texture.WrapAxis;
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+import com.jme3.util.BufferUtils;
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+import com.jme3.util.IntMap;
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+import com.jme3.util.IntMap.Entry;
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+import com.jme3.util.ListMap;
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+import com.jme3.util.NativeObjectManager;
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+import com.jme3.util.SafeArrayList;
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+import java.nio.*;
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+import java.util.EnumSet;
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+import java.util.List;
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+import java.util.logging.Level;
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+import java.util.logging.Logger;
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+import jme3tools.converters.MipMapGenerator;
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+import static org.lwjgl.opengl.ARBTextureMultisample.*;
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+import static org.lwjgl.opengl.EXTFramebufferBlit.*;
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+import static org.lwjgl.opengl.EXTFramebufferMultisample.*;
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+import static org.lwjgl.opengl.EXTFramebufferObject.*;
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+import static org.lwjgl.opengl.GL11.*;
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+import static org.lwjgl.opengl.GL12.*;
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+import static org.lwjgl.opengl.GL13.*;
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+import static org.lwjgl.opengl.GL14.*;
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+import static org.lwjgl.opengl.GL15.*;
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+import static org.lwjgl.opengl.GL20.*;
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+import org.lwjgl.opengl.*;
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+//import static org.lwjgl.opengl.ARBDrawInstanced.*;
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+
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+public class LwjglRenderer implements Renderer {
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+
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+ private static final Logger logger = Logger.getLogger(LwjglRenderer.class.getName());
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+ private static final boolean VALIDATE_SHADER = false;
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+ private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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+ private final StringBuilder stringBuf = new StringBuilder(250);
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+ private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
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+ private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
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+ private final RenderContext context = new RenderContext();
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+ private final NativeObjectManager objManager = new NativeObjectManager();
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+ private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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+ // current state
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+ private Shader boundShader;
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+ private int initialDrawBuf, initialReadBuf;
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+ private int glslVer;
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+ private int vertexTextureUnits;
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+ private int fragTextureUnits;
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+ private int vertexUniforms;
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+ private int fragUniforms;
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+ private int vertexAttribs;
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+ private int maxFBOSamples;
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+ private int maxFBOAttachs;
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+ private int maxMRTFBOAttachs;
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+ private int maxRBSize;
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+ private int maxTexSize;
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+ private int maxCubeTexSize;
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+ private int maxVertCount;
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+ private int maxTriCount;
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+ private int maxColorTexSamples;
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+ private int maxDepthTexSamples;
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+ private boolean tdc;
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+ private FrameBuffer lastFb = null;
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+ private FrameBuffer mainFbOverride = null;
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+ private final Statistics statistics = new Statistics();
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+ private int vpX, vpY, vpW, vpH;
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+ private int clipX, clipY, clipW, clipH;
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+
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+ public LwjglRenderer() {
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+ }
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+
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+ protected void updateNameBuffer() {
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+ int len = stringBuf.length();
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+
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+ nameBuf.position(0);
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+ nameBuf.limit(len);
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+ for (int i = 0; i < len; i++) {
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+ nameBuf.put((byte) stringBuf.charAt(i));
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+ }
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+
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+ nameBuf.rewind();
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+ }
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+
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+ public Statistics getStatistics() {
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+ return statistics;
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+ }
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+
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+ public EnumSet<Caps> getCaps() {
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+ return caps;
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+ }
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+
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+ @SuppressWarnings("fallthrough")
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+ public void initialize() {
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+ ContextCapabilities ctxCaps = GLContext.getCapabilities();
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+ if (ctxCaps.OpenGL20) {
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+ caps.add(Caps.OpenGL20);
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+ if (ctxCaps.OpenGL21) {
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+ caps.add(Caps.OpenGL21);
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+ if (ctxCaps.OpenGL30) {
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+ caps.add(Caps.OpenGL30);
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+ if (ctxCaps.OpenGL31) {
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+ caps.add(Caps.OpenGL31);
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+ if (ctxCaps.OpenGL32) {
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+ caps.add(Caps.OpenGL32);
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ String versionStr = null;
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+ if (ctxCaps.OpenGL20) {
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+ versionStr = glGetString(GL_SHADING_LANGUAGE_VERSION);
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+ }
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+ if (versionStr == null || versionStr.equals("")) {
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+ glslVer = -1;
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+ throw new UnsupportedOperationException("GLSL and OpenGL2 is "
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+ + "required for the LWJGL "
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+ + "renderer!");
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+ }
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+
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+ // Fix issue in TestRenderToMemory when GL_FRONT is the main
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+ // buffer being used.
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+ initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
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+ initialReadBuf = glGetInteger(GL_READ_BUFFER);
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+
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+ // XXX: This has to be GL_BACK for canvas on Mac
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+ // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
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+ // change this value later on ...
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+// initialDrawBuf = GL_BACK;
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+// initialReadBuf = GL_BACK;
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+
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+ int spaceIdx = versionStr.indexOf(" ");
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+ if (spaceIdx >= 1) {
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+ versionStr = versionStr.substring(0, spaceIdx);
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+ }
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+
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+ float version = Float.parseFloat(versionStr);
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+ glslVer = (int) (version * 100);
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+
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+ switch (glslVer) {
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+ default:
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+ if (glslVer < 400) {
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+ break;
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+ }
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+
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+ // so that future OpenGL revisions wont break jme3
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+
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+ // fall through intentional
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+ case 400:
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+ case 330:
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+ case 150:
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+ caps.add(Caps.GLSL150);
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+ case 140:
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+ caps.add(Caps.GLSL140);
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+ case 130:
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+ caps.add(Caps.GLSL130);
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+ case 120:
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+ caps.add(Caps.GLSL120);
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+ case 110:
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+ caps.add(Caps.GLSL110);
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+ case 100:
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+ caps.add(Caps.GLSL100);
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+ break;
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+ }
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+
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+ if (!caps.contains(Caps.GLSL100)) {
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+ logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported.");
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+ caps.add(Caps.GLSL100);
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+ }
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+
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+ glGetInteger(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
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+ vertexTextureUnits = intBuf16.get(0);
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+ logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits);
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+ if (vertexTextureUnits > 0) {
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+ caps.add(Caps.VertexTextureFetch);
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+ }
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+
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+ glGetInteger(GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
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+ fragTextureUnits = intBuf16.get(0);
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+ logger.log(Level.FINER, "Texture Units: {0}", fragTextureUnits);
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+
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+ glGetInteger(GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
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+ vertexUniforms = intBuf16.get(0);
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+ logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
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+
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+ glGetInteger(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
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+ fragUniforms = intBuf16.get(0);
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+ logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
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+
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+ glGetInteger(GL_MAX_VERTEX_ATTRIBS, intBuf16);
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+ vertexAttribs = intBuf16.get(0);
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+ logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs);
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+
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+ glGetInteger(GL_SUBPIXEL_BITS, intBuf16);
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+ int subpixelBits = intBuf16.get(0);
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+ logger.log(Level.FINER, "Subpixel Bits: {0}", subpixelBits);
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+
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+ glGetInteger(GL_MAX_ELEMENTS_VERTICES, intBuf16);
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+ maxVertCount = intBuf16.get(0);
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+ logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
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+
|
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+ glGetInteger(GL_MAX_ELEMENTS_INDICES, intBuf16);
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+ maxTriCount = intBuf16.get(0);
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+ logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
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+
|
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+ glGetInteger(GL_MAX_TEXTURE_SIZE, intBuf16);
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+ maxTexSize = intBuf16.get(0);
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+ logger.log(Level.FINER, "Maximum Texture Resolution: {0}", maxTexSize);
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+
|
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+ glGetInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
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+ maxCubeTexSize = intBuf16.get(0);
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+ logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
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+
|
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+ if (ctxCaps.GL_ARB_color_buffer_float) {
|
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|
|
+ // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
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|
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+ if (ctxCaps.GL_ARB_half_float_pixel) {
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|
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+ caps.add(Caps.FloatColorBuffer);
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|
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+ }
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|
|
+ }
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+
|
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+ if (ctxCaps.GL_ARB_depth_buffer_float) {
|
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|
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+ caps.add(Caps.FloatDepthBuffer);
|
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|
|
+ }
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+
|
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+ if (ctxCaps.GL_ARB_draw_instanced) {
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|
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+ caps.add(Caps.MeshInstancing);
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|
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+ }
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+
|
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+ if (ctxCaps.GL_ARB_fragment_program) {
|
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|
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+ caps.add(Caps.ARBprogram);
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|
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+ }
|
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+
|
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+ if (ctxCaps.GL_ARB_texture_buffer_object) {
|
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|
|
+ caps.add(Caps.TextureBuffer);
|
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|
|
+ }
|
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|
+
|
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|
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+ if (ctxCaps.GL_ARB_texture_float) {
|
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|
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+ if (ctxCaps.GL_ARB_half_float_pixel) {
|
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|
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+ caps.add(Caps.FloatTexture);
|
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|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
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|
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+ if (ctxCaps.GL_ARB_vertex_array_object) {
|
|
|
|
+ caps.add(Caps.VertexBufferArray);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ctxCaps.GL_ARB_texture_non_power_of_two) {
|
|
|
|
+ caps.add(Caps.NonPowerOfTwoTextures);
|
|
|
|
+ } else {
|
|
|
|
+ logger.log(Level.WARNING, "Your graphics card does not "
|
|
|
|
+ + "support non-power-of-2 textures. "
|
|
|
|
+ + "Some features might not work.");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ boolean latc = ctxCaps.GL_EXT_texture_compression_latc;
|
|
|
|
+ boolean atdc = ctxCaps.GL_ATI_texture_compression_3dc;
|
|
|
|
+ if (latc || atdc) {
|
|
|
|
+ caps.add(Caps.TextureCompressionLATC);
|
|
|
|
+ if (atdc && !latc) {
|
|
|
|
+ tdc = true;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ctxCaps.GL_EXT_packed_float) {
|
|
|
|
+ caps.add(Caps.PackedFloatColorBuffer);
|
|
|
|
+ if (ctxCaps.GL_ARB_half_float_pixel) {
|
|
|
|
+ // because textures are usually uploaded as RGB16F
|
|
|
|
+ // need half-float pixel
|
|
|
|
+ caps.add(Caps.PackedFloatTexture);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ctxCaps.GL_EXT_texture_array) {
|
|
|
|
+ caps.add(Caps.TextureArray);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ctxCaps.GL_EXT_texture_shared_exponent) {
|
|
|
|
+ caps.add(Caps.SharedExponentTexture);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ctxCaps.GL_EXT_framebuffer_object) {
|
|
|
|
+ caps.add(Caps.FrameBuffer);
|
|
|
|
+
|
|
|
|
+ glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
|
|
|
|
+ maxRBSize = intBuf16.get(0);
|
|
|
|
+ logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
|
|
|
|
+
|
|
|
|
+ glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
|
|
|
|
+ maxFBOAttachs = intBuf16.get(0);
|
|
|
|
+ logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
|
|
|
|
+
|
|
|
|
+ if (ctxCaps.GL_EXT_framebuffer_multisample) {
|
|
|
|
+ caps.add(Caps.FrameBufferMultisample);
|
|
|
|
+
|
|
|
|
+ glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
|
|
|
|
+ maxFBOSamples = intBuf16.get(0);
|
|
|
|
+ logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ctxCaps.GL_ARB_texture_multisample) {
|
|
|
|
+ caps.add(Caps.TextureMultisample);
|
|
|
|
+
|
|
|
|
+ glGetInteger(GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16);
|
|
|
|
+ maxColorTexSamples = intBuf16.get(0);
|
|
|
|
+ logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples);
|
|
|
|
+
|
|
|
|
+ glGetInteger(GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16);
|
|
|
|
+ maxDepthTexSamples = intBuf16.get(0);
|
|
|
|
+ logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ctxCaps.GL_ARB_draw_buffers) {
|
|
|
|
+ caps.add(Caps.FrameBufferMRT);
|
|
|
|
+ glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
|
|
|
|
+ maxMRTFBOAttachs = intBuf16.get(0);
|
|
|
|
+ logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ctxCaps.GL_ARB_multisample) {
|
|
|
|
+ glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
|
|
|
|
+ boolean available = intBuf16.get(0) != 0;
|
|
|
|
+ glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
|
|
|
|
+ int samples = intBuf16.get(0);
|
|
|
|
+ logger.log(Level.FINER, "Samples: {0}", samples);
|
|
|
|
+ boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
|
|
|
|
+ if (samples > 0 && available && !enabled) {
|
|
|
|
+ glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ logger.log(Level.INFO, "Caps: {0}", caps);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void invalidateState() {
|
|
|
|
+ context.reset();
|
|
|
|
+ boundShader = null;
|
|
|
|
+ lastFb = null;
|
|
|
|
+
|
|
|
|
+ initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
|
|
|
|
+ initialReadBuf = glGetInteger(GL_READ_BUFFER);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void resetGLObjects() {
|
|
|
|
+ logger.log(Level.INFO, "Reseting objects and invalidating state");
|
|
|
|
+ objManager.resetObjects();
|
|
|
|
+ statistics.clearMemory();
|
|
|
|
+ invalidateState();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void cleanup() {
|
|
|
|
+ logger.log(Level.INFO, "Deleting objects and invalidating state");
|
|
|
|
+ objManager.deleteAllObjects(this);
|
|
|
|
+ statistics.clearMemory();
|
|
|
|
+ invalidateState();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private void checkCap(Caps cap) {
|
|
|
|
+ if (!caps.contains(cap)) {
|
|
|
|
+ throw new UnsupportedOperationException("Required capability missing: " + cap.name());
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /*********************************************************************\
|
|
|
|
+ |* Render State *|
|
|
|
|
+ \*********************************************************************/
|
|
|
|
+ public void setDepthRange(float start, float end) {
|
|
|
|
+ glDepthRange(start, end);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void clearBuffers(boolean color, boolean depth, boolean stencil) {
|
|
|
|
+ int bits = 0;
|
|
|
|
+ if (color) {
|
|
|
|
+ //See explanations of the depth below, we must enable color write to be able to clear the color buffer
|
|
|
|
+ if (context.colorWriteEnabled == false) {
|
|
|
|
+ glColorMask(true, true, true, true);
|
|
|
|
+ context.colorWriteEnabled = true;
|
|
|
|
+ }
|
|
|
|
+ bits = GL_COLOR_BUFFER_BIT;
|
|
|
|
+ }
|
|
|
|
+ if (depth) {
|
|
|
|
+
|
|
|
|
+ //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
|
|
|
|
+ //here s some link on openl board
|
|
|
|
+ //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
|
|
|
|
+ //if depth clear is requested, we enable the depthMask
|
|
|
|
+ if (context.depthWriteEnabled == false) {
|
|
|
|
+ glDepthMask(true);
|
|
|
|
+ context.depthWriteEnabled = true;
|
|
|
|
+ }
|
|
|
|
+ bits |= GL_DEPTH_BUFFER_BIT;
|
|
|
|
+ }
|
|
|
|
+ if (stencil) {
|
|
|
|
+ bits |= GL_STENCIL_BUFFER_BIT;
|
|
|
|
+ }
|
|
|
|
+ if (bits != 0) {
|
|
|
|
+ glClear(bits);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void setBackgroundColor(ColorRGBA color) {
|
|
|
|
+ glClearColor(color.r, color.g, color.b, color.a);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void setAlphaToCoverage(boolean value) {
|
|
|
|
+ if (value) {
|
|
|
|
+ glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
|
|
|
|
+ } else {
|
|
|
|
+ glDisable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void applyRenderState(RenderState state) {
|
|
|
|
+ if (state.isWireframe() && !context.wireframe) {
|
|
|
|
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
|
|
+ context.wireframe = true;
|
|
|
|
+ } else if (!state.isWireframe() && context.wireframe) {
|
|
|
|
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
+ context.wireframe = false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (state.isDepthTest() && !context.depthTestEnabled) {
|
|
|
|
+ glEnable(GL_DEPTH_TEST);
|
|
|
|
+ glDepthFunc(GL_LEQUAL);
|
|
|
|
+ context.depthTestEnabled = true;
|
|
|
|
+ } else if (!state.isDepthTest() && context.depthTestEnabled) {
|
|
|
|
+ glDisable(GL_DEPTH_TEST);
|
|
|
|
+ context.depthTestEnabled = false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (state.isAlphaTest() && !context.alphaTestEnabled) {
|
|
|
|
+ glEnable(GL_ALPHA_TEST);
|
|
|
|
+ glAlphaFunc(GL_GREATER, state.getAlphaFallOff());
|
|
|
|
+ context.alphaTestEnabled = true;
|
|
|
|
+ } else if (!state.isAlphaTest() && context.alphaTestEnabled) {
|
|
|
|
+ glDisable(GL_ALPHA_TEST);
|
|
|
|
+ context.alphaTestEnabled = false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (state.isDepthWrite() && !context.depthWriteEnabled) {
|
|
|
|
+ glDepthMask(true);
|
|
|
|
+ context.depthWriteEnabled = true;
|
|
|
|
+ } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
|
|
|
|
+ glDepthMask(false);
|
|
|
|
+ context.depthWriteEnabled = false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (state.isColorWrite() && !context.colorWriteEnabled) {
|
|
|
|
+ glColorMask(true, true, true, true);
|
|
|
|
+ context.colorWriteEnabled = true;
|
|
|
|
+ } else if (!state.isColorWrite() && context.colorWriteEnabled) {
|
|
|
|
+ glColorMask(false, false, false, false);
|
|
|
|
+ context.colorWriteEnabled = false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (state.isPointSprite() && !context.pointSprite) {
|
|
|
|
+ // Only enable/disable sprite
|
|
|
|
+ if (context.boundTextures[0] != null){
|
|
|
|
+ if (context.boundTextureUnit != 0){
|
|
|
|
+ glActiveTexture(GL_TEXTURE0);
|
|
|
|
+ context.boundTextureUnit = 0;
|
|
|
|
+ }
|
|
|
|
+ glEnable(GL_POINT_SPRITE);
|
|
|
|
+ glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
|
|
+ }
|
|
|
|
+ context.pointSprite = true;
|
|
|
|
+ } else if (!state.isPointSprite() && context.pointSprite) {
|
|
|
|
+ if (context.boundTextures[0] != null){
|
|
|
|
+ if (context.boundTextureUnit != 0){
|
|
|
|
+ glActiveTexture(GL_TEXTURE0);
|
|
|
|
+ context.boundTextureUnit = 0;
|
|
|
|
+ }
|
|
|
|
+ glDisable(GL_POINT_SPRITE);
|
|
|
|
+ glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
|
|
+ context.pointSprite = false;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (state.isPolyOffset()) {
|
|
|
|
+ if (!context.polyOffsetEnabled) {
|
|
|
|
+ glEnable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
+ glPolygonOffset(state.getPolyOffsetFactor(),
|
|
|
|
+ state.getPolyOffsetUnits());
|
|
|
|
+ context.polyOffsetEnabled = true;
|
|
|
|
+ context.polyOffsetFactor = state.getPolyOffsetFactor();
|
|
|
|
+ context.polyOffsetUnits = state.getPolyOffsetUnits();
|
|
|
|
+ } else {
|
|
|
|
+ if (state.getPolyOffsetFactor() != context.polyOffsetFactor
|
|
|
|
+ || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
|
|
|
|
+ glPolygonOffset(state.getPolyOffsetFactor(),
|
|
|
|
+ state.getPolyOffsetUnits());
|
|
|
|
+ context.polyOffsetFactor = state.getPolyOffsetFactor();
|
|
|
|
+ context.polyOffsetUnits = state.getPolyOffsetUnits();
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ if (context.polyOffsetEnabled) {
|
|
|
|
+ glDisable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
+ context.polyOffsetEnabled = false;
|
|
|
|
+ context.polyOffsetFactor = 0;
|
|
|
|
+ context.polyOffsetUnits = 0;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (state.getFaceCullMode() != context.cullMode) {
|
|
|
|
+ if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
|
|
|
|
+ glDisable(GL_CULL_FACE);
|
|
|
|
+ } else {
|
|
|
|
+ glEnable(GL_CULL_FACE);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ switch (state.getFaceCullMode()) {
|
|
|
|
+ case Off:
|
|
|
|
+ break;
|
|
|
|
+ case Back:
|
|
|
|
+ glCullFace(GL_BACK);
|
|
|
|
+ break;
|
|
|
|
+ case Front:
|
|
|
|
+ glCullFace(GL_FRONT);
|
|
|
|
+ break;
|
|
|
|
+ case FrontAndBack:
|
|
|
|
+ glCullFace(GL_FRONT_AND_BACK);
|
|
|
|
+ break;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unrecognized face cull mode: "
|
|
|
|
+ + state.getFaceCullMode());
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ context.cullMode = state.getFaceCullMode();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (state.getBlendMode() != context.blendMode) {
|
|
|
|
+ if (state.getBlendMode() == RenderState.BlendMode.Off) {
|
|
|
|
+ glDisable(GL_BLEND);
|
|
|
|
+ } else {
|
|
|
|
+ glEnable(GL_BLEND);
|
|
|
|
+ switch (state.getBlendMode()) {
|
|
|
|
+ case Off:
|
|
|
|
+ break;
|
|
|
|
+ case Additive:
|
|
|
|
+ glBlendFunc(GL_ONE, GL_ONE);
|
|
|
|
+ break;
|
|
|
|
+ case AlphaAdditive:
|
|
|
|
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
|
|
+ break;
|
|
|
|
+ case Color:
|
|
|
|
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
|
|
|
+ break;
|
|
|
|
+ case Alpha:
|
|
|
|
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
+ break;
|
|
|
|
+ case PremultAlpha:
|
|
|
|
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
+ break;
|
|
|
|
+ case Modulate:
|
|
|
|
+ glBlendFunc(GL_DST_COLOR, GL_ZERO);
|
|
|
|
+ break;
|
|
|
|
+ case ModulateX2:
|
|
|
|
+ glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
|
|
|
|
+ break;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unrecognized blend mode: "
|
|
|
|
+ + state.getBlendMode());
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ context.blendMode = state.getBlendMode();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (context.stencilTest != state.isStencilTest()
|
|
|
|
+ || context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
|
|
|
|
+ || context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
|
|
|
|
+ || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
|
|
|
|
+ || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
|
|
|
|
+ || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
|
|
|
|
+ || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
|
|
|
|
+ || context.frontStencilFunction != state.getFrontStencilFunction()
|
|
|
|
+ || context.backStencilFunction != state.getBackStencilFunction()) {
|
|
|
|
+
|
|
|
|
+ context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know
|
|
|
|
+ context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
|
|
|
|
+ context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
|
|
|
|
+ context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
|
|
|
|
+ context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
|
|
|
|
+ context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
|
|
|
|
+ context.frontStencilFunction = state.getFrontStencilFunction();
|
|
|
|
+ context.backStencilFunction = state.getBackStencilFunction();
|
|
|
|
+
|
|
|
|
+ if (state.isStencilTest()) {
|
|
|
|
+ glEnable(GL_STENCIL_TEST);
|
|
|
|
+ glStencilOpSeparate(GL_FRONT,
|
|
|
|
+ convertStencilOperation(state.getFrontStencilStencilFailOperation()),
|
|
|
|
+ convertStencilOperation(state.getFrontStencilDepthFailOperation()),
|
|
|
|
+ convertStencilOperation(state.getFrontStencilDepthPassOperation()));
|
|
|
|
+ glStencilOpSeparate(GL_BACK,
|
|
|
|
+ convertStencilOperation(state.getBackStencilStencilFailOperation()),
|
|
|
|
+ convertStencilOperation(state.getBackStencilDepthFailOperation()),
|
|
|
|
+ convertStencilOperation(state.getBackStencilDepthPassOperation()));
|
|
|
|
+ glStencilFuncSeparate(GL_FRONT,
|
|
|
|
+ convertTestFunction(state.getFrontStencilFunction()),
|
|
|
|
+ 0, Integer.MAX_VALUE);
|
|
|
|
+ glStencilFuncSeparate(GL_BACK,
|
|
|
|
+ convertTestFunction(state.getBackStencilFunction()),
|
|
|
|
+ 0, Integer.MAX_VALUE);
|
|
|
|
+ } else {
|
|
|
|
+ glDisable(GL_STENCIL_TEST);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private int convertStencilOperation(StencilOperation stencilOp) {
|
|
|
|
+ switch (stencilOp) {
|
|
|
|
+ case Keep:
|
|
|
|
+ return GL_KEEP;
|
|
|
|
+ case Zero:
|
|
|
|
+ return GL_ZERO;
|
|
|
|
+ case Replace:
|
|
|
|
+ return GL_REPLACE;
|
|
|
|
+ case Increment:
|
|
|
|
+ return GL_INCR;
|
|
|
|
+ case IncrementWrap:
|
|
|
|
+ return GL_INCR_WRAP;
|
|
|
|
+ case Decrement:
|
|
|
|
+ return GL_DECR;
|
|
|
|
+ case DecrementWrap:
|
|
|
|
+ return GL_DECR_WRAP;
|
|
|
|
+ case Invert:
|
|
|
|
+ return GL_INVERT;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private int convertTestFunction(TestFunction testFunc) {
|
|
|
|
+ switch (testFunc) {
|
|
|
|
+ case Never:
|
|
|
|
+ return GL_NEVER;
|
|
|
|
+ case Less:
|
|
|
|
+ return GL_LESS;
|
|
|
|
+ case LessOrEqual:
|
|
|
|
+ return GL_LEQUAL;
|
|
|
|
+ case Greater:
|
|
|
|
+ return GL_GREATER;
|
|
|
|
+ case GreaterOrEqual:
|
|
|
|
+ return GL_GEQUAL;
|
|
|
|
+ case Equal:
|
|
|
|
+ return GL_EQUAL;
|
|
|
|
+ case NotEqual:
|
|
|
|
+ return GL_NOTEQUAL;
|
|
|
|
+ case Always:
|
|
|
|
+ return GL_ALWAYS;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /*********************************************************************\
|
|
|
|
+ |* Camera and World transforms *|
|
|
|
|
+ \*********************************************************************/
|
|
|
|
+ public void setViewPort(int x, int y, int w, int h) {
|
|
|
|
+ if (x != vpX || vpY != y || vpW != w || vpH != h) {
|
|
|
|
+ glViewport(x, y, w, h);
|
|
|
|
+ vpX = x;
|
|
|
|
+ vpY = y;
|
|
|
|
+ vpW = w;
|
|
|
|
+ vpH = h;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void setClipRect(int x, int y, int width, int height) {
|
|
|
|
+ if (!context.clipRectEnabled) {
|
|
|
|
+ glEnable(GL_SCISSOR_TEST);
|
|
|
|
+ context.clipRectEnabled = true;
|
|
|
|
+ }
|
|
|
|
+ if (clipX != x || clipY != y || clipW != width || clipH != height) {
|
|
|
|
+ glScissor(x, y, width, height);
|
|
|
|
+ clipX = x;
|
|
|
|
+ clipY = y;
|
|
|
|
+ clipW = width;
|
|
|
|
+ clipH = height;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void clearClipRect() {
|
|
|
|
+ if (context.clipRectEnabled) {
|
|
|
|
+ glDisable(GL_SCISSOR_TEST);
|
|
|
|
+ context.clipRectEnabled = false;
|
|
|
|
+
|
|
|
|
+ clipX = 0;
|
|
|
|
+ clipY = 0;
|
|
|
|
+ clipW = 0;
|
|
|
|
+ clipH = 0;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void onFrame() {
|
|
|
|
+ objManager.deleteUnused(this);
|
|
|
|
+// statistics.clearFrame();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void setWorldMatrix(Matrix4f worldMatrix) {
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /*********************************************************************\
|
|
|
|
+ |* Shaders *|
|
|
|
|
+ \*********************************************************************/
|
|
|
|
+ protected void updateUniformLocation(Shader shader, Uniform uniform) {
|
|
|
|
+ stringBuf.setLength(0);
|
|
|
|
+ stringBuf.append(uniform.getName()).append('\0');
|
|
|
|
+ updateNameBuffer();
|
|
|
|
+ int loc = glGetUniformLocation(shader.getId(), nameBuf);
|
|
|
|
+ if (loc < 0) {
|
|
|
|
+ uniform.setLocation(-1);
|
|
|
|
+ // uniform is not declared in shader
|
|
|
|
+ logger.log(Level.INFO, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()});
|
|
|
|
+ } else {
|
|
|
|
+ uniform.setLocation(loc);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ protected void bindProgram(Shader shader){
|
|
|
|
+ int shaderId = shader.getId();
|
|
|
|
+ if (context.boundShaderProgram != shaderId) {
|
|
|
|
+ glUseProgram(shaderId);
|
|
|
|
+ statistics.onShaderUse(shader, true);
|
|
|
|
+ boundShader = shader;
|
|
|
|
+ context.boundShaderProgram = shaderId;
|
|
|
|
+ } else {
|
|
|
|
+ statistics.onShaderUse(shader, false);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ protected void updateUniform(Shader shader, Uniform uniform) {
|
|
|
|
+ int shaderId = shader.getId();
|
|
|
|
+
|
|
|
|
+ assert uniform.getName() != null;
|
|
|
|
+ assert shader.getId() > 0;
|
|
|
|
+
|
|
|
|
+ bindProgram(shader);
|
|
|
|
+
|
|
|
|
+ int loc = uniform.getLocation();
|
|
|
|
+ if (loc == -1) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (loc == -2) {
|
|
|
|
+ // get uniform location
|
|
|
|
+ updateUniformLocation(shader, uniform);
|
|
|
|
+ if (uniform.getLocation() == -1) {
|
|
|
|
+ // not declared, ignore
|
|
|
|
+ uniform.clearUpdateNeeded();
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ loc = uniform.getLocation();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (uniform.getVarType() == null) {
|
|
|
|
+ return; // value not set yet..
|
|
|
|
+ }
|
|
|
|
+ statistics.onUniformSet();
|
|
|
|
+
|
|
|
|
+ uniform.clearUpdateNeeded();
|
|
|
|
+ FloatBuffer fb;
|
|
|
|
+ switch (uniform.getVarType()) {
|
|
|
|
+ case Float:
|
|
|
|
+ Float f = (Float) uniform.getValue();
|
|
|
|
+ glUniform1f(loc, f.floatValue());
|
|
|
|
+ break;
|
|
|
|
+ case Vector2:
|
|
|
|
+ Vector2f v2 = (Vector2f) uniform.getValue();
|
|
|
|
+ glUniform2f(loc, v2.getX(), v2.getY());
|
|
|
|
+ break;
|
|
|
|
+ case Vector3:
|
|
|
|
+ Vector3f v3 = (Vector3f) uniform.getValue();
|
|
|
|
+ glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
|
|
|
|
+ break;
|
|
|
|
+ case Vector4:
|
|
|
|
+ Object val = uniform.getValue();
|
|
|
|
+ if (val instanceof ColorRGBA) {
|
|
|
|
+ ColorRGBA c = (ColorRGBA) val;
|
|
|
|
+ glUniform4f(loc, c.r, c.g, c.b, c.a);
|
|
|
|
+ } else if (val instanceof Vector4f) {
|
|
|
|
+ Vector4f c = (Vector4f) val;
|
|
|
|
+ glUniform4f(loc, c.x, c.y, c.z, c.w);
|
|
|
|
+ } else {
|
|
|
|
+ Quaternion c = (Quaternion) uniform.getValue();
|
|
|
|
+ glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
|
|
|
|
+ }
|
|
|
|
+ break;
|
|
|
|
+ case Boolean:
|
|
|
|
+ Boolean b = (Boolean) uniform.getValue();
|
|
|
|
+ glUniform1i(loc, b.booleanValue() ? GL_TRUE : GL_FALSE);
|
|
|
|
+ break;
|
|
|
|
+ case Matrix3:
|
|
|
|
+ fb = (FloatBuffer) uniform.getValue();
|
|
|
|
+ assert fb.remaining() == 9;
|
|
|
|
+ glUniformMatrix3(loc, false, fb);
|
|
|
|
+ break;
|
|
|
|
+ case Matrix4:
|
|
|
|
+ fb = (FloatBuffer) uniform.getValue();
|
|
|
|
+ assert fb.remaining() == 16;
|
|
|
|
+ glUniformMatrix4(loc, false, fb);
|
|
|
|
+ break;
|
|
|
|
+ case FloatArray:
|
|
|
|
+ fb = (FloatBuffer) uniform.getValue();
|
|
|
|
+ glUniform1(loc, fb);
|
|
|
|
+ break;
|
|
|
|
+ case Vector2Array:
|
|
|
|
+ fb = (FloatBuffer) uniform.getValue();
|
|
|
|
+ glUniform2(loc, fb);
|
|
|
|
+ break;
|
|
|
|
+ case Vector3Array:
|
|
|
|
+ fb = (FloatBuffer) uniform.getValue();
|
|
|
|
+ glUniform3(loc, fb);
|
|
|
|
+ break;
|
|
|
|
+ case Vector4Array:
|
|
|
|
+ fb = (FloatBuffer) uniform.getValue();
|
|
|
|
+ glUniform4(loc, fb);
|
|
|
|
+ break;
|
|
|
|
+ case Matrix4Array:
|
|
|
|
+ fb = (FloatBuffer) uniform.getValue();
|
|
|
|
+ glUniformMatrix4(loc, false, fb);
|
|
|
|
+ break;
|
|
|
|
+ case Int:
|
|
|
|
+ Integer i = (Integer) uniform.getValue();
|
|
|
|
+ glUniform1i(loc, i.intValue());
|
|
|
|
+ break;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ protected void updateShaderUniforms(Shader shader) {
|
|
|
|
+ ListMap<String, Uniform> uniforms = shader.getUniformMap();
|
|
|
|
+// for (Uniform uniform : shader.getUniforms()){
|
|
|
|
+ for (int i = 0; i < uniforms.size(); i++) {
|
|
|
|
+ Uniform uniform = uniforms.getValue(i);
|
|
|
|
+ if (uniform.isUpdateNeeded()) {
|
|
|
|
+ updateUniform(shader, uniform);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ protected void resetUniformLocations(Shader shader) {
|
|
|
|
+ ListMap<String, Uniform> uniforms = shader.getUniformMap();
|
|
|
|
+// for (Uniform uniform : shader.getUniforms()){
|
|
|
|
+ for (int i = 0; i < uniforms.size(); i++) {
|
|
|
|
+ Uniform uniform = uniforms.getValue(i);
|
|
|
|
+ uniform.reset(); // e.g check location again
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /*
|
|
|
|
+ * (Non-javadoc)
|
|
|
|
+ * Only used for fixed-function. Ignored.
|
|
|
|
+ */
|
|
|
|
+ public void setLighting(LightList list) {
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public int convertShaderType(ShaderType type) {
|
|
|
|
+ switch (type) {
|
|
|
|
+ case Fragment:
|
|
|
|
+ return GL_FRAGMENT_SHADER;
|
|
|
|
+ case Vertex:
|
|
|
|
+ return GL_VERTEX_SHADER;
|
|
|
|
+// case Geometry:
|
|
|
|
+// return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unrecognized shader type.");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void updateShaderSourceData(ShaderSource source, String language) {
|
|
|
|
+ int id = source.getId();
|
|
|
|
+ if (id == -1) {
|
|
|
|
+ // create id
|
|
|
|
+ id = glCreateShader(convertShaderType(source.getType()));
|
|
|
|
+ if (id <= 0) {
|
|
|
|
+ throw new RendererException("Invalid ID received when trying to create shader.");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ source.setId(id);
|
|
|
|
+ }else{
|
|
|
|
+ throw new RendererException("Cannot recompile shader source");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // upload shader source
|
|
|
|
+ // merge the defines and source code
|
|
|
|
+
|
|
|
|
+ stringBuf.setLength(0);
|
|
|
|
+ if (language.startsWith("GLSL")) {
|
|
|
|
+ int version = Integer.parseInt(language.substring(4));
|
|
|
|
+ if (version > 100) {
|
|
|
|
+ stringBuf.append("#version ");
|
|
|
|
+ stringBuf.append(language.substring(4));
|
|
|
|
+ if (version >= 150) {
|
|
|
|
+ stringBuf.append(" core");
|
|
|
|
+ }
|
|
|
|
+ stringBuf.append("\n");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ updateNameBuffer();
|
|
|
|
+
|
|
|
|
+ byte[] definesCodeData = source.getDefines().getBytes();
|
|
|
|
+ byte[] sourceCodeData = source.getSource().getBytes();
|
|
|
|
+ ByteBuffer codeBuf = BufferUtils.createByteBuffer(nameBuf.limit()
|
|
|
|
+ + definesCodeData.length
|
|
|
|
+ + sourceCodeData.length);
|
|
|
|
+ codeBuf.put(nameBuf);
|
|
|
|
+ codeBuf.put(definesCodeData);
|
|
|
|
+ codeBuf.put(sourceCodeData);
|
|
|
|
+ codeBuf.flip();
|
|
|
|
+
|
|
|
|
+ glShaderSource(id, codeBuf);
|
|
|
|
+ glCompileShader(id);
|
|
|
|
+
|
|
|
|
+ glGetShader(id, GL_COMPILE_STATUS, intBuf1);
|
|
|
|
+
|
|
|
|
+ boolean compiledOK = intBuf1.get(0) == GL_TRUE;
|
|
|
|
+ String infoLog = null;
|
|
|
|
+
|
|
|
|
+ if (VALIDATE_SHADER || !compiledOK) {
|
|
|
|
+ // even if compile succeeded, check
|
|
|
|
+ // log for warnings
|
|
|
|
+ glGetShader(id, GL_INFO_LOG_LENGTH, intBuf1);
|
|
|
|
+ int length = intBuf1.get(0);
|
|
|
|
+ if (length > 3) {
|
|
|
|
+ // get infos
|
|
|
|
+ ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
|
|
|
|
+ glGetShaderInfoLog(id, null, logBuf);
|
|
|
|
+ byte[] logBytes = new byte[length];
|
|
|
|
+ logBuf.get(logBytes, 0, length);
|
|
|
|
+ // convert to string, etc
|
|
|
|
+ infoLog = new String(logBytes);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (compiledOK) {
|
|
|
|
+ if (infoLog != null) {
|
|
|
|
+ logger.log(Level.INFO, "{0} compile success\n{1}",
|
|
|
|
+ new Object[]{source.getName(), infoLog});
|
|
|
|
+ } else {
|
|
|
|
+ logger.log(Level.FINE, "{0} compile success", source.getName());
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ logger.log(Level.WARNING, "Bad compile of:\n{0}{1}",
|
|
|
|
+ new Object[]{source.getDefines(), source.getSource()});
|
|
|
|
+ if (infoLog != null) {
|
|
|
|
+ throw new RendererException("compile error in:" + source + " error:" + infoLog);
|
|
|
|
+ } else {
|
|
|
|
+ throw new RendererException("compile error in:" + source + " error: <not provided>");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ source.clearUpdateNeeded();
|
|
|
|
+ // only usable if compiled
|
|
|
|
+ source.setUsable(compiledOK);
|
|
|
|
+ if (!compiledOK) {
|
|
|
|
+ // make sure to dispose id cause all program's
|
|
|
|
+ // shaders will be cleared later.
|
|
|
|
+ glDeleteShader(id);
|
|
|
|
+ } else {
|
|
|
|
+ // register for cleanup since the ID is usable
|
|
|
|
+ // NOTE: From now on cleanup is handled
|
|
|
|
+ // by the parent shader object so no need
|
|
|
|
+ // to register.
|
|
|
|
+ //objManager.registerForCleanup(source);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void updateShaderData(Shader shader) {
|
|
|
|
+ int id = shader.getId();
|
|
|
|
+ boolean needRegister = false;
|
|
|
|
+ if (id == -1) {
|
|
|
|
+ // create program
|
|
|
|
+ id = glCreateProgram();
|
|
|
|
+ if (id == 0) {
|
|
|
|
+ throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program.");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ shader.setId(id);
|
|
|
|
+ needRegister = true;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for (ShaderSource source : shader.getSources()) {
|
|
|
|
+ if (source.isUpdateNeeded()) {
|
|
|
|
+ updateShaderSourceData(source, shader.getLanguage());
|
|
|
|
+ // shader has been compiled here
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (!source.isUsable()) {
|
|
|
|
+ // it's useless.. just forget about everything..
|
|
|
|
+ shader.setUsable(false);
|
|
|
|
+ shader.clearUpdateNeeded();
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ glAttachShader(id, source.getId());
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (caps.contains(Caps.OpenGL30)) {
|
|
|
|
+ // Check if GLSL version is 1.5 for shader
|
|
|
|
+ GL30.glBindFragDataLocation(id, 0, "outFragColor");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // link shaders to program
|
|
|
|
+ glLinkProgram(id);
|
|
|
|
+ glGetProgram(id, GL_LINK_STATUS, intBuf1);
|
|
|
|
+ boolean linkOK = intBuf1.get(0) == GL_TRUE;
|
|
|
|
+ String infoLog = null;
|
|
|
|
+
|
|
|
|
+ if (VALIDATE_SHADER || !linkOK) {
|
|
|
|
+ glGetProgram(id, GL_INFO_LOG_LENGTH, intBuf1);
|
|
|
|
+ int length = intBuf1.get(0);
|
|
|
|
+ if (length > 3) {
|
|
|
|
+ // get infos
|
|
|
|
+ ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
|
|
|
|
+ glGetProgramInfoLog(id, null, logBuf);
|
|
|
|
+
|
|
|
|
+ // convert to string, etc
|
|
|
|
+ byte[] logBytes = new byte[length];
|
|
|
|
+ logBuf.get(logBytes, 0, length);
|
|
|
|
+ infoLog = new String(logBytes);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (linkOK) {
|
|
|
|
+ if (infoLog != null) {
|
|
|
|
+ logger.log(Level.INFO, "shader link success. \n{0}", infoLog);
|
|
|
|
+ } else {
|
|
|
|
+ logger.fine("shader link success");
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ if (infoLog != null) {
|
|
|
|
+ throw new RendererException("Shader link failure, shader:" + shader + " info:" + infoLog);
|
|
|
|
+ } else {
|
|
|
|
+ throw new RendererException("Shader link failure, shader:" + shader + " info: <not provided>");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ shader.clearUpdateNeeded();
|
|
|
|
+ if (!linkOK) {
|
|
|
|
+ // failure.. forget about everything
|
|
|
|
+ shader.resetSources();
|
|
|
|
+ shader.setUsable(false);
|
|
|
|
+ deleteShader(shader);
|
|
|
|
+ } else {
|
|
|
|
+ shader.setUsable(true);
|
|
|
|
+ if (needRegister) {
|
|
|
|
+ objManager.registerForCleanup(shader);
|
|
|
|
+ statistics.onNewShader();
|
|
|
|
+ } else {
|
|
|
|
+ // OpenGL spec: uniform locations may change after re-link
|
|
|
|
+ resetUniformLocations(shader);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void setShader(Shader shader) {
|
|
|
|
+ if (shader == null) {
|
|
|
|
+ throw new IllegalArgumentException("shader cannot be null");
|
|
|
|
+// if (context.boundShaderProgram > 0) {
|
|
|
|
+// glUseProgram(0);
|
|
|
|
+// statistics.onShaderUse(null, true);
|
|
|
|
+// context.boundShaderProgram = 0;
|
|
|
|
+// boundShader = null;
|
|
|
|
+// }
|
|
|
|
+ } else {
|
|
|
|
+ if (shader.isUpdateNeeded()) {
|
|
|
|
+ updateShaderData(shader);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // NOTE: might want to check if any of the
|
|
|
|
+ // sources need an update?
|
|
|
|
+
|
|
|
|
+ if (!shader.isUsable()) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ assert shader.getId() > 0;
|
|
|
|
+
|
|
|
|
+ updateShaderUniforms(shader);
|
|
|
|
+ bindProgram(shader);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void deleteShaderSource(ShaderSource source) {
|
|
|
|
+ if (source.getId() < 0) {
|
|
|
|
+ logger.warning("Shader source is not uploaded to GPU, cannot delete.");
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ source.setUsable(false);
|
|
|
|
+ source.clearUpdateNeeded();
|
|
|
|
+ glDeleteShader(source.getId());
|
|
|
|
+ source.resetObject();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void deleteShader(Shader shader) {
|
|
|
|
+ if (shader.getId() == -1) {
|
|
|
|
+ logger.warning("Shader is not uploaded to GPU, cannot delete.");
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for (ShaderSource source : shader.getSources()) {
|
|
|
|
+ if (source.getId() != -1) {
|
|
|
|
+ glDetachShader(shader.getId(), source.getId());
|
|
|
|
+ deleteShaderSource(source);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // kill all references so sources can be collected
|
|
|
|
+ // if needed.
|
|
|
|
+ shader.resetSources();
|
|
|
|
+ glDeleteProgram(shader.getId());
|
|
|
|
+
|
|
|
|
+ statistics.onDeleteShader();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /*********************************************************************\
|
|
|
|
+ |* Framebuffers *|
|
|
|
|
+ \*********************************************************************/
|
|
|
|
+ public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
|
|
|
|
+ copyFrameBuffer(src, dst, true);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
|
|
|
|
+ if (GLContext.getCapabilities().GL_EXT_framebuffer_blit) {
|
|
|
|
+ int srcW = 0;
|
|
|
|
+ int srcH = 0;
|
|
|
|
+ int dstW = 0;
|
|
|
|
+ int dstH = 0;
|
|
|
|
+ int prevFBO = context.boundFBO;
|
|
|
|
+
|
|
|
|
+ if (src != null && src.isUpdateNeeded()) {
|
|
|
|
+ updateFrameBuffer(src);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (dst != null && dst.isUpdateNeeded()) {
|
|
|
|
+ updateFrameBuffer(dst);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (src == null) {
|
|
|
|
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
|
|
|
|
+// srcW = viewWidth;
|
|
|
|
+// srcH = viewHeight;
|
|
|
|
+ } else {
|
|
|
|
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, src.getId());
|
|
|
|
+ srcW = src.getWidth();
|
|
|
|
+ srcH = src.getHeight();
|
|
|
|
+ }
|
|
|
|
+ if (dst == null) {
|
|
|
|
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
|
|
|
|
+// dstW = viewWidth;
|
|
|
|
+// dstH = viewHeight;
|
|
|
|
+ } else {
|
|
|
|
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, dst.getId());
|
|
|
|
+ dstW = dst.getWidth();
|
|
|
|
+ dstH = dst.getHeight();
|
|
|
|
+ }
|
|
|
|
+ int mask = GL_COLOR_BUFFER_BIT;
|
|
|
|
+ if (copyDepth) {
|
|
|
|
+ mask |= GL_DEPTH_BUFFER_BIT;
|
|
|
|
+ }
|
|
|
|
+ glBlitFramebufferEXT(0, 0, srcW, srcH,
|
|
|
|
+ 0, 0, dstW, dstH, mask,
|
|
|
|
+ GL_NEAREST);
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, prevFBO);
|
|
|
|
+ try {
|
|
|
|
+ checkFrameBufferError();
|
|
|
|
+ } catch (IllegalStateException ex) {
|
|
|
|
+ logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
|
|
|
|
+ logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
|
|
|
|
+ throw ex;
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ throw new RendererException("EXT_framebuffer_blit required.");
|
|
|
|
+ // TODO: support non-blit copies?
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private String getTargetBufferName(int buffer){
|
|
|
|
+ switch (buffer){
|
|
|
|
+ case GL_NONE: return "NONE";
|
|
|
|
+ case GL_FRONT: return "GL_FRONT";
|
|
|
|
+ case GL_BACK: return "GL_BACK";
|
|
|
|
+ default:
|
|
|
|
+ if ( buffer >= GL_COLOR_ATTACHMENT0_EXT
|
|
|
|
+ && buffer <= GL_COLOR_ATTACHMENT15_EXT){
|
|
|
|
+ return "GL_COLOR_ATTACHMENT" +
|
|
|
|
+ (buffer - GL_COLOR_ATTACHMENT0_EXT);
|
|
|
|
+ }else{
|
|
|
|
+ return "UNKNOWN? " + buffer;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name){
|
|
|
|
+ System.out.println("== Renderbuffer " + name + " ==");
|
|
|
|
+ System.out.println("RB ID: " + rb.getId());
|
|
|
|
+ System.out.println("Is proper? " + glIsRenderbufferEXT(rb.getId()));
|
|
|
|
+
|
|
|
|
+ int attachment = convertAttachmentSlot(rb.getSlot());
|
|
|
|
+
|
|
|
|
+ int type = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
|
|
|
|
+ attachment,
|
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT);
|
|
|
|
+
|
|
|
|
+ int rbName = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
|
|
|
|
+ attachment,
|
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT);
|
|
|
|
+
|
|
|
|
+ switch (type){
|
|
|
|
+ case GL_NONE:
|
|
|
|
+ System.out.println("Type: None");
|
|
|
|
+ return; // note: return from method as other queries will be invalid
|
|
|
|
+ case GL_TEXTURE:
|
|
|
|
+ System.out.println("Type: Texture");
|
|
|
|
+ break;
|
|
|
|
+ case GL_RENDERBUFFER_EXT:
|
|
|
|
+ System.out.println("Type: Buffer");
|
|
|
|
+ System.out.println("RB ID: " + rbName);
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private void printRealFrameBufferInfo(FrameBuffer fb) {
|
|
|
|
+ boolean doubleBuffer = glGetBoolean(GL_DOUBLEBUFFER);
|
|
|
|
+ String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
|
|
|
|
+ String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
|
|
|
|
+
|
|
|
|
+ int fbId = fb.getId();
|
|
|
|
+ int curDrawBinding = glGetInteger(ARBFramebufferObject.GL_DRAW_FRAMEBUFFER_BINDING);
|
|
|
|
+ int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
|
|
|
|
+
|
|
|
|
+ System.out.println("=== OpenGL FBO State ===");
|
|
|
|
+ System.out.println("Context doublebuffered? " + doubleBuffer);
|
|
|
|
+ System.out.println("FBO ID: " + fbId);
|
|
|
|
+ System.out.println("Is proper? " + glIsFramebufferEXT(fbId));
|
|
|
|
+ System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
|
|
|
|
+ System.out.println("Is bound to read? " + (fbId == curReadBinding));
|
|
|
|
+ System.out.println("Draw buffer: " + drawBuf);
|
|
|
|
+ System.out.println("Read buffer: " + readBuf);
|
|
|
|
+
|
|
|
|
+ if (context.boundFBO != fbId){
|
|
|
|
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbId);
|
|
|
|
+ context.boundFBO = fbId;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (fb.getDepthBuffer() != null){
|
|
|
|
+ printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
|
|
|
|
+ }
|
|
|
|
+ for (int i = 0; i < fb.getNumColorBuffers(); i++){
|
|
|
|
+ printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private void checkFrameBufferError() {
|
|
|
|
+ int status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
|
|
|
+ switch (status) {
|
|
|
|
+ case GL_FRAMEBUFFER_COMPLETE_EXT:
|
|
|
|
+ break;
|
|
|
|
+ case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
|
|
|
|
+ //Choose different formats
|
|
|
|
+ throw new IllegalStateException("Framebuffer object format is "
|
|
|
|
+ + "unsupported by the video hardware.");
|
|
|
|
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
|
|
|
|
+ throw new IllegalStateException("Framebuffer has erronous attachment.");
|
|
|
|
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
|
|
|
|
+ throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
|
|
|
|
+ case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
|
|
|
|
+ throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
|
|
|
|
+ case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
|
|
|
|
+ throw new IllegalStateException("Framebuffer attachments must have same formats.");
|
|
|
|
+ case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
|
|
|
|
+ throw new IllegalStateException("Incomplete draw buffer.");
|
|
|
|
+ case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
|
|
|
|
+ throw new IllegalStateException("Incomplete read buffer.");
|
|
|
|
+ case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
|
|
|
|
+ throw new IllegalStateException("Incomplete multisample buffer.");
|
|
|
|
+ default:
|
|
|
|
+ //Programming error; will fail on all hardware
|
|
|
|
+ throw new IllegalStateException("Some video driver error "
|
|
|
|
+ + "or programming error occured. "
|
|
|
|
+ + "Framebuffer object status is invalid. ");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
|
|
|
+ int id = rb.getId();
|
|
|
|
+ if (id == -1) {
|
|
|
|
+ glGenRenderbuffersEXT(intBuf1);
|
|
|
|
+ id = intBuf1.get(0);
|
|
|
|
+ rb.setId(id);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (context.boundRB != id) {
|
|
|
|
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, id);
|
|
|
|
+ context.boundRB = id;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
|
|
|
|
+ throw new RendererException("Resolution " + fb.getWidth()
|
|
|
|
+ + ":" + fb.getHeight() + " is not supported.");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ TextureUtil.checkFormatSupported(rb.getFormat());
|
|
|
|
+
|
|
|
|
+ if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
|
|
|
|
+ int samples = fb.getSamples();
|
|
|
|
+ if (maxFBOSamples < samples) {
|
|
|
|
+ samples = maxFBOSamples;
|
|
|
|
+ }
|
|
|
|
+ glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
|
|
|
|
+ samples,
|
|
|
|
+ TextureUtil.convertTextureFormat(rb.getFormat()),
|
|
|
|
+ fb.getWidth(),
|
|
|
|
+ fb.getHeight());
|
|
|
|
+ } else {
|
|
|
|
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
|
|
|
|
+ TextureUtil.convertTextureFormat(rb.getFormat()),
|
|
|
|
+ fb.getWidth(),
|
|
|
|
+ fb.getHeight());
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private int convertAttachmentSlot(int attachmentSlot) {
|
|
|
|
+ // can also add support for stencil here
|
|
|
|
+ if (attachmentSlot == -100) {
|
|
|
|
+ return GL_DEPTH_ATTACHMENT_EXT;
|
|
|
|
+ } else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
|
|
|
+ throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
|
|
|
|
+ Texture tex = rb.getTexture();
|
|
|
|
+ Image image = tex.getImage();
|
|
|
|
+ if (image.isUpdateNeeded()) {
|
|
|
|
+ updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels(), 0);
|
|
|
|
+
|
|
|
|
+ // NOTE: For depth textures, sets nearest/no-mips mode
|
|
|
|
+ // Required to fix "framebuffer unsupported"
|
|
|
|
+ // for old NVIDIA drivers!
|
|
|
|
+ setupTextureParams(tex);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
|
|
|
|
+ convertAttachmentSlot(rb.getSlot()),
|
|
|
|
+ convertTextureType(tex.getType(), image.getMultiSamples()),
|
|
|
|
+ image.getId(),
|
|
|
|
+ 0);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
|
|
|
|
+ boolean needAttach;
|
|
|
|
+ if (rb.getTexture() == null) {
|
|
|
|
+ // if it hasn't been created yet, then attach is required.
|
|
|
|
+ needAttach = rb.getId() == -1;
|
|
|
|
+ updateRenderBuffer(fb, rb);
|
|
|
|
+ } else {
|
|
|
|
+ needAttach = false;
|
|
|
|
+ updateRenderTexture(fb, rb);
|
|
|
|
+ }
|
|
|
|
+ if (needAttach) {
|
|
|
|
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
|
|
|
|
+ convertAttachmentSlot(rb.getSlot()),
|
|
|
|
+ GL_RENDERBUFFER_EXT,
|
|
|
|
+ rb.getId());
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void updateFrameBuffer(FrameBuffer fb) {
|
|
|
|
+ int id = fb.getId();
|
|
|
|
+ if (id == -1) {
|
|
|
|
+ // create FBO
|
|
|
|
+ glGenFramebuffersEXT(intBuf1);
|
|
|
|
+ id = intBuf1.get(0);
|
|
|
|
+ fb.setId(id);
|
|
|
|
+ objManager.registerForCleanup(fb);
|
|
|
|
+
|
|
|
|
+ statistics.onNewFrameBuffer();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (context.boundFBO != id) {
|
|
|
|
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
|
|
|
|
+ // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
|
|
|
|
+ context.boundDrawBuf = 0;
|
|
|
|
+ context.boundFBO = id;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
|
|
|
|
+ if (depthBuf != null) {
|
|
|
|
+ updateFrameBufferAttachment(fb, depthBuf);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for (int i = 0; i < fb.getNumColorBuffers(); i++) {
|
|
|
|
+ FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
|
|
|
|
+ updateFrameBufferAttachment(fb, colorBuf);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ fb.clearUpdateNeeded();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) {
|
|
|
|
+ if (fb.getSamples() <= 1) {
|
|
|
|
+ throw new IllegalArgumentException("Framebuffer must be multisampled");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ setFrameBuffer(fb);
|
|
|
|
+
|
|
|
|
+ Vector2f[] samplePositions = new Vector2f[fb.getSamples()];
|
|
|
|
+ FloatBuffer samplePos = BufferUtils.createFloatBuffer(2);
|
|
|
|
+ for (int i = 0; i < samplePositions.length; i++) {
|
|
|
|
+ glGetMultisample(GL_SAMPLE_POSITION, i, samplePos);
|
|
|
|
+ samplePos.clear();
|
|
|
|
+ samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f,
|
|
|
|
+ samplePos.get(1) - 0.5f);
|
|
|
|
+ }
|
|
|
|
+ return samplePositions;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void setMainFrameBufferOverride(FrameBuffer fb){
|
|
|
|
+ mainFbOverride = fb;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void setFrameBuffer(FrameBuffer fb) {
|
|
|
|
+ if (fb == null && mainFbOverride != null){
|
|
|
|
+ fb = mainFbOverride;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (lastFb == fb) {
|
|
|
|
+ if (fb == null || !fb.isUpdateNeeded()){
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // generate mipmaps for last FB if needed
|
|
|
|
+ if (lastFb != null) {
|
|
|
|
+ for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
|
|
|
|
+ RenderBuffer rb = lastFb.getColorBuffer(i);
|
|
|
|
+ Texture tex = rb.getTexture();
|
|
|
|
+ if (tex != null
|
|
|
|
+ && tex.getMinFilter().usesMipMapLevels()) {
|
|
|
|
+ setTexture(0, rb.getTexture());
|
|
|
|
+
|
|
|
|
+ int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples());
|
|
|
|
+ glEnable(textureType);
|
|
|
|
+ glGenerateMipmapEXT(textureType);
|
|
|
|
+ glDisable(textureType);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (fb == null) {
|
|
|
|
+ // unbind any fbos
|
|
|
|
+ if (context.boundFBO != 0) {
|
|
|
|
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
+ statistics.onFrameBufferUse(null, true);
|
|
|
|
+
|
|
|
|
+ context.boundFBO = 0;
|
|
|
|
+ }
|
|
|
|
+ // select back buffer
|
|
|
|
+ if (context.boundDrawBuf != -1) {
|
|
|
|
+ glDrawBuffer(initialDrawBuf);
|
|
|
|
+ context.boundDrawBuf = -1;
|
|
|
|
+ }
|
|
|
|
+ if (context.boundReadBuf != -1) {
|
|
|
|
+ glReadBuffer(initialReadBuf);
|
|
|
|
+ context.boundReadBuf = -1;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ lastFb = null;
|
|
|
|
+ } else {
|
|
|
|
+ if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null){
|
|
|
|
+ throw new IllegalArgumentException("The framebuffer: " + fb +
|
|
|
|
+ "\nDoesn't have any color/depth buffers");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (fb.isUpdateNeeded()) {
|
|
|
|
+ updateFrameBuffer(fb);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (context.boundFBO != fb.getId()) {
|
|
|
|
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb.getId());
|
|
|
|
+ statistics.onFrameBufferUse(fb, true);
|
|
|
|
+
|
|
|
|
+ // update viewport to reflect framebuffer's resolution
|
|
|
|
+ setViewPort(0, 0, fb.getWidth(), fb.getHeight());
|
|
|
|
+
|
|
|
|
+ context.boundFBO = fb.getId();
|
|
|
|
+ } else {
|
|
|
|
+ statistics.onFrameBufferUse(fb, false);
|
|
|
|
+ }
|
|
|
|
+ if (fb.getNumColorBuffers() == 0) {
|
|
|
|
+ // make sure to select NONE as draw buf
|
|
|
|
+ // no color buffer attached. select NONE
|
|
|
|
+ if (context.boundDrawBuf != -2) {
|
|
|
|
+ glDrawBuffer(GL_NONE);
|
|
|
|
+ context.boundDrawBuf = -2;
|
|
|
|
+ }
|
|
|
|
+ if (context.boundReadBuf != -2) {
|
|
|
|
+ glReadBuffer(GL_NONE);
|
|
|
|
+ context.boundReadBuf = -2;
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ if (fb.isMultiTarget()) {
|
|
|
|
+ if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
|
|
|
|
+ throw new RendererException("Framebuffer has more"
|
|
|
|
+ + " targets than are supported"
|
|
|
|
+ + " on the system!");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
|
|
|
|
+ intBuf16.clear();
|
|
|
|
+ for (int i = 0; i < fb.getNumColorBuffers(); i++) {
|
|
|
|
+ intBuf16.put(GL_COLOR_ATTACHMENT0_EXT + i);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ intBuf16.flip();
|
|
|
|
+ glDrawBuffers(intBuf16);
|
|
|
|
+ context.boundDrawBuf = 100 + fb.getNumColorBuffers();
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
|
|
|
|
+ // select this draw buffer
|
|
|
|
+ if (context.boundDrawBuf != rb.getSlot()) {
|
|
|
|
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
|
|
|
|
+ context.boundDrawBuf = rb.getSlot();
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ assert fb.getId() >= 0;
|
|
|
|
+ assert context.boundFBO == fb.getId();
|
|
|
|
+
|
|
|
|
+ lastFb = fb;
|
|
|
|
+
|
|
|
|
+ try {
|
|
|
|
+ checkFrameBufferError();
|
|
|
|
+ } catch (IllegalStateException ex) {
|
|
|
|
+ logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
|
|
|
|
+ printRealFrameBufferInfo(fb);
|
|
|
|
+ throw ex;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
|
|
|
+ if (fb != null) {
|
|
|
|
+ RenderBuffer rb = fb.getColorBuffer();
|
|
|
|
+ if (rb == null) {
|
|
|
|
+ throw new IllegalArgumentException("Specified framebuffer"
|
|
|
|
+ + " does not have a colorbuffer");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ setFrameBuffer(fb);
|
|
|
|
+ if (context.boundReadBuf != rb.getSlot()) {
|
|
|
|
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
|
|
|
|
+ context.boundReadBuf = rb.getSlot();
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ setFrameBuffer(null);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ glReadPixels(vpX, vpY, vpW, vpH, /*GL_RGBA*/ GL_BGRA, GL_UNSIGNED_BYTE, byteBuf);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
|
|
|
|
+ intBuf1.put(0, rb.getId());
|
|
|
|
+ glDeleteRenderbuffersEXT(intBuf1);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void deleteFrameBuffer(FrameBuffer fb) {
|
|
|
|
+ if (fb.getId() != -1) {
|
|
|
|
+ if (context.boundFBO == fb.getId()) {
|
|
|
|
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
+ context.boundFBO = 0;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (fb.getDepthBuffer() != null) {
|
|
|
|
+ deleteRenderBuffer(fb, fb.getDepthBuffer());
|
|
|
|
+ }
|
|
|
|
+ if (fb.getColorBuffer() != null) {
|
|
|
|
+ deleteRenderBuffer(fb, fb.getColorBuffer());
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ intBuf1.put(0, fb.getId());
|
|
|
|
+ glDeleteFramebuffersEXT(intBuf1);
|
|
|
|
+ fb.resetObject();
|
|
|
|
+
|
|
|
|
+ statistics.onDeleteFrameBuffer();
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /*********************************************************************\
|
|
|
|
+ |* Textures *|
|
|
|
|
+ \*********************************************************************/
|
|
|
|
+ private int convertTextureType(Texture.Type type, int samples) {
|
|
|
|
+ switch (type) {
|
|
|
|
+ case TwoDimensional:
|
|
|
|
+ if (samples > 1) {
|
|
|
|
+ return ARBTextureMultisample.GL_TEXTURE_2D_MULTISAMPLE;
|
|
|
|
+ } else {
|
|
|
|
+ return GL_TEXTURE_2D;
|
|
|
|
+ }
|
|
|
|
+ case TwoDimensionalArray:
|
|
|
|
+ if (samples > 1) {
|
|
|
|
+ return ARBTextureMultisample.GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
|
|
|
|
+ } else {
|
|
|
|
+ return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
|
|
|
|
+ }
|
|
|
|
+ case ThreeDimensional:
|
|
|
|
+ return GL_TEXTURE_3D;
|
|
|
|
+ case CubeMap:
|
|
|
|
+ return GL_TEXTURE_CUBE_MAP;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unknown texture type: " + type);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private int convertMagFilter(Texture.MagFilter filter) {
|
|
|
|
+ switch (filter) {
|
|
|
|
+ case Bilinear:
|
|
|
|
+ return GL_LINEAR;
|
|
|
|
+ case Nearest:
|
|
|
|
+ return GL_NEAREST;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unknown mag filter: " + filter);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private int convertMinFilter(Texture.MinFilter filter) {
|
|
|
|
+ switch (filter) {
|
|
|
|
+ case Trilinear:
|
|
|
|
+ return GL_LINEAR_MIPMAP_LINEAR;
|
|
|
|
+ case BilinearNearestMipMap:
|
|
|
|
+ return GL_LINEAR_MIPMAP_NEAREST;
|
|
|
|
+ case NearestLinearMipMap:
|
|
|
|
+ return GL_NEAREST_MIPMAP_LINEAR;
|
|
|
|
+ case NearestNearestMipMap:
|
|
|
|
+ return GL_NEAREST_MIPMAP_NEAREST;
|
|
|
|
+ case BilinearNoMipMaps:
|
|
|
|
+ return GL_LINEAR;
|
|
|
|
+ case NearestNoMipMaps:
|
|
|
|
+ return GL_NEAREST;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unknown min filter: " + filter);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private int convertWrapMode(Texture.WrapMode mode) {
|
|
|
|
+ switch (mode) {
|
|
|
|
+ case BorderClamp:
|
|
|
|
+ return GL_CLAMP_TO_BORDER;
|
|
|
|
+ case Clamp:
|
|
|
|
+ return GL_CLAMP;
|
|
|
|
+ case EdgeClamp:
|
|
|
|
+ return GL_CLAMP_TO_EDGE;
|
|
|
|
+ case Repeat:
|
|
|
|
+ return GL_REPEAT;
|
|
|
|
+ case MirroredRepeat:
|
|
|
|
+ return GL_MIRRORED_REPEAT;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ @SuppressWarnings("fallthrough")
|
|
|
|
+ private void setupTextureParams(Texture tex) {
|
|
|
|
+ Image image = tex.getImage();
|
|
|
|
+ int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1);
|
|
|
|
+
|
|
|
|
+ // filter things
|
|
|
|
+ int minFilter = convertMinFilter(tex.getMinFilter());
|
|
|
|
+ int magFilter = convertMagFilter(tex.getMagFilter());
|
|
|
|
+ glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter);
|
|
|
|
+ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter);
|
|
|
|
+
|
|
|
|
+ if (tex.getAnisotropicFilter() > 1) {
|
|
|
|
+ if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic) {
|
|
|
|
+ glTexParameterf(target,
|
|
|
|
+ EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
|
|
+ tex.getAnisotropicFilter());
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (context.pointSprite) {
|
|
|
|
+ return; // Attempt to fix glTexParameter crash for some ATI GPUs
|
|
|
|
+ }
|
|
|
|
+ // repeat modes
|
|
|
|
+ switch (tex.getType()) {
|
|
|
|
+ case ThreeDimensional:
|
|
|
|
+ case CubeMap: // cubemaps use 3D coords
|
|
|
|
+ glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
|
|
|
|
+ case TwoDimensional:
|
|
|
|
+ case TwoDimensionalArray:
|
|
|
|
+ glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
|
|
|
|
+ // fall down here is intentional..
|
|
|
|
+// case OneDimensional:
|
|
|
|
+ glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
|
|
|
|
+ break;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // R to Texture compare mode
|
|
|
|
+ if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
|
|
|
|
+ glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
|
|
|
|
+ glTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
|
|
|
|
+ if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
|
|
|
|
+ glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_GEQUAL);
|
|
|
|
+ } else {
|
|
|
|
+ glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void updateTexImageData(Image img, Texture.Type type, boolean mips, int unit) {
|
|
|
|
+ int texId = img.getId();
|
|
|
|
+ if (texId == -1) {
|
|
|
|
+ // create texture
|
|
|
|
+ glGenTextures(intBuf1);
|
|
|
|
+ texId = intBuf1.get(0);
|
|
|
|
+ img.setId(texId);
|
|
|
|
+ objManager.registerForCleanup(img);
|
|
|
|
+
|
|
|
|
+ statistics.onNewTexture();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // bind texture
|
|
|
|
+ int target = convertTextureType(type, img.getMultiSamples());
|
|
|
|
+ if (context.boundTextureUnit != unit) {
|
|
|
|
+ glActiveTexture(GL_TEXTURE0 + unit);
|
|
|
|
+ context.boundTextureUnit = unit;
|
|
|
|
+ }
|
|
|
|
+ if (context.boundTextures[unit] != img) {
|
|
|
|
+ glBindTexture(target, texId);
|
|
|
|
+ context.boundTextures[unit] = img;
|
|
|
|
+
|
|
|
|
+ statistics.onTextureUse(img, true);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (!img.hasMipmaps() && mips) {
|
|
|
|
+ // No pregenerated mips available,
|
|
|
|
+ // generate from base level if required
|
|
|
|
+ if (!GLContext.getCapabilities().OpenGL30) {
|
|
|
|
+ glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+// glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0 );
|
|
|
|
+ if (img.getMipMapSizes() != null) {
|
|
|
|
+ glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ int imageSamples = img.getMultiSamples();
|
|
|
|
+ if (imageSamples > 1) {
|
|
|
|
+ if (img.getFormat().isDepthFormat()) {
|
|
|
|
+ img.setMultiSamples(Math.min(maxDepthTexSamples, imageSamples));
|
|
|
|
+ } else {
|
|
|
|
+ img.setMultiSamples(Math.min(maxColorTexSamples, imageSamples));
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Yes, some OpenGL2 cards (GeForce 5) still dont support NPOT.
|
|
|
|
+ if (!GLContext.getCapabilities().GL_ARB_texture_non_power_of_two) {
|
|
|
|
+ if (img.getWidth() != 0 && img.getHeight() != 0) {
|
|
|
|
+ if (!FastMath.isPowerOfTwo(img.getWidth())
|
|
|
|
+ || !FastMath.isPowerOfTwo(img.getHeight())) {
|
|
|
|
+ if (img.getData(0) == null) {
|
|
|
|
+ throw new RendererException("non-power-of-2 framebuffer textures are not supported by the video hardware");
|
|
|
|
+ } else {
|
|
|
|
+ MipMapGenerator.resizeToPowerOf2(img);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Check if graphics card doesn't support multisample textures
|
|
|
|
+ if (!GLContext.getCapabilities().GL_ARB_texture_multisample) {
|
|
|
|
+ if (img.getMultiSamples() > 1) {
|
|
|
|
+ throw new RendererException("Multisample textures not supported by graphics hardware");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (target == GL_TEXTURE_CUBE_MAP) {
|
|
|
|
+ List<ByteBuffer> data = img.getData();
|
|
|
|
+ if (data.size() != 6) {
|
|
|
|
+ logger.log(Level.WARNING, "Invalid texture: {0}\n"
|
|
|
|
+ + "Cubemap textures must contain 6 data units.", img);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ for (int i = 0; i < 6; i++) {
|
|
|
|
+ TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc);
|
|
|
|
+ }
|
|
|
|
+ } else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT) {
|
|
|
|
+ List<ByteBuffer> data = img.getData();
|
|
|
|
+ // -1 index specifies prepare data for 2D Array
|
|
|
|
+ TextureUtil.uploadTexture(img, target, -1, 0, tdc);
|
|
|
|
+ for (int i = 0; i < data.size(); i++) {
|
|
|
|
+ // upload each slice of 2D array in turn
|
|
|
|
+ // this time with the appropriate index
|
|
|
|
+ TextureUtil.uploadTexture(img, target, i, 0, tdc);
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ TextureUtil.uploadTexture(img, target, 0, 0, tdc);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (img.getMultiSamples() != imageSamples) {
|
|
|
|
+ img.setMultiSamples(imageSamples);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (GLContext.getCapabilities().OpenGL30) {
|
|
|
|
+ if (!img.hasMipmaps() && mips && img.getData() != null) {
|
|
|
|
+ // XXX: Required for ATI
|
|
|
|
+ glEnable(target);
|
|
|
|
+ glGenerateMipmapEXT(target);
|
|
|
|
+ glDisable(target);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ img.clearUpdateNeeded();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void setTexture(int unit, Texture tex) {
|
|
|
|
+ Image image = tex.getImage();
|
|
|
|
+ if (image.isUpdateNeeded()) {
|
|
|
|
+ updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels(), unit);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ int texId = image.getId();
|
|
|
|
+ assert texId != -1;
|
|
|
|
+
|
|
|
|
+ Image[] textures = context.boundTextures;
|
|
|
|
+
|
|
|
|
+ int type = convertTextureType(tex.getType(), image.getMultiSamples());
|
|
|
|
+// if (!context.textureIndexList.moveToNew(unit)) {
|
|
|
|
+// if (context.boundTextureUnit != unit){
|
|
|
|
+// glActiveTexture(GL_TEXTURE0 + unit);
|
|
|
|
+// context.boundTextureUnit = unit;
|
|
|
|
+// }
|
|
|
|
+// glEnable(type);
|
|
|
|
+// }
|
|
|
|
+
|
|
|
|
+ if (context.boundTextureUnit != unit) {
|
|
|
|
+ glActiveTexture(GL_TEXTURE0 + unit);
|
|
|
|
+ context.boundTextureUnit = unit;
|
|
|
|
+ }
|
|
|
|
+ if (textures[unit] != image) {
|
|
|
|
+ glBindTexture(type, texId);
|
|
|
|
+ textures[unit] = image;
|
|
|
|
+
|
|
|
|
+ statistics.onTextureUse(image, true);
|
|
|
|
+ } else {
|
|
|
|
+ statistics.onTextureUse(image, false);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ setupTextureParams(tex);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void clearTextureUnits() {
|
|
|
|
+// IDList textureList = context.textureIndexList;
|
|
|
|
+// Image[] textures = context.boundTextures;
|
|
|
|
+// for (int i = 0; i < textureList.oldLen; i++) {
|
|
|
|
+// int idx = textureList.oldList[i];
|
|
|
|
+// if (context.boundTextureUnit != idx){
|
|
|
|
+// glActiveTexture(GL_TEXTURE0 + idx);
|
|
|
|
+// context.boundTextureUnit = idx;
|
|
|
|
+// }
|
|
|
|
+// glDisable(convertTextureType(textures[idx].getType()));
|
|
|
|
+// textures[idx] = null;
|
|
|
|
+// }
|
|
|
|
+// context.textureIndexList.copyNewToOld();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void deleteImage(Image image) {
|
|
|
|
+ int texId = image.getId();
|
|
|
|
+ if (texId != -1) {
|
|
|
|
+ intBuf1.put(0, texId);
|
|
|
|
+ intBuf1.position(0).limit(1);
|
|
|
|
+ glDeleteTextures(intBuf1);
|
|
|
|
+ image.resetObject();
|
|
|
|
+
|
|
|
|
+ statistics.onDeleteTexture();
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /*********************************************************************\
|
|
|
|
+ |* Vertex Buffers and Attributes *|
|
|
|
|
+ \*********************************************************************/
|
|
|
|
+ private int convertUsage(Usage usage) {
|
|
|
|
+ switch (usage) {
|
|
|
|
+ case Static:
|
|
|
|
+ return GL_STATIC_DRAW;
|
|
|
|
+ case Dynamic:
|
|
|
|
+ return GL_DYNAMIC_DRAW;
|
|
|
|
+ case Stream:
|
|
|
|
+ return GL_STREAM_DRAW;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unknown usage type.");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private int convertFormat(Format format) {
|
|
|
|
+ switch (format) {
|
|
|
|
+ case Byte:
|
|
|
|
+ return GL_BYTE;
|
|
|
|
+ case UnsignedByte:
|
|
|
|
+ return GL_UNSIGNED_BYTE;
|
|
|
|
+ case Short:
|
|
|
|
+ return GL_SHORT;
|
|
|
|
+ case UnsignedShort:
|
|
|
|
+ return GL_UNSIGNED_SHORT;
|
|
|
|
+ case Int:
|
|
|
|
+ return GL_INT;
|
|
|
|
+ case UnsignedInt:
|
|
|
|
+ return GL_UNSIGNED_INT;
|
|
|
|
+ case Half:
|
|
|
|
+ return NVHalfFloat.GL_HALF_FLOAT_NV;
|
|
|
|
+// return ARBHalfFloatVertex.GL_HALF_FLOAT;
|
|
|
|
+ case Float:
|
|
|
|
+ return GL_FLOAT;
|
|
|
|
+ case Double:
|
|
|
|
+ return GL_DOUBLE;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unknown buffer format.");
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void updateBufferData(VertexBuffer vb) {
|
|
|
|
+ int bufId = vb.getId();
|
|
|
|
+ boolean created = false;
|
|
|
|
+ if (bufId == -1) {
|
|
|
|
+ // create buffer
|
|
|
|
+ glGenBuffers(intBuf1);
|
|
|
|
+ bufId = intBuf1.get(0);
|
|
|
|
+ vb.setId(bufId);
|
|
|
|
+ objManager.registerForCleanup(vb);
|
|
|
|
+
|
|
|
|
+ //statistics.onNewVertexBuffer();
|
|
|
|
+
|
|
|
|
+ created = true;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // bind buffer
|
|
|
|
+ int target;
|
|
|
|
+ if (vb.getBufferType() == VertexBuffer.Type.Index) {
|
|
|
|
+ target = GL_ELEMENT_ARRAY_BUFFER;
|
|
|
|
+ if (context.boundElementArrayVBO != bufId) {
|
|
|
|
+ glBindBuffer(target, bufId);
|
|
|
|
+ context.boundElementArrayVBO = bufId;
|
|
|
|
+ //statistics.onVertexBufferUse(vb, true);
|
|
|
|
+ }else{
|
|
|
|
+ //statistics.onVertexBufferUse(vb, false);
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ target = GL_ARRAY_BUFFER;
|
|
|
|
+ if (context.boundArrayVBO != bufId) {
|
|
|
|
+ glBindBuffer(target, bufId);
|
|
|
|
+ context.boundArrayVBO = bufId;
|
|
|
|
+ //statistics.onVertexBufferUse(vb, true);
|
|
|
|
+ }else{
|
|
|
|
+ //statistics.onVertexBufferUse(vb, false);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ int usage = convertUsage(vb.getUsage());
|
|
|
|
+ vb.getData().rewind();
|
|
|
|
+
|
|
|
|
+ if (created || vb.hasDataSizeChanged()) {
|
|
|
|
+ // upload data based on format
|
|
|
|
+ switch (vb.getFormat()) {
|
|
|
|
+ case Byte:
|
|
|
|
+ case UnsignedByte:
|
|
|
|
+ glBufferData(target, (ByteBuffer) vb.getData(), usage);
|
|
|
|
+ break;
|
|
|
|
+ // case Half:
|
|
|
|
+ case Short:
|
|
|
|
+ case UnsignedShort:
|
|
|
|
+ glBufferData(target, (ShortBuffer) vb.getData(), usage);
|
|
|
|
+ break;
|
|
|
|
+ case Int:
|
|
|
|
+ case UnsignedInt:
|
|
|
|
+ glBufferData(target, (IntBuffer) vb.getData(), usage);
|
|
|
|
+ break;
|
|
|
|
+ case Float:
|
|
|
|
+ glBufferData(target, (FloatBuffer) vb.getData(), usage);
|
|
|
|
+ break;
|
|
|
|
+ case Double:
|
|
|
|
+ glBufferData(target, (DoubleBuffer) vb.getData(), usage);
|
|
|
|
+ break;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unknown buffer format.");
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ switch (vb.getFormat()) {
|
|
|
|
+ case Byte:
|
|
|
|
+ case UnsignedByte:
|
|
|
|
+ glBufferSubData(target, 0, (ByteBuffer) vb.getData());
|
|
|
|
+ break;
|
|
|
|
+ case Short:
|
|
|
|
+ case UnsignedShort:
|
|
|
|
+ glBufferSubData(target, 0, (ShortBuffer) vb.getData());
|
|
|
|
+ break;
|
|
|
|
+ case Int:
|
|
|
|
+ case UnsignedInt:
|
|
|
|
+ glBufferSubData(target, 0, (IntBuffer) vb.getData());
|
|
|
|
+ break;
|
|
|
|
+ case Float:
|
|
|
|
+ glBufferSubData(target, 0, (FloatBuffer) vb.getData());
|
|
|
|
+ break;
|
|
|
|
+ case Double:
|
|
|
|
+ glBufferSubData(target, 0, (DoubleBuffer) vb.getData());
|
|
|
|
+ break;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unknown buffer format.");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+// }else{
|
|
|
|
+// if (created || vb.hasDataSizeChanged()){
|
|
|
|
+// glBufferData(target, vb.getData().capacity() * vb.getFormat().getComponentSize(), usage);
|
|
|
|
+// }
|
|
|
|
+//
|
|
|
|
+// ByteBuffer buf = glMapBuffer(target,
|
|
|
|
+// GL_WRITE_ONLY,
|
|
|
|
+// vb.getMappedData());
|
|
|
|
+//
|
|
|
|
+// if (buf != vb.getMappedData()){
|
|
|
|
+// buf = buf.order(ByteOrder.nativeOrder());
|
|
|
|
+// vb.setMappedData(buf);
|
|
|
|
+// }
|
|
|
|
+//
|
|
|
|
+// buf.clear();
|
|
|
|
+//
|
|
|
|
+// switch (vb.getFormat()){
|
|
|
|
+// case Byte:
|
|
|
|
+// case UnsignedByte:
|
|
|
|
+// buf.put( (ByteBuffer) vb.getData() );
|
|
|
|
+// break;
|
|
|
|
+// case Short:
|
|
|
|
+// case UnsignedShort:
|
|
|
|
+// buf.asShortBuffer().put( (ShortBuffer) vb.getData() );
|
|
|
|
+// break;
|
|
|
|
+// case Int:
|
|
|
|
+// case UnsignedInt:
|
|
|
|
+// buf.asIntBuffer().put( (IntBuffer) vb.getData() );
|
|
|
|
+// break;
|
|
|
|
+// case Float:
|
|
|
|
+// buf.asFloatBuffer().put( (FloatBuffer) vb.getData() );
|
|
|
|
+// break;
|
|
|
|
+// case Double:
|
|
|
|
+// break;
|
|
|
|
+// default:
|
|
|
|
+// throw new RuntimeException("Unknown buffer format.");
|
|
|
|
+// }
|
|
|
|
+//
|
|
|
|
+// glUnmapBuffer(target);
|
|
|
|
+// }
|
|
|
|
+
|
|
|
|
+ vb.clearUpdateNeeded();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void deleteBuffer(VertexBuffer vb) {
|
|
|
|
+ int bufId = vb.getId();
|
|
|
|
+ if (bufId != -1) {
|
|
|
|
+ // delete buffer
|
|
|
|
+ intBuf1.put(0, bufId);
|
|
|
|
+ intBuf1.position(0).limit(1);
|
|
|
|
+ glDeleteBuffers(intBuf1);
|
|
|
|
+ vb.resetObject();
|
|
|
|
+
|
|
|
|
+ //statistics.onDeleteVertexBuffer();
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void clearVertexAttribs() {
|
|
|
|
+ IDList attribList = context.attribIndexList;
|
|
|
|
+ for (int i = 0; i < attribList.oldLen; i++) {
|
|
|
|
+ int idx = attribList.oldList[i];
|
|
|
|
+ glDisableVertexAttribArray(idx);
|
|
|
|
+ context.boundAttribs[idx] = null;
|
|
|
|
+ }
|
|
|
|
+ context.attribIndexList.copyNewToOld();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
|
|
|
|
+ if (vb.getBufferType() == VertexBuffer.Type.Index) {
|
|
|
|
+ throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ int programId = context.boundShaderProgram;
|
|
|
|
+ if (programId > 0) {
|
|
|
|
+ Attribute attrib = boundShader.getAttribute(vb.getBufferType());
|
|
|
|
+ int loc = attrib.getLocation();
|
|
|
|
+ if (loc == -1) {
|
|
|
|
+ return; // not defined
|
|
|
|
+ }
|
|
|
|
+ if (loc == -2) {
|
|
|
|
+ stringBuf.setLength(0);
|
|
|
|
+ stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
|
|
|
|
+ updateNameBuffer();
|
|
|
|
+ loc = glGetAttribLocation(programId, nameBuf);
|
|
|
|
+
|
|
|
|
+ // not really the name of it in the shader (inPosition\0) but
|
|
|
|
+ // the internal name of the enum (Position).
|
|
|
|
+ if (loc < 0) {
|
|
|
|
+ attrib.setLocation(-1);
|
|
|
|
+ return; // not available in shader.
|
|
|
|
+ } else {
|
|
|
|
+ attrib.setLocation(loc);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (vb.isUpdateNeeded() && idb == null) {
|
|
|
|
+ updateBufferData(vb);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ VertexBuffer[] attribs = context.boundAttribs;
|
|
|
|
+ if (!context.attribIndexList.moveToNew(loc)) {
|
|
|
|
+ glEnableVertexAttribArray(loc);
|
|
|
|
+ //System.out.println("Enabled ATTRIB IDX: "+loc);
|
|
|
|
+ }
|
|
|
|
+ if (attribs[loc] != vb) {
|
|
|
|
+ // NOTE: Use id from interleaved buffer if specified
|
|
|
|
+ int bufId = idb != null ? idb.getId() : vb.getId();
|
|
|
|
+ assert bufId != -1;
|
|
|
|
+ if (context.boundArrayVBO != bufId) {
|
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, bufId);
|
|
|
|
+ context.boundArrayVBO = bufId;
|
|
|
|
+ //statistics.onVertexBufferUse(vb, true);
|
|
|
|
+ }else{
|
|
|
|
+ //statistics.onVertexBufferUse(vb, false);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ glVertexAttribPointer(loc,
|
|
|
|
+ vb.getNumComponents(),
|
|
|
|
+ convertFormat(vb.getFormat()),
|
|
|
|
+ vb.isNormalized(),
|
|
|
|
+ vb.getStride(),
|
|
|
|
+ vb.getOffset());
|
|
|
|
+
|
|
|
|
+ attribs[loc] = vb;
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ throw new IllegalStateException("Cannot render mesh without shader bound");
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void setVertexAttrib(VertexBuffer vb) {
|
|
|
|
+ setVertexAttrib(vb, null);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
|
|
|
|
+ if (count > 1) {
|
|
|
|
+ ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
|
|
|
|
+ vertCount, count);
|
|
|
|
+ } else {
|
|
|
|
+ glDrawArrays(convertElementMode(mode), 0, vertCount);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
|
|
|
|
+ if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
|
|
|
|
+ throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (indexBuf.isUpdateNeeded()) {
|
|
|
|
+ updateBufferData(indexBuf);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ int bufId = indexBuf.getId();
|
|
|
|
+ assert bufId != -1;
|
|
|
|
+
|
|
|
|
+ if (context.boundElementArrayVBO != bufId) {
|
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufId);
|
|
|
|
+ context.boundElementArrayVBO = bufId;
|
|
|
|
+ //statistics.onVertexBufferUse(indexBuf, true);
|
|
|
|
+ }else{
|
|
|
|
+ //statistics.onVertexBufferUse(indexBuf, true);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ int vertCount = mesh.getVertexCount();
|
|
|
|
+ boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
|
|
|
|
+
|
|
|
|
+ if (mesh.getMode() == Mode.Hybrid) {
|
|
|
|
+ int[] modeStart = mesh.getModeStart();
|
|
|
|
+ int[] elementLengths = mesh.getElementLengths();
|
|
|
|
+
|
|
|
|
+ int elMode = convertElementMode(Mode.Triangles);
|
|
|
|
+ int fmt = convertFormat(indexBuf.getFormat());
|
|
|
|
+ int elSize = indexBuf.getFormat().getComponentSize();
|
|
|
|
+ int listStart = modeStart[0];
|
|
|
|
+ int stripStart = modeStart[1];
|
|
|
|
+ int fanStart = modeStart[2];
|
|
|
|
+ int curOffset = 0;
|
|
|
|
+ for (int i = 0; i < elementLengths.length; i++) {
|
|
|
|
+ if (i == stripStart) {
|
|
|
|
+ elMode = convertElementMode(Mode.TriangleStrip);
|
|
|
|
+ } else if (i == fanStart) {
|
|
|
|
+ elMode = convertElementMode(Mode.TriangleStrip);
|
|
|
|
+ }
|
|
|
|
+ int elementLength = elementLengths[i];
|
|
|
|
+
|
|
|
|
+ if (useInstancing) {
|
|
|
|
+ ARBDrawInstanced.glDrawElementsInstancedARB(elMode,
|
|
|
|
+ elementLength,
|
|
|
|
+ fmt,
|
|
|
|
+ curOffset,
|
|
|
|
+ count);
|
|
|
|
+ } else {
|
|
|
|
+ glDrawRangeElements(elMode,
|
|
|
|
+ 0,
|
|
|
|
+ vertCount,
|
|
|
|
+ elementLength,
|
|
|
|
+ fmt,
|
|
|
|
+ curOffset);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ curOffset += elementLength * elSize;
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ if (useInstancing) {
|
|
|
|
+ ARBDrawInstanced.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
|
|
|
|
+ indexBuf.getData().limit(),
|
|
|
|
+ convertFormat(indexBuf.getFormat()),
|
|
|
|
+ 0,
|
|
|
|
+ count);
|
|
|
|
+ } else {
|
|
|
|
+ glDrawRangeElements(convertElementMode(mesh.getMode()),
|
|
|
|
+ 0,
|
|
|
|
+ vertCount,
|
|
|
|
+ indexBuf.getData().limit(),
|
|
|
|
+ convertFormat(indexBuf.getFormat()),
|
|
|
|
+ 0);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /*********************************************************************\
|
|
|
|
+ |* Render Calls *|
|
|
|
|
+ \*********************************************************************/
|
|
|
|
+ public int convertElementMode(Mesh.Mode mode) {
|
|
|
|
+ switch (mode) {
|
|
|
|
+ case Points:
|
|
|
|
+ return GL_POINTS;
|
|
|
|
+ case Lines:
|
|
|
|
+ return GL_LINES;
|
|
|
|
+ case LineLoop:
|
|
|
|
+ return GL_LINE_LOOP;
|
|
|
|
+ case LineStrip:
|
|
|
|
+ return GL_LINE_STRIP;
|
|
|
|
+ case Triangles:
|
|
|
|
+ return GL_TRIANGLES;
|
|
|
|
+ case TriangleFan:
|
|
|
|
+ return GL_TRIANGLE_FAN;
|
|
|
|
+ case TriangleStrip:
|
|
|
|
+ return GL_TRIANGLE_STRIP;
|
|
|
|
+ default:
|
|
|
|
+ throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void updateVertexArray(Mesh mesh) {
|
|
|
|
+ int id = mesh.getId();
|
|
|
|
+ if (id == -1) {
|
|
|
|
+ IntBuffer temp = intBuf1;
|
|
|
|
+ ARBVertexArrayObject.glGenVertexArrays(temp);
|
|
|
|
+ id = temp.get(0);
|
|
|
|
+ mesh.setId(id);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (context.boundVertexArray != id) {
|
|
|
|
+ ARBVertexArrayObject.glBindVertexArray(id);
|
|
|
|
+ context.boundVertexArray = id;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
|
|
|
+ if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
|
|
|
+ updateBufferData(interleavedData);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ IntMap<VertexBuffer> buffers = mesh.getBuffers();
|
|
|
|
+ for (Entry<VertexBuffer> entry : buffers) {
|
|
|
|
+ VertexBuffer vb = entry.getValue();
|
|
|
|
+
|
|
|
|
+ if (vb.getBufferType() == Type.InterleavedData
|
|
|
|
+ || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
|
|
|
+ || vb.getBufferType() == Type.Index) {
|
|
|
|
+ continue;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (vb.getStride() == 0) {
|
|
|
|
+ // not interleaved
|
|
|
|
+ setVertexAttrib(vb);
|
|
|
|
+ } else {
|
|
|
|
+ // interleaved
|
|
|
|
+ setVertexAttrib(vb, interleavedData);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
|
|
|
|
+ if (mesh.getId() == -1){
|
|
|
|
+ updateVertexArray(mesh);
|
|
|
|
+ }else{
|
|
|
|
+ // TODO: Check if it was updated
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (context.boundVertexArray != mesh.getId()) {
|
|
|
|
+ ARBVertexArrayObject.glBindVertexArray(mesh.getId());
|
|
|
|
+ context.boundVertexArray = mesh.getId();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+// IntMap<VertexBuffer> buffers = mesh.getBuffers();
|
|
|
|
+ VertexBuffer indices = null;
|
|
|
|
+ if (mesh.getNumLodLevels() > 0) {
|
|
|
|
+ indices = mesh.getLodLevel(lod);
|
|
|
|
+ } else {
|
|
|
|
+ indices = mesh.getBuffer(Type.Index);
|
|
|
|
+ }
|
|
|
|
+ if (indices != null) {
|
|
|
|
+ drawTriangleList(indices, mesh, count);
|
|
|
|
+ } else {
|
|
|
|
+ drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
|
|
|
|
+ }
|
|
|
|
+ clearVertexAttribs();
|
|
|
|
+ clearTextureUnits();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private void renderMeshDefault(Mesh mesh, int lod, int count) {
|
|
|
|
+ VertexBuffer indices = null;
|
|
|
|
+
|
|
|
|
+ VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
|
|
|
+ if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
|
|
|
+ updateBufferData(interleavedData);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+// IntMap<VertexBuffer> buffers = mesh.getBuffers();
|
|
|
|
+ SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
|
|
|
|
+
|
|
|
|
+ if (mesh.getNumLodLevels() > 0) {
|
|
|
|
+ indices = mesh.getLodLevel(lod);
|
|
|
|
+ } else {
|
|
|
|
+ indices = mesh.getBuffer(Type.Index);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+// for (Entry<VertexBuffer> entry : buffers) {
|
|
|
|
+// VertexBuffer vb = entry.getValue();
|
|
|
|
+ for (VertexBuffer vb : mesh.getBufferList().getArray()){
|
|
|
|
+ if (vb.getBufferType() == Type.InterleavedData
|
|
|
|
+ || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
|
|
|
+ || vb.getBufferType() == Type.Index) {
|
|
|
|
+ continue;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (vb.getStride() == 0) {
|
|
|
|
+ // not interleaved
|
|
|
|
+ setVertexAttrib(vb);
|
|
|
|
+ } else {
|
|
|
|
+ // interleaved
|
|
|
|
+ setVertexAttrib(vb, interleavedData);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (indices != null) {
|
|
|
|
+ drawTriangleList(indices, mesh, count);
|
|
|
|
+ } else {
|
|
|
|
+ drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
|
|
|
|
+ }
|
|
|
|
+ clearVertexAttribs();
|
|
|
|
+ clearTextureUnits();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void renderMesh(Mesh mesh, int lod, int count) {
|
|
|
|
+ if (mesh.getVertexCount() == 0) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (context.pointSprite && mesh.getMode() != Mode.Points){
|
|
|
|
+ // XXX: Hack, disable point sprite mode if mesh not in point mode
|
|
|
|
+ if (context.boundTextures[0] != null){
|
|
|
|
+ if (context.boundTextureUnit != 0){
|
|
|
|
+ glActiveTexture(GL_TEXTURE0);
|
|
|
|
+ context.boundTextureUnit = 0;
|
|
|
|
+ }
|
|
|
|
+ glDisable(GL_POINT_SPRITE);
|
|
|
|
+ glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
|
|
+ context.pointSprite = false;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (context.pointSize != mesh.getPointSize()) {
|
|
|
|
+ glPointSize(mesh.getPointSize());
|
|
|
|
+ context.pointSize = mesh.getPointSize();
|
|
|
|
+ }
|
|
|
|
+ if (context.lineWidth != mesh.getLineWidth()) {
|
|
|
|
+ glLineWidth(mesh.getLineWidth());
|
|
|
|
+ context.lineWidth = mesh.getLineWidth();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ statistics.onMeshDrawn(mesh, lod);
|
|
|
|
+// if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
|
|
|
|
+// renderMeshVertexArray(mesh, lod, count);
|
|
|
|
+// }else{
|
|
|
|
+ renderMeshDefault(mesh, lod, count);
|
|
|
|
+// }
|
|
|
|
+ }
|
|
|
|
+}
|