Procházet zdrojové kódy

License maintenance in physics sources

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9855 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
sky..ok před 13 roky
rodič
revize
dbbff08886
43 změnil soubory, kde provedl 164 přidání a 39 odebrání
  1. 1 1
      engine/src/bullet-native/com_jme3_bullet_PhysicsSpace.cpp
  2. 32 0
      engine/src/bullet-native/com_jme3_bullet_collision_PhysicsCollisionEvent.cpp
  3. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_PhysicsCollisionObject.cpp
  4. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp
  5. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp
  6. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_CollisionShape.cpp
  7. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp
  8. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp
  9. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp
  10. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp
  11. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp
  12. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_HullCollisionShape.cpp
  13. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp
  14. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp
  15. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp
  16. 1 1
      engine/src/bullet-native/com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp
  17. 1 1
      engine/src/bullet-native/com_jme3_bullet_joints_ConeJoint.cpp
  18. 1 1
      engine/src/bullet-native/com_jme3_bullet_joints_HingeJoint.cpp
  19. 1 1
      engine/src/bullet-native/com_jme3_bullet_joints_PhysicsJoint.cpp
  20. 1 1
      engine/src/bullet-native/com_jme3_bullet_joints_Point2PointJoint.cpp
  21. 1 1
      engine/src/bullet-native/com_jme3_bullet_joints_SixDofJoint.cpp
  22. 31 0
      engine/src/bullet-native/com_jme3_bullet_joints_SixDofSpringJoint.cpp
  23. 1 1
      engine/src/bullet-native/com_jme3_bullet_joints_SliderJoint.cpp
  24. 1 1
      engine/src/bullet-native/com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp
  25. 1 1
      engine/src/bullet-native/com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp
  26. 1 1
      engine/src/bullet-native/com_jme3_bullet_objects_PhysicsCharacter.cpp
  27. 1 1
      engine/src/bullet-native/com_jme3_bullet_objects_PhysicsGhostObject.cpp
  28. 1 1
      engine/src/bullet-native/com_jme3_bullet_objects_PhysicsRigidBody.cpp
  29. 1 1
      engine/src/bullet-native/com_jme3_bullet_objects_PhysicsVehicle.cpp
  30. 1 1
      engine/src/bullet-native/com_jme3_bullet_objects_VehicleWheel.cpp
  31. 1 1
      engine/src/bullet-native/com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp
  32. 1 1
      engine/src/bullet-native/com_jme3_bullet_util_DebugShapeFactory.cpp
  33. 1 1
      engine/src/bullet-native/com_jme3_bullet_util_NativeMeshUtil.cpp
  34. 1 1
      engine/src/bullet-native/jmeBulletUtil.cpp
  35. 1 1
      engine/src/bullet-native/jmeBulletUtil.h
  36. 1 1
      engine/src/bullet-native/jmeClasses.cpp
  37. 1 1
      engine/src/bullet-native/jmeClasses.h
  38. 1 1
      engine/src/bullet-native/jmeMotionState.cpp
  39. 1 1
      engine/src/bullet-native/jmeMotionState.h
  40. 1 1
      engine/src/bullet-native/jmePhysicsSpace.cpp
  41. 1 1
      engine/src/bullet-native/jmePhysicsSpace.h
  42. 31 0
      engine/src/bullet/com/jme3/bullet/collision/shapes/HullCollisionShape.java
  43. 31 0
      engine/src/jbullet/com/jme3/bullet/collision/shapes/HullCollisionShape.java

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_PhysicsSpace.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 32 - 0
engine/src/bullet-native/com_jme3_bullet_collision_PhysicsCollisionEvent.cpp

@@ -1,3 +1,35 @@
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
 #include "jmeBulletUtil.h"
 #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
 #include "com_jme3_bullet_collision_PhysicsCollisionEvent.h"

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_PhysicsCollisionObject.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_CollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_HullCollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_joints_ConeJoint.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_joints_HingeJoint.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_joints_PhysicsJoint.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_joints_Point2PointJoint.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_joints_SixDofJoint.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 31 - 0
engine/src/bullet-native/com_jme3_bullet_joints_SixDofSpringJoint.cpp

@@ -1,3 +1,34 @@
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
 
 /**
  * Author: Normen Hansen

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_joints_SliderJoint.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_objects_PhysicsCharacter.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_objects_PhysicsGhostObject.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_objects_PhysicsRigidBody.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_objects_PhysicsVehicle.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_objects_VehicleWheel.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_util_DebugShapeFactory.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/com_jme3_bullet_util_NativeMeshUtil.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/jmeBulletUtil.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/jmeBulletUtil.h

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/jmeClasses.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/jmeClasses.h

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/jmeMotionState.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/jmeMotionState.h

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/jmePhysicsSpace.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 1 - 1
engine/src/bullet-native/jmePhysicsSpace.h

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2010 jMonkeyEngine
+ * Copyright (c) 2009-2012 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without

+ 31 - 0
engine/src/bullet/com/jme3/bullet/collision/shapes/HullCollisionShape.java

@@ -1,3 +1,34 @@
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
 package com.jme3.bullet.collision.shapes;
 
 import com.jme3.export.InputCapsule;

+ 31 - 0
engine/src/jbullet/com/jme3/bullet/collision/shapes/HullCollisionShape.java

@@ -1,3 +1,34 @@
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
 package com.jme3.bullet.collision.shapes;
 
 import com.bulletphysics.collision.shapes.ConvexHullShape;