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Fixes to luminance textures IO operations.
Added support for IO operations for RGB images (all except RGB10 and RGB9E5 formats).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9431 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

Kae..pl 13 年之前
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dc646e048e

+ 105 - 15
engine/src/blender/com/jme3/scene/plugins/blender/textures/io/AWTPixelInputOutput.java

@@ -2,6 +2,9 @@ package com.jme3.scene.plugins.blender.textures.io;
 
 import java.nio.ByteBuffer;
 
+import jme3tools.converters.RGB565;
+
+import com.jme3.math.FastMath;
 import com.jme3.scene.plugins.blender.textures.TexturePixel;
 import com.jme3.texture.Image;
 
@@ -11,31 +14,63 @@ import com.jme3.texture.Image;
  */
 /*package*/ class AWTPixelInputOutput implements PixelInputOutput {
 	public void read(Image image, int layer, TexturePixel pixel, int index) {
-		byte r,g,b,a;
 		ByteBuffer data = image.getData(layer);
-		switch(image.getFormat()) {//TODO: add other formats
+		switch(image.getFormat()) {
 			case RGBA8:
-				r = data.get(index);
-				g = data.get(index + 1);
-				b = data.get(index + 2);
-				a = data.get(index + 3);
+				pixel.fromARGB8(data.get(index + 3), data.get(index), data.get(index + 1), data.get(index + 2));
 				break;
 			case ABGR8:
-				a = data.get(index);
-				b = data.get(index + 1);
-				g = data.get(index + 2);
-				r = data.get(index + 3);
+				pixel.fromARGB8(data.get(index), data.get(index + 3), data.get(index + 2), data.get(index + 1));
 				break;
 			case BGR8:
-				b = data.get(index);
-				g = data.get(index + 1);
-				r = data.get(index + 2);
-				a = (byte)0xFF;
+				pixel.fromARGB8((byte)0xFF, data.get(index + 2), data.get(index + 1), data.get(index));
+				break;
+			case RGB8:
+				pixel.fromARGB8((byte)0xFF, data.get(index), data.get(index + 1), data.get(index + 2));
+				break;
+			case RGB565:
+				pixel.fromARGB8(RGB565.RGB565_to_ARGB8(data.getShort(index)));
+				break;
+			case RGB5A1:
+				short rgb5a1 = data.getShort(index);
+				byte a = (byte) (rgb5a1 & 0x01);
+		        int r = (rgb5a1 & 0xf800) >> 11 << 3;
+		        int g = (rgb5a1 & 0x07c0) >> 6 << 3;
+		        int b = (rgb5a1 & 0x001f) >> 1 << 3;
+		        pixel.fromARGB8(a == 1 ? (byte)255 : 0, (byte)r, (byte)g, (byte)b);
+				break;
+			case RGB16:
+				pixel.fromARGB16((short)0xFFFF, data.getShort(index), data.getShort(index + 2), data.getShort(index + 4));
 				break;
+			case RGBA16:
+				pixel.fromARGB16(data.getShort(index + 6), data.getShort(index), data.getShort(index + 2), data.getShort(index + 4));
+				break;
+			case RGB16F:
+			case RGB16F_to_RGB111110F:
+			case RGB16F_to_RGB9E5:
+				pixel.fromARGB(1, FastMath.convertHalfToFloat(data.getShort(index)), 
+								  FastMath.convertHalfToFloat(data.getShort(index + 2)), 
+								  FastMath.convertHalfToFloat(data.getShort(index + 4)));
+				break;
+			case RGBA16F:
+				pixel.fromARGB(FastMath.convertHalfToFloat(data.getShort(index + 6)), FastMath.convertHalfToFloat(data.getShort(index)), 
+							   FastMath.convertHalfToFloat(data.getShort(index + 2)), FastMath.convertHalfToFloat(data.getShort(index + 4)));
+				break;
+			case RGBA32F:
+					pixel.fromARGB(Float.intBitsToFloat(data.getInt(index + 12)), Float.intBitsToFloat(data.getInt(index)), 
+							   Float.intBitsToFloat(data.getInt(index + 4)),  Float.intBitsToFloat(data.getInt(index + 8)));
+				break;
+			case RGB111110F://the data is stored as 32-bit unsigned int, that is why we cast the read data to long and remove MSB-bytes to get the positive value
+				pixel.fromARGB(1, (float)Double.longBitsToDouble((long)data.getInt(index) & 0x00000000FFFFFFFF), 
+								  (float)Double.longBitsToDouble((long)data.getInt(index + 4) & 0x00000000FFFFFFFF), 
+								  (float)Double.longBitsToDouble((long)data.getInt(index + 8) & 0x00000000FFFFFFFF));
+				break;
+			case RGB10:
+			case RGB9E5://TODO: support these
+				throw new IllegalStateException("Not supported image type for IO operations: " + image.getFormat());
 			default:
 				throw new IllegalStateException("Unknown image format: " + image.getFormat());
 		}
-		pixel.fromARGB8(a, r, g, b);
 	}
 	
 	public void read(Image image, int layer, TexturePixel pixel, int x, int y) {
@@ -63,6 +98,61 @@ import com.jme3.texture.Image;
 				data.put(index + 1, pixel.getG8());
 				data.put(index + 2, pixel.getR8());
 				break;
+			case RGB8:
+				data.put(index, pixel.getR8());
+				data.put(index + 1, pixel.getG8());
+				data.put(index + 2, pixel.getB8());
+				break;
+			case RGB565:
+				data.putShort(RGB565.ARGB8_to_RGB565(pixel.toARGB8()));
+				break;
+			case RGB5A1:
+				int argb8 = pixel.toARGB8();
+				short r = (short) ((argb8 & 0x00F80000) >> 8);
+				short g = (short) ((argb8 & 0x0000F800) >> 5);
+				short b = (short) ((argb8 & 0x000000F8) >> 2);
+				short a = (short) ((short) ((argb8 & 0xFF000000) >> 24) > 0 ? 1 : 0);
+		        data.putShort(index, (short) (r | g | b | a));
+				break;
+			case RGB16:
+				data.putShort(index, pixel.getR16());
+				data.putShort(index + 2, pixel.getG16());
+				data.putShort(index + 4, pixel.getB16());
+				break;
+			case RGBA16:
+				data.putShort(index, pixel.getR16());
+				data.putShort(index + 2, pixel.getG16());
+				data.putShort(index + 4, pixel.getB16());
+				data.putShort(index + 6, pixel.getA16());
+				break;
+			case RGB16F:
+			case RGB16F_to_RGB111110F:
+			case RGB16F_to_RGB9E5:
+				data.putShort(index, FastMath.convertFloatToHalf(pixel.red));
+				data.putShort(index + 2, FastMath.convertFloatToHalf(pixel.green));
+				data.putShort(index + 4, FastMath.convertFloatToHalf(pixel.blue));
+				break;
+			case RGBA16F:
+				data.putShort(index, FastMath.convertFloatToHalf(pixel.red));
+				data.putShort(index + 2, FastMath.convertFloatToHalf(pixel.green));
+				data.putShort(index + 4, FastMath.convertFloatToHalf(pixel.blue));
+				data.putShort(index + 6, FastMath.convertFloatToHalf(pixel.blue));
+				break;
+			case RGB32F:
+			case RGB111110F://this data is stored as 32-bit unsigned int
+				data.putInt(index, Float.floatToIntBits(pixel.red));
+				data.putInt(index + 2, Float.floatToIntBits(pixel.green));
+				data.putInt(index + 4, Float.floatToIntBits(pixel.blue));
+				break;
+			case RGBA32F:
+				data.putInt(index, Float.floatToIntBits(pixel.red));
+				data.putInt(index + 2, Float.floatToIntBits(pixel.green));
+				data.putInt(index + 4, Float.floatToIntBits(pixel.blue));
+				data.putInt(index + 6, Float.floatToIntBits(pixel.alpha));
+				break;
+			case RGB10:
+			case RGB9E5://TODO: support these
+				throw new IllegalStateException("Not supported image type for IO operations: " + image.getFormat());
 			default:
 				throw new IllegalStateException("Unknown image format: " + image.getFormat());
 		}

+ 7 - 6
engine/src/blender/com/jme3/scene/plugins/blender/textures/io/LuminancePixelInputOutput.java

@@ -2,6 +2,7 @@ package com.jme3.scene.plugins.blender.textures.io;
 
 import java.nio.ByteBuffer;
 
+import com.jme3.math.FastMath;
 import com.jme3.scene.plugins.blender.textures.TexturePixel;
 import com.jme3.texture.Image;
 
@@ -29,11 +30,11 @@ import com.jme3.texture.Image;
 				pixel.setAlpha(data.getShort(index + 2));
 				break;
 			case Luminance16F:
-				pixel.intensity = Float.intBitsToFloat(data.getShort(index));
+				pixel.intensity = FastMath.convertHalfToFloat(data.getShort(index));
 				break;
 			case Luminance16FAlpha16F:
-				pixel.intensity = Float.intBitsToFloat(data.getShort(index));
-				pixel.alpha = Float.intBitsToFloat(data.getShort(index + 2));
+				pixel.intensity = FastMath.convertHalfToFloat(data.getShort(index));
+				pixel.alpha = FastMath.convertHalfToFloat(data.getShort(index + 2));
 				break;
 			case Luminance32F:
 				pixel.intensity = Float.intBitsToFloat(data.getInt(index));
@@ -67,11 +68,11 @@ import com.jme3.texture.Image;
 				data.putShort(index + 2, (short) (pixel.alpha * 65535.0f));
 				break;
 			case Luminance16F:
-				pixel.intensity = Float.intBitsToFloat(data.getShort(index));
+				data.putShort(index, FastMath.convertFloatToHalf(pixel.intensity));
 				break;
 			case Luminance16FAlpha16F:
-				pixel.intensity = Float.intBitsToFloat(data.getShort(index));
-				pixel.alpha = Float.intBitsToFloat(data.getShort(index + 2));
+				data.putShort(index, FastMath.convertFloatToHalf(pixel.intensity));
+				data.putShort(index + 2, FastMath.convertFloatToHalf(pixel.alpha));
 				break;
 			case Luminance32F:
 				data.putInt(index, Float.floatToIntBits(pixel.intensity));