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Unshaded.vert: put declaration in #ifdef to avoid an unused uniform

Stephen Gold 8 年之前
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dcb92e1d15
共有 1 個文件被更改,包括 3 次插入1 次删除
  1. 3 1
      jme3-core/src/main/resources/Common/MatDefs/Misc/Unshaded.vert

+ 3 - 1
jme3-core/src/main/resources/Common/MatDefs/Misc/Unshaded.vert

@@ -16,7 +16,9 @@ varying vec2 texCoord1;
 varying vec2 texCoord2;
 
 varying vec4 vertColor;
-uniform float m_PointSize;
+#ifdef HAS_POINTSIZE
+    uniform float m_PointSize;
+#endif
 
 void main(){
     #ifdef NEED_TEXCOORD1