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Bullet Native:
- fix infinite loop bug in PhysicsRigidBody.getGravity()

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7465 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

nor..67 hace 14 años
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commit
dd1ccc7ed2

+ 1 - 1
engine/src/bullet/com/jme3/bullet/objects/PhysicsRigidBody.java

@@ -341,7 +341,7 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
         if (gravity == null) {
         if (gravity == null) {
             gravity = new Vector3f();
             gravity = new Vector3f();
         }
         }
-        getGravity(gravity);
+        getGravity(objectId, gravity);
         return gravity;
         return gravity;
     }
     }