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@@ -85,10 +85,10 @@ public class DirectionalLight extends Light {
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/**
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* Returns the direction vector of the light.
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- *
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+ *
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* @return The direction vector of the light.
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- *
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- * @see DirectionalLight#setDirection(com.jme3.math.Vector3f)
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+ *
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+ * @see DirectionalLight#setDirection(com.jme3.math.Vector3f)
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*/
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public Vector3f getDirection() {
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return direction;
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@@ -99,7 +99,7 @@ public class DirectionalLight extends Light {
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* <p>
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* Represents the direction the light is shining.
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* (1, 0, 0) would represent light shining in the +X direction.
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- *
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+ *
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* @param dir the direction of the light.
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*/
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public final void setDirection(Vector3f dir){
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@@ -113,12 +113,12 @@ public class DirectionalLight extends Light {
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public boolean intersectsBox(BoundingBox box, TempVars vars) {
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return true;
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}
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-
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+
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@Override
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public boolean intersectsFrustum(Camera camera, TempVars vars) {
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return true;
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}
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-
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+
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@Override
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public Type getType() {
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return Type.Directional;
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