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@@ -1,26 +1,33 @@
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/*
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- * Copyright (c) 2009-2012 jMonkeyEngine All rights reserved. <p/>
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+ * Copyright (c) 2009-2018 jMonkeyEngine
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+ * All rights reserved.
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+ *
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* Redistribution and use in source and binary forms, with or without
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- * modification, are permitted provided that the following conditions are met:
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- *
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- * * Redistributions of source code must retain the above copyright notice,
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- * this list of conditions and the following disclaimer. <p/> * Redistributions
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- * in binary form must reproduce the above copyright notice, this list of
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- * conditions and the following disclaimer in the documentation and/or other
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- * materials provided with the distribution. <p/> * Neither the name of
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- * 'jMonkeyEngine' nor the names of its contributors may be used to endorse or
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- * promote products derived from this software without specific prior written
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- * permission. <p/> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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- * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
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- * NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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- * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.bullet;
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@@ -30,7 +37,6 @@ import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.MeshCollisionShape;
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import com.jme3.bullet.control.BetterCharacterControl;
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import com.jme3.bullet.control.RigidBodyControl;
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-import com.jme3.bullet.debug.DebugTools;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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@@ -80,7 +86,13 @@ public class TestBetterCharacter extends SimpleApplication implements ActionList
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setupKeys();
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// activate physics
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- bulletAppState = new BulletAppState();
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+ bulletAppState = new BulletAppState() {
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+ @Override
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+ public void prePhysicsTick(PhysicsSpace space, float tpf) {
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+ // Apply radial gravity near the planet, downward gravity elsewhere.
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+ checkPlanetGravity();
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+ }
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+ };
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stateManager.attach(bulletAppState);
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bulletAppState.setDebugEnabled(true);
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@@ -123,9 +135,6 @@ public class TestBetterCharacter extends SimpleApplication implements ActionList
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@Override
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public void simpleUpdate(float tpf) {
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- // Apply planet gravity to character if close enough (see below)
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- checkPlanetGravity();
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-
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// Get current forward and left vectors of model by using its rotation
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// to rotate the unit vectors
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Vector3f modelForwardDir = characterNode.getWorldRotation().mult(Vector3f.UNIT_Z);
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